Dragon Arenas Made Permanent
91ntucker
Make Dragon Arenas permanently accessible.
Cap Winning Streak at 25.
Incremental Point System (like RA).
No tokens.
Dragon Arenas has an enormous fan base, and I personally know 10 or 12 people who would actually play if this was implemented.
Honestly, this is the most popular mini-game/festival game Arena Net has ever created.
Both PvP and PvE communities play DA as well, so there would never be a shortage of players.
Cap Winning Streak at 25.
Incremental Point System (like RA).
No tokens.
Dragon Arenas has an enormous fan base, and I personally know 10 or 12 people who would actually play if this was implemented.
Honestly, this is the most popular mini-game/festival game Arena Net has ever created.
Both PvP and PvE communities play DA as well, so there would never be a shortage of players.
jimme
I love Dragon Arenas a lot, but the idea of having it implented permanently doesn't seem too attractive to me.
I like how it's only once in a while so I can grind it day and night with a bunch of people.
If DA would be here permanently I doubt I'd be playing it as much / enjoying it as much.
I like how it's only once in a while so I can grind it day and night with a bunch of people.
If DA would be here permanently I doubt I'd be playing it as much / enjoying it as much.
Shayne Hawke
Quote:
an enormous fan base, and I personally know 10 or 12 people who would actually play if this was implemented.
|
Quote:
Honestly, this is the most popular mini-game/festival game Arena Net has ever created. |
Besides all of that, keeping DA around for longer periods of time has been suggested before in various ways (see these threads, among others), and also for other arenas such as Rollerbeetle Racing or Costume Brawl.
Festival arenas are for festivals. Don't expect to see DA until the Birthday Celebration.
Vallisahllirium
Dragon Arena is probably the last thing in gw that really makes me enjoy playing the game.
Its just simple shoot em around and fun as hell.
/signed
Its just simple shoot em around and fun as hell.
/signed
Levothar Kingdom
Dodge ball there is a link on pvx some where it allows you to play DA all the time Its under trivia on the DA page on the wiki too
http://wiki.guildwars.com/wiki/Dodgeball#Trivia
http://wiki.guildwars.com/wiki/Dodgeball#Trivia
Firefly21
Stc95
Love the idea to work on Gamer title 24/7 and enjoy some "low-key" PvP. Yet.. it goes against the spirit of the Gamer Arenas. It can't be our birthday all the time.
/sign, but know it won't happen.
/sign, but know it won't happen.
Zahr Dalsk
/signed
It's the ultimate balanced place. Everyone has the exact same bar and such.
It's the ultimate balanced place. Everyone has the exact same bar and such.
jackinthe
only if they give costume brawl for me and mine.
Yawgmoth
Festial games should be festival games, making them permanent would kill the whole thing - I'm sure they'd be completely extinct most of the time, no matter how fun the format is. (based on one of last year's events which went redux and Dragon Arena was nearly empty on the repeated event)
But ofcourse I think it SHOULD be open more times in a year, like at least 3 more gamer weekends per year would be enough.
And the rewards, they definately need updating. Increase Gamer points and tokens per win and add extra +1 gamer point per consecutive win, the Costume Brawl way.
And more - Dragon Arena desperately needs rewarding of individual player's skill - a good way would be to give additional +1 Gamer Point for every kill you made more than your deaths. So leechers, failcakes, wammotanks and rushers running to trade kill for kill wouldn't gain the extra points but skilled players able to kill without getting killed would have a couple extras.
Skillz title should promote skillful play.
But ofcourse I think it SHOULD be open more times in a year, like at least 3 more gamer weekends per year would be enough.
And the rewards, they definately need updating. Increase Gamer points and tokens per win and add extra +1 gamer point per consecutive win, the Costume Brawl way.
And more - Dragon Arena desperately needs rewarding of individual player's skill - a good way would be to give additional +1 Gamer Point for every kill you made more than your deaths. So leechers, failcakes, wammotanks and rushers running to trade kill for kill wouldn't gain the extra points but skilled players able to kill without getting killed would have a couple extras.
Skillz title should promote skillful play.
MagmaRed
It is popular, but part of the popularity is due to its rarity. If it was available all the time, people would not see a need to play as often, and many would become bored with it. The special feeling of playing DA would disappear within a month or 2. I could understand having it more often, but certainly not all the time. If it was available all the time they would probably need to also make changes to the Gamer title, though that is a different discussion.
