Quick Shot suggestion

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

I am pretty sure with the aftercast added, quick shot is more underpowered than it used to be.

Instead of making more elites useless, lets do the opposite.

Ok so, instead of giving a complete idea of how to buff this skill, I would like everyone to put in their ideas.

Goals. In no order
1) Name somewhat matches the function
2) Useful, but not overpowered
3) useful in both PvE and PvP without a split preferred.

Alright so...I am thinking quick shot...speed of arrows, increased attack speed (while wielding a bow), attack skill recharge/cast speed? It could be changed to stance or preperation, since quick shot could be a 'title' to someone.

Maybe make an elite version of read the wind? Move it to expertise?

5e 1c 15r
for 0...24 seconds, your arrows move 2x faster, do +0...11 damage, and you attack 0...16% faster.

This isn't a complete idea keep in mind, I am trying to open the floor for changes.

Ideas?

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Id hate to have another crippling elite but.

Quick shot 1c/1r
Bow attack. this arrow flies twice as fast and if target foe was moving foe is crippled for 5s

Or, 1/2c, 1r
This arrow moves twice as fast and inflicts +1...12..15 damage, This attack can not be blocked

I doubt they'll change around elites.

But
Signet of Suffering 1c/20r
Target foe takes 10...50 damage If target foe is suffering from a necromancer hex, All nearby foes take 5...20 damage and this signet recharges instantly/twice as fast?

dunno, throwing it out there, could see abuse in large necro teams

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Quote:
Originally Posted by IronSheik View Post
Or, 1/2c, 1r
This arrow moves twice as fast and inflicts +1...12..15 damage, This attack can not be blocked
Wooooooooooo Rspike

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

I'm sorry to interject but you don't need every elite to be equally viable http://wiki.guildwars.com/wiki/Second_Wind some elites have to be completely crap and that's fine

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by IronSheik View Post
Id hate to have another crippling elite but.

Quick shot 1c/1r
Bow attack. this arrow flies twice as fast and if target foe was moving foe is crippled for 5s

Or, 1/2c, 1r
This arrow moves twice as fast and inflicts +1...12..15 damage, This attack can not be blocked

I doubt they'll change around elites.

But
Signet of Suffering 1c/20r
Target foe takes 10...50 damage If target foe is suffering from a necromancer hex, All nearby foes take 5...20 damage and this signet recharges instantly/twice as fast?

dunno, throwing it out there, could see abuse in large necro teams
The first one is too much better then crip-shot... Its like a spammable version of melandrus pre buff, with faster cast.

The second is either too much damage or too little.

Tbh, I was kinda interested by the 'fake' buff that was leaked iirc about a year ago. You dont stop moving whilst using quick shot... that would make it an interesting skill coz you could kite and attack. Also really great at spreading poison. Might need a 2 or 3 sec recharge though.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Quick Shot. 5e, 1/2c, 5r.
Bow attack. This arrow moves 2 times as fast, does +4..7..10 damage, and is unblockable if target foe is not under the effects of a stance. (Attrib: Marks / Expertise)

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by athariel View Post
I'm sorry to interject but you don't need every elite to be equally viable http://wiki.guildwars.com/wiki/Second_Wind some elites have to be completely crap and that's fine
You are very true, they do not.

But before the nerf, this skill used to be at least kind of fun in a niche kind of build, but they MADE it useless needlessly. That's why I am focusing on this elite.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

It's the same with Marksman's Wager. Useless.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

blinding surge
15 ENERGY
casting time = 2 sec
recharge = 12 seconds
blind duration = max is 6 seconds

this skill is way overpowered and spammable
if in ra and you have no condition removal in you team just resign.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by ajc2123 View Post
but they MADE it useless needlessly. That's why I am focusing on this elite.
they made it useless because with no other options, people would just create an r-spike with it.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

tbh if you auto attacking first...auto attack wait for the arrow to hit taret then hit quickshot then ato attack again the aftercast doesnt take effect

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Instead of adding bonus dmg it should focus on the "quick" part , something like an stance :
Quick Shot [E] 5en 12 reuse:
For 3.....10 .... 12 secs you attack 25% faster and your arrows move twice as fast.
Its an IAS ( lower than Exp dexter ) and focus on arrow speed. Also is a stance so you can use a prep to enhance damage. Not so good but not at least is not as bad as it is now.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

I like quickshot's functionality as it is, as the aftercast actually allows it to be used over and over again without having to rotate it with anything else.... but it does need a bit of a buff. Though, why bother with PvE+PvP? Just split the damn skill. keep it functionally the same in PvP, and for PvE:

(PvE) 5en 1ct 1rc (Marksmanship)
You shoot an arrow that moves twice as fast and deals +1...12...15 damage

Or, dare I suggest...

5en 1/2ct
You shoot an arrow that moves twice as fast. Your other attack skills are disabled for 5 seconds

Yes, I suggested it lol. Take away it's recharge, balance it by disabling all other attack skills. With aftercast, you should be able to use it every second (bow skills activate at half the designated CT, so 1/4 second plus 3/4s aftercast). Perhaps split that for PvE too, but it essentially ensures that it's your only attack skill.

