Enchantment Lenghths

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Lloyd6770
Lloyd6770
Frost Gate Guardian
#1
Lets say you have a weapon that increases enchantment lengths by 20%,
and a skill that increases enchantment lengths by 30%. I want to know
which scenario is correct on how the enchantment lengths are applied.
Assume the length of the enchantment we are using has a base of 20
seconds.

Scenario A - The 20% increase from the weapon is applied, making the
enchantment 24 seconds. Then the 30% increase from the skill is applied
to that 24 second enchantment making the enchantment last 31.2 seconds.

Scenario B - The 20% and 30% are added together to make the 20 second
enchantment last 50% longer, or 30 seconds.

Scenario C - Only the larger of the numbers is used, and the 20 second
enchantment goes up 30%, to 26 seconds.
MisterB
MisterB
Furnace Stoker
#2
Quote:
Originally Posted by Lloyd6770 View Post
Scenario A - The 20% increase from the weapon is applied, making the
enchantment 24 seconds. Then the 30% increase from the skill is applied
to that 24 second enchantment making the enchantment last 31.2 seconds.
That's what happens. Duration effects multiply. I'm not sure how the game handles fractions of a second on durations.
Neo Atomisk
Neo Atomisk
Krytan Explorer
#3
I'm pretty sure it rounds up to the nearest tenth of a second, except for a few skills (I think Patient spirit rounds up to 3 seconds with a +20% mod)
S
Sam6555
Ascalonian Squire
#4
I thought it was B because on the wiki where it has all the caps of stats, Enchantment lengthening is capped at +50%. Thats why I always used to go for +30% on Blessed Aura and +20% weapon to reach max.
Dzjudz
Dzjudz
Furnace Stoker
#5
Percentile values stack multiplicatively. Sam6555, where did you find that information? I don't see it on the effect stacking wiki page.