Sf is still very usable

hiall

Pre-Searing Cadet

Join Date: Mar 2010

Many permas have been whining of the nerf. I don't believe however, that SF has been nerfed very well. While yes, it has been toned down, there are some things which the guru and public should know. Dungeon runs are still possible under 30 minutes. While many think wow, how can that be, it is. Many permas are looking for dungeons to be ran, and there are tons which can. This includes
Bloodstone Caves
SoD
Darkrime
Oolas
Arachnis
Kath

Many more are been working on. While I say to the community, go get out there and try to find these builds or runners who run this, A Net have not really addressed this nerf. Sure, its a bit harder to run, but a decent perma can still do these dungeons.

:/

Damn Rock Gin

Ascalonian Squire

Join Date: Feb 2010

Gee thanks! Why not just have them ruin all of our fun?

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

yes, now we have to wait another 5-6mths for them to get it right, and if the proper nerf actually happens which i highly doubt,
i have lost all faith in guild wars.

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by hiall View Post
While yes, it has been toned down
That was exactly their intention. Nothing more.

Quote: Originally Posted by A-Net
many of you expressed a desire to simply see the skill nerfed into oblivion. This is not the approach we've chosen to take They're watching how things go, so people bragging about their new SC's, and sharing their builds are shooting themselves in the foot. A-Net will probably tone it down some more. But they're never going to give it the Smiter's Boon (PvP) treatment.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Riot Narita View Post
But they're never going to give it the Smiter's Boon (PvP) treatment. sadly....



on a side note...yeah people were pointing this out the day of the update..just sayin....

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Quote:
Originally Posted by sthpaw
View Post
yes, now we have to wait another 5-6mths for them to get it right, and if the proper nerf actually happens which i highly doubt,
i have lost all faith in guild wars. Breaks my heart to say it, but I find your attitude completely un-Australian. Please uninstall yourself from my country.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

changing it to 5e and maintable at 12spec with 20%ench and DP was clearly a mistake. The update was obviously targeted at UWSC/Dayway. Which it actually didnt stop.

DoAsc didnt really miss a beat though, just a few skill changes here or there and it the "nerf" was beaten. Although some people are trying new tank types, which all still use SF. No doubt though alot of work went into find the new builds, but it only took a couple hours after the update.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

SF is still king, especially when the other two OP builds got narfed even harder than SF.

Sam6555

Ascalonian Squire

Join Date: Jun 2008

Legendary Punk And The Wolf [pack]

A/

When you think about it, SF is still so terribly overpowered compared to other skills of the same type (SBr, VoS, OF.) Which is one thing I don't understand at all.

Spell Breaker, not easy at all to maintain, and only a monk can make any use out of it at all, except for maybe one of the mesmer steal skills that steal elite and use them at fast casting rank but still.

Vow of Silence, has major drawbacks, such as not being able to cast while it is on, and impossible to have it on permanently due to this inability to cast. And again, only a dervish can make proper use out of it.

Obsidian Flesh, 25 energy cost and -2 energy degen means extra means would have to be taken to maintain energy. also if using this with Stoneflesh Aura it can be hard to maintain them both unless using cons or some form of outside help, due to them both having 2 second cast (Glyph of swiftness with OF) and it can be hard to keep them both up as with a normal OF build you have about 2 seconds to recast.

Shadow Form, easy to maintain with or without cons, has built in damage migitation, and although the damage is now limited to 26 per hit it doesn't really effect most perma builds due to the skills being used. i.e degen, and small fast packets (Sliver Armor) aren't affected too much if at all.

Enough of my word kaplosion =D

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

Quote:
Originally Posted by Turbo Ginsu
View Post
Breaks my heart to say it, but I find your attitude completely un-Australian. Please uninstall yourself from my country. lol im just keeping it real here,
and i cant uninstall from my country as im born here q.q

also yeah my fav elite areas in PvE are FoW and DoA which is now even more annoying where SC still exist in these areas and not in UWSC.
lolz @ 50min DoAsc after nerf gg anet

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
They're watching how things go, so people bragging about their new SC's, and sharing their builds are shooting themselves in the foot. A-Net will probably tone it down some more. But they're never going to give it the Smiter's Boon (PvP) treatment. 600/smite got hit harder. OF got hit harder.
and SF is a broken skill by it's very design, same as mesmers are inferior in pve because of their design. in both cases, being broken/inferior by design doesn't mean that it should go on unchanged.

there were many possibilities to rework shadow form. it would even be much more lore-wise to make it's effect completely different, something along:
"For xx seconds, you become a shadow. All aggro on you is lost and you move 50% faster. Ends if you use a skill or attack, or get knocked down, or get damage".
make it unmaintainable, but lasting long enough to be able to run past a group of mobs. voila.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

WTB Vow of Silence buff.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

Shadow Form was never the problem. Perma was.

