Mesmer/Assassin Vaettir HM solo farm with with the new Shadow Form

DcVertigo

DcVertigo

Ascalonian Squire

Join Date: Jul 2006

Norway

Angel Sharks [As]

Me/

Profession:
Mesmer/Assassin

Attributes and Skills:
12:Shadow Arts
8:Fast Casting
10+1+3:Inspiration Magic

Deadly Paradox (Assassin Deadly Arts)
Shadow Form [Elite] (Assassin Shadow Arts)
"You Are All Weaklings" (Norn PVE skill)
Feigned Neutrality (Assassin Shadow Arts)
Shroud of Distress (Assassin Shadow Arts)
Channeling (Mesmer Inspiration)
Cry of Pain (Sunspear Title PVE skill)
Ether Nightmare (Allegiance Title PVE skill)

Template Code:
OQdTAwh+ZiHRn5mMN7AyEwGkFE

Equipment:Any Max armor with Blessed Insignias and Attunement/Vitae Runes of your choice. Spear or Axe with heavy prefix to extend weakness 33%, 20% enchant mod and +5 energy inscription. NB: Spear is preferred since you can attack any vaettir running off at range, thus pulling it back in so you don't need to finish off single targets. Any Max shield with +45hp while enchanted or +30hp and a +10 vs. Earth Damage inscription Norn Rank 4 or more to keep weakness up all the time. Sunspear Rank, no req. the higher the better for longer degen, but even at rank 0 Cry of Pain gives more damage than gets past the Shadow Form Cap at 12 points in Shadow Arts. Difference in degen is only 20hp from 0 to Max in Sunspear rank Kurz/Lux rank, no req. the higher the better for longer degen, but only makes a 30hp degen difference from 0 to max Allegiance Title.
Usage:Make sure you got as much free inventory space as possible. In Longeye's Ledge, turn on HM, zone to Bjora Marches and run to Jaga's Moraine. You should be able to get there without any agro of the normal patrolls. Sometimes there will pop up a wurm, if that happens, trigger Deadly Paradox and Shadow Form, then hit Feigned Neutrality, Ignore the wurm and continue to Jaga Moraine. Occasionally there are random Ice elementals in your path, they have a huge agro, but pose no real threat. Just keep Shadow Form up and keep running while ignoring them, and use Feigned Neutrality if you need a heal. The run to Jaga without speed boost takes a little less than 3 minutes. After you get to Jaga Moraine:Take the bounty. Precast Shroud of Distress and Channeling. Trigger Deadly Paradox and Shadow Form, and from now on Maintain it. Use it's first recharge to agro ALL Vaettirs North-West of Shrine/Portal. You will Start taking damage as they chase you, no need to worry about it. Take care not to get body blocked. Once you see you have the agro of all Vaettir you should be almost ready to recast Shadow Form. Recast Shadow Form, then hit Feigned Neutrality, if you still need to aggro some, do so as fast as possible. Stand still and wait until all Vaettirs have come to hug you, or Feigned Neutrality runs out. Do NOT attack or use any skills before it's time to use "You Are All Weaklings" Once you trigger Feigned Neutrality. They should all ball up around you by the time Feigned Neutrality ends, then "You Are All Weaklings" will affect all of them, and be held up constantly. Press C to find closest Target. From Now on Spam "You Are All Weaklings" on recharge. Use Ether Nightmare Followed by Cry of Pain. Keep Shadow form up and Refresh Shroud of Distress and Channeling if needed, or preferably, right before you see all Vaettirs are about to die. Collect loot. Run down to the South and repeat with Vaettirs there. Collect loot. Run to Portal and Re-Zone. A good run will take less than 4 minutes in total. From zone in to zone out again. Add 1 minute or so to the time if you die. Counters:Not keeping Shadow Form up. Attacking Vaettirs or using skills While they ball up on you after you trigger Feigned Neutrality. Getting bodyblocked while grabbing agro.(Will add a couple of minutes to the run, since you need to kill in 3 turns instead of 2) Forgetting to keep weakness on vaettirs by spamming "You Are All Weaklings" on recharge. Forgetting to renew Shroud of Distress Forgetting to renew Channeling. Variants:Great Dwarf Armor can replace "You Are All Weaklings", but then you need to use Feigned Neutrality to heal up in between recharges. Radiation Field can replace Cry of Pain, but will get the total time a little over 4 minutes. Clumsiness with 2 points in illusion instead of either Cry of Pain, Radiation Field or Ether nightmare. Not recommended as it gives a lot less damage. Do not combine Clumsiness with Cry of Pain as they might attack before you cast cry of pain, adding more time to the run. Light of Deldrimor can replace one of the damage skills, but you'll miss out of any degen damage and it's still capped at 21 damage at 12 points Shadow Arts, adding more time to the run. Dark Escape can replace Feigned Neutrality, it saves a little time, but is a bit more risky since you will take more damage. Mesmer have 10 less armor than the Assassin, and you have no backup heal. Notes

