New Way to Store Currency?

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

Since there is all this complaining going on about the value of ectos raising and lowering, and the value of zkeys raising and lowering too, and how people lost all their wealth when UWSC was popular and ectos were going 4k a pop, why not start storing wealth in something with a set value, ie something you can sell to a merchant. The idea occured to me when I was raptor farming event drops and realized that one stack of Saurian Bones was 6k 250g. They are easily obtainable and have a set price, so there is no complaining about loss in money. So what if everyone started using merchantable items to store wealth in and to trade over 100k?

However, one downside is that with 7 stacks of Bones and 100k, you can only trade up to 143,750. So, does anybody have an idea that sells for more at the mercant (ie diamonds that go for 100g I think) and can be used as a seperate currency? All replies are appreciated!

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Lockpicks have already been suggested as the new currency, because they are at a steady price of 1200g - 1250g. The idea didn't fly.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Arduin View Post
Lockpicks have already been suggested as the new currency, because they are at a steady price of 1200g - 1250g. The idea didn't fly.
Likely because of Discount Merchants, I'd assume?

I can't really understand what you're suggesting, OP. It seems to me that you want players to pick another item besides Armbraces, Z-Keys, and Ectos that can be used as a sort of common currency and also have a set value, but that's more of a discussion point that a suggestion.

William C Wallace

William C Wallace

Ascalonian Squire

Join Date: Feb 2010

Don't Fear The Creeper [BuD]

W/E

Ecto's have a "stock market" attraction. You can, of course, buy low and resell high. With that being said, Ecto's are also farmable, with relative ease... There will always be a demand for Ecto's, with a relatively moderate supply going for a decent amount platinum.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

I do love the thought of lockpicks.

But I think ecto will still be the current one.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Thanks for using the search function. Lockpicks have always been the main alternative trading currency next to ectos, zkeys, and armbraces. There's no item that's higher value than lockpicks that remains stable.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Shayne Hawke View Post
Likely because of Discount Merchants, I'd assume?
Lockpicks are indeed bought @ 1200g at those merchants, and sold for 1250g to players. 80 for 100k.

Neponde Benito

Frost Gate Guardian

Join Date: Aug 2008

Club Of A Thousand Pandas [LOD???]

A/

storing large amounts of currency in lockpicks would suck. i would have to devote 3 full pages of storage for lockpick stacks. Tis no bueno.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Lockpicks didn't become a major currency and a way to store wealth because of their low value - a full stack of lockpicks is just 300k, a full trade window of lockpicks is only like 300-330ectos worth and there's a pretty large variety of items that cost more than that.

Still if you want a safe way to store large amount of gold, buying stacks of lockpicks works fine - you'll always be able to sell them at 1200 each to players. The only problem is the decreasing value of gold itself - inflation - lockpicks or any other merch'able item stacks won't save you from it.

btw, I don't see how this is a suggestion thread.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Yup, moving this to Riverside.

A suggestion would be something like "add bank notes that stack and have a buy and sell value of 1k" (and I would not be surprised to find that suggested already). Suggesting people should use Lockpicks for currency is more of a discussion point.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I'm pretty sure if Anet actually wanted a safe, reliable currency, they'd have set the plat caps much higher. 100k per character is a pittance. I don't see any suggestions on their part going anywhere.

Edit: as to why, likely an ill-conceived attempt to mitigate the max price of high-end items on the market. You might not like that reason but that doesn't make it less valid to Anet.

EragonSorceror

Ascalonian Squire

Join Date: Feb 2008

[OE]

R/

Why wouldn't they want us to have a safe, reliable currency (in your opinion)?

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by EragonSorceror View Post
Why wouldn't they want us to have a safe, reliable currency (in your opinion)?
I don't think they wanted an unstable currency more like they didn't want wealth accumulation to be the focus of the game. It seems to me they did everything in their power to control that...currency limits, gold sinks, max weapons and armor with no functional differences beyond appearance, etc. It was inevitable people would run out of things to buy or just try to get 1,000 platinum for the hell of it especially in a long running game. I don't think Anet planned on people stockpiling ecto/armbrace stacks or seeing items sell in the tens of millions which is probably why we didn't get a stable placeholder (banknote or whatever).

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Festival Tickets?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Dzjudz View Post
Festival Tickets?
But those tickets can only hold 3750g per stack. Sure they are stable, because selling price = buying price, but you'd need to buy extra character slots just to hold on to those stacks.

Raven Wing

Jungle Guide

Join Date: Nov 2005

The Imperial Guards of Istan [TIGI]

N/

What you need is a item with fixed trader value that is higher than that of a lockpick and also stackable. Ecto is stackable and got a higher value but it isnt fixed. All other merchant items that are stackable got a lower value and thus would take up too much space.
So, such item doesnt exist. We could really use a new item, but it should be one with a logic behind it. It must be more valuable than platinum too. A first thought would be "Divine Matter". Can be purchased for 10 (or 50 or 100) platinum from relevant NPC's (and resold at same price). Donating One Divine Matter to a godly avatar npc can earn the world 3 minutes of favor. Not that anybody would do that, it could just be the reasoning for its existence.
That would provide for the desired high end fixed value item.
But I guess it wouldnt happen. First these people with stacks of ecto would see them drop and initiate a cataclysm of rage. Second anet would be required to invest time in programming it.
So in reality I do not see any easy solution for this.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

they could always implement currency coins similar to z coins...so for say 100k plat u buy a blue coin/slate for 500k a red...1 mill a gold etc etc...similar to poker chips. then they are a set currency.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Arduin View Post
But those tickets can only hold 3750g per stack. Sure they are stable, because selling price = buying price, but you'd need to buy extra character slots just to hold on to those stacks.
I know, I was jesting. But we'd need something like Festival Tickets, only available easily and with a higher value obviously. I'd suggest 5k, 25k and 100k items.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

The only value storage item that would be needed is stackable 100k bills. For smaller amounts just use gold. Trades would be simply a number of 100k bills + some gold. Just switch your mindset from 100k cash plus some stackables, it shouldn't be hard.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

honestly, we just need to be able to hold, trade and store more than 100k or 1m at a time.
with all this inflation, I'd say 10m holding and 100m in storage would be fine. would there be any abuse that could be made of it?

