Fix faction per win for AB
Trinity Fire Angel
Currently due to the sad state of affairs in AB, we luxons are stuck on two maps and a very dead pvp arena.
1. Fix faction per win so that there is more incentive to play AB
for luxons we could have somnething like; on ancestral would be 7.5k, grenz 5k, saltsprey 4k, 3k keys and 2k at home base.
give people an incentive to push and play AB. it will kill off JQ and FA a little, but honestly, AB is a much better pvp format.
Cheers. Trin
1. Fix faction per win so that there is more incentive to play AB
for luxons we could have somnething like; on ancestral would be 7.5k, grenz 5k, saltsprey 4k, 3k keys and 2k at home base.
give people an incentive to push and play AB. it will kill off JQ and FA a little, but honestly, AB is a much better pvp format.
Cheers. Trin
Hyozanryu Sanada
/signed I actually like forming teams instead of doing fa, jq, ra all day.
jonnieboi05
Wouldn't hurt to have this.
I have not done AB in over a year due to the fact that the map is almost always on the same stage and the fact that AB just isn't profitable enough for me to give a damn. If I can get 3,500 faction for winning something as simple as JQ then I think we should get more for our work in an arena that cripples you with a 2 other teams that have Warriors with mending and Monks with flare.
I have not done AB in over a year due to the fact that the map is almost always on the same stage and the fact that AB just isn't profitable enough for me to give a damn. If I can get 3,500 faction for winning something as simple as JQ then I think we should get more for our work in an arena that cripples you with a 2 other teams that have Warriors with mending and Monks with flare.
Lukyboy
Faction is already set when you win. So I don't really get what you are suggesting
Grumpy Bear
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Faction is already set when you win. So I don't really get what you are suggesting
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Something does need to be done to sort AB out and maybe higher rewards would do that but theres no saying that an influx of ex-JQ'ers/FA'ers would improve the map situation.
Dabineh Deathbringer
/signed.
Not to mention JQ is the stupidest PvP in the game. Stupid monks running around with RoJ and damn suicide bombing necros. PvE + PvP + Same area = crap.
Not to mention JQ is the stupidest PvP in the game. Stupid monks running around with RoJ and damn suicide bombing necros. PvE + PvP + Same area = crap.
Drake Slasher
/signed
AB should stand out a bit, it takes the most time and you can assemble your own teams. Also, buff FA to 3,5k per win, takes just as long as JQ.
AB should stand out a bit, it takes the most time and you can assemble your own teams. Also, buff FA to 3,5k per win, takes just as long as JQ.
jonnieboi05
iTzF3aR
Quote:
Currently due to the sad state of affairs in AB, we luxons are stuck on two maps and a very dead pvp arena.
1. Fix faction per win so that there is more incentive to play AB for luxons we could have somnething like; on ancestral would be 7.5k, grenz 5k, saltsprey 4k, 3k keys and 2k at home base. give people an incentive to push and play AB. it will kill off JQ and FA a little, but honestly, AB is a much better pvp format. Cheers. Trin |
A faction push would help this to a certain extent, but I believe most Kurzicks would just quit trying to playing against Luxons along with the fact that most active Luxon ABers have maxed their Kurzick title.
I also do not like most of the JQ and FA players, most of them are in their younger teens and treat GW like a chatroom to flirt/cyber/random shit that no one would like to hear.
In my opinion I would suggest the same thing though. along with skill updates to all the NPCs. Kanaai/Ancestral NPC's would have different, and more effective skills with a more balanced team set for a shrine for the home team for whatever side it is on. While on Keys/Grenz, it would be the same for the home team, but to a lesser extent and with Saltspray, make it neutral for both sides. Maybe a new map and 100 balthazar for each kill. <3 (One can dream)
/signed for a better hope for AB.
isildorbiafra
/Not signed. There are enough ways to make faction. this is just another thread on how to dumb down the title. And in case you didnt notice; Anet is not listening anyway.
Swahnee
/signed
Also for those who want to try some simple PvP in a party with friends (not with random people like JQ, FA and RA), now that TA is gone, and CA, HA and GvG are not exactly for starters. Better rewards will probably bring more people to play AB (more people than bots i hope), so it would be easier to enter battles.
Also for those who want to try some simple PvP in a party with friends (not with random people like JQ, FA and RA), now that TA is gone, and CA, HA and GvG are not exactly for starters. Better rewards will probably bring more people to play AB (more people than bots i hope), so it would be easier to enter battles.
