So, Guru-goers, I have a question.
Top Down, Spot On, Pinpoint, Sweep, Window Pane, Big Picture. How should PvE balance be oriented?
Put another way, there were quite a few discussions in the wake of the last update that centered not only on the individual skills, but on the philosophy of what needed updating. With that in mind, I thought I would make Yet Another Discourse, this one about where people think PvE balance should start.
Should it be from the Top Down, taking things from the best of the best? Look at who is the best healer, the best nuker, the best tank, the best condition spread, the best runner, etc, and make adjustments from there?
Should it be Spot balance that takes a single aspect of the game and expand upon it and rebalance it alone? Something like the spirit buff, taking a core mechanic and changing it around?
Should it target only problematic skills, or have very select changes to certain abilities? Target only what is causing issues, and leave the rest be?
Should it take sweep across entire classes, rebalancing them with the goal of making a particular profession more viable? Should every class have a place in high end play, and balance cater toward making all things somewhat equal?
Should it focus on a single aspect of the game, such as running or farming or dungeon delving, and examine balance from that point of view?
Should all balance focus on the big picture, trying to make adjustments to the professions as they were meant to be played, addressing all aspects?
Broad enough for you?
Still, that's basically the question. What, in your mind, makes a good update? Should all ten professions have a place in high level play? Should balance be allocated with intent toward making the professions do what they were intended to do or should they let time and the player base decide what each class should do? Share your thoughts, and describe not only what you think is a good balance approach, but why you believe it is best for the game and as a use of Anet's time.
Thoughts?
S