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

My question would be storing cash for what purpose? If you have over 1,000k in storage and 100k on your chars, then are you saving extra for some reason? Does it really matter if ecto price fluctuates? After all, you havent gained or lost anything until you sell them and its realized.
I suppose a stack of picks, but they arent going to replace zkeys/ectos/arms for high end deals, just because they are relatively cheap.

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Well you can start trading with Black dyes if you want :P

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Reformed View Post
It was inevitable people would run out of things to buy or just try to get 1,000 platinum for the hell of it especially in a long running game. I don't think Anet planned on people stockpiling ecto/armbrace stacks or seeing items sell in the tens of millions which is probably why we didn't get a stable placeholder (banknote or whatever).
QFT.

There are many, many average players out there who never accumulate even 100k. The game can easily be played - that is, one can buy what is needed (even FoW armor) - well within the current gold limits. It's really only the very rich who buy and sell very expensive items that need to be concerned about a new currency.
And, quite frankly, having had lots of gold in the past, I can say that the value fluctuations of things like ectos and armbraces are really not worth worrying about. It is just play-money and, if you have the time to accumulate so much gold that you need to sink it into ectos (or w/e) just to hold it, you have the time to get even more if the need arises.

Also, there are really two distinct issues here. One issue is the storing of large amounts of wealth for future use - this can be affected by the price fluctuations.
The other issue is trades greater than 100k. In this case it doesn't matter how flexible the value of something is; it only matters what value the players place on it at the time of the trade and what they are willing to accept as trade. For example, if someone wants 110k for something, that becomes 100k + 2e, if ecto are 5k each, or 98k + 3e, if ectos are worth 4k each, or 100k + 8 lockpicks, etc.. No biggie.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

Simple, add a trader that sells dungeon maps for 25k & remove them from the random drops in dungeons.... who actually has ANY dungeon maps in INV atm ????

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

The point is, if ANet had wanted to do something like this, they would have done. It is, as has been said many times, a very simple thing to do. Just add a stackable item worth (let's say) 10k, or even add another digit to the maximum gold trade limit.

I think they're quite happy with the way the economy runs itself, to be honest.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Making even such a super simple change as adding a fixed value stackable item would still require a certain amount of developer time, and that's not just the implementation itself but consideration - I think there's a good chance they haven't even thought about the possibility of doing such a thing in the last few years, so before doing so they'd need to think of all possible consequences.
Maybe the reasons why the trade limits were added in the first place are no longer valid, maybe they feared the most about a possible exploit like duping able to be an enormous economic disaster if it was the gold duped with no limits, instead of just some valuable items which are also easier to track?
Maybe tracking down RMT companies who sell 100s millions of gold and need to have 100s of accounts for that would become much harder?

I think adding such a fixed value item (100k bills for simplicity and saving storage space) would be GOOD for the game and it's economy, despite the potential initial ecto selling panic (and I've posted a large detailed suggestions post on how to prevent that aswell).

Also, addition of such an universal value item (or completely removing trade limits, but that'd be likely harder and requiring server code changes) is a MUST if they're ever to introduce some kind of a trading system (like Xunlai Marketplace we can dream about)

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

JUST, R E M O V E THE G O L D CAP.

there. problem solved

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Quote:
Originally Posted by imnotyourmother View Post
JUST, R E M O V E THE G O L D CAP.

there. problem solved
Yeah that would really help. For most if an exploit to duplicate money is used and can be increased because a higher cap and therefore used and take a good chunck out of the econemy before A-net is able to act. Massive bans etc. Like history would repeat itself.

besides why would you need more then 100 platinum and 1.000 platinum on a char and in storage? Buy ecto's. Got to many ecto's buy armbrace. To many armbrace? (well then you really need to take a brake from guildwars)

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Quote:
Originally Posted by To Chicken To Die View Post
Yeah that would really help. For most if an exploit to duplicate money is used and can be increased because a higher cap and therefore used and take a good chunck out of the econemy before A-net is able to act. Massive bans etc. Like history would repeat itself.
It's not as if GW has a huge history of duping. I think it is rather silly to disregard the idea because of what might happen.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Elite tomes, Generally not Changing in price too much if ectos/dyes/zkeys/braces/picks aint an option

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

i say use RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing jaw bones...as there droprates lower than ectos!!!!

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

Quote:
Originally Posted by To Chicken To Die View Post
Yeah that would really help. For most if an exploit to duplicate money is used and can be increased because a higher cap and therefore used and take a good chunk out of the economy before A-net is able to act. Massive bans etc. Like history would repeat itself.

besides why would you need more then 100 platinum and 1.000 platinum on a char and in storage? Buy ecto's. Got to many ecto's buy armbrace. To many armbrace (Emphasis mine)? (well then you really need to take a brake from guild wars)
- Correction of spelling is mine

Did you know that there are FAKE armbraces out there? Did you know that if you try and actually use one that you bought that it might not work ..AT ALL!!! Yet you denounce abolition of the Gold Cap? Interesting

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by imnotyourmother View Post
Did you know that there are FAKE armbraces out there? Did you know that if you try and actually use one that you bought that it might not work ..AT ALL!!!
Wait...what?