1 man + 1 h = less drop?
MinionRetard
I use W/Rt spirit farmer to pretend that I'm farming. To manage my energy I take 1 hero with BiP and Blood Ritual to get +10 energy regen.
So at what rate drop is assigned to my hero? Is it like 50/50 or do I have better odds to get drop?
So at what rate drop is assigned to my hero? Is it like 50/50 or do I have better odds to get drop?
Covah
2 people = you get half the drops since they are given to both of you. If you go solo you get all the drops.
Dawn Angelheart
Loot is scaled down.
You + 1 hero = You get half the drops dropped for two people. Half is auto given to hero.
You = All drops dropped for one person.
You + 1 real person = You get enough drops for one person, but see everything that drops.
I feel i could explain this better though..
You + 1 hero = You get half the drops dropped for two people. Half is auto given to hero.
You = All drops dropped for one person.
You + 1 real person = You get enough drops for one person, but see everything that drops.
I feel i could explain this better though..
Riot Narita
If the hero is out of range (hero's name is grey in party Window), you get same drops as if you were solo (or so close that there's no noticable difference). I've tested this with Raptor farming, solo vs me + hero.
That's no use to you though, if you need the hero to be in casting range to give you energy.
That's no use to you though, if you need the hero to be in casting range to give you energy.
BrettM
There are two classes of loot. One is "loot scaled" and the other is not.
1. Loot that is scaled: This includes gold (cash) and white items. More of these items will drop for larger parties, so there is only a small advantage in being in a smaller party. The scaling is not strictly linear. You will still get somewhat more of these items if you go solo. But you won't get twice as many as you would in a party of two, or eight times as many as you would in a party of eight.
2. Loot that is not scaled: This includes rare materials, dye, tomes, event items, etc. The number of these items that will drop is the same whether there is one person in the party or eight. The items are randomly assigned to party members. If you go solo, you get all of them. If there are others in the party -- human, hero, or henchman -- they will get a share of them. The more members there are in the party, the smaller your share of these will be.
Since most of the items that people want to farm are in the second group, then you will be more successful at obtaining them if you go solo.
In some cases, having a hero along is essential to survival. In other cases, it may make the run so much faster that you will come out ahead by taking the hero because you can do more runs in the same amount of time. But, since each run is half as profitable with a hero along, then it only makes sense if you can do more than two runs in the time it would take you to do one solo run.
1. Loot that is scaled: This includes gold (cash) and white items. More of these items will drop for larger parties, so there is only a small advantage in being in a smaller party. The scaling is not strictly linear. You will still get somewhat more of these items if you go solo. But you won't get twice as many as you would in a party of two, or eight times as many as you would in a party of eight.
2. Loot that is not scaled: This includes rare materials, dye, tomes, event items, etc. The number of these items that will drop is the same whether there is one person in the party or eight. The items are randomly assigned to party members. If you go solo, you get all of them. If there are others in the party -- human, hero, or henchman -- they will get a share of them. The more members there are in the party, the smaller your share of these will be.
Since most of the items that people want to farm are in the second group, then you will be more successful at obtaining them if you go solo.
In some cases, having a hero along is essential to survival. In other cases, it may make the run so much faster that you will come out ahead by taking the hero because you can do more runs in the same amount of time. But, since each run is half as profitable with a hero along, then it only makes sense if you can do more than two runs in the time it would take you to do one solo run.
Silmar Alech
This is the moment where you should consider creating additional characters to be able to fulfil more than one role. The Ritualist is a nice class, not doomed to only farm Nicholas items, but an excellent party supporter.
From my point of view, everyone should have one of these character classes available as lvl20 chars played through all of the campaigns:
- warrior (for rushing through explorable areas)
- elementalist (for some gold/items farming or rushing Shiro)
- ritualist (for most of Nicholas' items farming)
- monk (for 55hp farming or rushing the Great Destroyer)
Every so often, demand arises to farm gold or some special item, rush the Factions or EOTN final mission, or to get someone to some location. Can usually be satisfied by one of the above classes.
Of course, these classes are not created for rushing in the first place. You might find it fun to play them regularly. And they are great tools, if available.
From my point of view, everyone should have one of these character classes available as lvl20 chars played through all of the campaigns:
- warrior (for rushing through explorable areas)
- elementalist (for some gold/items farming or rushing Shiro)
- ritualist (for most of Nicholas' items farming)
- monk (for 55hp farming or rushing the Great Destroyer)
Every so often, demand arises to farm gold or some special item, rush the Factions or EOTN final mission, or to get someone to some location. Can usually be satisfied by one of the above classes.
Of course, these classes are not created for rushing in the first place. You might find it fun to play them regularly. And they are great tools, if available.
waeland
Well, sure they I are all fun to play, but play four times all campaigns ? And probably grind ranks to for PvE only skills ? Doesn't sound like fun to me anymore...
Painbringer
[QUOTE=MinionRetard;5085786]To manage my energy I take 1 hero with BiP and Blood Ritual to get +10 energy regen.QUOTE]
Spirit Siphon my friend ....no need to bring a hench/hero for energy
Poop and then Recoup move a little poop recoup... its all in the pooping and recouping
Spirit Siphon my friend ....no need to bring a hench/hero for energy
Poop and then Recoup move a little poop recoup... its all in the pooping and recouping
The Template
Just beef up your mule account and run a multi-launch program and get ALL the drops.
http://www.guildwarsguru.com/forum/i...t10373154.html
http://www.guildwarsguru.com/forum/i...t10373154.html
Desert Rose
Quote:
There are two classes of loot. One is "loot scaled" and the other is not.
1. Loot that is scaled: This includes gold (cash) and white items. More of these items will drop for larger parties, so there is only a small advantage in being in a smaller party. The scaling is not strictly linear. You will still get somewhat more of these items if you go solo. But you won't get twice as many as you would in a party of two, or eight times as many as you would in a party of eight. Also, blue and purple items and commom materials fall also into this category. Event items might also be in this category, but I'm not sure. 2. Loot that is not scaled: This includes rare materials, dye, tomes, event items, etc. The number of these items that will drop is the same whether there is one person in the party or eight. The items are randomly assigned to party members. If you go solo, you get all of them. If there are others in the party -- human, hero, or henchman -- they will get a share of them. The more members there are in the party, the smaller your share of these will be. This category also includes gold and green items. |
MisterB
Quote:
Event items might also be in this category, but I'm not sure.
Bolded part in quote. |
Event items may of course be assigned to any party member in range, so going solo versus a party of 2 or more will award more drops.