About "You Are All Weaklings!"
Shout. Target foe and foes adjacent to target are Weakened for 8...12 seconds. If you target a Vaettir a bit to one side of the mob you will notice you will take some minor damage, this is because the shout will not affect those that are not adjacent to your target. This will rarely be enough to kill you, Shroud of Distress should take care of it, but it's worth to keep in mind.
About weakness:Rank 4 Norn should do, if you use the heavy upgrade for axe/spear, since it adds 33% to the duration of the inflicted weakness. With rank 4 it's 10 sec + 33% = 13.3 sec. With 9 + 33% you end up on 11.97 sec so it's not 100% uptime. With weakness the Vaettir do exactly 0 damage to you.
After the agro run, while killing the vaettir:Keep Shroud of Distress up as a safeguard in case you are slow on renewing weakness, it'll give you time to react if you let weakness wear off. It also covers against any damage done by vaettirs that might not be affected by weakness. Shroud of Distress might cover the use of "You Are All Weaklings" with it's weakness downtime, even at Norn rank 0/1. (That's unconfirmed and needs to be tested though) Also put up build at pvx, please give feedback or rating if testing : http://pvx.wikia.com/wiki/Build:Me/A...r_HM_solo_farm

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

You were beaten sadly by i think a week http://pvx.wikia.com/wiki/Build:Me/A_Vaettir_Fast_Farm - dont know time wise if time is as fast or faster than yours but energy wise its solid.
I use it reversed so a/me and its possible to get 4 min runs and take very little dmg and unless your very unlucky healing isnt needed at all ( higher ss and lux will help as my sin was r9 ss and r6 lux ).
Gj tho on an alternative build

DcVertigo

DcVertigo

Ascalonian Squire

Join Date: Jul 2006

Norway

Angel Sharks [As]

Me/

I tried that build first, but I didn't find it safe enough, and it's also a bit slower.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Im tempted to try both - for curiosity in a day or 2 just to see comparison as the diff in sin enchants are niggling my brain - i also want mesmer used to run before she does any time/build comparisons.
Tho off my head great dwarf armor can be used at low dwarf rank for increased armor where yours sacrafices the armor boost for weakness so it should be interesting.
Btw anyone else reading we are working on improvements/varients not boasting rights - regardless which is faster its the users preference which they use and more varients allows wider scope of skills.

Edit : I noticed you said norn rank 4 - wiki states rank 10 norn to get it maintaned for 12 secs ( 12 sec recharge ) ( and my mes isnt anywhere near rank 5 norn lol )

DcVertigo

DcVertigo

Ascalonian Squire

Join Date: Jul 2006

Norway

Angel Sharks [As]

Me/

Rank 4 Norn should do, if you use the heavy upgrade for axe/spear, since it adds 33% to the duration of the inflicted weakness.

With rank 4 it's 10 sec + 33% = 13.3 sec.
I was thinking of setting rank 2, but with 9 + 33% you end up on 11.97 sec so it's not 100% uptime.

With weakness the Vaettir do exactly 0 damage to you.

After grabbing full agro, just watching radar nudging so you see all start to move to you, hit Feigned Neutrality and wait for them to ball.
(do not attack or use any skills before it's time to use "You Are All Weaklings".)

They should all ball up around you by the time Feigned Neutrality ends, then "You Are All Weaklings" will affect all of them, and be held up constantly.

After the agro run, I keep Shroud up as a safeguard in case I'm slow on weakness, it'll give you time to react if you let it drop. Also it should cover the use of "You Are All Weaklings" with it's weakness downtime, even at rank 0.
That should be tested though :)

In normal use the time should be between 3 min 40 sec. to 4 minutes from Zone in to Zone out again.

Eragon Selene

Eragon Selene

Wilds Pathfinder

Join Date: Feb 2007

USA

[eF]

R/A

This is outdone by......

