drop rate nerf since 2/25?
Septeric
is it me or has anyone else noticed that the PvE drop rates have drastically diminished since the 2/25 update?
since i have had to scramble to make new builds after the update and try all areas over again.. i have seen that the drops are not so good.
i would think.. according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much.. and that there would be excellent drops since the 'nerf' to PvE farming.. so to speak... since places like doomlore shrine is a ghost town these days... (an example)
though i am one of 10's of thousands of players.. just wondering if it was only me or not that noticed it.
since i have had to scramble to make new builds after the update and try all areas over again.. i have seen that the drops are not so good.
i would think.. according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much.. and that there would be excellent drops since the 'nerf' to PvE farming.. so to speak... since places like doomlore shrine is a ghost town these days... (an example)
though i am one of 10's of thousands of players.. just wondering if it was only me or not that noticed it.
UnChosen
Quote:
is it me or has anyone else noticed that the PvE drop rates have drastically diminished since the 2/25 update?
since i have had to scramble to make new builds after the update and try all areas over again.. i have seen that the drops are not so good. i would think.. according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much.. and that there would be excellent drops since the 'nerf' to PvE farming.. so to speak... since places like doomlore shrine is a ghost town these days... (an example) though i am one of 10's of thousands of players.. just wondering if it was only me or not that noticed it. |
Septeric
lol.. though i tend to agree without letting to much of my experience with other games bleed through as to think how gw should be...
i still go into the same areas with the same amount of humans or heros.. but as i said.. the drops are way off.. to me anyway.
example:
pre 2/25
ToPK. would go in as a A/Me and a bond monk..(cuz i'm lazy and slow).. get 4-6 ectos an hour...
post 2/25
new A/Me Solo build.. 2 hours.. none
only an example
i still go into the same areas with the same amount of humans or heros.. but as i said.. the drops are way off.. to me anyway.
example:
pre 2/25
ToPK. would go in as a A/Me and a bond monk..(cuz i'm lazy and slow).. get 4-6 ectos an hour...
post 2/25
new A/Me Solo build.. 2 hours.. none
only an example
Shayne Hawke
I don't think the drop rate system has changed in at least a year, why complain now?
Septeric
what makes you believe any question i had was a complaint?
edit: though i thank you for your input as to the drop rate
edit: though i thank you for your input as to the drop rate
Heloniar
they should at least increase the drop rates of some materials or even hard gold. avg HM gold drop of 100/ by 8 = a really slow and horrible way to get titles..
dr love
drop rates have been crap since the loot scaling update etc.
KZaske
Targren
I dunno. I did notice around Xmas... raptors and vaettirs had all but stopped dropping CC shards. That seemed to carry over to the tokens for the CNY.
Owik Gall
Always been crap for me. Still farming for Amber Aegis with no luck. Not one. I heard anet feels great that ppl are farming a lot in a game they've created, but this has gone a bit too far. Hardly any decent stuff gets dropped. They make a mediocre item like Murakai's Blade rarely drop, and it's a blade that not many ppl care for and it's not just b/c it was easily farmed while 600 smite use to be along. Same goes for any other dungeon items. I'm sure the farming nerfs are to make dungeon team running more frequent, but I think it'll be the opposite and turn those places to ghost towns. Bad drops for "meh" items is bad and not good for how the game is played now a days.
Tresa
My farming builds and target areas weren't affected by the update, but I have noticed that my drops seemed to change. Obviously, it could simply be a run of bad luck, but it's certainly curious.
AlsPals
Whoa...conspiracy theories. The last major change was Loot Stealing.
Bertie Bullet Bow
Funny theory - my UW drop rates sky-rocketed after the update - 5 ectos and some good golds in an hour. Guess you're just unlucky and I'm not?
Riot Narita
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I dunno. I did notice around Xmas... raptors and vaettirs had all but stopped dropping CC shards. That seemed to carry over to the tokens for the CNY.
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according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much
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I was trying out an OF build against Vaettirs last night. Cleared the area about 8 times. Drops were trash - nearly all white items, a bunch of blues... but almost no golds or purples at all. Could be just bad luck, didn't do enough runs to tell... and I can't compare properly anyway, because the last time I farmed Vaettirs was before keg-bombing got nerfed.
I'll do some Raptor runs tonight... it's my usual farm when event items are dropping, or when I need some dust or iron. And (based on many 1000's of runs) I've got a good idea of how much stuff drops in an hour on average. If the rates are persistently bad, or below the usual minimums... I think I'll notice.
Lucky Weekend is coming up (hopefully), and Easter... and that's when I'll know for sure if they changed something.
Arduin
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i would think.. according to the gw wiki.. that drop rates 'temporarily decrease' when an area is 'farmed' to much.. and that there would be excellent drops since the 'nerf' to PvE farming.. so to speak... since places like doomlore shrine is a ghost town these days... (an example)
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Tenebrae
Well , for me its been the opposite. The dungeons i use to do now have more drops ( white , blue , purple ) after the update and even the end chest drop less gems. Guess its all about luck ...
