Sandbox mode/characters.

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Ok, this will probably never get implemented but I'm trying it nonetheless.

The basic idea is an area where you can test builds and such versus NPCs you spawn yourself. So-called 'Sandbox characters' will be like PvP characters; they can't leave the 'sandbox outpost' connected to the area and can create their own armor and weapons. They also have access to every skill in the game(including PvE-only skills). PvE characters will of course also have access to the area and heroes are allowed.

Of course the monsters will not drop anything or give experience in order to prevent farming. There could also be a Master of Damage-like NPC that records the damage you deal/take etc.

Example:
Your team wants to know if they have a chance of beating the Underworld on HM. You go to the 'sandbox area' and spawn 4 Bladed Aatxes (Buffed to HM level).

Fear The Apocalypse

Fear The Apocalypse

Frost Gate Guardian

Join Date: Dec 2006

Project Flyswatter [SWAT]

N/

A very interesting concept. I too also doubt it would be implemented but, it would be something that ANET should consider. It would be nice to test builds in an environment that is controlled in such a way. Nothing can be gained but the knowledge of builds, I think that is pretty fair. No drops, no exp, the question is, do deaths count?

I'm going to have to say /signed cause it would add a new element to the game.

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Quote:
Originally Posted by Fear The Apocalypse View Post
do deaths count?
I don't think deaths should count since survivors won't benefit from it anyways.

Fear The Apocalypse

Fear The Apocalypse

Frost Gate Guardian

Join Date: Dec 2006

Project Flyswatter [SWAT]

N/

Agreed. Like I mentioned... It's a great concept.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Actually not a bad idea at all.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

Really, this is what the Isle of the Nameless should be.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

/signed

This would really help out on the team builds we create.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

Yea I've been wanting something like this for a while.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Best thing ive read here for a long time

/signed ofc

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I like the idea, but I don't see this as incredibly valuable to implement at this point in GW's life.

Levothar Kingdom

Levothar Kingdom

Academy Page

Join Date: Jun 2008

United States of America

Ninjanators of Doom [NjoD]

Me/E

I like good idea and if it counts at all /signed

Kopa The Demon King

Kopa The Demon King

Academy Page

Join Date: Mar 2010

Forever Knights

D/

YES PLEASE! gives me the ability to see what I want to work for in appearance and what i want for a build, it could open plenty of possibilities in gameplay.

/signedx1,000,000

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by MagmaRed View Post
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
I read a lot of your posts and 8/10 of them are all negative. I really think you should meter what you post Magma. I am not saying that all of your opinions are wrong, it's just that they are negative. it would be really refreshing to see you try for 1 week to just find things in posts that are positive, or just dojn't post.

The OP was using the Aaatxes as an example. He means he would like to try these out on Dhuum/Mallyx etc. and enemies that are hard to get to.

@OP: I think it is a great idea. I think even if they don't implement that they should implement the Master of Damage accounting for conditions/hex Degen/Blindness times etc. I know you can see those just by calculating it off of the skills but I want those numbers included with the overall damage that you are doing.

/signed for your idea

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

/signed!

I love you man! ;P

Maybe along with spawning enemies from the game you could spawn and give an npc (or several) a certain build and test counters without having to test something like that in a scrim.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/signed. Would be fun, and useful in some aspects. Besides, if/when I get bored, I could see how many raptors it takes for HB/MoP to crash my computer/the client.

Kopa The Demon King

Kopa The Demon King

Academy Page

Join Date: Mar 2010

Forever Knights

D/

Quote:
Originally Posted by MagmaRed View Post
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).

Your posts reflect NOTHING in positive...If you disagree with everything on GW guru (at least from what ive seen) then why sit here? Its a great idea, and would help us quite a bit...Not to mention when you're bored you can challenge yourself without conciquence to see just what your build can handle.

If i want to see how many ataxes i can handle why not spawn that amount and see what i can take, rather than go to UW and running around trying to gather them all up and HOPE i can hold all agro.

This could help for building things to kill Malyx, or other bosses in the game that are tough to get to. THIS is a great idea and i would love to see it done at some point...AT LEAST allow it in GW2

(This would also allow me to mix and match armors and dyes for free to see what i would want to drive for, Rather than buy Obsidian Gauntlets and shoes just to see it looks terrible with the armor i want to mix it with.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by MagmaRed View Post
It isn't that hard to test builds. Outside of a few situations where it takes time to reach a specific lovation, this would not be helpful. Want to know if your build can handle Bladed Aatxes? Go to UW and try it out. Big deal, it costs 1k or a scroll, not expensive for people wanting to test this (farmers). Sure it would be neat, and I wouldn't complain if it was added, but it certainly isn't needed. I'd rather they spend time with skill balances, bug fixes, armor/weapon clipping issues, and new content (if any would get added).
Yep, I'm completely negative about everything. Sorry you don't see me saying I though the idea would be neat, but I did. I simply don't see a NEED for it, and I do see a need for other things. And since the Live Team has limited resources, the things they should be working on should be small.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

wait, kinda like G-mod? this idea is pretty good.

/signed

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

all skins need to be default PvP skins, tho. This game needs a sandbox area or atleast the pve skills in gtob as someone suggested.
Titles disabled while in the zone, too! that means no drunkard, sweets, etc.
/signed

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Looks interesting. Probably won't see it in GW1, but would certainly be good in -2.

I'd probably be inclined to put limits on what can be spawned, however - at the very least, you should have to kill a particular boss before it can be spawned in sandbox. Some things should be experienced the first time the old-fashioned way.

Anything you might be expected to face in PvP, on the other hand, should be spawnable.

Adine Kara

Ascalonian Squire

Join Date: Feb 2006

this would make it even easier for farmers to hone their builds than it already is so not signed

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Adine Kara View Post
this would make it even easier for farmers to hone their builds than it already is so not signed
as if there's anything wrong with farmers.

Adine Kara

Ascalonian Squire

Join Date: Feb 2006

oh silly me your right theres nothing wrong with destroying game economies .

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Oh silly me, pixel money should actually be extremely valuable, and god forbid someone wants to farm mats for their armor, oh what a travesty.

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

yeah. i have mentioned stuff like this before, but not in such a detailed manner. i 100% agree... wait.. .wasn;t there a mention of sandbox in Martin's recent interview... let me see...

/signed

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

As long as this cannot impact the economy of the real game (it's a separate world with no way to transfer items out from it) then I'm all for it. As long as it's separated it doesn't need any limitations, it can be full of imba, extreme farming, easy spawning of hundreds of phat lewt droppers. It should be all for fun and testing, for testing builds and for seeing a character in different outfits and weapons, total freestyle fun. Then /signed.