Feb 25th update meet objectives?

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Quote:
Originally Posted by Mireles View Post
Thanks JR for adding the poll. I must say very surprising results. almost a 50/50 yes and no.
Actually, if u take a closer look. It's 6+35 vs 35+20, which is 25-75.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by Phaern Majes View Post
The majority of those yes's and no's are just two sides of the same coin.

Yes, The Feb 25th Update met most of its objectives.
No, The Feb 25th Update didn't meet enough of its objectives

Really just a glass is half-full/half-empty distinction. Both agree that some objectives were met and that some weren't.
Yes, what i had originally put is "The Feb 25th update didn't do enough to meet its objectives". I added this because alot of people I spoke with liked the update, but did not feel it was sufficient solution to SF. Whether or not that feeling made them feel positive about what was done or negative is at their discretion.

The key difference still exists.... Were the objectives important to you met? is how many people vote... Yes or no?

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by afya View Post
Actually, if u take a closer look. It's 6+35 vs 35+20, which is 25-75.
yes, i had made this statement hours ago

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Quote:
Originally Posted by pumpkin pie View Post
what was the objective beside wanting to nerf some skills? Because, seriously, no one can cast a vote if the objective weren't even clear in the first place.

frankly I don't seen any changes to the game what so ever
Not even in the number of players in outposts?

Quote:
Originally Posted by GODh View Post
I think the only goal achieved is driving most pve-ers away and turning GW into a pvp-only game... i wouldnt be surpised if the rest of the pve community will follow too, because for hardcore pve-ers there isnt much left to do (only some grinding... the hard way).
/Agree with this. New players may not hang around long when they see the game this empty. The game used to be "The game does not begin until you are level 20", but now it seems that that is actually when it ends. Beyond that (in PvE) the grind has now just been extended.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

People are still doing DoA, FoW, and UW with SF. That was the main thing that the update was supposed to fix, but I guess it didn't. Therefore, it didn't accomplish all of what is should have done.
Also, earth shaker is still the only real reliable hammer build to use for pve.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Arkantos View Post
They tried majorly toning down Shadow Form - failed.
They tried nerfing 600/smite - As far as I know, it worked. Please correct me if I'm wrong.
They tried nerfing OF - It's now being used in speed clears. If anything, they buffed it.
They tried making useless skills, well, useful - It somewhat worked. Some skills still suck.

Overall, it wasn't nearly enough.
Pretty much this.

At least for speed clears, here's the fix:
1. Nerf SF all the way into the ground. Nerf it to dust. Kill it already.
2. Revert OF and then add "...and you are unaffected by any effects that increase movement speed."

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Much easier solution to OF (from an implementation standpoint):

- Revert
- 90% movement speed reduction
- Strip the run buff from Celerity

At that point you can't go over +8% movement speed without using skills. (+33% RR, +25% BR, +15% GR, +25% CC) That makes it very challenging to shake HM aggro. You get a legit non-Warrior tank that can still solo elite mission areas, but it takes some time, skill, and a bunch of monetary investment to get past content. That extra time investment required makes balanced alternatives more viable.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by Martin Alvito View Post
Much easier solution to OF (from an implementation standpoint):

- Revert
- 90% movement speed reduction
- Strip the run buff from Celerity

At that point you can't go over +8% movement speed without using skills. (+33% RR, +25% BR, +15% GR, +25% CC) That makes it very challenging to shake HM aggro. You get a legit non-Warrior tank that can still solo elite mission areas, but it takes some time, skill, and a bunch of monetary investment to get past content. That extra time investment required makes balanced alternatives more viable.
Thank you, i tried to make a similar point in another thread to make SF recharge to where you needed a essence to maintain fully. It makes free balanced builds more viable because efficiency is now a monetary trade off. If such a thing is ever made a requirement the cost of these items will increase.

We can keep the speed clears and the farming... people will be even more choosy now that their money is involved... and we will have a not so trivial balance build user population.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Well, in a sense the update did meet its' objectives. HOWEVER, those were the objectives set by Anet themselves. Also, we did not actually get the "objectives" of the update until a week before.

It's entirely likely they decided some general ideas of what to do, made their updates, then contrived their "objectives" and reasons after the fact, not before.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Mireles View Post
Thank you, i tried to make a similar point in another thread to make SF recharge to where you needed a essence to maintain fully. It makes free balanced builds more viable because efficiency is now a monetary trade off. If such a thing is ever made a requirement the cost of these items will increase.

