This is my Pve build
anyone wanna give some constructive critism
im a warrior with a hammer build i made
[Hammer War;OQASE5JThF7gJOxRiP3l3FYc]
i have a zealous hammer of enchanting
these are my heros builds
all are necros
the first is a blood necro
the second is a necro healer
the third is a mm

the template codes are as follows
[MM;OANDUspNSLVlMHVoBTfVVbhNfA]
[Healer;OAhiYwh8IOjmSzJ3wccWVvYA]
[Blood Nec;OAhjQwGaIOqwZ4QDq+GmYV1kLA]
any improvments are welcome but u need reasons for changing the builds
no saying so and so is crap use this instead, u need a valid reason why its crap and why the other skill is better
OK... you're running junk like Preservation and insisting you only want incremental skill-by-skill changes. Um... No. The whole thing is crap. You need to completely start over.
Player build is crap.
New DBS is cute, but interrupts, even AoE interrupts, are just inferior to KDs as disruption.
Yeti's adr loss is a major problem.
Both of these issues have been gone over recently in the warrior forum.
The solution to both is to suck it up, quit trying to be a unique snowflake, and go back to Earthshaker builds because they're still just plain better.
If you really, really want to stick with DBS, at least heed the advice to use Brawling Headbutt instead of Yeti.
Also, no SY! is a damn near mortal sin for any warrior, and especially a H+H warrior.
Blood build is crap.
SV is marginal outside of big bosses.
Vampiric Swarm has awful cast and recharge for low damage.
AtB is not inherently bad, just not good enough for a skillslot usually.
Vital Weapon is bad, like all temporary health skills, especially because the hero won't even try to maintain it. It's basically a caster Endure Pain.
This entire build should be scrapped and replaced with an Orders+SoH build with Blood Bond and MoF. That alone should greatly increase your damage. (Run phys hench to take full advantage of Orders. Even if you don't, since the build contributes basically nothing right now, OoV affecting just you would be a major improvement.) Use smiting and monk unlinked to get the removal the team needs.
Resto build is flaming crap in a bag.
Preservation is a junk skill. Its heals are random. The only reason it feels to you like it's not wasting heals is because the overall build is so ineffective that it leaves lots of empty hit points for Preservation to fill. Even if it wasn't wasting heals, it's still mathematically inferior to both non-elites Life and Recuperation.
The bigger problem is that you've got a build with 6 redbarups that are almost totally redundant and no mitigation whatsoever (and you're not running SY!).
Scrap the whole build and replace it with a E/Mo ER ele. PS spam is far more valuable than redundant redbarups. Infuse is a superior spot heal to anything else when you eliminate both the energy and life costs. And the weaknesses of ER are covered elsewhere: OoV+BloodBond is more than adequate diffuse party healing. If you need more, run DSorrow on the MB. Condition removal can be better handled by the Orders+SoH and/or the MB (Foul Feast+ Infuse Condition).
MB is least crappy of the bunch, for what that's worth.
Expensive, long recharge minions are a bad call on a bomber build. Go Bone Minions if you want to bomb.
Cure Hex can be dropped b/c the Orders+Smite can cover it.
SoLS can be dropped because changing the minions solves the energy problem.
Maso can be dropped because you're bombing, not trying to get damage or survivability out of the minions.
Withering Aura should be replaced with Enfeebling Blood at relatively low spec because (1) EB gets better coverage, (2) WA interferes with OoV, and (3) you dropped Yeti from the player build so you don't need the proc.
Purely optionally (as opposed to everything else I've written, which is pretty much mandatory crap cleanup), you can swap JB for a removal elite (Empathic Removal, Signet of Removal, It's just a Fleshwound) if you need more removal.