Fix faction per win for AB

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Currently due to the sad state of affairs in AB, we luxons are stuck on two maps and a very dead pvp arena.

1. Fix faction per win so that there is more incentive to play AB

for luxons we could have somnething like; on ancestral would be 7.5k, grenz 5k, saltsprey 4k, 3k keys and 2k at home base.

give people an incentive to push and play AB. it will kill off JQ and FA a little, but honestly, AB is a much better pvp format.

Cheers. Trin

Hyozanryu Sanada

Academy Page

Join Date: Oct 2009

New York

Mistral Kittens [Posh]

R/

/signed I actually like forming teams instead of doing fa, jq, ra all day.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Wouldn't hurt to have this.



I have not done AB in over a year due to the fact that the map is almost always on the same stage and the fact that AB just isn't profitable enough for me to give a damn. If I can get 3,500 faction for winning something as simple as JQ then I think we should get more for our work in an arena that cripples you with a 2 other teams that have Warriors with mending and Monks with flare.

Lukyboy

Lukyboy

Elite Guru

Join Date: Nov 2007

The Mirror of Reason [SNOW]

D/A

Faction is already set when you win. So I don't really get what you are suggesting

Grumpy Bear

Grumpy Bear

Krytan Explorer

Join Date: Nov 2008

England

[FAPd]

Mo/

Quote:
Originally Posted by Lukyboy View Post
Faction is already set when you win. So I don't really get what you are suggesting
OP is clearly suggesting better faction rewards per win.

Something does need to be done to sort AB out and maybe higher rewards would do that but theres no saying that an influx of ex-JQ'ers/FA'ers would improve the map situation.

Dabineh Deathbringer

Ascalonian Squire

Join Date: Jan 2010

N/A

W/

/signed.

Not to mention JQ is the stupidest PvP in the game. Stupid monks running around with RoJ and damn suicide bombing necros. PvE + PvP + Same area = crap.

Drake Slasher

Drake Slasher

Frost Gate Guardian

Join Date: May 2008

MoO

D/W

/signed
AB should stand out a bit, it takes the most time and you can assemble your own teams. Also, buff FA to 3,5k per win, takes just as long as JQ.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Dabineh Deathbringer View Post
/signed.

Not to mention JQ is the stupidest PvP in the game. Stupid monks running around with RoJ and damn suicide bombing necros.
lolwut? RoJ Monks and Necro bombers are the 2 most important played builds in JQ. If you think otherwise then lol.

iTzF3aR

iTzF3aR

Frost Gate Guardian

Join Date: Apr 2009

Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.

A/

Quote:
Originally Posted by Trinity Fire Angel View Post
Currently due to the sad state of affairs in AB, we luxons are stuck on two maps and a very dead pvp arena.

1. Fix faction per win so that there is more incentive to play AB

for luxons we could have somnething like; on ancestral would be 7.5k, grenz 5k, saltsprey 4k, 3k keys and 2k at home base.

give people an incentive to push and play AB. it will kill off JQ and FA a little, but honestly, AB is a much better pvp format.

Cheers. Trin
But, the only reasons the Luxons are so deep in Kurzick territory is because Kurzicks are just terrible in general. Most luxon players are other PvPers that play(ed) other significant PvP arenas. I remember back 30-35 months ago when Kurzicks were always deep in Luxon territory because for the exact same reason as we have today, only on a much lesser scale due to stagnation of this game.

A faction push would help this to a certain extent, but I believe most Kurzicks would just quit trying to playing against Luxons along with the fact that most active Luxon ABers have maxed their Kurzick title.

I also do not like most of the JQ and FA players, most of them are in their younger teens and treat GW like a chatroom to flirt/cyber/random shit that no one would like to hear.

In my opinion I would suggest the same thing though. along with skill updates to all the NPCs. Kanaai/Ancestral NPC's would have different, and more effective skills with a more balanced team set for a shrine for the home team for whatever side it is on. While on Keys/Grenz, it would be the same for the home team, but to a lesser extent and with Saltspray, make it neutral for both sides. Maybe a new map and 100 balthazar for each kill. <3 (One can dream)

/signed for a better hope for AB.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

/Not signed. There are enough ways to make faction. this is just another thread on how to dumb down the title. And in case you didnt notice; Anet is not listening anyway.