Quote:
Originally Posted by Luminarus View Post
Tbh, I was kinda interested by the 'fake' buff that was leaked iirc about a year ago. You dont stop moving whilst using quick shot... that would make it an interesting skill coz you could kite and attack. Also really great at spreading poison. Might need a 2 or 3 sec recharge though.
Link? Post? I'm interested.

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Just thinking out of the box here...

Quick Shot.
All stances are removed. You shoot 3 arrows in a row with 1/3 sec interval. Dealing 33% less dmg

Now thats quick and removed stance against OP?

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by To Chicken To Die View Post
Just thinking out of the box here...

Quick Shot.
All stances are removed. You shoot 3 arrows in a row with 1/3 sec interval. Dealing 33% less dmg

Now thats quick and removed stance against OP?
wait so...it removes the opponents stance?

You don't need plural for stances since you can only be under 1 at a time ^_^. I'm not sure how well this would be received. If still a 1 sec recharge, it will be nice for RA monks that go /w

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Quick Shot:

5/1/2

You fire an arrow that travels twice as fast, and deals +10..20 damage. Your damage is doubled against moving foes.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by ajc2123 View Post
I am pretty sure with the aftercast added, quick shot is more underpowered than it used to be.

Instead of making more elites useless, lets do the opposite.

Ok so, instead of giving a complete idea of how to buff this skill, I would like everyone to put in their ideas.

Goals. In no order
1) Name somewhat matches the function
2) Useful, but not overpowered
3) useful in both PvE and PvP without a split preferred.

Alright so...I am thinking quick shot...speed of arrows, increased attack speed (while wielding a bow), attack skill recharge/cast speed? It could be changed to stance or preperation, since quick shot could be a 'title' to someone.

Maybe make an elite version of read the wind? Move it to expertise?

5e 1c 15r
for 0...24 seconds, your arrows move 2x faster, do +0...11 damage, and you attack 0...16% faster.

This isn't a complete idea keep in mind, I am trying to open the floor for changes.

Ideas?
Horrible idea. RtW, Glass Arrows and Expert's Focus are broken skills: they're either completely useless or they fuel terrible gimmicks such as R-spike. RtW, Glass Arrows and Expert's Focus are all skills that do not add strategy or skillful play to the game: they make your (attack or attack skill) -> Savage Shot combo and that's all they do.

Preparations that inflict Poison or Bleeding add a layer of strategy to the game: you have to do something to spread the Condition while making sure you still properly perform your normal roles. This is an essential piece of playing a Ranger and a Preparation can only be forgiven for not inflicting Conditions if it adds a different layer of strategy to the game. As of yet, I haven't seen any Preparation that does such a thing.

This skill is easily fixed: Revert the downside on fast activation for this particular skill and make the arrow unblockable.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

Quote:
Originally Posted by Morphy View Post

This skill is easily fixed: Revert the downside on fast activation for this particular skill and make the arrow unblockable.
Called Shot - Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
5E 3R

Quick Shot - Bow Attack. Shoot an arrow that moves 2 times faster and cannot be blocked.
5E 2R

yeah right.

Quote:
Del Said:
they made it useless because with no other options, people would just create an r-spike with it.
quoted for being true.

Quote:
Tenebrae Said:
Instead of adding bonus dmg it should focus on the "quick" part , something like an stance :
Quick Shot [E] 5en 12 reuse:
For 3.....10 .... 12 secs you attack 25% faster and your arrows move twice as fast.
Its an IAS ( lower than Exp dexter ) and focus on arrow speed. Also is a stance so you can use a prep to enhance damage. Not so good but not at least is not as bad as it is now.

http://pvx.wikia.com/wiki/Build:R/W_BA_Turret


that would just create another Interrupting Turret, imo, people would just run that elite with another high dmg attack skill such as Maurader's Shot

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Yuna Matsumarui View Post
yeah right.
I think he meant for the skill to have a 1 sec activation but without the aftercast effect that was added recently - plus being unblockable.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Yuna Matsumarui View Post
Called Shot - Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
5E 3R

Quick Shot - Bow Attack. Shoot an arrow that moves 2 times faster and cannot be blocked.
5E 2R

yeah right.
Are you really that stupid or did you ignore the fast activation on this skill for a particular reason?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Yuna Matsumarui View Post
that would just create another Interrupting Turret, imo, people would just run that elite with another high dmg attack skill such as Maurader's Shot
[/QUOTE]
LoL @ outdated builds. Seriously Marauder shot ? 6 sec recharge and 10 sec disabled stances , mending touch and preps ? wah , smooth isnt it .
With the change i said that elite doesnt allow yo to do something that you couldnt do before .... and thats it .

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Quote:
Originally Posted by ajc2123 View Post
wait so...it removes the opponents stance?

