More atribute points in PvE.
Scary
Me and some guild/alliance friends like to experiment with several builds of different professions. As we all do of course.
And we all know that there could be so many very nice and uncommon combinations of builds if we had the chance to put some more points in different magic or skill classes.
With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is.
But just more points so you can make more combinations. between
for example bloodmagic, deathmagic, and what ever thing of a sec. prof.
This would give us a nice opportunity to make all kinds of combinations without the need of changing skills. And I'll think there will be a lot of people who like to puzle about new team builds in surten areas.
Just an idea
And we all know that there could be so many very nice and uncommon combinations of builds if we had the chance to put some more points in different magic or skill classes.
With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is.
But just more points so you can make more combinations. between
for example bloodmagic, deathmagic, and what ever thing of a sec. prof.
This would give us a nice opportunity to make all kinds of combinations without the need of changing skills. And I'll think there will be a lot of people who like to puzle about new team builds in surten areas.
Just an idea
Caw521
Soooo... You want it to be possible to have 12 ranks in all attributes to find "uncommon" builds? Imba imba super imba... 200 points max is fine where it is imo.
Aka bring back refund points? o.O
Aka bring back refund points? o.O
Scary
always a shame that there are flamers without thinking.
Who talkt about 12 in every atribute.
I sugested more points and did not said anything about 12 points in every atribute.
Your opinion is that 200 is enough, ok. fair enough. But dont say things that are not there.
Who talkt about 12 in every atribute.
I sugested more points and did not said anything about 12 points in every atribute.
Your opinion is that 200 is enough, ok. fair enough. But dont say things that are not there.
upier
Zacchius
That kind of defeats the purpose of having the titles there in the first place.
Amy Awien
Quote:
That kind of defeats the purpose of having the titles there in the first place.
|
Having to make choices and weigh the benefits and drawbacks of available options is an essential part of the game.
Divine Ashes
No. This opens up the possibility for even more imba builds, making easy PvE even easier. Also, part of the challenge in the 200 point max is in the distribution of points to maximize builds to where you think their peak efficiency is. Giving you more attribute points lets you max other attribute lines without having to think about distribution, thus also making easy PvE easier.
Odinius
Still, I share the op's opinion.
It is kinda weird that after xxxx hours played we still haven't mastered all our attributes.
It is kinda weird that after xxxx hours played we still haven't mastered all our attributes.
upier
Marty Silverblade
Changing the number of attributes is essentially the same as extending the skill bar. It just allows us to do more. Do we really need to break convention and allow more overpowered stuff? I don't think so. /notsigned.
Luminarus
You have 8 skills on your bar... and you can put a sufficiently large investment into 3 lines to still do reasonably well if you have to 10-11-10. How many lines do you want to be able to use powerfully? And how many skills from those lines? With the current att distributions you can get about 3 skills to a line.
Lets build a scenario here:
You want to make pve easier, so your already using pve skills. There goes 3 slots and no attribute points.
You now MAX 2 lines that are powerful, using 2 skills from each. You have one slot left, and an open secondary from which to pick a no attribute skill that you like. OR you can drop the atts a bit, and grab a third skill line. OR you can grab a third skill from one of the 2 already maxed lines. OR you can grab rez. OR you can run without a skill and still c+space pve.
Sorry mate, but /notsigned. Of all the things to make pve different, this has to be one of the worst ive heard.
Lets build a scenario here:
You want to make pve easier, so your already using pve skills. There goes 3 slots and no attribute points.
You now MAX 2 lines that are powerful, using 2 skills from each. You have one slot left, and an open secondary from which to pick a no attribute skill that you like. OR you can drop the atts a bit, and grab a third skill line. OR you can grab a third skill from one of the 2 already maxed lines. OR you can grab rez. OR you can run without a skill and still c+space pve.
Sorry mate, but /notsigned. Of all the things to make pve different, this has to be one of the worst ive heard.
