drop rate nerf since 2/25?

Septeric

Ascalonian Squire

Join Date: Mar 2010

TRS-80 land or Colorado... depends on the weather.

House of Septeric

is it me or has anyone else noticed that the PvE drop rates have drastically diminished since the 2/25 update?

since i have had to scramble to make new builds after the update and try all areas over again.. i have seen that the drops are not so good.

i would think.. according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much.. and that there would be excellent drops since the 'nerf' to PvE farming.. so to speak... since places like doomlore shrine is a ghost town these days... (an example)

though i am one of 10's of thousands of players.. just wondering if it was only me or not that noticed it.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Septeric View Post
is it me or has anyone else noticed that the PvE drop rates have drastically diminished since the 2/25 update?

since i have had to scramble to make new builds after the update and try all areas over again.. i have seen that the drops are not so good.

i would think.. according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much.. and that there would be excellent drops since the 'nerf' to PvE farming.. so to speak... since places like doomlore shrine is a ghost town these days... (an example)

though i am one of 10's of thousands of players.. just wondering if it was only me or not that noticed it.
The drop rate had ALWAYS been crappy EVERYWHERE. The only reason people didn't leave en mass like they did in DoA was the presence of SF and 600/Smite, which masked just how horrible the drops are. People just didn't bother to pay attention to the drops when they know they can make it up with a few casual UW SCs or dungeon runs.

Septeric

Ascalonian Squire

Join Date: Mar 2010

TRS-80 land or Colorado... depends on the weather.

House of Septeric

lol.. though i tend to agree without letting to much of my experience with other games bleed through as to think how gw should be...

i still go into the same areas with the same amount of humans or heros.. but as i said.. the drops are way off.. to me anyway.

example:

pre 2/25
ToPK. would go in as a A/Me and a bond monk..(cuz i'm lazy and slow).. get 4-6 ectos an hour...

post 2/25
new A/Me Solo build.. 2 hours.. none

only an example

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I don't think the drop rate system has changed in at least a year, why complain now?

Septeric

Ascalonian Squire

Join Date: Mar 2010

TRS-80 land or Colorado... depends on the weather.

House of Septeric

what makes you believe any question i had was a complaint?

edit: though i thank you for your input as to the drop rate

Heloniar

Academy Page

Join Date: Aug 2008

A New Day Dawns [HOPE]

W/P

they should at least increase the drop rates of some materials or even hard gold. avg HM gold drop of 100/ by 8 = a really slow and horrible way to get titles..

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

drop rates have been crap since the loot scaling update etc.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

Quote:
Originally Posted by dr love View Post
drop rates have been crap since the loot scaling update etc.
Very, Very true.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

I dunno. I did notice around Xmas... raptors and vaettirs had all but stopped dropping CC shards. That seemed to carry over to the tokens for the CNY.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Always been crap for me. Still farming for Amber Aegis with no luck. Not one. I heard anet feels great that ppl are farming a lot in a game they've created, but this has gone a bit too far. Hardly any decent stuff gets dropped. They make a mediocre item like Murakai's Blade rarely drop, and it's a blade that not many ppl care for and it's not just b/c it was easily farmed while 600 smite use to be along. Same goes for any other dungeon items. I'm sure the farming nerfs are to make dungeon team running more frequent, but I think it'll be the opposite and turn those places to ghost towns. Bad drops for "meh" items is bad and not good for how the game is played now a days.

Tresa

Ascalonian Squire

Join Date: Jul 2005

UK/USA/GH

Psycho Titans

N/

My farming builds and target areas weren't affected by the update, but I have noticed that my drops seemed to change. Obviously, it could simply be a run of bad luck, but it's certainly curious.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Whoa...conspiracy theories. The last major change was Loot Stealing.

Bertie Bullet Bow

Frost Gate Guardian

Join Date: Mar 2006

R/

Funny theory - my UW drop rates sky-rocketed after the update - 5 ectos and some good golds in an hour. Guess you're just unlucky and I'm not?

