Quote:
Originally Posted by Captain Bulldozer
If you want to look at it from a business perspective, Anet probably has a lot of reason to believe that the players who haven't already given up on GW are those most likely to buy future products (GW2). By not updating the game and allowing the broken skills they guarantee the loss of players. When a game sits still for an extended period of time EVERYONE will quit because of boredom. Sure, its probably true that by making changes some people will be annoyed and leave, but it's a far smaller number than if they did nothing.
Not maintaining their own product is the best way to lose customers.
And by the way, two additional points:
1) Not everyone thinks prophecies was the best form of GW. If the game had stayed that way, I probably wouldn't have played past the first few months.
2) Don't be so quick to jump on others for "reading comprehension" if you're going to have flaws in your logic and not misunderstand what the other person is saying. Its just bad for business.
|
First of all, I never said that ANet should stop updating skills, that would just be plain stupid. The playerbase is pretty much this - farmers, PvPers, and everyone else. The majority are the farmers, so ANet wants to please the farmers. Nerfing skills like SF is going to make these players quit the game and not want to purchase GW2. That is bad for business. ANet is going to lose customers either way, what they want to do is keep the majority. They're going to keep the majority happy by not killing what they do, i.e. speed clears and farms with broken skills.
1) When I say GW was best during Prophecies I meant the state of the game was the best. Factions was good, but after that it went completely downhill. Ask any player who has been playing since 05, the majority will agree on that.
2) If anything, your logic is the flawed one. Your logic is if ANet doesn't nerf the broken skills, people will leave, so they should nerf them. Yes, people will leave, but more people will leave if they do nerf these skills. Nerfing these skills is going to do more harm to ANet than keeping them around. They've been around for over a year, it's too late to get rid of them.
It's not hard to comprehend. They want to please the majority, the majority are farmers, so they shouldn't start nerfing the farming skills now. Driving away the majority is always the wrong thing to do from a business perspective.
Quote:
|
The game is not dead. I do not play anywhere near as much as I used to. However, I do know new people are still picking it up (low prices on old games) and many people are coming back from extended breaks. And of course many people are still working on finishing the games for their first time. It is only dead to the long time veteran players who have done everything repeatedly. But that hardly makes up the game population, and doubtfully constitutes a majority. How many times do you run into people for a PUG that haven't done their attribute point quests, don't have max armor, don't have skill X that is crucial for a build they are using, etc.? Just because you and the people you play with see it as dead does not mean it is. At least not for the entire population.
|
The quality of the game is dead. The game itself is dying. You can't deny that a 5 year old game with no new content and little updates isn't a dying game. Any game in that position would be dying.