I suppose this is a minor thing to most "pro" players, and of no importance to most, but for me it was nice to vanquish this area.
After different attempts...(sabway, discordway, a few of my own and 6 man from Beacon's...8 man from Deldrimor's Camp through Snake's Dance & Dreadnought's) I was finally able to accomplish the vanquish of Lornar's.
Of course the only real problem area is the mass of Summitt's in the center sort of cave area.
The following team of H & H was so easy it was shocking after the failed attempts.
I used the following 8 man out of Deldrimor's ... the Spiritway heroes build and the following henchman..the two healers and two warriors.
Simple and if you watch aggros...hell even if you don't ....like a hot knife through butter.....seriously
Makes me believe that there is a right combination for anything in this game...
lol
I almost feel elitist...notice I said almost...
five areas of Tyria to go!
Lornar's Pass
Deris
awry
or you could just get a conset and go postal >_>, I figured out way too late that consets rape everything(and by way too late i mean like last area to vanquish in all campaigns+eotn)
Xslash
colosusjokers
Marty Silverblade
This is just a matter of power creep. That/those mob/mobs were designed in 2005 for prophecies players. With each new campaign, skills needed to be more powerful in order to generally make them interesting and get them into use. It really isn't surprising that you rolled it with spirits.
Deris