Feb 25th update meet objectives?
afya
Mireles
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The majority of those yes's and no's are just two sides of the same coin.
Yes, The Feb 25th Update met most of its objectives. No, The Feb 25th Update didn't meet enough of its objectives Really just a glass is half-full/half-empty distinction. Both agree that some objectives were met and that some weren't. |
The key difference still exists.... Were the objectives important to you met? is how many people vote... Yes or no?
Mireles
Phineas
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what was the objective beside wanting to nerf some skills? Because, seriously, no one can cast a vote if the objective weren't even clear in the first place.
frankly I don't seen any changes to the game what so ever |
/Agree with this. New players may not hang around long when they see the game this empty. The game used to be "The game does not begin until you are level 20", but now it seems that that is actually when it ends. Beyond that (in PvE) the grind has now just been extended.
Mesmer in Need
People are still doing DoA, FoW, and UW with SF. That was the main thing that the update was supposed to fix, but I guess it didn't. Therefore, it didn't accomplish all of what is should have done.
Also, earth shaker is still the only real reliable hammer build to use for pve.
Also, earth shaker is still the only real reliable hammer build to use for pve.
Chthon
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They tried majorly toning down Shadow Form - failed.
They tried nerfing 600/smite - As far as I know, it worked. Please correct me if I'm wrong. They tried nerfing OF - It's now being used in speed clears. If anything, they buffed it. They tried making useless skills, well, useful - It somewhat worked. Some skills still suck. Overall, it wasn't nearly enough. |
At least for speed clears, here's the fix:
1. Nerf SF all the way into the ground. Nerf it to dust. Kill it already.
2. Revert OF and then add "...and you are unaffected by any effects that increase movement speed."
Martin Alvito
Much easier solution to OF (from an implementation standpoint):
- Revert
- 90% movement speed reduction
- Strip the run buff from Celerity
At that point you can't go over +8% movement speed without using skills. (+33% RR, +25% BR, +15% GR, +25% CC) That makes it very challenging to shake HM aggro. You get a legit non-Warrior tank that can still solo elite mission areas, but it takes some time, skill, and a bunch of monetary investment to get past content. That extra time investment required makes balanced alternatives more viable.
- Revert
- 90% movement speed reduction
- Strip the run buff from Celerity
At that point you can't go over +8% movement speed without using skills. (+33% RR, +25% BR, +15% GR, +25% CC) That makes it very challenging to shake HM aggro. You get a legit non-Warrior tank that can still solo elite mission areas, but it takes some time, skill, and a bunch of monetary investment to get past content. That extra time investment required makes balanced alternatives more viable.
Mireles
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Much easier solution to OF (from an implementation standpoint):
- Revert - 90% movement speed reduction - Strip the run buff from Celerity At that point you can't go over +8% movement speed without using skills. (+33% RR, +25% BR, +15% GR, +25% CC) That makes it very challenging to shake HM aggro. You get a legit non-Warrior tank that can still solo elite mission areas, but it takes some time, skill, and a bunch of monetary investment to get past content. That extra time investment required makes balanced alternatives more viable. |
We can keep the speed clears and the farming... people will be even more choosy now that their money is involved... and we will have a not so trivial balance build user population.
shoyon456
Well, in a sense the update did meet its' objectives. HOWEVER, those were the objectives set by Anet themselves. Also, we did not actually get the "objectives" of the update until a week before.
It's entirely likely they decided some general ideas of what to do, made their updates, then contrived their "objectives" and reasons after the fact, not before.
It's entirely likely they decided some general ideas of what to do, made their updates, then contrived their "objectives" and reasons after the fact, not before.
Test Me
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Thank you, i tried to make a similar point in another thread to make SF recharge to where you needed a essence to maintain fully. It makes free balanced builds more viable because efficiency is now a monetary trade off. If such a thing is ever made a requirement the cost of these items will increase.
We can keep the speed clears and the farming... people will be even more choosy now that their money is involved... and we will have a not so trivial balance build user population. |
Then why not just go ahead and add health potions, if you have enough and your inventory clicking is good enough you should be able to "tank" anything with not a skill on your bar.
And second... no matter what they do there will never again be any "user population" of balance builds. When are you going to get that players still in GW *do not play because killing the same PvE mobs they have been killing for 3 years or more is so fun*.
Will people on guru ever get that? People that play speed clears don't play for adding a new statue to HoM cause they finished the area, nor do they play because doing UW/DoA/etc over and over again is soooo fun and entertaining - that they just can't help themselves but feel this urge to jump from one successful pug to another!? (sarcastic).
1) SC players play because they want faction, gems, ecto... If they can't get faction, gems, ecto, etc anymore they won't start pugging/balance teams just for the fun of clearing the area (that's the silliest thing most people against SC say)... they will just quit the game and your chances to pug/balance team would stay completely-totally-100% unchanged.