Kook~NBK~
/signed - but only for Mesmers, Dervishes, and Paragons.
or not.
or not.
DigitalFear
No, just no. The attribute point system has been fine for almost five years. Why change it? To make PvE even easier?
Spiritz
I think the op means extra points but the lvl of the skill area is capped - eg 12 cap but allowing runes to expand like now but a few extra points so you could have 12 , 11 , 11.
Having 12 in all areas is op hence if were to be done just enough points ( say 40 ) may get 12 , 12 , 10 - it wouldnt really affect things that much in pve/pvp but may widen the scope of builds - eg - a build could include a skill that before as you were 1 less in a skill attr made the skill not worth using but now its on the point where its of use.
It could also help where weapons can be used where before they couldnt properly - eg paragon needed 9 motivation and is stuck at 8 max and the extra point would mean the shields doing its job without a penalty.
It could work or couldnt but it would be pve/pvp ( im also sure for those who say it would make pve even easier - im sure anet would do the points buff universally so it affects players and foes )
Having 12 in all areas is op hence if were to be done just enough points ( say 40 ) may get 12 , 12 , 10 - it wouldnt really affect things that much in pve/pvp but may widen the scope of builds - eg - a build could include a skill that before as you were 1 less in a skill attr made the skill not worth using but now its on the point where its of use.
It could also help where weapons can be used where before they couldnt properly - eg paragon needed 9 motivation and is stuck at 8 max and the extra point would mean the shields doing its job without a penalty.
It could work or couldnt but it would be pve/pvp ( im also sure for those who say it would make pve even easier - im sure anet would do the points buff universally so it affects players and foes )
Naughty Nurse
This would change the game in so many ways. Its about as impossible as making more professions then two possible, so we all can be a N/Me/Mo/Rt, and making primary attributes and Runes of other professions possible, and ofcourse multiple elite skills while were at it!
Hey how about a caster being able to wear warrior armor,having 400 attribute points, 12 in fast casting, spawning power and soul reaping, and summoning a minion army thats unheard of! Id love my N/rt/me/W MM! I can already see the bar...
I hope this illustrates, that this chang will not happen. Best find another game for stuff like this. gw is balanced, the limitations are a big part of the challenge. Primary attributes, 200 attr points, only 8 skill slots, and armor linked to your class. Changing that would make it another game
/notsigned
Hey how about a caster being able to wear warrior armor,having 400 attribute points, 12 in fast casting, spawning power and soul reaping, and summoning a minion army thats unheard of! Id love my N/rt/me/W MM! I can already see the bar...
I hope this illustrates, that this chang will not happen. Best find another game for stuff like this. gw is balanced, the limitations are a big part of the challenge. Primary attributes, 200 attr points, only 8 skill slots, and armor linked to your class. Changing that would make it another game
/notsigned
AmbientMelody
That would kill the entire purpose of designing GOOD builds and putting some effort into RESEARCHING them by yourself. Unless you are deluded by pvxwiki and think that the only good builds are stored there ... actually, they aren't.
If you want to repair pve then suggest limiting number of pve-only skills on skillbar to just 1 as well as limiting the sunspear skills to the core profession. At least half of pve bars won't be a spam of pve skills coupled up with few overpowered normal skills.
As I see it, you suggest increasing number of attribute points to allow the 'class' skills to compete with the pve ones, as they were, frankly, overshadowed by the pve ones. Well, that was a poor try. Pve, no matter what, is always too repetitive, too easy and at the same time not rewarding enough, because it requires excessive grinding to get what you want. I guess something they need to sort out in GW2, more promotion for strategical thinking & skill, opposed to 'build wars' and grinding till you drop.
If you want to repair pve then suggest limiting number of pve-only skills on skillbar to just 1 as well as limiting the sunspear skills to the core profession. At least half of pve bars won't be a spam of pve skills coupled up with few overpowered normal skills.