Swahnee

Swahnee

Wilds Pathfinder

Join Date: Jul 2008

Italy

Mo/

/signed
Also for those who want to try some simple PvP in a party with friends (not with random people like JQ, FA and RA), now that TA is gone, and CA, HA and GvG are not exactly for starters. Better rewards will probably bring more people to play AB (more people than bots i hope), so it would be easier to enter battles.

WarcryOfTruth

WarcryOfTruth

Site Contributor

Join Date: Nov 2009

Atlanta

[LIFE]

P/

I like this idea, and for losses, instead of 1 faction per point on your home base or your defense territory and Saltspray, 2 faction per loss on oppponent defense territory (Grenz Frontier and Etnaran Keys), and 3 on enemy base, it should be a bit higher, JQ is 250 per Jade Shard win or lose, the win bonus is an extra 1000. So AB should be like 3 faction per point on your territories, 5 faction per point on Saltspray. 8 Faction per point on opponent defending territory (again, Grenz or Etnaran), and 10 faction per point on enemy base. If you win, you get a bonus of say 1500 or 2000 or something like that. That way winning will net you: 2500-3000 when on home territory, 3500-4000 on Saltspray, 5000-6000 on opponents defending territory, and 6500-7000 on enemy bases. That way AB is slightly more enticing to play, but it still does not take away from the competitive missions.

Stranger The Ranger

Stranger The Ranger

Wilds Pathfinder

Join Date: Nov 2005

Those Netherlands

Dynasty Warriors [DW]

R/

/signed for better Faction rewards and a decent map-rotation

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by JonnieBoi05 View Post
lolwut? RoJ Monks and Necro bombers are the 2 most important played builds in JQ. If you think otherwise then lol.

You really didn't understand anything that he said. The problem is that they are so "important". In a PvP format, if two of the strongest builds are Smiting Monks and Aura Bombers, that format cannot be taken seriously.

Hence the "stupidest PvP in the game".

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

/signed for improvements. Hell make it 10k,7.5k,5k,2.5k. The mroe faction you can earn without blatant farming (cough MQSC) and break monotony the better.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Signed, At least AB doesn't have as many bots at JQ.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

/signed. Why would I go in AB when I can clear DT with heroes and henchies in 25 mins and get way more faction that way? They really need to up the reward. Sometimes it takes 20 minutes just to get in a battle.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

/notsigned

they have other stuff they need to fix before they do this. and besides and i loath to say it,if you luxons were less good then you would get more maps.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

Quote:
Originally Posted by AngelWJedi View Post
/notsigned

they have other stuff they need to fix before they do this. and besides and i loath to say it,if you luxons were less good then you would get more maps.
but if you made it more enticing to play AB then more of the good kurzicks would actually bother to try

/signed

Bob Slydell

Forge Runner

Join Date: Jan 2007

I'm not sure if this will help, I think something more drastic needs to be done. (like automatic map rotations, or random party assignment)

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Bob Slydell View Post
random party assignment
Yes to this. Then we can just delete the horrible FA/JQ formats. Maybe rework them into ABish maps for variety.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by FoxBat View Post
Yes to this. Then we can just delete the horrible FA/JQ formats. Maybe rework them into ABish maps for variety.
I think it's best to leave them alone, just do some work to AB.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

I still like my weekend idea

well on a corresponding note, I think the main problem with AB is that even if you do play it kinda gets tiresome eventually right?

In FA there are still the odd few players who go in and introduce counters to the main builds so more people play it. In AB, you have maybe 3 builds that are of any use per class because nobody wants to expiriment anymore.

If you also made AB more random, or something change every map besides just the design (ie. a set of maybe 10 different base guardians, every time you capture one of hte bases one of these ten randomly spawn to protect it instead of one set per base).

I could write up an entire thread on how to make AB more appealing...actually I think I might do that -.-

Turbo Ginsu

Turbo Ginsu

I despise facebook

Join Date: Feb 2008

Australia

Meeting of the Lost Minds

Me/

Quote:
Originally Posted by FoxBat View Post
Yes to this. Then we can just delete the horrible FA/JQ formats. Maybe rework them into ABish maps for variety.
No. Have you been asleep since they deleted the last several things from GW without replacing them? (Codex does not rate as "Replacement". Not even slightly)

Deleting any play format from a game already seriously lacking in PvP diversity, especially when that game was supposed to be based on PvP, is just ftl.

For the OP's idea, and to no lesser extent Bob's addition, /signed.