2) People that do play balanced teams/pugs play to clear one area once (mostly to put some statue in HoM) and they have a terrible/horrible/repulsing/frustrating/totally against what a game should be (=fun) experience that after they get lucky and succeed to clear the area *they will never ever ever want to come back and play it again* but they will thank god they've finally cleared it and would never want to hear about it again, because *that's how fun the elite content* in GW is.
Wake up already. No amount of nerfing will ever ever bring any pugs/balanced teams back. Pugs didn't die because of overpowered skills, pugs died because the PvE content of this game is so freaking boring and overplayed and unchanged for 3 years now.
Riot Narita
Some people are confusing what A-Net's objectives were, with what their own objectives are.
The poll question is "How well did the Feb 25th update meet its objectives?".
Not "Did it do what you personally want?".
The poll question is "How well did the Feb 25th update meet its objectives?".
Not "Did it do what you personally want?".
Morphy
^ Which is exactly why this is a moot discussion. You can't have an opinion on this.
pumpkin pie
Someone explain to me like I am a 5 years old please.
How is making players spend more time playing the game = game balancing?
IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes?
How is making players spend more time playing the game = game balancing?
IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes?
DRGN
Well, as far as their objectives go:
I dunno, you be the judge if that objective was met. Isn't that opinion based?
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With these changes, we've tried to make a powerful, versatile and interesting skill that can be used well in a few situations but does not overshadow other character types in general usage. |
S_Serpent
Quoted for truth
N1ghtstalker
the update failed
Mireles
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You want GW to require potions (clicking some inventory icon every X seconds)... ????? When the fact that only the skill bar and not the potions (consumables, etc) is all that matters made this game successful?
Then why not just go ahead and add health potions, if you have enough and your inventory clicking is good enough you should be able to "tank" anything with not a skill on your bar. And second... no matter what they do there will never again be any "user population" of balance builds. When are you going to get that players still in GW *do not play because killing the same PvE mobs they have been killing for 3 years or more is so fun*. Will people on guru ever get that? People that play speed clears don't play for adding a new statue to HoM cause they finished the area, nor do they play because doing UW/DoA/etc over and over again is soooo fun and entertaining - that they just can't help themselves but feel this urge to jump from one successful pug to another!? (sarcastic). 1) SC players play because they want faction, gems, ecto... If they can't get faction, gems, ecto, etc anymore they won't start pugging/balance teams just for the fun of clearing the area (that's the silliest thing most people against SC say)... they will just quit the game and your chances to pug/balance team would stay completely-totally-100% unchanged. 2) People that do play balanced teams/pugs play to clear one area once (mostly to put some statue in HoM) and they have a terrible/horrible/repulsing/frustrating/totally against what a game should be (=fun) experience that after they get lucky and succeed to clear the area *they will never ever ever want to come back and play it again* but they will thank god they've finally cleared it and would never want to hear about it again, because *that's how fun the elite content* in GW is. Wake up already. No amount of nerfing will ever ever bring any pugs/balanced teams back. Pugs didn't die because of overpowered skills, pugs died because the PvE content of this game is so freaking boring and overplayed and unchanged for 3 years now. |
I'm sorry i wasn't aware that there was a player guru that knows what all players do and want. Arguments are made with facts and hypothesis... not broad assumptions that generalize an entire population... and i didn't hear an alternative solution, other than we should just forget about it.
afya
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Someone explain to me like I am a 5 years old please.
How is making players spend more time playing the game = game balancing? IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes? |
Mireles
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Someone explain to me like I am a 5 years old please.
How is making players spend more time playing the game = game balancing? IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes? |
Also i see alot of new players that are LFG for missions and lose thier groups when SF runner comes by and offers to run the mission for 1k. This doesn't make a good game in my opinion.
The Drunkard
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They tried majorly toning down Shadow Form - failed.
They tried nerfing 600/smite - As far as I know, it worked. Please correct me if I'm wrong. They tried nerfing OF - It's now being used in speed clears. If anything, they buffed it. They tried making useless skills, well, useful - It somewhat worked. Some skills still suck. |
It bothers me even further, that the test crewe thought that seeping wound would make a great addition to pvp, even when a large portion of pvp players were bitching about IoP being too strong...go figure.
It's dumb mistakes like these that polarize the community; a decent update was botched because Anet was too stubborn to scrap a broken mechanic and too ignorant to think of balancing skills they introduce into the game.
Lithril Ashwalker
shadowform, however imo has been overnerfed, sure im ok with taking dmg and able to get interupted, but isnt a sins job supposed to be get in deal dmg(possibly kill) and get out? how can we do that with a 26 dmg limit? how about a chance to miss /be constantly blind(it is "shadowform" after all) i cant even deal enough dmg to a foe with sniper support and im max rank...it says "headshot" and i only did 26 ~.~ its almost impossible to kill certain things like bosses anymore as well, unless you got KD's or interupts. its basically saying oops gotta make anoter profession cause my sin cant use shadowform. if i bought this game to farm solo with shadowform or sit in my desk to flirt online its my choice, why does everyone have to be "nerf shadowform". it all started when they nerfed Ursan...we all could farm with it...as long as we had a rank...even r1...no discrimination there at all...good old team fun...and killing schtuff...