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Targren View Post
I dunno. I did notice around Xmas... raptors and vaettirs had all but stopped dropping CC shards. That seemed to carry over to the tokens for the CNY.
No change there. Drop rates for those have been terrible for as long as I can remember. I presume, to encourage people to do the event quests to get CC's, tokens etc.

Quote:
Originally Posted by Septeric View Post
according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much
That is bullsh*t. I've farmed an area when I was practically the only one in town, and farmed the same area when it was seething with farmers. In each case, after several 100's of runs, the average drop rates were the same.

I was trying out an OF build against Vaettirs last night. Cleared the area about 8 times. Drops were trash - nearly all white items, a bunch of blues... but almost no golds or purples at all. Could be just bad luck, didn't do enough runs to tell... and I can't compare properly anyway, because the last time I farmed Vaettirs was before keg-bombing got nerfed.

I'll do some Raptor runs tonight... it's my usual farm when event items are dropping, or when I need some dust or iron. And (based on many 1000's of runs) I've got a good idea of how much stuff drops in an hour on average. If the rates are persistently bad, or below the usual minimums... I think I'll notice.

Lucky Weekend is coming up (hopefully), and Easter... and that's when I'll know for sure if they changed something.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Septeric View Post
i would think.. according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much.. and that there would be excellent drops since the 'nerf' to PvE farming.. so to speak... since places like doomlore shrine is a ghost town these days... (an example)
Got any statistical data, either produced by yourself or contributions to the wiki, to back this up? Otherwise this is just another of those 'random is random' threads, only created because you've had a stroke of bad luck in the past week.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Well , for me its been the opposite. The dungeons i use to do now have more drops ( white , blue , purple ) after the update and even the end chest drop less gems. Guess its all about luck ...

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

The only sucky drop rate I've noticed is that of Pillaged Goods.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I do think it's just luck, because I have always had good days and bad days with drops.
However I do have a feeling that drop rates have been altered on a regular basis since the game started, and I think some have been increased.

Its a good way of regulating the game without having to get into a debate with players as to the rights and wrongs.

We do not know drop rates or at least I don't but I guess in anets opinion something is being achieved too easily they might well reduce the drops or the quality of same.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Kook~NBK~ View Post
The only sucky drop rate I've noticed is that of Pillaged Goods.
Amen dude. Well i think its drop always sucked but making Nic ask for this sht was pretty annoying ...

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

They've always been crappy since various things liek loot scaling. The reason people farmed so godam much is because there's literally no other way of making money and/or getting good drops.

Silverblad3

Silverblad3

Lion's Arch Merchant

Join Date: Apr 2007

UK

I use to love CB :(

Mo/

Quote:
Originally Posted by Xsiriss View Post
They've always been crappy since various things liek loot scaling. The reason people farmed so godam much is because there's literally no other way of making money and/or getting good drops.
True story...

Me and a friend VQ'd 4 different areas and in total we got 3 gold items between us.....These areas were Kurzick areas. Basically 3 hours to get 1.5 gold items is pretty rough when we are playing the game........

Silver

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by dr love View Post
drop rates have been crap since the loot scaling update etc.
yep! nothing new and +1 before close.

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

I couldn't even speculate. Since the nerf I've only done some JQ and helped a couple of new players with a mission or two. I did notice when farming for tokens, I didn't get 1/4 as many as I did last year. But that was before the nerf.

June Bug

June Bug

Frost Gate Guardian

Join Date: Jul 2008

W/

I've had good days and bad days. During bone charm week, the Outcast in Jade Sea were hurling golds and greens at me, plus the bone charm drop rate seemed rather constant, at least from my point of view.

Then this week, trying to get some Pillaged Goods... o.O I think I got 5 gold drops or so during the countless runs I did. So that wasn't fun at all.

aeligos

aeligos

Academy Page

Join Date: Jan 2010

USA

Fortituro Et Fides

i don't really care what the drop rate is.

i can't do anything about it anyway so what's the point of worrying about it.

i mean, i could nerf my harddrive and remove gw altogether.....but i'm not at that point just yet...

-.-

Septeric

Ascalonian Squire

Join Date: Mar 2010

TRS-80 land or Colorado... depends on the weather.