More frequent, I'd sign for that within reason of the added amount.
All the time, /unsigned.
More frequent, I'd sign for that within reason of the added amount.
All the time, /unsigned.
rick1027
id sign but for more festival events during the year that contain it not quite 24/365 but more da then we already have
reaper with no name
Both sides have good points.
How about a compromise? Make DA come around more often.
How about a compromise? Make DA come around more often.
StormX
Hell no, DA would lose its novelty quick. The second time they ran wintersday the snowball arena was virtually deserted except for a bunch of bots and syncers. Not cool.
/Unsigned
/Unsigned
91ntucker
I would just like to point out to those who didnt know that there are non-profitable, scrimmage games mimicing Dragon Arenas. These can be played any time.
But sure, Everyday availability Dragon arenas would kill the novelty of the thing for more casual players eventually.
But sure, Everyday availability Dragon arenas would kill the novelty of the thing for more casual players eventually.
91ntucker
Had a previous thread asking for permanent DA. However, the popularity of the Dragon Arenas can be easily attributed to its Rarity.
After consideration of this; for what reason could dragon arenas not be implemented on a regular basis?
I'm not going to give much hope for anything like this ever happening, but hey, I can dream can't I?
So:
Every weekend Dragon Arenas return to honor the devoted player base that has made Guild Wars and its successor, Guild Wars 2 possible.
(I still personally think the point system should be incremental and have a 25 win cap, but I wont push it)
Why Dragon Arenas?
Its the closest Guild Wars will ever get to a FPS and still retain originality(opinion)
It has no meta. (fact)
Guild Wars needs more 6v6!
After consideration of this; for what reason could dragon arenas not be implemented on a regular basis?
I'm not going to give much hope for anything like this ever happening, but hey, I can dream can't I?

So:
Every weekend Dragon Arenas return to honor the devoted player base that has made Guild Wars and its successor, Guild Wars 2 possible.
(I still personally think the point system should be incremental and have a 25 win cap, but I wont push it)
Why Dragon Arenas?
Its the closest Guild Wars will ever get to a FPS and still retain originality(opinion)
It has no meta. (fact)
Guild Wars needs more 6v6!
Spiritz
not sure how many times you seen dragon arena open but its a bit of a pain - amount of ppl/bots that get in causes quite a bit of lag and at times theres enough lag without adding to it.
Also what happens when a weekend event is on - double faction etc are ppl going to visit the arena ?
Also theres enough bots appearing in pvp and not sure if it was guru but bots also made it into dragon arena so whats going to happen if you have 2 bots in your team.
Also what happens when a weekend event is on - double faction etc are ppl going to visit the arena ?
Also theres enough bots appearing in pvp and not sure if it was guru but bots also made it into dragon arena so whats going to happen if you have 2 bots in your team.
Firefly21
Quote:
not sure how many times you seen dragon arena open but its a bit of a pain - amount of ppl/bots that get in causes quite a bit of lag and at times theres enough lag without adding to it.
Also what happens when a weekend event is on - double faction etc are ppl going to visit the arena ? Also theres enough bots appearing in pvp and not sure if it was guru but bots also made it into dragon arena so whats going to happen if you have 2 bots in your team. |
I don’t really care how they do it, but adding more dragon arena to the game is a win / win in my book.

vBeryl
Because despite how many people would love to do d-Arena every week, it wouldn't maintain the Dragon part, thus losing the exclusivity from Cantha events.
Thus adding a clean version would then kill the point of having d-Arena exclusive every few months.
Explanation is explanation.
Thus adding a clean version would then kill the point of having d-Arena exclusive every few months.
Explanation is explanation.
Shayne Hawke
I don't feel that moving from "Dragon Arenas all the time" to "Dragon Arenas every weekend" is a novel enough idea that it needs two threads. Merged.
WarcryOfTruth
pinkeyflower
I don't think the idea of DA around permanently is that attractive of an idea. That said, I would like a frequent implementations of DA or see it around for longer when it is around. I think that if it were made permanent, after the initial hype it would quickly become abandoned.
MithranArkanere
Dragon Arenas are a festival arena.
And so, they should stay as festival, only.
