Weakness vs. Dulled Weapon
Cuilan
I think one costs less energy, does more, and has better recharge with many skills that give its effect. Discuss.
Lanier
I dont think ritualists have access to weakness, do they? If not, then they cant really be compared as rits will use dulled weapon (or a blinding skill) and other profs can stick to using weakness.
I will go ahead and do a quick comparison. Dulled Weapon is expensive compared to most weakness skills. At the same time, weakness can be removed easier than hexes. Dulled Weapon doesnt lower attributes but at the same time, it does significantly reduce a sins damage do the the inability to crit. Overall, I would say weakness is better.
I will go ahead and do a quick comparison. Dulled Weapon is expensive compared to most weakness skills. At the same time, weakness can be removed easier than hexes. Dulled Weapon doesnt lower attributes but at the same time, it does significantly reduce a sins damage do the the inability to crit. Overall, I would say weakness is better.
Magragoc
Well, Weakness not only reduces attributes by one, it reduces melee damage by 66%, which will end up being more than Dulled Weapon. Then you have to look at the huge cost of Dulled Weapon compared to the cheap and easy re-application of weakness, not to mention the skills that key off the condition, like Body Blow.
I suppose you can look at it like the difference between Shielding Hands and Protective Spirit. In the early game, Shielding hands wins easily, because enemies just don't hit hard enough for Prot Spirit to trigger, even on casters. Likewise, in the early game, the straight damage reduction of Dulled Weapon outclasses the percentage-based Weakness, but as you inch into harder areas, weakness will just shine brighter and brighter.
I suppose you can look at it like the difference between Shielding Hands and Protective Spirit. In the early game, Shielding hands wins easily, because enemies just don't hit hard enough for Prot Spirit to trigger, even on casters. Likewise, in the early game, the straight damage reduction of Dulled Weapon outclasses the percentage-based Weakness, but as you inch into harder areas, weakness will just shine brighter and brighter.
kedde
Noone cares about dulled weapon.
All buffing it will do is make it extremely annoying in pve.
All buffing it will do is make it extremely annoying in pve.
zelgadissan
Dulled Weapon is a hex, which means that it can't be reduced by equipment/runes (inb4 Lieutenants or PnH, nobody cares), and there's this shiny new item spell that makes it last 33% longer, reduces its cost, and can instantly recharge it.
It's still shit compared to Weakness, but that's why somebody would at least consider it I guess?
It's still shit compared to Weakness, but that's why somebody would at least consider it I guess?
Skyy High
Does weakness affect +dmg from attack skills? I don't think so, but dulled weapon does. It's still mainly a sin hoser, but now it's somewhat worthwhile against other classes too.
-Makai-
No one has asked this yet, so I'll bite. Why not use both?
Cuilan
I guess Stone Sheath (an elite) would need some reworking) if someone wanted it for PvE.