House of Septeric

thanks for all the replies..

do i have statistical data? lol.. no.. i am retired military.. not a statistical analyst.. though my career taught me to be observant of my situation at all times.

if this thread is bs as one has put it.. so sry for asking a question in the forums i am new to.

but it does seems from the answers..

drops have always been sub-par.. but overall seem to be going down.

..gz to all who are still getting good drops. like most i can't get hardly a purple let alone a gold drop these days.


my curiosity has been satisfied

fricker

fricker

Frost Gate Guardian

Join Date: Sep 2005

Mo/

Quote:
Originally Posted by aeligos View Post
i don't really care what the drop rate is.

i can't do anything about it anyway so what's the point of worrying about it.

i mean, i could nerf my harddrive and remove gw altogether.....but i'm not at that point just yet...

-.-
That sounds like a buff to your HD in my opinion.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by fricker View Post
That sounds like a buff to your HD in my opinion.
I buffed my HD 6 days ago.........

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

I haven't got a gold item in 2 days of playing through for my cantha guardian title. I wasn't farming, but still, you'd expect something...

Aleta

Frost Gate Guardian

Join Date: Jan 2006

California

TTP

R/E

Quote:
Originally Posted by dr love View Post
drop rates have been crap since the loot scaling update etc.
That's for sure. I haven't seen a change now it's just as bad as it always is.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

To answer the question you would need data and not in terms of hours of play time but number of foes killed and often of a certain type of foe and possible region.

So if you killed so many Bull Trainer Giants in search of Pillage Goods, we would need to know how many you killed and how many Pillage Goods you got in the claimed pre-nerfed period and how many you killed and got in the post nerf period.

Then we could us a statistical test such as Fischer's exact test to provide evidence to reject the null hypothesis, there is no difference betweent he periods, or reject the null hypothesis, there is a difference between the periods.

Attribute data like this takes pretty fair sample sizes to show evidence of a difference especially if the rates and differences you are trying to detect are small.

To make the claim that they are different the risk, that is the risk of being wrong (claiming they are different when indeed they are the same), is usually 0.05 (5%). So you would claim evidence of a difference if the risk was less than or equal to 0.05.

Here is an example, say you went out and killed 100 BT Giants and got 0 Pillage Goods, and the period before you killed 100 as well and got 4. You would not have sufficient evidence to reject the null hypothesis that they were different, p-value =0.121. But if you saw a difference from 0 to 6 you would have strong evidence (p-value=0.029) that they were differnt (given the same sample size, 100 kills for each period).

ccfrecc

ccfrecc

Academy Page

Join Date: Dec 2009

Wisconsin

[KISS]

N/Mo

Quote:
Originally Posted by Bertie Bullet Bow View Post
Funny theory - my UW drop rates sky-rocketed after the update - 5 ectos and some good golds in an hour. Guess you're just unlucky and I'm not?
Totally agreed, I create a Noob character on Prophcies and while farming charr I get a Black dye and 2 greens... On a Noob character! That's fine with me though so I guess results may vary all over Guild Wars (Listen to me I sound like a commercial, Results May Vary... Ha!). But yeah, that now leaves my Green dye count on 12 even after I sold the last batch 2 days ago (After I finally got out of the hospital).
Quote:
Originally Posted by Xsiriss View Post
They've always been crappy since various things liek loot scaling. The reason people farmed so godam much is because there's literally no other way of making money and/or getting good drops.
As for this, I also agree with... Unlike other games where it can be pretty easy to make money (IMO), Guild Wars is like a step backwards where the only way to make Moolaaa is to... FARM, FARM, FARM!
And to add to Gerg-Nad's post...
Quote:
Originally Posted by gerg-nad View Post
To answer the question you would need data and not in terms of hours of play time but number of foes killed and often of a certain type of foe and possible region.

So if you killed so many Bull Trainer Giants in search of Pillage Goods, we would need to know how many you killed and how many Pillage Goods you got in the claimed pre-nerfed period and how many you killed and got in the post nerf period.

Then we could us a statistical test such as Fischer's exact test to provide evidence to reject the null hypothesis, there is no difference betweent he periods, or reject the null hypothesis, there is a difference between the periods.

