More atribute points in PvE.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Me and some guild/alliance friends like to experiment with several builds of different professions. As we all do of course.
And we all know that there could be so many very nice and uncommon combinations of builds if we had the chance to put some more points in different magic or skill classes.

With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is.
But just more points so you can make more combinations. between
for example bloodmagic, deathmagic, and what ever thing of a sec. prof.

This would give us a nice opportunity to make all kinds of combinations without the need of changing skills. And I'll think there will be a lot of people who like to puzle about new team builds in surten areas.

Just an idea

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

Soooo... You want it to be possible to have 12 ranks in all attributes to find "uncommon" builds? Imba imba super imba... 200 points max is fine where it is imo.


Aka bring back refund points? o.O

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

always a shame that there are flamers without thinking.
Who talkt about 12 in every atribute.
I sugested more points and did not said anything about 12 points in every atribute.

Your opinion is that 200 is enough, ok. fair enough. But dont say things that are not there.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Zacchius

Zacchius

Academy Page

Join Date: Sep 2008

Us Are Not [leet]

N/

Quote:
Originally Posted by upier View Post
Now that idea is Scary!


But seriously - no.
The only change to attribute points in PvE that I support is creating a PvE-only skill line that includes ALL PvE skills and these skills get better by investing into that line instead of grinding titles.
That kind of defeats the purpose of having the titles there in the first place.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Zacchius View Post
That kind of defeats the purpose of having the titles there in the first place.
Grind-title based skills defeat the idea of 'Your skill will be your Legend' and skill > time.

Quote:
Originally Posted by Scary View Post
... give PvE players more atribute points. ...
Having to make choices and weigh the benefits and drawbacks of available options is an essential part of the game.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

No. This opens up the possibility for even more imba builds, making easy PvE even easier. Also, part of the challenge in the 200 point max is in the distribution of points to maximize builds to where you think their peak efficiency is. Giving you more attribute points lets you max other attribute lines without having to think about distribution, thus also making easy PvE easier.

Odinius

Odinius

Krytan Explorer

Join Date: Jun 2006

Netherlands

[OBEY]

N/R

Still, I share the op's opinion.
It is kinda weird that after xxxx hours played we still haven't mastered all our attributes.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Changing the number of attributes is essentially the same as extending the skill bar. It just allows us to do more. Do we really need to break convention and allow more overpowered stuff? I don't think so. /notsigned.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

You have 8 skills on your bar... and you can put a sufficiently large investment into 3 lines to still do reasonably well if you have to 10-11-10. How many lines do you want to be able to use powerfully? And how many skills from those lines? With the current att distributions you can get about 3 skills to a line.

Lets build a scenario here:

You want to make pve easier, so your already using pve skills. There goes 3 slots and no attribute points.
You now MAX 2 lines that are powerful, using 2 skills from each. You have one slot left, and an open secondary from which to pick a no attribute skill that you like. OR you can drop the atts a bit, and grab a third skill line. OR you can grab a third skill from one of the 2 already maxed lines. OR you can grab rez. OR you can run without a skill and still c+space pve.

Sorry mate, but /notsigned. Of all the things to make pve different, this has to be one of the worst ive heard.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/signed - but only for Mesmers, Dervishes, and Paragons.

or not.

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

No, just no. The attribute point system has been fine for almost five years. Why change it? To make PvE even easier?

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

I think the op means extra points but the lvl of the skill area is capped - eg 12 cap but allowing runes to expand like now but a few extra points so you could have 12 , 11 , 11.
Having 12 in all areas is op hence if were to be done just enough points ( say 40 ) may get 12 , 12 , 10 - it wouldnt really affect things that much in pve/pvp but may widen the scope of builds - eg - a build could include a skill that before as you were 1 less in a skill attr made the skill not worth using but now its on the point where its of use.
It could also help where weapons can be used where before they couldnt properly - eg paragon needed 9 motivation and is stuck at 8 max and the extra point would mean the shields doing its job without a penalty.
It could work or couldnt but it would be pve/pvp ( im also sure for those who say it would make pve even easier - im sure anet would do the points buff universally so it affects players and foes )

Naughty Nurse

Ascalonian Squire

Join Date: Oct 2009

Euro

[YUM]

N/

This would change the game in so many ways. Its about as impossible as making more professions then two possible, so we all can be a N/Me/Mo/Rt, and making primary attributes and Runes of other professions possible, and ofcourse multiple elite skills while were at it!