You don't need plural for stances since you can only be under 1 at a time ^_^. I'm not sure how well this would be received. If still a 1 sec recharge, it will be nice for RA monks that go /w
My bad I meant remove preperation just like Barrage does for example

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

5e 1/2c 1r
All your preparations are removed. Shoot an arrow that has half the normal range but moves twice as fast. If it hits, this skill instantly recharge.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Quote:
Originally Posted by jazilla View Post
It's the same with Marksman's Wager. Useless.
Lol that's may favourite elite pve skills

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by GourangaPizza View Post
5e 1/2c 1r
All your preparations are removed. Shoot an arrow that has half the normal range but moves twice as fast. If it hits, this skill instantly recharge.
Remove preps for 1 shot that is not unblockable , has no bonus damage and even has half normal range is nerfing the actual skill lol. As wiki states , activation is half sec now.
Also , "if it hits , this skill instantly recharge" ..... and if not , has 1 sec recharge wich is almost the same lol ? whats the point in nerfing a useless elite skill right now pal ?.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Just have it add a random condition with each hit. Not ANY condition, but from Bleeding, Poison, Cripple, or Daze? I'd think Cracked Armor would be unlikely as they have not given skills to benefit from CA and the ability to apply it to the same class. And Disease doesn't really fit with Ranger much. Burning.... not sure that would work, but maybe. And I do like making it unblockable.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

yeah because we need the Pew Pew Ranger to return *NOT*

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Tenebrae View Post
Remove preps for 1 shot that is not unblockable , has no bonus damage and even has half normal range is nerfing the actual skill lol. As wiki states , activation is half sec now.
Also , "if it hits , this skill instantly recharge" ..... and if not , has 1 sec recharge wich is almost the same lol ? whats the point in nerfing a useless elite skill right now pal ?.
Giving an unconditional +damage or some highly sought after effect such as "unblockable" is just too much for a no attribute elite skill. The objective of my suggestion is to just make it into a caster's attack skill to be spammed (although not a good direction) where it is potent when stacked with the effects of on hit hexes or buffs interacting with attack skills.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by GourangaPizza View Post
Giving an unconditional +damage or some highly sought after effect such as "unblockable" is just too much for a no attribute elite skill.
It's not really a no-atribute skill as it's damage and use depend on your marksmanship attrbiute, even in your suggested version. Making it unblockable would at least give it's presence under no-attribute some meaning, similar to Called Shot, as it can be used to deliver some payload, or be used on a dazed caster.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by GourangaPizza View Post
Giving an unconditional +damage or some highly sought after effect such as "unblockable" is just too much for a no attribute elite skill. The objective of my suggestion is to just make it into a caster's attack skill to be spammed (although not a good direction) where it is potent when stacked with the effects of on hit hexes or buffs interacting with attack skills.
You are completly missing the point. First of all , like Awien said , its damage depends on marks att so feel free to "abuse" that skill with 0 marks lol.

Second , if you didnt notice , this thread is about buffing a useless skill and what you are doing is nerfing it even more so my question still stays , why instead of suggesting a "light" buff you are nerfing it ? whats the point ? is it overpowered right now ?

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Maybe: Quick Shot:5e 1/2cast 1r Shoot an arrow that travel 2 or 3 times faster and deals +2...12 damage. If the attack miss the skill is disabled for 10...20 seconds.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Redvex View Post
Maybe: Quick Shot:5e 1/2cast 1r Shoot an arrow that travel 2 or 3 times faster and deals +2...12 damage. If the attack miss the skill is disabled for 10...20 seconds.
Obviously you are tying this to an attribute for the damage range. Which attribute, and would that make it become something other than a No Attribute skill?

emuking

emuking

Academy Page

Join Date: Oct 2008

[zulu]

R/

hmm make it 3/4 cast instead of 1 sec and make recharge like 2 or 3 so it doesnt have aftercast and you can qstep around while you use it, thats what i miss about melshot the most

EragonSorceror

Ascalonian Squire

Join Date: Feb 2008

[OE]

R/

Quote:
Originally Posted by MagmaRed View Post
Obviously you are tying this to an attribute for the damage range. Which attribute, and would that make it become something other than a No Attribute skill?
If you go back and read the thread, most of the suggestions tie it to an attribute. IMO it shouldn't be, but I guess that is something that should be discussed.

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

Quick Shot: 5e 1c 1(?)r
Shoot an arrow that moves twice as fast and is unblockable. Your next arrow is unblockable, travels twice as fast, and deals +x damage.

The "+x" damage should be a fixed number, not scaling with any attribute. And the recharge should be increased to about 4 or 5.

Just my two cents. Maybe Qshot shouldn't be an elite then.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Axel Zinfandel View Post
5en 1/2ct
You shoot an arrow that moves twice as fast. Your other attack skills are disabled for 5 seconds
I like this as a PvE functionality. In PvP though, im afraid that giving it much of a buff without a change in functionality would make it easily abuseable.