We can keep the speed clears and the farming... people will be even more choosy now that their money is involved... and we will have a not so trivial balance build user population.
You want GW to require potions (clicking some inventory icon every X seconds)... ????? When the fact that only the skill bar and not the potions (consumables, etc) is all that matters made this game successful?

Then why not just go ahead and add health potions, if you have enough and your inventory clicking is good enough you should be able to "tank" anything with not a skill on your bar.

And second... no matter what they do there will never again be any "user population" of balance builds. When are you going to get that players still in GW *do not play because killing the same PvE mobs they have been killing for 3 years or more is so fun*.

Will people on guru ever get that? People that play speed clears don't play for adding a new statue to HoM cause they finished the area, nor do they play because doing UW/DoA/etc over and over again is soooo fun and entertaining - that they just can't help themselves but feel this urge to jump from one successful pug to another!? (sarcastic).

1) SC players play because they want faction, gems, ecto... If they can't get faction, gems, ecto, etc anymore they won't start pugging/balance teams just for the fun of clearing the area (that's the silliest thing most people against SC say)... they will just quit the game and your chances to pug/balance team would stay completely-totally-100% unchanged.

2) People that do play balanced teams/pugs play to clear one area once (mostly to put some statue in HoM) and they have a terrible/horrible/repulsing/frustrating/totally against what a game should be (=fun) experience that after they get lucky and succeed to clear the area *they will never ever ever want to come back and play it again* but they will thank god they've finally cleared it and would never want to hear about it again, because *that's how fun the elite content* in GW is.

Wake up already. No amount of nerfing will ever ever bring any pugs/balanced teams back. Pugs didn't die because of overpowered skills, pugs died because the PvE content of this game is so freaking boring and overplayed and unchanged for 3 years now.

Riot Narita

Desert Nomad

Join Date: Apr 2007

Some people are confusing what A-Net's objectives were, with what their own objectives are.

The poll question is "How well did the Feb 25th update meet its objectives?".
Not "Did it do what you personally want?".

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Riot Narita View Post
Some people are confusing what A-Net's objectives were, with what their own objectives are.

The poll question is "How well did the Feb 25th update meet its objectives?".
Not "Did it do what you personally want?".
^ Which is exactly why this is a moot discussion. You can't have an opinion on this.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Someone explain to me like I am a 5 years old please.

How is making players spend more time playing the game = game balancing?

IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes?

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Well, as far as their objectives go:

Quote:
With these changes, we've tried to make a powerful, versatile and interesting skill that can be used well in a few situations but does not overshadow other character types in general usage.
I dunno, you be the judge if that objective was met. Isn't that opinion based?

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by GODh View Post
I think the only goal achieved is driving most pve-ers away and turning GW into a pvp-only game... i wouldnt be surpised if the rest of the pve community will follow too, because for hardcore pve-ers there isnt much left to do (only some grinding... the hard way).
Quoted for truth

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

the update failed

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by Test Me View Post
You want GW to require potions (clicking some inventory icon every X seconds)... ????? When the fact that only the skill bar and not the potions (consumables, etc) is all that matters made this game successful?

Then why not just go ahead and add health potions, if you have enough and your inventory clicking is good enough you should be able to "tank" anything with not a skill on your bar.

And second... no matter what they do there will never again be any "user population" of balance builds. When are you going to get that players still in GW *do not play because killing the same PvE mobs they have been killing for 3 years or more is so fun*.

Will people on guru ever get that? People that play speed clears don't play for adding a new statue to HoM cause they finished the area, nor do they play because doing UW/DoA/etc over and over again is soooo fun and entertaining - that they just can't help themselves but feel this urge to jump from one successful pug to another!? (sarcastic).

1) SC players play because they want faction, gems, ecto... If they can't get faction, gems, ecto, etc anymore they won't start pugging/balance teams just for the fun of clearing the area (that's the silliest thing most people against SC say)... they will just quit the game and your chances to pug/balance team would stay completely-totally-100% unchanged.

2) People that do play balanced teams/pugs play to clear one area once (mostly to put some statue in HoM) and they have a terrible/horrible/repulsing/frustrating/totally against what a game should be (=fun) experience that after they get lucky and succeed to clear the area *they will never ever ever want to come back and play it again* but they will thank god they've finally cleared it and would never want to hear about it again, because *that's how fun the elite content* in GW is.