Hey how about a caster being able to wear warrior armor,having 400 attribute points, 12 in fast casting, spawning power and soul reaping, and summoning a minion army thats unheard of! Id love my N/rt/me/W MM! I can already see the bar...

I hope this illustrates, that this chang will not happen. Best find another game for stuff like this. gw is balanced, the limitations are a big part of the challenge. Primary attributes, 200 attr points, only 8 skill slots, and armor linked to your class. Changing that would make it another game

/notsigned

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

That would kill the entire purpose of designing GOOD builds and putting some effort into RESEARCHING them by yourself. Unless you are deluded by pvxwiki and think that the only good builds are stored there ... actually, they aren't.

If you want to repair pve then suggest limiting number of pve-only skills on skillbar to just 1 as well as limiting the sunspear skills to the core profession. At least half of pve bars won't be a spam of pve skills coupled up with few overpowered normal skills.

As I see it, you suggest increasing number of attribute points to allow the 'class' skills to compete with the pve ones, as they were, frankly, overshadowed by the pve ones. Well, that was a poor try. Pve, no matter what, is always too repetitive, too easy and at the same time not rewarding enough, because it requires excessive grinding to get what you want. I guess something they need to sort out in GW2, more promotion for strategical thinking & skill, opposed to 'build wars' and grinding till you drop.

rb.widow

Lion's Arch Merchant

Join Date: Jul 2009

Even though it would completely mess up the game, you have to admit 1 weekend where you could have 30 in death magic would be sweet, LOL imagine them minions LOL.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
/signed - but only for Mesmers, Dervishes, and Paragons.

or not.
i love how ~80% of topics with suggestions created within the last ~2 months contain some mesmer/derv/para allusions made by various users. and how those classes are ignored by the devs.

as for the topic - i'd rather vote for cutting down the amount of att points or do something similar as Upier mentioned above than adding more points. /notsigned.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Deleting the attribute mechanic from Guild Wars (an important and well-functioning mechanic at that) to make PvE easier must be the worst suggestion I ever heard on this forum. Shame on the OP.

/notsigned

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Scary View Post
This would give us a nice opportunity to make all kinds of combinations without the need of changing skills. And I'll think there will be a lot of people who like to puzle about new team builds in surten areas.

Just an idea
Having nine or ten skills in PvE versus eight would also make for some interesting combinations. Having seven heroes versus three would make for some interesting (although not necessarily previously impossible) combinations. The thing is that some of these features - the amount of attribute points we have, specifically - is something that's core to the game's makeup. I don't see messing around with that as a good idea.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.

/signed for people to think before posting

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by MagmaRed View Post
The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.
Wel, Ive seen many things posted, some with a good reason some for the wurst. Sure those things make pve easyer. But it is already easy, so my
intention was to bring more fun into it to have some more random builds.
And concerning PvX (other post), I never use that. But ok as I said it was just an idea to discuss.

Quote:
Originally Posted by MagmaRed View Post
/signed for people to think before posting
O men would be Guru a empty forum.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

What would be useful would be a way of allowing such experimentation without affecting the game and ruining it until such time as it could be undone.

In the current game the only place it could be achieved would be some sort of testing area which would have to be a solo or pvp district but to what end.
There would be endless posts on how this great combination had been created and honest it would be so cool and work really well etc.
So many postings in fact that anet couldn't possibly test them all.