The fix to shadow form was and always will be:

This skill is disabled for 30 seconds.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by hiall
View Post
While yes, it has been toned down This was their intention.

Khaal

Khaal

Ascalonian Squire

Join Date: Jan 2010

Butte, Mt (That's funny enough as is.)

Guildies with Kiddies [Kids]

Quote:
Originally Posted by Sam6555 View Post
When you think about it, SF is still so terribly overpowered compared to other skills of the same type (SBr, VoS, OF.) Which is one thing I don't understand at all.

Spell Breaker, not easy at all to maintain, and only a monk can make any use out of it at all, except for maybe one of the mesmer steal skills that steal elite and use them at fast casting rank but still.

Vow of Silence, has major drawbacks, such as not being able to cast while it is on, and impossible to have it on permanently due to this inability to cast. And again, only a dervish can make proper use out of it.

Obsidian Flesh, 25 energy cost and -2 energy degen means extra means would have to be taken to maintain energy. also if using this with Stoneflesh Aura it can be hard to maintain them both unless using cons or some form of outside help, due to them both having 2 second cast (Glyph of swiftness with OF) and it can be hard to keep them both up as with a normal OF build you have about 2 seconds to recast.

Shadow Form, easy to maintain with or without cons, has built in damage migitation, and although the damage is now limited to 26 per hit it doesn't really effect most perma builds due to the skills being used. i.e degen, and small fast packets (Sliver Armor) aren't affected too much if at all.

Enough of my word kaplosion =D QFT

Here's the thing. When I look at from this perspective I don't just see a skill that's exploitable, I see a skill that is ridiculously more powerful than it's sister skills. That tells me that it's overpowered, right there, especially considering how powerful skills like VOS are.

The other thing it does is make me wonder about the skill level of SF players. Seriously, you're whining about a nerf that leaves your skill still overpowered?

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Hopefully ANet is reading this stuff and realises SF still isnt where it should be(or Bump up VoS for god's sake!). However, I dont believe SF will ever see another change since the devs. seem to have "accomplished the impossible in the eyes of god"(their opinion of themselves) when all they meerly did was place neosporin on the wound....no band-aid.

I mean, really, if all those SF'er did "quit", then what else do you have to lose? In all honesty, the "Nerf" to SF was welcome, but not adequite...not by a long shot.

Volo

Lion's Arch Merchant

Join Date: Mar 2008

WTS +10vs Demon duo-modded Shields

N/

fow and doa is alot harder since the sf nerf not. im not saying was 100% effective, it just slowed down sc. a run under 40 min in doa and a run under 15min in fow will be very difficult to get.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

stfu QQ more, be happy warriors can use shadowform to tank spells now ..gg
its abused enough as it is.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Who cares? I mean its a small part of the game in general and the skill is exclusively used in PvE minus a few cool guys using it in like Jade Quarry. My advise is to quit crying about it.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

SF is still massively overpowered.

e.g. it is now a piece of cake for anyone, with any profession, to run Droks, and all over the shiverpeaks

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Ok can ppl who used sf only for sc`s stop crying - its becomming a joke to non sc sf users like myself.
SF is nerfed and changed - us sf users there have to adapt and evolve so please WAKE UP AND SMELL THE COFFEE !!!.
GW doesnt revolve around who can do x place the fastest - before sc`s came players used to do something amazing ... we used to get on with it and get it done.
Not everyone wants to do sc`s , some want to do things are their own rate of play.
Oh no i cant sin raptors anymore - but i can still do other farms on my sin as well as other farms on my other chrs - hasnt stopped me playin or enjoying gw.
Im sorry if i sound a bit offish but its time to stop crying and get on with gw life and start to work for things as in my opinion as a normal sf sin user - those who abused sf and 60/smite caused their own demise not the rest of us.

Kuma nice idea but wont work m8 - aos would recharge it soon , think of the avatars for dervs and they can be maintained perma.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by Volo View Post
fow and doa is alot harder since the sf nerf not. im not saying was 100% effective, it just slowed down sc. a run under 40 min in doa and a run under 15min in fow will be very difficult to get.
LOL

15 minute fow is a nerf? The previous record was 11, pretty much proves the point this wasnt a nerf at all. Also 40minute DOA, don't you think that screams something is insanely imba about that? This update screams ineffective.

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

Quote:
Originally Posted by toocooltang
View Post
LOL

15 minute fow is a nerf? The previous record was 11, pretty much proves the point this wasnt a nerf at all. Also 40minute DOA, don't you think that screams something is insanely imba about that? This update screams ineffective. /agree
like WTH just like i said before, but wow doasc is now 40mins.
did anet only care about UW or something,
seriously id like to see the nerf done right.
why not change SF to something like VoS cant heal or use enchants.