WarcryOfTruth
I like this idea, and for losses, instead of 1 faction per point on your home base or your defense territory and Saltspray, 2 faction per loss on oppponent defense territory (Grenz Frontier and Etnaran Keys), and 3 on enemy base, it should be a bit higher, JQ is 250 per Jade Shard win or lose, the win bonus is an extra 1000. So AB should be like 3 faction per point on your territories, 5 faction per point on Saltspray. 8 Faction per point on opponent defending territory (again, Grenz or Etnaran), and 10 faction per point on enemy base. If you win, you get a bonus of say 1500 or 2000 or something like that. That way winning will net you: 2500-3000 when on home territory, 3500-4000 on Saltspray, 5000-6000 on opponents defending territory, and 6500-7000 on enemy bases. That way AB is slightly more enticing to play, but it still does not take away from the competitive missions.
Stranger The Ranger
/signed for better Faction rewards and a decent map-rotation
Magragoc
Quote:
lolwut? RoJ Monks and Necro bombers are the 2 most important played builds in JQ. If you think otherwise then lol.
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You really didn't understand anything that he said. The problem is that they are so "important". In a PvP format, if two of the strongest builds are Smiting Monks and Aura Bombers, that format cannot be taken seriously.
Hence the "stupidest PvP in the game".
Xsiriss
/signed for improvements. Hell make it 10k,7.5k,5k,2.5k. The mroe faction you can earn without blatant farming (cough MQSC) and break monotony the better.
IronSheik
Signed, At least AB doesn't have as many bots at JQ.
jazilla
/signed. Why would I go in AB when I can clear DT with heroes and henchies in 25 mins and get way more faction that way? They really need to up the reward. Sometimes it takes 20 minutes just to get in a battle.
AngelWJedi
/notsigned
they have other stuff they need to fix before they do this. and besides and i loath to say it,if you luxons were less good then you would get more maps.
they have other stuff they need to fix before they do this. and besides and i loath to say it,if you luxons were less good then you would get more maps.
Darkhell153
Quote:
/notsigned
they have other stuff they need to fix before they do this. and besides and i loath to say it,if you luxons were less good then you would get more maps. |
/signed
Bob Slydell
I'm not sure if this will help, I think something more drastic needs to be done. (like automatic map rotations, or random party assignment)
FoxBat
Bob Slydell
Darkhell153
I still like my weekend idea 
well on a corresponding note, I think the main problem with AB is that even if you do play it kinda gets tiresome eventually right?
In FA there are still the odd few players who go in and introduce counters to the main builds so more people play it. In AB, you have maybe 3 builds that are of any use per class because nobody wants to expiriment anymore.
If you also made AB more random, or something change every map besides just the design (ie. a set of maybe 10 different base guardians, every time you capture one of hte bases one of these ten randomly spawn to protect it instead of one set per base).
I could write up an entire thread on how to make AB more appealing...actually I think I might do that -.-

well on a corresponding note, I think the main problem with AB is that even if you do play it kinda gets tiresome eventually right?
In FA there are still the odd few players who go in and introduce counters to the main builds so more people play it. In AB, you have maybe 3 builds that are of any use per class because nobody wants to expiriment anymore.
If you also made AB more random, or something change every map besides just the design (ie. a set of maybe 10 different base guardians, every time you capture one of hte bases one of these ten randomly spawn to protect it instead of one set per base).
I could write up an entire thread on how to make AB more appealing...actually I think I might do that -.-
Turbo Ginsu
Quote:
Yes to this. Then we can just delete the horrible FA/JQ formats. Maybe rework them into ABish maps for variety.
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Deleting any play format from a game already seriously lacking in PvP diversity, especially when that game was supposed to be based on PvP, is just ftl.
For the OP's idea, and to no lesser extent Bob's addition, /signed.
William C Wallace
I agree, however comparable faction should be awarded on the other side of the spectrum.
/signed.
/signed.
Shadowhaze
/signed for rework of faction reward
(I'm certain I posted here, but now my post is gone...interesting. Wasn't a +1 either.)
But they should make it comparable to JQ wins or something...anything to make it more worthwhile.
(I'm certain I posted here, but now my post is gone...interesting. Wasn't a +1 either.)
But they should make it comparable to JQ wins or something...anything to make it more worthwhile.
Terrible Surgeon
If the faction rewards were better then people would do it more often. I quit doing AB as soon as i found out JQ was the high reward arena. I do AB again since maxing titles though. So yeah. would be cool if the reward was as high as JQ and FA.
Luminarus
I think that they should have 5 battle fronts available, and players should get to pick where they go. That way people who want a challenge, and massive bonus's wen they win get to go to Deep Enemy Territory, and people who want easy victories can defend their deep territories. Only problem I can see is that in an already deadish area splitting it into 5 areas would kill it completely.
