Do skills use fractional seconds?
TsunamiZ
Do skills use fractional seconds? Like if an enchant increases hexes duration by 42%, and you use it with a 8 second hex, does that increase the hex duration to 11.36 seconds or only 11 seconds?
Kosar The Cruel
I do believe the game rounds to the tenth. >5 rounds up, <4 rounds down.
kedde
Game rounds to whole seconds except for some oddball skills.
makosi
Quaker
Actually, I don't think we really know. It would be very difficult to properly test. There are lots of people who say they have tested such things, but most of the tests involving fractional results have been done either using a stopwatch and/or by observing animations or damage numbers. In both cases, the observed results - skill animations and damage numbers - may not accurately reflect the actual results generated by the software itself.
In other words, the animations may, for example, make something appear to last 2 seconds, but, in-game the affect may last 2.4 or whatever. No one really knows except the software designers, and they're not telling.
In other words, the animations may, for example, make something appear to last 2 seconds, but, in-game the affect may last 2.4 or whatever. No one really knows except the software designers, and they're not telling.
dr love
well from my testing, durations are rounded to nearest whole number.
.5 are rounded up, anything under that is rounded down
casting time is different though. it uses some sort of fractional system
.5 are rounded up, anything under that is rounded down
casting time is different though. it uses some sort of fractional system