Same goes with all the other festival PvP areas.
Now, if you wanted a 'copycat' of those, and created a way to pay Zcoins to get tickets and enter those, so you could get Gamer points during all year, I won't disagree.
As long as you make differences, and close the 'non-festival' ones during festivals.
In my example, you'll get one different 'minigame' each week, as long as there is no festival event.
So, if this week we have wintersday, we get the Snowball arena, and the Zaishen Minigames are closed.
When the festival ends, the Zaishen minigames open again, and you can go to the outpost (I would use the waterfall one, the same used for Costume Brawling) pay Zcoins for tickets,and play the minigames to get Gamer points as long as the tickets last.
Which minigames could be there?
A cycle of several minigames.
- Norn Mud fight: A copy of the wintersday arena, but mud-themed instead snow themed, and using an non-snowy Norn theme instead a souther shiverpeaks one. To keep the shiverpeaks special.
- Charr Devourer races. A copy of the rollerbeetle races, but with a green charllands theme, with devourers instead of rollerbeetles.
- Asura dodgeball. Same as dragon arena, but with golems.
- Costume Dwarven brawling. Two teams of 4 enter, and fight with dwarf models instead the usual costumes.
They would cycle, and as long as there is no festival, one is open during all week, to anyone paying tickets.
Now, when a festival comes, the minigame arena would close, because players should be in the festival minigames instead.
And so, they should stay as festival, only.
Same goes with all the other festival PvP areas.
Now, if you wanted a 'copycat' of those, and created a way to pay Zcoins to get tickets and enter those, so you could get Gamer points during all year, I won't disagree.
As long as you make differences, and close the 'non-festival' ones during festivals.
In my example, you'll get one different 'minigame' each week, as long as there is no festival event.
So, if this week we have wintersday, we get the Snowball arena, and the Zaishen Minigames are closed.
When the festival ends, the Zaishen minigames open again, and you can go to the outpost (I would use the waterfall one, the same used for Costume Brawling) pay Zcoins for tickets,and play the minigames to get Gamer points as long as the tickets last.
Which minigames could be there?
A cycle of several minigames.
- Norn Mud fight: A copy of the wintersday arena, but mud-themed instead snow themed, and using an non-snowy Norn theme instead a souther shiverpeaks one. To keep the shiverpeaks special.
- Charr Devourer races. A copy of the rollerbeetle races, but with a green charllands theme, with devourers instead of rollerbeetles.
- Asura dodgeball. Same as dragon arena, but with golems.
- Costume Dwarven brawling. Two teams of 4 enter, and fight with dwarf models instead the usual costumes.
They would cycle, and as long as there is no festival, one is open during all week, to anyone paying tickets.
Now, when a festival comes, the minigame arena would close, because players should be in the festival minigames instead.
BlackSephir
Bob_ftw
In addition to dragon arenas i suggest a few improvements/additions to the minigame:
- Make start timer 30 seconds
- Make Dragon Arena ATs
- Non Random Dragon Arena (this and above could be the same thing)
- A skill to emulate aftershock
and /signed for all suggestions above this post
- Make start timer 30 seconds
- Make Dragon Arena ATs
- Non Random Dragon Arena (this and above could be the same thing)
- A skill to emulate aftershock
and /signed for all suggestions above this post
S_Scarlet
I made this post earlier and it was suggested that I repost it here. My apologies, I wasn't aware that there was an ongoing discussion about this.
I hope it is okay to post a suggestion here? I participated in the Dragon Arena during the Dragon Festival. I was surprised how many times I heard players say that they had been out of the game for some time & came back to play the arena. Maybe the developers could look at adding the Dragon Arena as a full time thing? I understand that you would probably want to cap it off like the Z-Elite Battles for Balth points -- but this may be something to consider. I've noticed more and more of my online friends are jumping to WOW or Dragon Age.... and they all came back to play the Arena.
As for some concerns over doing this.... for bots / leechers... if the whole team rightfully declares a person to be a leecher... then they could open up a feature to allow the team leader (1) to boot the bots/leechers. Just like any other /report offense... the logs would be sent in to Anet and anyone found abusing the "kick" feature would/could face punishment.