As I see it, you suggest increasing number of attribute points to allow the 'class' skills to compete with the pve ones, as they were, frankly, overshadowed by the pve ones. Well, that was a poor try. Pve, no matter what, is always too repetitive, too easy and at the same time not rewarding enough, because it requires excessive grinding to get what you want. I guess something they need to sort out in GW2, more promotion for strategical thinking & skill, opposed to 'build wars' and grinding till you drop.
rb.widow
Even though it would completely mess up the game, you have to admit 1 weekend where you could have 30 in death magic would be sweet, LOL imagine them minions LOL.
drkn
Quote:
/signed - but only for Mesmers, Dervishes, and Paragons. or not. |
as for the topic - i'd rather vote for cutting down the amount of att points or do something similar as Upier mentioned above than adding more points. /notsigned.
Morphy
Deleting the attribute mechanic from Guild Wars (an important and well-functioning mechanic at that) to make PvE easier must be the worst suggestion I ever heard on this forum. Shame on the OP.
/notsigned
/notsigned
Shayne Hawke
Having nine or ten skills in PvE versus eight would also make for some interesting combinations. Having seven heroes versus three would make for some interesting (although not necessarily previously impossible) combinations. The thing is that some of these features - the amount of attribute points we have, specifically - is something that's core to the game's makeup. I don't see messing around with that as a good idea.
MagmaRed
The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.
/signed for people to think before posting
/signed for people to think before posting
Scary
Quote:
The idea of suggestions is to help improve the game. This idea would make the game worse. 200 Attribute points is plenty, allows for a lot of build design options and has no current problems. Why change this? You can already make any build you want, even if you want to make a build using 8 skills from 8 attributes you can do it. True, the attribute distribution will suck, but so would the build anyway. Anything with an attribute distribution that wouldn't suck is already available, or if you added more would be come imbalanced.
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intention was to bring more fun into it to have some more random builds.
And concerning PvX (other post), I never use that. But ok as I said it was just an idea to discuss.
O men would be Guru a empty forum.
gremlin
What would be useful would be a way of allowing such experimentation without affecting the game and ruining it until such time as it could be undone.
In the current game the only place it could be achieved would be some sort of testing area which would have to be a solo or pvp district but to what end.
There would be endless posts on how this great combination had been created and honest it would be so cool and work really well etc.
So many postings in fact that anet couldn't possibly test them all.
Its really best left to the developers to work out a balance between skill points numbers of skills etc.
I wouldn't have minded a bigger difference between primary skill power and secondary and I hope to see this in gw2
In the current game the only place it could be achieved would be some sort of testing area which would have to be a solo or pvp district but to what end.
There would be endless posts on how this great combination had been created and honest it would be so cool and work really well etc.
So many postings in fact that anet couldn't possibly test them all.
Its really best left to the developers to work out a balance between skill points numbers of skills etc.
I wouldn't have minded a bigger difference between primary skill power and secondary and I hope to see this in gw2
Missmelady
If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
/not signed
/not signed
Lycan Nibbler
Quote:
Grind-title based skills defeat the idea of 'Your skill will be your Legend' and skill > time.
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On Topic: More Att points = more powerful builds = less challenge than there already is.
/no thanks
Zahr Dalsk
Quote:
If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
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Only a bad developer like Blizzard would ever think restraining build alteration is a good idea.
Aldric
Quote:
If anychange comes to the attribute line lets take it back how it was origannlly and make u have to refund the attris with a cost. The way it used to be Way back in the day
/not signed |
Current method is absolutly fine imo and the OP's idea is just plain bad.
/notsigned
spirit of defeat
/not signed
It's no use, pve is easy enough, if you want to experiment with more point's use items.
It's no use, pve is easy enough, if you want to experiment with more point's use items.
Neo Atomisk
Because PvE ISNT ALREADY EASY ENOUGH
/unsigned
/unsigned
Del
yes, add more attribute points so the current perma farming teams can triple spec with no drawback.
