Blood MM
Daesu
With the recent buff to Blood Magic, it may be worthwhile to think of a Blood MM with Dark Bond and Blood Bond. Intial thoughts are Dark Bond helps a minion bomber and Blood Bond provides some heal to melee minions. An example 3-heroes build with decent performance:
N/Rt (for low corpses areas, see alternative below)
9+1 Blood
5 Curse
12+1+1 Death
8+1 SR
Aotl or JB
Bone Minions
Enfeebling Blood
Death Nova
Blood Bond or Barbs (put the points for Blood into Curses)
Putrid Bile or Dark Bond or Mark of Fury
Rip Enchantment
Flesh of my Flesh
Variant: Replace Putrid Bile with Dark Bond, if using superior Death Magic rune to attract enemies.
SoS Rt
Channeling 12+1+1
Restoration 12+1
Spawning 3+1
Spirit Siphon
SoS
Ancestor's Rage
Splinter Weapon
Flesh of my Flesh
Mend Body and Soul
Life
Protective was Kaolai
ER E/Mo
Energy Storage 12+1+1
Smiting 10
Protection 8
Healing 2
Ether Renewal
Aura of Restoration
Protective Spirit
Spirit Bond
Infuse Health
Shield Guardian
Convert Hexes or Smite Hex
Strength of Honor
and warrior character.
Alternatives to think about:
Jaundiced Gaze for an Enchant removal?
Blood of the Aggressor for weakness?
Mark of Fury for buffing physical attackers and a source of cracked armor?
Putrid Bile/SoLS/FF/Masochism/Res?
Alternative to MM for low corpses areas and melee-heavy teams:
N/Rt
Blood 12+1+1
Soul Reaping 8+1
Curse 5
Communing 9
OOV
Blood Bond
Mark of Fury
Enfeebling Blood
Rip Enchantment or Jaundiced Gaze or Disenchantment
Signet of Lost Souls
Shadow Song
Flesh of my Flesh or Anguish
Comments?
N/Rt (for low corpses areas, see alternative below)
9+1 Blood
5 Curse
12+1+1 Death
8+1 SR
Aotl or JB
Bone Minions
Enfeebling Blood
Death Nova
Blood Bond or Barbs (put the points for Blood into Curses)
Putrid Bile or Dark Bond or Mark of Fury
Rip Enchantment
Flesh of my Flesh
Variant: Replace Putrid Bile with Dark Bond, if using superior Death Magic rune to attract enemies.
SoS Rt
Channeling 12+1+1
Restoration 12+1
Spawning 3+1
Spirit Siphon
SoS
Ancestor's Rage
Splinter Weapon
Flesh of my Flesh
Mend Body and Soul
Life
Protective was Kaolai
ER E/Mo
Energy Storage 12+1+1
Smiting 10
Protection 8
Healing 2
Ether Renewal
Aura of Restoration
Protective Spirit
Spirit Bond
Infuse Health
Shield Guardian
Convert Hexes or Smite Hex
Strength of Honor
and warrior character.
Alternatives to think about:
Jaundiced Gaze for an Enchant removal?
Blood of the Aggressor for weakness?
Mark of Fury for buffing physical attackers and a source of cracked armor?
Putrid Bile/SoLS/FF/Masochism/Res?
Alternative to MM for low corpses areas and melee-heavy teams:
N/Rt
Blood 12+1+1
Soul Reaping 8+1
Curse 5
Communing 9
OOV
Blood Bond
Mark of Fury
Enfeebling Blood
Rip Enchantment or Jaundiced Gaze or Disenchantment
Signet of Lost Souls
Shadow Song
Flesh of my Flesh or Anguish
Comments?
Zacchius
I think a blood bond mm is interesting, but I don't think it's a skill for a minion bomber to carry. The point of a minion bomber is to crank out low level bone minions to blow things up with death nova ...healing them does the opposite.
Karate Jesus
If you use Blood Bond, then you need to drop BotM.
I run that on some of my heroes. It's not terrible, but blood magic still isn't exactly amazing in PvE.
I run that on some of my heroes. It's not terrible, but blood magic still isn't exactly amazing in PvE.
Daesu
Quote:
Originally Posted by Karate Jesus
I run that on some of my heroes. It's not terrible, but blood magic still isn't exactly amazing in PvE.
Blood Bond is still pretty amazing because it heals ALL allies, and yes that includes attacking spirits. With the huge amount of healing for minions+spirits with adjacent AoE range and decent recharge for 5e, I would say Blood Bond seems overpowered right now.
I wonder about combining this with a SoGM rit?
Quote:
Blood Bond is a defensive play. Instead of putting points into blood, I could have put those points into communing and double it up with communing spirits for more offensive power, similar to the Orders necro build above as an alternative.
Quote:
Also not sure about rip enchant. Enchantments don't really matter in about 75% of pve.
I disagree, enchantments are very strong in this game which is why there are so many enchantment removal skills to balance them out. Quote:
Quote:
Quote:
Quote:
|