E/Me

Obi Flesh
Stone flesh aurua
glyph of swiftness
crystal wave
Mantra of earth
Cry of pain
Ether Nightmare
Storm Djinns Hate

Earth 16
Air 3
rest energy storage

20% ench mod sword/axe/spear
Shield +30/-10vs earth

very fast now that obi flesh does not slow your speed.........ive already tested this. If u dont mind a slower walk you can drop Djinns hate for BYH or intensify for more dmg.

Angela Sitsonit

Angela Sitsonit

Academy Page

Join Date: Nov 2007

the Netherlands

[AARP]

W/

So correct me if i'm wrong but to do this you have to be R/Me/Ele ?

Quote:
On my Elementalist I don't take Cry of Pain or Ether Nightmare, I've found that Arcane Echo, Crystal Wave, and Teinai's Crystals are much faster and don't require Allegiance Ranks.
Quote:
One thing I do differently is to keep 4 points in Air Magic to get the extra skill recharge from Glyph of Swiftness. If you have Earthbound Insignias (very cheap) on every piece of armor, your Mantra of Earth isn't needed for survival.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by Angela Sitsonit View Post
So correct me if i'm wrong but to do this you have to be R/Me/Ele ? D'oh! Geomancer insignia. I meant to type Geomancer insignia.

DcVertigo

DcVertigo

Ascalonian Squire

Join Date: Jul 2006

Norway

Angel Sharks [As]

Me/

Interesting, that means it could be up to 1 min faster, so for max efficiency it would be the right choice.
As for using a mesmer with this build we now know aproximate the time lost vs equiping an ele if available.

Thanks for the info Magragoc :)

DcVertigo

DcVertigo

Ascalonian Squire

Join Date: Jul 2006

Norway

Angel Sharks [As]

Me/

Build have gone to testing at pvx.
If anyone are bored and have the skills (and time) needed to test and rate this, to get it vetted, it would be great.

I've updated the original post with some minor changes made before it went from trial to testing.

Also added some extra videos at pvx for it earlier.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Why would you go mes primary and not take Mantra of Earth?!

Riot Narita

Desert Nomad

Join Date: Apr 2007

Good tips Spiritz, thanks for sharing

cjm390

Ascalonian Squire

Join Date: May 2008

P/

[QUOTE=DcVertigo;5076589]

Attributes and Skills:
12:Shadow Arts
8:Fast Casting
10+1+3:Inspiration Magic

Deadly Paradox (Assassin Deadly Arts)
Shadow Form [Elite] (Assassin Shadow Arts)
"You Are All Weaklings" (Norn PVE skill)
Feigned Neutrality (Assassin Shadow Arts)
Shroud of Distress (Assassin Shadow Arts)
Channeling (Mesmer Inspiration)
Cry of Pain (Sunspear Title PVE skill)
Ether Nightmare (Allegiance Title PVE skill)


Equipment:Any Max armor with Blessed Insignias and Attunement/Vitae Runes of your choice. any 1 handed wepon with +5 e 20% longer enchants Any Max shield with +45hp while enchanted or +30hp and a +10 vs. Earth Damage inscription
i use almost the same build but with sin primary with stats of 12 +1 +3 shadow arts and 12 inspiration except instead of channeling i use the mes earth stance, instead of Feigned Neutrality i use a random long lasting sin enchant, and in stead of "You Are All Weaklings" i use rad field.
shouldn't have to worry about hp or energy and the run takes 2 mins or less to kill 32. I'm sure that the build i use could be modded to work for a Me/A instead of a A/Me

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

WAY overkill on defense.

The maximum you need is SF, shroud and great dwarf armor. You should easily be taking 0-0-0-0-0-0 damage with this setup. YAAW and feigned are completely redundant.

Possibly, you can get away with just SF, shroud and mantra of earth. Mantra is also much better than channeling, since it is insta-cast.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

cjm its actually easy to reverse engineer the a/me or me/a builds - tbh the only difference between a/me and me/a is sf length as the damage/degen is dependant on your lux/kurz/ss ranks only.
To make you lol and show the above point - when i first tried a varient which i mentioned a few posts up i was avg 4 mins on sin , but when i went me/a same build but slightly less ss rank and after a few runs i was hitting 3 min avg.Why you may ask was a big difference and the answer is whats so funny - sf length.
Longer sf means on a sin you have that safety net which in turns makes you a bit more relaxed and you tend to recast as it runs out - on mes timing means on the dot .
ok its say 3 secs longer on sin and on each mob you have to recast sf say 5x - thats a total of approx 30 secs for both mobs ( 5x2 x 3 = 30 ) you are wasting.
Motto - if sin primary dont get lazy and recast sf when almost out but cast on recharge and you should shave a bit of time off each run.