Wake up already. No amount of nerfing will ever ever bring any pugs/balanced teams back. Pugs didn't die because of overpowered skills, pugs died because the PvE content of this game is so freaking boring and overplayed and unchanged for 3 years now.

I'm sorry i wasn't aware that there was a player guru that knows what all players do and want. Arguments are made with facts and hypothesis... not broad assumptions that generalize an entire population... and i didn't hear an alternative solution, other than we should just forget about it.

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Quote:
Originally Posted by pumpkin pie View Post
Someone explain to me like I am a 5 years old please.

How is making players spend more time playing the game = game balancing?

IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes?
Elite area u mentioned. How is an area elite anymore when it became shorter than some regular mission+B?

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

Quote:
Originally Posted by pumpkin pie View Post
Someone explain to me like I am a 5 years old please.

How is making players spend more time playing the game = game balancing?

IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes?
It all comes down to your opinion i suppose... Guild Wars 2 hasn't come out so i think guild wars 1 needs to be maintained. Currently the way things are now.... if your a noob trying to get into a UWSC, not gunna happen even if you had the build... your still noob which if anyone finds out its /kick. Its not so much the ability to clear in 30 minutes, its the effect on game play it has. This is why id perfer URSAN over SF, at least everyone got to participate then.

Also i see alot of new players that are LFG for missions and lose thier groups when SF runner comes by and offers to run the mission for 1k. This doesn't make a good game in my opinion.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Arkantos View Post
They tried majorly toning down Shadow Form - failed.
They tried nerfing 600/smite - As far as I know, it worked. Please correct me if I'm wrong.
They tried nerfing OF - It's now being used in speed clears. If anything, they buffed it.
They tried making useless skills, well, useful - It somewhat worked. Some skills still suck.
This is similar to what I feel. I fail to see why Anet doesn't just remove the recharge on essence, which would tone down a large amount of SCs, and instead is hell-bent on balancing skills around broken concepts for a pve game.

It bothers me even further, that the test crewe thought that seeping wound would make a great addition to pvp, even when a large portion of pvp players were bitching about IoP being too strong...go figure.

It's dumb mistakes like these that polarize the community; a decent update was botched because Anet was too stubborn to scrap a broken mechanic and too ignorant to think of balancing skills they introduce into the game.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

shadowform, however imo has been overnerfed, sure im ok with taking dmg and able to get interupted, but isnt a sins job supposed to be get in deal dmg(possibly kill) and get out? how can we do that with a 26 dmg limit? how about a chance to miss /be constantly blind(it is "shadowform" after all) i cant even deal enough dmg to a foe with sniper support and im max rank...it says "headshot" and i only did 26 ~.~ its almost impossible to kill certain things like bosses anymore as well, unless you got KD's or interupts. its basically saying oops gotta make anoter profession cause my sin cant use shadowform. if i bought this game to farm solo with shadowform or sit in my desk to flirt online its my choice, why does everyone have to be "nerf shadowform". it all started when they nerfed Ursan...we all could farm with it...as long as we had a rank...even r1...no discrimination there at all...good old team fun...and killing schtuff...

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Lithril Ashwalker View Post
shadowform, however imo has been overnerfed, sure im ok with taking dmg and able to get interupted, but isnt a sins job supposed to be get in deal dmg(possibly kill) and get out? how can we do that with a 26 dmg limit? how about a chance to miss /be constantly blind(it is "shadowform" after all) i cant even deal enough dmg to a foe with sniper support and im max rank...it says "headshot" and i only did 26 ~.~ its almost impossible to kill certain things like bosses anymore as well, unless you got KD's or interupts. its basically saying oops gotta make anoter profession cause my sin cant use shadowform. if i bought this game to farm solo with shadowform or sit in my desk to flirt online its my choice, why does everyone have to be "nerf shadowform". it all started when they nerfed Ursan...we all could farm with it...as long as we had a rank...even r1...no discrimination there at all...good old team fun...and killing schtuff...
[email protected] rant. look past your own goddamn nose plz. shadowform has more consequences than just making your game an easymode game. it RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed the economy for one, and turns gw into less of a game and more of a mindless /faceroll

