Time to Un-Nerf Deadly Paradox?
Dagoth Umbra
I was very surprised and pleased by how Anet handled Shadow Form, if only they could be so reasonable will all of the skills they feel the need to nerf. They even reduced the recharge, so now Shadow Form can be maintained using only Glyph of Swiftness, or Deadly Paradox if you want to run a different secondary than /E. So, now that Deadly Paradox is no longer the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO of SF, could Anet reduce the energy cost down to 5? I seem to remember that early on, Deadly Paradox cost much less energy, but then it was nerfed to restrain SF, which in turn almost killed Dancing Daggers-based builds with the exception of using Lyssa's Aura for E-management. Even so, Deadly Paradox would be much nicer if it cost 5 energy (again?)
Sound off.
/sign
Sound off.
/sign
FoxBat
Deadly paradox nerf had nothing to do with shadow form and everything to do with annoying assacasters. /notsigned.
Spiritz
Im a sin user for last 2 yrs almost and never had any problems or thoughts about deadly paradox`s cost.Even using sf pre nerf it never gave me any issues.
/notsigned
/notsigned
Terrible Surgeon
Would be awesome if they reduced energy cost to 5 for deadly paradox but will never happen. You would have so many people running around casting dancing daggers and entangling asp that anet would just nerf it again.... on the other hand Deadly Haste works great for the casting sin "Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster." So if you like running a casting sin this skill is fine to use instead of deadly paradox.
Bobby2
Assacasters deserved to suffer, /notsigned
Reverend Dr
Okay think about this: every skill in the shadow arts/deadly art line will either have too low of a recharge without deadly paradox or far too fast of a recharge with deadly paradox. How is deadly paradox ever going to be a good skill for the game?
Zodiac Meteor
Assacasters were way to powerful, probably a PvE/PvP split but I want my monk to live in PvP.
/notsigned
/notsigned
Axel Zinfandel
Either Split for PvE or /notsigned, for the above reasons
Dagoth Umbra
I meant PvE/PvP split. For that matter, why isn't every skill in this game split for PvE/PvP. And Assacasters are still alive with the Lyssa's Assacaster on pvxwiki. Un-nerfing Deadly Paradox would just make it so that all characters could cap SF and keep it up for running. It would be nice to use SF to run with my monk instead of trying to use Spell Breaker.
Reverend Dr
My point still stands. By design, the skill itself is mandatory for any build with a number of shadow art/deadly art skills. Now I don't mean a skill that is effectively mandatory with respect to overpowered skills vs less powerful options, I mean a skill that by design is always going to be used. GW is a game where skill slots are very high real estate and a skill that by its design must take up one of those slots is a skill so poorly designed it shouldn't exist.
FoxBat
The further question is why you'd want to use any kind of assacaster in PvE anyway. Anet has largely been reserving splits for skills that are half decent in PvE.
MithranArkanere
Runes should have their use.
If you need a +3 rune to make something parmanent-able, so be it. Don't you have to use runes in order to maintain Vow of Silence all the time?
This is a similar case.
If you need a +3 rune to make something parmanent-able, so be it. Don't you have to use runes in order to maintain Vow of Silence all the time?
This is a similar case.
Zahr Dalsk
It was only ever used for gimmicky bullshit, namely that one A/Mo spike build.
Leave it dead. Good assassins use daggers anyways.
Leave it dead. Good assassins use daggers anyways.
jazilla
OP: DP wasn't for what you think it was for lol.
Luminarus
If pve/pvp split then yes, otherwise hell no.