55hp shadow necro duo

ll BLADEZ ll

Ascalonian Squire

Join Date: May 2009

A/W

ok i have had an idea for a dual necro farm that seems to work ok so far. its only rough.
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skills:

Necro 1 (55hp shadow)=

stats= max shadow arts
max blood magic

+3 blood magic and four other +3 runes. -50 hp cesta

1. deathly paradox
2. shadow form
3. demonic flesh
4. wallows bite
5. touch of agony
6. blood renewal
7. way of perfection

Usage

keep up shadow form using deathly paradox followed by shadow form. keep up way of perfection so you take 0 dmg, and demonic flesh for aditional dmg. spam wallows bite and touch of agony.

Due to your 55hp, wallows bite and touch of agony will only sacrifice 5hp, so use blood renewal to keep you going. you should have no trouble with energy as the skills you actauly need to spam cost 0 energy.

Necro 2 (dark aura nuker)

1. protective spirit
2. dark aura
3. any heal, i used blood renewal as its cheap

stats= max death magic
at least 10 on protective prayers, the rest on whatever atribute ur heal is

usage

keep up dark aura on you tanker and use ur heal so you dont die. maintain protective spirit on the tanker so they dont die.

Overview

the tanker will remain totally invincible, as well as being untargetable by spells. the damage is reasonable, 70 AOE every 1.5 seconds, and 90 to a specific target ( as wallows bite targets single enemy). damage is also armour ignoring.

i imagine the tanker could be taken by a assasin if necesary, as the damage output is limited to 22 through the new shadow form.

i havent tried this in FoW, UW or anywhere like that, its just an idea.

contact me ingame for any help/advice.

ll BLADEZ ll

Ascalonian Squire

Join Date: May 2009

A/W

i imagine that if u had a group of these you could clear some areas pretty fast, as 4 tankers would be doing 240 damage every 1.5 seconds, with cons, it would be even faster

matthijs123

matthijs123

Academy Page

Join Date: Feb 2008

The Netherlands

Desolation Lords [DL]

A/

The way you say to take 0 damage doesn't work if I'm right. The -5 damage for every Assassin enchantment while under the effects of Shadow Form is calculated before Protective Spirit, so you'll still take 5 damage each hit right?
Also, the damage wouldn't be limited to 22, that is only for attacks. Not for spells and such effects.
Test this and you'll probably find out it doesn't work.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Old counters to SF remain (touch spells,PBAOE etc.) and the damage is limited for every attack and SKILL.

You clearly haven't thought the build out, shroud of distress is the current skill to have to help reduce damage and the damage is patchy this build dishes out is patchy.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Damage reduction from Shadow Form applies before Protective Spirit.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

You're forgetting about interrupts which means this would fail in UW very fast because you would lose SF and other multiple skills being used would also be interrupted. Plus Skeletons ignore prot spirit and deal 100 dmg no matter what so those would be a pain in the butt especially if you were unable to kill them before they start spamming dmg on you.

ll BLADEZ ll

Ascalonian Squire

Join Date: May 2009

A/W

yeah i agree it would not work in UW for the skellies, but its just an idea. your right that i havent thought it through, it was merely an idea