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Do skills use fractional seconds?
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Actually, I don't think we really know. It would be very difficult to properly test. There are lots of people who say they have tested such things, but most of the tests involving fractional results have been done either using a stopwatch and/or by observing animations or damage numbers. In both cases, the observed results - skill animations and damage numbers - may not accurately reflect the actual results generated by the software itself.
In other words, the animations may, for example, make something appear to last 2 seconds, but, in-game the affect may last 2.4 or whatever. No one really knows except the software designers, and they're not telling.
In other words, the animations may, for example, make something appear to last 2 seconds, but, in-game the affect may last 2.4 or whatever. No one really knows except the software designers, and they're not telling.