Its really best left to the developers to work out a balance between skill points numbers of skills etc.

I wouldn't have minded a bigger difference between primary skill power and secondary and I hope to see this in gw2

Missmelady

Missmelady

Lion's Arch Merchant

Join Date: Feb 2006

Wisconsin

Our Gostly Solo Caps

Mo/

If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day


/not signed

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by Amy Awien View Post
Grind-title based skills defeat the idea of 'Your skill will be your Legend' and skill > time.
Since when did pve=skill?? Designing the builds maybe = skill but beating static build AI is not.

On Topic: More Att points = more powerful builds = less challenge than there already is.

/no thanks

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Missmelady View Post
If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
That's a terrible idea; there's a reason they stopped doing it that way - because it's terrible.

Only a bad developer like Blizzard would ever think restraining build alteration is a good idea.

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

Quote:
Originally Posted by Missmelady View Post
If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
/not signed
god no , refund points were a retarded system that we are well rid off.

Current method is absolutly fine imo and the OP's idea is just plain bad.

/notsigned

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

/not signed
It's no use, pve is easy enough, if you want to experiment with more point's use items.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

Because PvE ISNT ALREADY EASY ENOUGH
/unsigned

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

yes, add more attribute points so the current perma farming teams can triple spec with no drawback.

/notsigned

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

The whole game is (actually "was") balanced/build arround the current system. You can't just add more attribute points. Kinda logic IMO

Let's create a game. Creating a object (round). And add little round goals. You have to shoot the object in the enemy's goal. So after playing alot and practicing tricks and strategies with the round ball. someone says: I have an idea! Let's make the object a square! So we can find out new tricks etc.! Yeh!

Oh noes! the goal is round, we can't score anymore >.>

Ok maybe an lame example . But the point is that you can't change things when you alrdy build things based on the first thing. U kno?

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Scary View Post
With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is.
But just more points so you can make more combinations. between
for example bloodmagic, deathmagic, and what ever thing of a sec. prof.
It's called making sacrifices. Giving anymore points pretty much defeats the point of the attribute system in the first place.

/notsigned

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

No.
I don't see why there shouldn't be a drawback for speccing into several attribute lines. If you want to make a build using 5 attribute lines be my guest, but dont come here and demand more attribute points just because it sucks.

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

Seriously?

You can pretty much roll your face on the keyboard and win in PvE. You don't even need to equip runes or use decent weapons. There's absolutely no reason why we need more than 200 attribute points.

/notsigned

Operations

Operations

Frost Gate Guardian

Join Date: Feb 2007

Saint Louis, MI (yes, it exists)

Pylons of Bastet [PofB]

E/

/signed, but with a caveat-

They could make some new missions, as an add-on pack (that they charged for) that as part of the mission, completing a task would get you a temporary and usable only in that mission set of bonus points to distribute in the mission.

Maybe the points could, at best, max out 3 lines depending on your build, and the end of the mission would need to be dangerous enough to need them.

But that is the only way I could see it working.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

so...rather then typing out a whole big thing...I will sum it up with bullet points

-PvE is easy
-no need to make it easier
-atts are fine as is thus no change is warranted...
-your an idiot (because we all know In can't post anything on guru without adding that in...)
-just think...maybe...just maybe there's a reason for only 200
-learn to make your inventive builds with less attributes (see the above bullet)

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by End View Post
-your an idiot (because we all know In can't post anything on guru without adding that in...)
*you're. also, irony.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Del View Post
*you're. also, irony.
indeed :P noticed after I hit submit...but to lazy to change

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

i don't really understand what the OP is getting at. if you want more points in another attribute then sacrifices have to be made. sorry, bro.

/unsigned

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

/sign for linking title track skills to an attribute(s), and
along with the above, /sign for increasing attribute points to 300

IMO this would be the best way to get rid of stupid grind and stuff. It's practically no change if you put those 100 attribute points into title track attributes except you don't have to grind xxxxx points on each char.