Attribute data like this takes pretty fair sample sizes to show evidence of a difference especially if the rates and differences you are trying to detect are small.

To make the claim that they are different the risk, that is the risk of being wrong (claiming they are different when indeed they are the same), is usually 0.05 (5%). So you would claim evidence of a difference if the risk was less than or equal to 0.05.

Here is an example, say you went out and killed 100 BT Giants and got 0 Pillage Goods, and the period before you killed 100 as well and got 4. You would not have sufficient evidence to reject the null hypothesis that they were different, p-value =0.121. But if you saw a difference from 0 to 6 you would have strong evidence (p-value=0.029) that they were differnt (given the same sample size, 100 kills for each period).
You must be a programmer because I don't think anyone else understood this but me, you, and possibly Inde (if he reads this...). But yeah, if you don't have sufficent statistical data to support and maybe prove that there was a change between "pre-nerf" and "post-nerf" period then I would have to say that statement is busted. Coming from my programming background, my teacher used to say, "Without valid statistics to backup a theory, there is no theory to begin with." Why do you think people rejected the idea of the big bang at first... There were no statistics to backup the theory so therefore there wasn't a theory to begin with! (Note: this has changed over the years so Please, DO NOT change the subject into a whole argument on how the universe was created, OK.)

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

High school mathematics has nothing to do with being a programmer or visa versa.

keithmcm

Academy Page

Join Date: Oct 2007

Lanham, MD USA

one

E/Mo

Anecdotal evidence is perfectly valid, statistics are just numbers that can be manipulated for any purpose. Do you expect one player to have a spreadsheet documenting drops week by week since day 1? Go watch Big Bang Theory, pocket protector wearer. Someone's non math observation is a useful tool, particularly if it is supported by others observations.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

In God we trust, everyone else bring data.

ccfrecc

ccfrecc

Academy Page

Join Date: Dec 2009

Wisconsin

[KISS]

N/Mo

Quote:
Originally Posted by keithmcm View Post
Anecdotal evidence is perfectly valid, statistics are just numbers that can be manipulated for any purpose. Do you expect one player to have a spreadsheet documenting drops week by week since day 1? Go watch Big Bang Theory, pocket protector wearer. Someone's non math observation is a useful tool, particularly if it is supported by others observations.
Actually yes I do expect someone to bring spreadsheets to compare data otherwise I just think this is another of those random threads as previously mentioned. I use spreadsheets all the time to compare drop rates of a certain area and see where the best chances of finding the item I am looking for would be... If you don't thats your problem. And thanks for the smart mouth comment, as those are always appreciated... Not!

Edit: I'm sorry the way I reacted, it's just that I do use spreadsheets very often for many things, but mostly my Web Dev. Projects. Sorry again...

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

We don't need days on end of people farming and recording their data... We need an official word from the developers. They KNOW what the drop rate is because they programmed the algorithms. Why not publish the information?

I'm 100% positive that the loot-scaling has a lot to do with it. I can farm a particular area solo and get 0-2 gold drops. I take a friend (who does nothing but stand at the shrine) and between the both of us we get 3-6 gold drops every time.

Heloniar

Academy Page

Join Date: Aug 2008

A New Day Dawns [HOPE]

W/P

loot scaling were put in to fight the bots, quite unsuccessfully anyway. they should just restore the white/ hard gold drops back to their original levels. purps and golds are fine the way they are in HM.

Shadey

Ascalonian Squire

Join Date: Oct 2006

pssh..u dont need data..Heck theres not 1 person thats played GW for a number of years that wont tell u the drops are worse than eva.

Loot scaling was retarded..The idea was to make it so the more people in a grp the better the drops?..lol..seriously thats the biggest load of crap anet ever said.
I can do full grps in HM and do 5 missions and not get a single gold,and thats meant to be an incentive to not farm?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Deakon View Post
We don't need days on end of people farming and recording their data... We need an official word from the developers. They KNOW what the drop rate is because they programmed the algorithms. Why not publish the information?
ANet wants players to play the game, not the system/data.