All weapons are gold except for the Flamberge of Enchanting, which is not. If no price is listed, any half-reasonable offer will be considered. I will do my best to get in contact with buyers within a day or two, and the thread will be updated immediately after each sale, so it remains current.
Greens:
The Shadestone - SOLD
Energy +12, Req 9 Blood Magic
Halves casting time of spells (chance 10%)
Health +30
Weapons:
Flamberge of Enchanting
Slashing Damage 15-22, Req 9 Swordsmanship
Enchantments last 16% longer
Inscription: “Vengeance is Mine”
Damage +16% while health is below 50%
Sundering Wooden Longbow of Defense
Piercing Damage 15-28, Req 10 Marksmanship
Armor Penetration +20%, chance 19%
Armor +5
Inscribable
Barbed Spiked Recurve Bow
Piercing Damage 15-28, Req 10 Marksmanship
Lengthens Bleeding duration on Foes by 33% (stacking)
Inscription: Don't fear the Reaper
Damage +20% while hexed
Shocking Runic Maul of Warding
Lightning Damage 19-35, Req 11 Hammer Mastery
Damage +15% (while health is above 50%)
Armor +7 (vs. elemental damage)
Not Inscribable
.Cruel Bronze Edge of Swordsmanship
Slashing Dmg: 15-22 req 10 swordsmanship
Lengthens wound duration on foes by 33%
Swordsmanship +1 (19%)
Inscribable
.Fiery Gladius of Defense
Fire Dmg: 15-22 (req 13 swordsmanship)
Armor +5
Inscription: Don’t fear the reaper (Damage + 20% while hexed)
.Silencing Amber Longbow of Marksmanship
Piercing dmg: 15-28 (req 11 marksmanship)
Damage +14% (while health is above 50%)
Lengthens daze duration by 33%
Marksmanship +1 (20% chance)
Not inscribable
.Runic Hammer
Blunt dmg: 19-35 (req 10 hammer mastery)
Inscription: Brawn over Brains (+15% damage; -5 energy)
Inscriptions:
"Leaf On the Wind" – Armor +7 vs. Cold
“Don’t Think Twice” – Halves casting time of spells, chance 6%
“Vengeance is Mine” – Damage +14% while health is below 50%
“Strength and Honor” – Damage +14% while health is above 50%
“To The Pain!” – Damage +14%, Armor -10 while attacking
“Guided By Fate” – Damage +10% while enchanted
“I Can See Clearly Now” – Reduces Blind duration on you by 20% (stacking)
Upgrade Components:
Axes
Shocking Axe Haft – Lightning Damage
Axe Grip of Fortitude – Health +30
Axe Grip of Enchanting – Enchantments last 16% longer
Bow Grip of Enchanting – Enchantments last 5% longer
Bows
Bow Grip of Warding – Armor +5 vs. elemental damage
Bow Grip of Fortitude – Health +23
Poisonous Bowstring – Lengthens Poison duration on foes by 33% (stacking)
Barbed Bowstring – Lengthens Bleeding duration on foes by 33% (stacking)
Shocking Bowstring – Lightning damage
Hammers
Sundering Hammer Haft – Armor penetration +20%, chance 15%
Hammer Grip of Fortitude – Health +22
Hammer Grip of Enchanting - Enchantments last 15% longer
Shields
Shield Handle of Fortitude – Health +24
Shield Handle of Devotion – Health +39 while enchanted
Shield Handle of Fortitude – Health +29
Shield Handle of Endurance – Health +43 while in a stance
Spears
Spear Grip of Shelter – Armor +5 vs. physical damage
Swords
Sundering Sword Hilt – Armor penetration +10%, chance 10%
Scrolls and keys:
.Passage Scroll to the Deep x2
.Passage scroll to Urgoz’s Warren x2
Stoneroot Key x2
The Scary Door's box clearing extravaganza
The Scary Door
Sauvignon
I'll take the Shadestone for 5k, but I won't be on until Friday or Saturday.
The Scary Door
More weapons have been added, barring technical difficulties you should receive your purchase Friday.
The Scary Door
More golds and inscriptions added.
The Scary Door
The Shadestone has been sold, inventory updated.
The Scary Door
Bumping, for great justice