/notsigned
/notsigned
Warvic
The whole game is (actually "was") balanced/build arround the current system. You can't just add more attribute points. Kinda logic IMO
Let's create a game. Creating a object (round). And add little round goals. You have to shoot the object in the enemy's goal. So after playing alot and practicing tricks and strategies with the round ball. someone says: I have an idea! Let's make the object a square! So we can find out new tricks etc.! Yeh!
Oh noes! the goal is round, we can't score anymore >.>
Ok maybe an lame example
. But the point is that you can't change things when you alrdy build things based on the first thing. U kno?
Let's create a game. Creating a object (round). And add little round goals. You have to shoot the object in the enemy's goal. So after playing alot and practicing tricks and strategies with the round ball. someone says: I have an idea! Let's make the object a square! So we can find out new tricks etc.! Yeh!
Oh noes! the goal is round, we can't score anymore >.>
Ok maybe an lame example


The Drunkard
Quote:
With all the questions of buffing/nerfing skills etc. Wouldn't it be nice to implent some quest or something that give PvE players more atribute points.
I'm not talking about rising the atribute cap above 16. That is ok as it is. But just more points so you can make more combinations. between for example bloodmagic, deathmagic, and what ever thing of a sec. prof. |
/notsigned
SmokingHotImolation
No.
I don't see why there shouldn't be a drawback for speccing into several attribute lines. If you want to make a build using 5 attribute lines be my guest, but dont come here and demand more attribute points just because it sucks.
I don't see why there shouldn't be a drawback for speccing into several attribute lines. If you want to make a build using 5 attribute lines be my guest, but dont come here and demand more attribute points just because it sucks.
Deviant Angel
Seriously?
You can pretty much roll your face on the keyboard and win in PvE. You don't even need to equip runes or use decent weapons. There's absolutely no reason why we need more than 200 attribute points.
/notsigned
You can pretty much roll your face on the keyboard and win in PvE. You don't even need to equip runes or use decent weapons. There's absolutely no reason why we need more than 200 attribute points.
/notsigned
Operations
/signed, but with a caveat-
They could make some new missions, as an add-on pack (that they charged for) that as part of the mission, completing a task would get you a temporary and usable only in that mission set of bonus points to distribute in the mission.
Maybe the points could, at best, max out 3 lines depending on your build, and the end of the mission would need to be dangerous enough to need them.
But that is the only way I could see it working.
They could make some new missions, as an add-on pack (that they charged for) that as part of the mission, completing a task would get you a temporary and usable only in that mission set of bonus points to distribute in the mission.
Maybe the points could, at best, max out 3 lines depending on your build, and the end of the mission would need to be dangerous enough to need them.
But that is the only way I could see it working.
End
so...rather then typing out a whole big thing...I will sum it up with bullet points
-PvE is easy
-no need to make it easier
-atts are fine as is thus no change is warranted...
-your an idiot (because we all know In can't post anything on guru without adding that in...)
-just think...maybe...just maybe there's a reason for only 200
-learn to make your inventive builds with less attributes (see the above bullet)
-PvE is easy
-no need to make it easier
-atts are fine as is thus no change is warranted...
-your an idiot (because we all know In can't post anything on guru without adding that in...)
-just think...maybe...just maybe there's a reason for only 200

-learn to make your inventive builds with less attributes (see the above bullet)
Del
End
jazilla
i don't really understand what the OP is getting at. if you want more points in another attribute then sacrifices have to be made. sorry, bro.
/unsigned
/unsigned
Marverick
/sign for linking title track skills to an attribute(s), and
along with the above, /sign for increasing attribute points to 300
IMO this would be the best way to get rid of stupid grind and stuff. It's practically no change if you put those 100 attribute points into title track attributes except you don't have to grind xxxxx points on each char.
along with the above, /sign for increasing attribute points to 300
IMO this would be the best way to get rid of stupid grind and stuff. It's practically no change if you put those 100 attribute points into title track attributes except you don't have to grind xxxxx points on each char.