William C Wallace

William C Wallace

Ascalonian Squire

Join Date: Feb 2010

Don't Fear The Creeper [BuD]

W/E

I agree, however comparable faction should be awarded on the other side of the spectrum.

/signed.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

/signed for rework of faction reward

(I'm certain I posted here, but now my post is gone...interesting. Wasn't a +1 either.)

But they should make it comparable to JQ wins or something...anything to make it more worthwhile.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

If the faction rewards were better then people would do it more often. I quit doing AB as soon as i found out JQ was the high reward arena. I do AB again since maxing titles though. So yeah. would be cool if the reward was as high as JQ and FA.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I think that they should have 5 battle fronts available, and players should get to pick where they go. That way people who want a challenge, and massive bonus's wen they win get to go to Deep Enemy Territory, and people who want easy victories can defend their deep territories. Only problem I can see is that in an already deadish area splitting it into 5 areas would kill it completely.

Kopa The Demon King

Kopa The Demon King

Academy Page

Join Date: Mar 2010

Forever Knights

D/

Ill sign on the idea, but if you think Luxon need help with a push you're sorely mistaken....we were sytuck on kurz teritory, the last 2 maps of their area for the past like 8 months....I was extatic to see the luxon actualy lost for a while.

(IF i misconstrued sorry XD and ill agree with you on that. Im tired of seeing kurz maps)

Quote:
I think that they should have 5 battle fronts available, and players should get to pick where they go. That way people who want a challenge, and massive bonus's wen they win get to go to Deep Enemy Territory, and people who want easy victories can defend their deep territories. Only problem I can see is that in an already deadish area splitting it into 5 areas would kill it completely.
Would not work, it would further devide the faltering and small AB base...and with how people play the game today among 90% of the community its about faction and Money...meaning EVERYBODY will be on the areas of highest faction if they had the descision to be there, and no other areas would ever see it played.

I think the player regulated AB map is a bad thing and should change like clockwork so everyone can see all the maps instead of seeing Grenz for a few months in a row...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Drake Slasher

Drake Slasher

Frost Gate Guardian

Join Date: May 2008

MoO

D/W

Quote:
Originally Posted by Bob Slydell View Post
or random party assignment
Please no. There are enough leechers/afkers in JQ/FA.

Kopa The Demon King

Kopa The Demon King

Academy Page

Join Date: Mar 2010

Forever Knights

D/

The problem is faction gained is in much larger quanteties in JQ and FA, NOTTO MENTION you win matches faster in both arenas, so even with a balanced Faction output JQ and FA are systematically more efficient with quicker games allowing you to compile faction at a faster rate.

AB needs an increace in faction slightly higher than FA or JQ.

(Personaly thinking, JQ is the best faction farm in game you run bomb and repeat and get massive amounts of faction through seemingly a simple task, and fast. FA comes in second with a slower gameplay mechanic but still pumping out on faction, AB is slowest, and also meh when it comes to faction gained.) at least thats what I see.

all in all Up the faction gained in AB, and make the map transfer at least a biut faster in terms of wins, so you can see the variety of maps....ive seen enough kurz area for a lifetime >__>

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

AB Faction rewards should be rebalanced against all other ways of faction gain (including PvE) and so that continuous winning (not losing) matches should be THE most efficient way to gain faction. After all nobody's guaranteed in any way to never lose, it's not PvE and it's the most skill intensive way of getting faction.

Another great thing I'd love to see, that would be practically new PvP content for the game is Organized Alliance Battles - true battles between Alliances, get 3 teams of 4 people in a Guild Hall, all of them must talk to one of the AB NPC's to start automatic search for an opposing faction alliance that also wants to battle.
If there's no opposing Alliances wanting to battle after a couple minutes of wait, instead battle vs the random AB teams but no increased rewards for you, but double faction for the random teams if they win vs "organized" alliance.

Now Rewards - they should be well worth it but the system needs protection from farming exploits like setting up fake guilds and conceding. And the main new thing is victories in true Organized vs Organized Alliance Battles should increase the winning's Alliance total Faction. The gain should be based on how strong was opposing alliance (their total faction), minimal for beating alliances lower than 1Mil and rapidli increasing till 10Mil allys.

For winning a true Organized vs Organized match vs an alliance above 1Mil the faction gain for the players should be at least triple of what a normal AB match gives.