Tips: Joko's Domain VQ

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

I know its been suggested before... but is there any way to H/H Jokos? It's a difficult area I know because of rez... but anyone know any good methods? I'm 33/34 at the moment and cannot get the title until I get the area.

Thanks!

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

i did it with H/H on the first try....i didnt think it was difficult at all, discordway is what i used...

masterjer1

Frost Gate Guardian

Join Date: Apr 2006

Domain Of Anguish

[BURN]

Some Smiting and maybe Frozen Soil could help. I haven't done it yet but I've heard its a real pain.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

stay in the wurm as much as possible, but you should probably already know that ^^

Just remembered, there is a bit where two groups patrol really close to each other, and can't be fought in wurm, (looking at the map on guru it's by the monolith hunt res shrine), be prepared to either have lots of dp removal (the group will just res up, so guerrilla tactics are out), a conset to make things slightly easier, or a way to kill 16 foes all at once when approaching them.

GWfan#1

GWfan#1

Krytan Explorer

Join Date: Jul 2009

My Character Liked Gwen [First]

R/

Grab some Con Sets, Run an SoS build if your able to, and Discordway on your heroes. Frozen Soil really helps as mentioned above.

Venla

Venla

Ascalonian Squire

Join Date: Jan 2010

KoE

W/

The group with the paragon boss was the biggest problem for me on this one, however after a couple of wipes i realized that it can be pulled so that you are able kill it from inside the wurm. I had Xandra sacrifice herself and summon a series of offensive spirits, the first in wurm sand, and the rest progressively closer to the mob. (The rest of the group stayed inside the wurms). The mob killed xandra and then each of the spirits in turn and eventually came near the edge of the wurm sand where we were able to nuke it safely with the wurm elite skill. I didnt have time to summon frozen soil but it turned out not to be necessary as the constant knockdowns prevented the creatures from rezzing.

Hope that helps

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Bring 2 powerstones, not due to hard groups, but just constant wurm deaths, or a few valor elixers.

The paragon boss is hardest group, rest is mostly normal crap. Frozen soil can be ok...but I had a rough time microing it, a necro hero with vocal minority seemed to fit me well.

Sir Tieger

Academy Page

Join Date: Apr 2007

Jade Reapers [JD]

W/

I recently did this on my Warrior. Was running a hammer bar with Sab heros and hench. I didnt bother with frozen, as you can take out the vast majority of groups in the wurm.

As already stated the Para Boss is possibly the most frustrating part. Was the only part I actually wiped. But I had plenty of Candy Canes from Wintersday, so wasnt a problem. Think I wiped 4 times in total on that mob. But eventually managed to get them all in a nice ball. Where I just spammed Whirlwind and Crude while under DBS. Aoe rupt on We Shall Return and Sig of Return is very nice.

I was actually quite surprised when i finished, after people I know saying it took them 3-4 hours. I was amazed when I finished in 1:45

Jeydra

Forge Runner

Join Date: May 2008

Frozen Soil > this area ...

Quote:
Originally Posted by IronSheik
Frozen soil can be ok...but I had a rough time microing it You don't have to micro it; all you got to do is enable it, and the hero will keep it up. Heroes may be bad at many things, but keeping attunements / preparations / spirits up isn't one of them.

Sir Tieger

Academy Page

Join Date: Apr 2007

Jade Reapers [JD]

W/

oops my bad should have only put in Sig of return

But with the long recharge on We Shall Return, managing to rupt all the sigs in the boss group, means you should wipe them all out (at the very least all the para's) before it gets chance to recharge.

Basically force them to use the shout early, then destroy them while its down. Sig should be easy to shutdown.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

Thanks guys! I finished it in 1 hour and 22 minutes. At one point, we were afk for 15 minutes. Everything was easy including the para boss. We just pulled him to the wurms and blasted his group. Very easy. He just brought FS and used that. I provided the clovers for DP removal. We did not use any cons whatsoever. Here is proof:

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Yup, that was a fast VQ. I would, otherwise, not bother with Joko. Drops were crappy though.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

You cover up your builds when asking for help? Why not help others.