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Mireles View Post
The key difference still exists.... Were the objectives important to you met? is how many people vote... Yes or no?
I'm afraid a lot of players simply vote 'Naj' because they did not like the nerfs. So the conclusion should not be: 'did we meet our objectives or not?' but: 'Was it necessary to make these changes or not?'. I say: No.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Lithril Ashwalker View Post
shadowform, however imo has been overnerfed, sure im ok with taking dmg and able to get interupted, but isnt a sins job supposed to be get in deal dmg(possibly kill) and get out? how can we do that with a 26 dmg limit? how about a chance to miss /be constantly blind(it is "shadowform" after all) i cant even deal enough dmg to a foe with sniper support and im max rank...it says "headshot" and i only did 26 ~.~ its almost impossible to kill certain things like bosses anymore as well, unless you got KD's or interupts. its basically saying oops gotta make anoter profession cause my sin cant use shadowform. if i bought this game to farm solo with shadowform or sit in my desk to flirt online its my choice, why does everyone have to be "nerf shadowform". it all started when they nerfed Ursan...we all could farm with it...as long as we had a rank...even r1...no discrimination there at all...good old team fun...and killing schtuff...
If you want to kill stuff with your assassin, use MSDB or critscythe.

When a build is so powerful it removes the purpose of playing anything else, that makes the game less fun for anyone not using the overpowered thing.

Ursan did indeed have profession discrimination. The best Ursans were Warriors, Rangers, and Paragons. They were better with Ursan in every way than other professions. There was no reason to ever use a dervish or necromancer or what have you. Also, it had rank discrimination, as well.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

maybe i dont give a crap about how others want to play the game. maybe i cared about how i wanted to play it. im saying the skill was nerfed the wrong way and imbalanced. i shouldnt have to change my build because the skill sucks now. you monks are one to talk as well becasue you still insist on 600 smiting even with one of your skills nerfed, why stray when you liked something the way it was. and please dont call me a scrub i simply was welcomed to put my input in the matter.

also i see your points in ursan, but with the nerfs and buffs of skills since the ursan nerf could it really be that those old professions that were the best ursans are still the same or will be the best still?

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by afya View Post
Actually, if u take a closer look.It's 6+35 vs 35+20, which is 25-75.
Um, no... despite the way the choices are worded, they don't split into simple "yes" or "no" like that.
You can't answer a "how well...?" question with "yes" or "no".

The answers are ratings of how successful the update was at meeting its objectives.

Option 1: Update met all of its objectives
Option 2: Update met most of its objectives
Option 4: Update met some of its objectives.
Option 5: Update didn't meet any of its objectives at all

(Option 3: Undecided)

Option 4 is the odd one. "No, it didn't meet enough of its objectives".
Meaning it must have met at least some of its objectives - but not all, and not enough of them.
You could just as easily word that "yes, it met some objectives, but not enough".

What I see from the votes is:
The overwhelming majority thinks the update was at least partially successful.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Riot Narita View Post
What I see from the votes is:
The overwhelming majority thinks the update was at least partially successful.
I love your optimism

I see:

Partially successful but not good enough.

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Quote:
Originally Posted by Riot Narita View Post
Um, no... despite the way the choices are worded, they don't split into simple "yes" or "no" like that.
You can't answer a "how well...?" question with "yes" or "no".

The answers are ratings of how successful the update was at meeting its objectives.

Option 1: Update met all of its objectives
Option 2: Update met most of its objectives
Option 4: Update met some of its objectives.
Option 5: Update didn't meet any of its objectives at all

(Option 3: Undecided)

Option 4 is the odd one. "No, it didn't meet enough of its objectives".
Meaning it must have met at least some of its objectives - but not all, and not enough of them.
You could just as easily word that "yes, it met some objectives, but not enough".

What I see from the votes is:
The overwhelming majority thinks the update was at least partially successful.
I see what u mean but this is my interpretation:

The objective is to nerf SC or overpowered runs (not build, SF itself wouldn't be such a big problem if it's just for tanking in balanced group)

1) SC is dead
2) SC is mostly dead
4) SC is harder but still alive
5) SC didn't changed

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by pumpkin pie View Post
Someone explain to me like I am a 5 years old please.

How is making players spend more time playing the game = game balancing?

IE: Same map, same enemies, same scenario, things that we do repeatedly, at some point, we are bound to do it in a faster time. so how old is this game? 5 years old. How is it bad, that players are able to clear an elite area in, say 30 minutes?
You have a point there, as long as PvE isn't balanced, updates like this only slow down players. It doesn't really change anything to how that time is spended, they just have to do it longer. Thanks for making sense.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Other than Seeping Wound. Pretty good.