This could be done on a trial basis... during which time the GW devs could monitor the incoming trouble tickets as well as the load it *might* cause on the servers. They could also monitor activity levels. If the DA grows stale fast (no one uses it) or the incoming abuse/trouble ticket load is super high.... then they can kick it back to what it is now - a special event thing only.
I hope it is okay to post a suggestion here? I participated in the Dragon Arena during the Dragon Festival. I was surprised how many times I heard players say that they had been out of the game for some time & came back to play the arena. Maybe the developers could look at adding the Dragon Arena as a full time thing? I understand that you would probably want to cap it off like the Z-Elite Battles for Balth points -- but this may be something to consider. I've noticed more and more of my online friends are jumping to WOW or Dragon Age.... and they all came back to play the Arena.
As for some concerns over doing this.... for bots / leechers... if the whole team rightfully declares a person to be a leecher... then they could open up a feature to allow the team leader (1) to boot the bots/leechers. Just like any other /report offense... the logs would be sent in to Anet and anyone found abusing the "kick" feature would/could face punishment.
This could be done on a trial basis... during which time the GW devs could monitor the incoming trouble tickets as well as the load it *might* cause on the servers. They could also monitor activity levels. If the DA grows stale fast (no one uses it) or the incoming abuse/trouble ticket load is super high.... then they can kick it back to what it is now - a special event thing only.
RedDog91
Its only available during canthan new year and dragon festival becuz it ws designed as such. It is not meant to be played year round.
Though you'll never realize this, the main reason why you and so many other gamers enjoy it is becuz its only available for a short time. If it was a common, everyday thing, it'd be a different story. You'd get bored of it eventually. Sure, you'd still do it, but only for faction, like you do with RA. Its fun every-now-and-then, but you're mainly there for faction to use on z-keys, skills, etc.
Though you'll never realize this, the main reason why you and so many other gamers enjoy it is becuz its only available for a short time. If it was a common, everyday thing, it'd be a different story. You'd get bored of it eventually. Sure, you'd still do it, but only for faction, like you do with RA. Its fun every-now-and-then, but you're mainly there for faction to use on z-keys, skills, etc.
Luminarus
Make a team of 8 eles/monks. Give em shock, stoning, windborn speed, and 5 different res skills. Put sup runes on till they have about 100hp, take off your weapons, and find another team of 8 and go for it.
There ya go, dragon arena for dummies.
There ya go, dragon arena for dummies.
Kook~NBK~
/not signed.
If they made DA a permanent, constantly available part of GW, then the tradition of someone making a suggestion here in Sardelac that DA be made a permanent feature of GW during, or shortly after, the Dragon Festival would come to an end.
And, if it were made a normal part of the game, there will be lots of people screaming "Not fair! You gotta make snowball area/costume brawl/rollerbeetle racing/ etc. permanent too!
If they made DA a permanent, constantly available part of GW, then the tradition of someone making a suggestion here in Sardelac that DA be made a permanent feature of GW during, or shortly after, the Dragon Festival would come to an end.
And, if it were made a normal part of the game, there will be lots of people screaming "Not fair! You gotta make snowball area/costume brawl/rollerbeetle racing/ etc. permanent too!
Missing HB
/signed
It's easier to play in these arenas at dead hours, ( contrary to GvG's and HA , empty for hours , RA with syncers , no monks , etc... , AB empty ) , but however , they would need to make Zquest or AT's there , else it would get empty after a few weeks.
But , i do think costume brawl would be a very good idea , as replacement of codex complete useless arena ( If you look at codex description on wiki , that's exactly what costume brawl is and what actual codex arena isn't .. )
However , to make a suggestion realized here , you need to have 100 pages , like the " bot thread " , so i doubt we'll really get those arenas .
It's easier to play in these arenas at dead hours, ( contrary to GvG's and HA , empty for hours , RA with syncers , no monks , etc... , AB empty ) , but however , they would need to make Zquest or AT's there , else it would get empty after a few weeks.
But , i do think costume brawl would be a very good idea , as replacement of codex complete useless arena ( If you look at codex description on wiki , that's exactly what costume brawl is and what actual codex arena isn't .. )
However , to make a suggestion realized here , you need to have 100 pages , like the " bot thread " , so i doubt we'll really get those arenas .
pinkeyflower
Has been suggested before. People would probably flock to it in the beginning but it would have a very small playerbase at the end. Sort of like Codex (was Codex ever popular?).