Kook~NBK~
The only sucky drop rate I've noticed is that of Pillaged Goods.
gremlin
I do think it's just luck, because I have always had good days and bad days with drops.
However I do have a feeling that drop rates have been altered on a regular basis since the game started, and I think some have been increased.
Its a good way of regulating the game without having to get into a debate with players as to the rights and wrongs.
We do not know drop rates or at least I don't but I guess in anets opinion something is being achieved too easily they might well reduce the drops or the quality of same.
However I do have a feeling that drop rates have been altered on a regular basis since the game started, and I think some have been increased.
Its a good way of regulating the game without having to get into a debate with players as to the rights and wrongs.
We do not know drop rates or at least I don't but I guess in anets opinion something is being achieved too easily they might well reduce the drops or the quality of same.
Tenebrae
Xsiriss
They've always been crappy since various things liek loot scaling. The reason people farmed so godam much is because there's literally no other way of making money and/or getting good drops.
Silverblad3
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They've always been crappy since various things liek loot scaling. The reason people farmed so godam much is because there's literally no other way of making money and/or getting good drops.
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Me and a friend VQ'd 4 different areas and in total we got 3 gold items between us.....These areas were Kurzick areas. Basically 3 hours to get 1.5 gold items is pretty rough when we are playing the game........
Silver
chessyang
Deakon
I couldn't even speculate. Since the nerf I've only done some JQ and helped a couple of new players with a mission or two. I did notice when farming for tokens, I didn't get 1/4 as many as I did last year. But that was before the nerf.
June Bug
I've had good days and bad days. During bone charm week, the Outcast in Jade Sea were hurling golds and greens at me, plus the bone charm drop rate seemed rather constant, at least from my point of view.
Then this week, trying to get some Pillaged Goods... o.O I think I got 5 gold drops or so during the countless runs I did. So that wasn't fun at all.
Then this week, trying to get some Pillaged Goods... o.O I think I got 5 gold drops or so during the countless runs I did. So that wasn't fun at all.
aeligos
i don't really care what the drop rate is.
i can't do anything about it anyway so what's the point of worrying about it.
i mean, i could nerf my harddrive and remove gw altogether.....but i'm not at that point just yet...
-.-
i can't do anything about it anyway so what's the point of worrying about it.
i mean, i could nerf my harddrive and remove gw altogether.....but i'm not at that point just yet...
-.-
Septeric
thanks for all the replies..
do i have statistical data? lol.. no.. i am retired military.. not a statistical analyst.. though my career taught me to be observant of my situation at all times.
if this thread is bs as one has put it.. so sry for asking a question in the forums i am new to.
but it does seems from the answers..
drops have always been sub-par.. but overall seem to be going down.
..gz to all who are still getting good drops. like most i can't get hardly a purple let alone a gold drop these days.
my curiosity has been satisfied
do i have statistical data? lol.. no.. i am retired military.. not a statistical analyst.. though my career taught me to be observant of my situation at all times.
if this thread is bs as one has put it.. so sry for asking a question in the forums i am new to.
but it does seems from the answers..
drops have always been sub-par.. but overall seem to be going down.
..gz to all who are still getting good drops. like most i can't get hardly a purple let alone a gold drop these days.
my curiosity has been satisfied
fricker
That sounds like a buff to your HD in my opinion.
Lest121
Alex the Great
I haven't got a gold item in 2 days of playing through for my cantha guardian title. I wasn't farming, but still, you'd expect something...
Aleta
gerg-nad
To answer the question you would need data and not in terms of hours of play time but number of foes killed and often of a certain type of foe and possible region.
So if you killed so many Bull Trainer Giants in search of Pillage Goods, we would need to know how many you killed and how many Pillage Goods you got in the claimed pre-nerfed period and how many you killed and got in the post nerf period.
Then we could us a statistical test such as Fischer's exact test to provide evidence to reject the null hypothesis, there is no difference betweent he periods, or reject the null hypothesis, there is a difference between the periods.
Attribute data like this takes pretty fair sample sizes to show evidence of a difference especially if the rates and differences you are trying to detect are small.
To make the claim that they are different the risk, that is the risk of being wrong (claiming they are different when indeed they are the same), is usually 0.05 (5%). So you would claim evidence of a difference if the risk was less than or equal to 0.05.
Here is an example, say you went out and killed 100 BT Giants and got 0 Pillage Goods, and the period before you killed 100 as well and got 4. You would not have sufficient evidence to reject the null hypothesis that they were different, p-value =0.121. But if you saw a difference from 0 to 6 you would have strong evidence (p-value=0.029) that they were differnt (given the same sample size, 100 kills for each period).