Kopa The Demon King
Ill sign on the idea, but if you think Luxon need help with a push you're sorely mistaken....we were sytuck on kurz teritory, the last 2 maps of their area for the past like 8 months....I was extatic to see the luxon actualy lost for a while.
(IF i misconstrued sorry XD and ill agree with you on that. Im tired of seeing kurz maps)
Would not work, it would further devide the faltering and small AB base...and with how people play the game today among 90% of the community its about faction and Money...meaning EVERYBODY will be on the areas of highest faction if they had the descision to be there, and no other areas would ever see it played.
I think the player regulated AB map is a bad thing and should change like clockwork so everyone can see all the maps instead of seeing Grenz for a few months in a row...
(IF i misconstrued sorry XD and ill agree with you on that. Im tired of seeing kurz maps)
Quote:
I think that they should have 5 battle fronts available, and players should get to pick where they go. That way people who want a challenge, and massive bonus's wen they win get to go to Deep Enemy Territory, and people who want easy victories can defend their deep territories. Only problem I can see is that in an already deadish area splitting it into 5 areas would kill it completely. |
I think the player regulated AB map is a bad thing and should change like clockwork so everyone can see all the maps instead of seeing Grenz for a few months in a row...
upier
Drake Slasher
Kopa The Demon King
The problem is faction gained is in much larger quanteties in JQ and FA, NOTTO MENTION you win matches faster in both arenas, so even with a balanced Faction output JQ and FA are systematically more efficient with quicker games allowing you to compile faction at a faster rate.
AB needs an increace in faction slightly higher than FA or JQ.
(Personaly thinking, JQ is the best faction farm in game you run bomb and repeat and get massive amounts of faction through seemingly a simple task, and fast. FA comes in second with a slower gameplay mechanic but still pumping out on faction, AB is slowest, and also meh when it comes to faction gained.) at least thats what I see.
all in all Up the faction gained in AB, and make the map transfer at least a biut faster in terms of wins, so you can see the variety of maps....ive seen enough kurz area for a lifetime >__>
AB needs an increace in faction slightly higher than FA or JQ.
(Personaly thinking, JQ is the best faction farm in game you run bomb and repeat and get massive amounts of faction through seemingly a simple task, and fast. FA comes in second with a slower gameplay mechanic but still pumping out on faction, AB is slowest, and also meh when it comes to faction gained.) at least thats what I see.
all in all Up the faction gained in AB, and make the map transfer at least a biut faster in terms of wins, so you can see the variety of maps....ive seen enough kurz area for a lifetime >__>
Yawgmoth
AB Faction rewards should be rebalanced against all other ways of faction gain (including PvE) and so that continuous winning (not losing) matches should be THE most efficient way to gain faction. After all nobody's guaranteed in any way to never lose, it's not PvE and it's the most skill intensive way of getting faction.
Another great thing I'd love to see, that would be practically new PvP content for the game is Organized Alliance Battles - true battles between Alliances, get 3 teams of 4 people in a Guild Hall, all of them must talk to one of the AB NPC's to start automatic search for an opposing faction alliance that also wants to battle.
If there's no opposing Alliances wanting to battle after a couple minutes of wait, instead battle vs the random AB teams but no increased rewards for you, but double faction for the random teams if they win vs "organized" alliance.
Now Rewards - they should be well worth it but the system needs protection from farming exploits like setting up fake guilds and conceding. And the main new thing is victories in true Organized vs Organized Alliance Battles should increase the winning's Alliance total Faction. The gain should be based on how strong was opposing alliance (their total faction), minimal for beating alliances lower than 1Mil and rapidli increasing till 10Mil allys.
For winning a true Organized vs Organized match vs an alliance above 1Mil the faction gain for the players should be at least triple of what a normal AB match gives.
Another great thing I'd love to see, that would be practically new PvP content for the game is Organized Alliance Battles - true battles between Alliances, get 3 teams of 4 people in a Guild Hall, all of them must talk to one of the AB NPC's to start automatic search for an opposing faction alliance that also wants to battle.
If there's no opposing Alliances wanting to battle after a couple minutes of wait, instead battle vs the random AB teams but no increased rewards for you, but double faction for the random teams if they win vs "organized" alliance.
Now Rewards - they should be well worth it but the system needs protection from farming exploits like setting up fake guilds and conceding. And the main new thing is victories in true Organized vs Organized Alliance Battles should increase the winning's Alliance total Faction. The gain should be based on how strong was opposing alliance (their total faction), minimal for beating alliances lower than 1Mil and rapidli increasing till 10Mil allys.
For winning a true Organized vs Organized match vs an alliance above 1Mil the faction gain for the players should be at least triple of what a normal AB match gives.