YunSooJin
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shadowform, however imo has been overnerfed, sure im ok with taking dmg and able to get interupted, but isnt a sins job supposed to be get in deal dmg(possibly kill) and get out? how can we do that with a 26 dmg limit? how about a chance to miss /be constantly blind(it is "shadowform" after all) i cant even deal enough dmg to a foe with sniper support and im max rank...it says "headshot" and i only did 26 ~.~ its almost impossible to kill certain things like bosses anymore as well, unless you got KD's or interupts. its basically saying oops gotta make anoter profession cause my sin cant use shadowform. if i bought this game to farm solo with shadowform or sit in my desk to flirt online its my choice, why does everyone have to be "nerf shadowform". it all started when they nerfed Ursan...we all could farm with it...as long as we had a rank...even r1...no discrimination there at all...good old team fun...and killing schtuff...
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Pandora's box
I'm afraid a lot of players simply vote 'Naj' because they did not like the nerfs. So the conclusion should not be: 'did we meet our objectives or not?' but: 'Was it necessary to make these changes or not?'. I say: No.
reaper with no name
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shadowform, however imo has been overnerfed, sure im ok with taking dmg and able to get interupted, but isnt a sins job supposed to be get in deal dmg(possibly kill) and get out? how can we do that with a 26 dmg limit? how about a chance to miss /be constantly blind(it is "shadowform" after all) i cant even deal enough dmg to a foe with sniper support and im max rank...it says "headshot" and i only did 26 ~.~ its almost impossible to kill certain things like bosses anymore as well, unless you got KD's or interupts. its basically saying oops gotta make anoter profession cause my sin cant use shadowform. if i bought this game to farm solo with shadowform or sit in my desk to flirt online its my choice, why does everyone have to be "nerf shadowform". it all started when they nerfed Ursan...we all could farm with it...as long as we had a rank...even r1...no discrimination there at all...good old team fun...and killing schtuff...
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When a build is so powerful it removes the purpose of playing anything else, that makes the game less fun for anyone not using the overpowered thing.
Ursan did indeed have profession discrimination. The best Ursans were Warriors, Rangers, and Paragons. They were better with Ursan in every way than other professions. There was no reason to ever use a dervish or necromancer or what have you. Also, it had rank discrimination, as well.
Lithril Ashwalker
maybe i dont give a crap about how others want to play the game. maybe i cared about how i wanted to play it. im saying the skill was nerfed the wrong way and imbalanced. i shouldnt have to change my build because the skill sucks now. you monks are one to talk as well becasue you still insist on 600 smiting even with one of your skills nerfed, why stray when you liked something the way it was. and please dont call me a scrub i simply was welcomed to put my input in the matter.
also i see your points in ursan, but with the nerfs and buffs of skills since the ursan nerf could it really be that those old professions that were the best ursans are still the same or will be the best still?
also i see your points in ursan, but with the nerfs and buffs of skills since the ursan nerf could it really be that those old professions that were the best ursans are still the same or will be the best still?
Riot Narita
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Actually, if u take a closer look.It's 6+35 vs 35+20, which is 25-75.
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You can't answer a "how well...?" question with "yes" or "no".
The answers are ratings of how successful the update was at meeting its objectives.
Option 1: Update met all of its objectives
Option 2: Update met most of its objectives
Option 4: Update met some of its objectives.
Option 5: Update didn't meet any of its objectives at all
(Option 3: Undecided)
Option 4 is the odd one. "No, it didn't meet enough of its objectives".
Meaning it must have met at least some of its objectives - but not all, and not enough of them.
You could just as easily word that "yes, it met some objectives, but not enough".
What I see from the votes is:
The overwhelming majority thinks the update was at least partially successful.
Fay Vert
afya
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Um, no... despite the way the choices are worded, they don't split into simple "yes" or "no" like that.
You can't answer a "how well...?" question with "yes" or "no". The answers are ratings of how successful the update was at meeting its objectives. Option 1: Update met all of its objectives Option 2: Update met most of its objectives Option 4: Update met some of its objectives. Option 5: Update didn't meet any of its objectives at all (Option 3: Undecided) Option 4 is the odd one. "No, it didn't meet enough of its objectives". Meaning it must have met at least some of its objectives - but not all, and not enough of them. You could just as easily word that "yes, it met some objectives, but not enough". What I see from the votes is: The overwhelming majority thinks the update was at least partially successful. |
The objective is to nerf SC or overpowered runs (not build, SF itself wouldn't be such a big problem if it's just for tanking in balanced group)
1) SC is dead
2) SC is mostly dead
4) SC is harder but still alive
5) SC didn't changed
Morphy
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Someone explain to me like I am a 5 years old please.
How is making players spend more time playing the game = game balancing? IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes? |
Artisan Archer
Other than Seeping Wound. Pretty good.