So if you killed so many Bull Trainer Giants in search of Pillage Goods, we would need to know how many you killed and how many Pillage Goods you got in the claimed pre-nerfed period and how many you killed and got in the post nerf period.
Then we could us a statistical test such as Fischer's exact test to provide evidence to reject the null hypothesis, there is no difference betweent he periods, or reject the null hypothesis, there is a difference between the periods.
Attribute data like this takes pretty fair sample sizes to show evidence of a difference especially if the rates and differences you are trying to detect are small.
To make the claim that they are different the risk, that is the risk of being wrong (claiming they are different when indeed they are the same), is usually 0.05 (5%). So you would claim evidence of a difference if the risk was less than or equal to 0.05.
Here is an example, say you went out and killed 100 BT Giants and got 0 Pillage Goods, and the period before you killed 100 as well and got 4. You would not have sufficient evidence to reject the null hypothesis that they were different, p-value =0.121. But if you saw a difference from 0 to 6 you would have strong evidence (p-value=0.029) that they were differnt (given the same sample size, 100 kills for each period).
ccfrecc
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Funny theory - my UW drop rates sky-rocketed after the update - 5 ectos and some good golds in an hour. Guess you're just unlucky and I'm not?
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They've always been crappy since various things liek loot scaling. The reason people farmed so godam much is because there's literally no other way of making money and/or getting good drops.
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And to add to Gerg-Nad's post...
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To answer the question you would need data and not in terms of hours of play time but number of foes killed and often of a certain type of foe and possible region.
So if you killed so many Bull Trainer Giants in search of Pillage Goods, we would need to know how many you killed and how many Pillage Goods you got in the claimed pre-nerfed period and how many you killed and got in the post nerf period. Then we could us a statistical test such as Fischer's exact test to provide evidence to reject the null hypothesis, there is no difference betweent he periods, or reject the null hypothesis, there is a difference between the periods. Attribute data like this takes pretty fair sample sizes to show evidence of a difference especially if the rates and differences you are trying to detect are small. To make the claim that they are different the risk, that is the risk of being wrong (claiming they are different when indeed they are the same), is usually 0.05 (5%). So you would claim evidence of a difference if the risk was less than or equal to 0.05. Here is an example, say you went out and killed 100 BT Giants and got 0 Pillage Goods, and the period before you killed 100 as well and got 4. You would not have sufficient evidence to reject the null hypothesis that they were different, p-value =0.121. But if you saw a difference from 0 to 6 you would have strong evidence (p-value=0.029) that they were differnt (given the same sample size, 100 kills for each period). |
Fay Vert
High school mathematics has nothing to do with being a programmer or visa versa.
keithmcm
Anecdotal evidence is perfectly valid, statistics are just numbers that can be manipulated for any purpose. Do you expect one player to have a spreadsheet documenting drops week by week since day 1? Go watch Big Bang Theory, pocket protector wearer. Someone's non math observation is a useful tool, particularly if it is supported by others observations.
gerg-nad
In God we trust, everyone else bring data.
ccfrecc
Quote:
Anecdotal evidence is perfectly valid, statistics are just numbers that can be manipulated for any purpose. Do you expect one player to have a spreadsheet documenting drops week by week since day 1? Go watch Big Bang Theory, pocket protector wearer. Someone's non math observation is a useful tool, particularly if it is supported by others observations.
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Edit: I'm sorry the way I reacted, it's just that I do use spreadsheets very often for many things, but mostly my Web Dev. Projects. Sorry again...
Deakon
We don't need days on end of people farming and recording their data... We need an official word from the developers. They KNOW what the drop rate is because they programmed the algorithms. Why not publish the information?
I'm 100% positive that the loot-scaling has a lot to do with it. I can farm a particular area solo and get 0-2 gold drops. I take a friend (who does nothing but stand at the shrine) and between the both of us we get 3-6 gold drops every time.
I'm 100% positive that the loot-scaling has a lot to do with it. I can farm a particular area solo and get 0-2 gold drops. I take a friend (who does nothing but stand at the shrine) and between the both of us we get 3-6 gold drops every time.
Heloniar
loot scaling were put in to fight the bots, quite unsuccessfully anyway. they should just restore the white/ hard gold drops back to their original levels. purps and golds are fine the way they are in HM.
Shadey
pssh..u dont need data..Heck theres not 1 person thats played GW for a number of years that wont tell u the drops are worse than eva.
Loot scaling was retarded..The idea was to make it so the more people in a grp the better the drops?..lol..seriously thats the biggest load of crap anet ever said.
I can do full grps in HM and do 5 missions and not get a single gold,and thats meant to be an incentive to not farm?
Loot scaling was retarded..The idea was to make it so the more people in a grp the better the drops?..lol..seriously thats the biggest load of crap anet ever said.
I can do full grps in HM and do 5 missions and not get a single gold,and thats meant to be an incentive to not farm?
Shayne Hawke
ANet wants players to play the game, not the system/data.