Warrior's heroes

Rodnak

Ascalonian Squire

Join Date: Jun 2009

Holland

Knights In Slaying Service

W/

So I looked around these forums for some decend hero builds for my warrior's heroes. And of course I found some. I combined some of what I saw and made my own 3 hero's out of it. Will this work out or do you guys have suggestions on skills I should replace?

UPDATE: Alright, all the builds are updated now.

ER Prot:
http://img197.imageshack.us/img197/2097/gw003h.jpg

SoS Rit:
http://img230.imageshack.us/img230/9114/gw001e.jpg

Jagged Minion (when leveled to 20, the last points will go to Healing Prayers):
http://img13.imageshack.us/img13/3152/gw002n.jpg

Thanks in advance!

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

It would work in an area without ench removal or AoE dmg... And uh, it's heroES, not hero's.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. Vekk. I'm constantly amazed how people can know about ER eles, yet still manage to do them completely wrong. Sigh. Give it INFUSE HEALTH @3 healing and remove JGaze and probably RoF too. Infuse is the biggest redbarup in the game, with the fastest cast, instant recharge, and ER removes both its energy and health costs. You do not need any other redbarup. What's more, the hero AI has a bad habit of waiting for an inferior redbarup to recharge rather than casting Infuse.
Other than that, Convert Hexes is a better hex removal than Cure when you can afford the high cost, which Vekk can. Also, removing the redundant inferior redbarups can make room to put Aegis over here.

2. Olias. Needs more SR and less Prot. Then you can drop SoLS. Masochism serves no point since it doesn't boost Death Nova that much, and Bone Minions are hopelessly weak with or without it. (That's fine since their job is to grab aggro, die promptly, and explode.) Mend Ailment? Blah! Foul Feast+Infuse Condition. Already talked about moving Aegis. There's nothing wrong with SoA, but it probably doesn't contribute enough at a mid spec to justify speccing prot at all. Consider dropping it. Dwayna's Sorrow performs well at mid spec. As do numerous curse skills like Enfeebling Blood, and Barbs/MoP (to a lesser degree).

3. Xandra. I don't see anything wrong with this build. Depending on how many copies of SoH it's going to be maintaining, CastiSig might be overkill on the e-management.

However, there may be a better option. If your team has lots of physical damage and lots of adrenal skills (or even just a few important ones like SY!), or if you've got a friend along with GDW, then you might consider Orders+SoH in place of this build.
Something like: OoV, Mark of Fury, Blood Bond, SoH, Smite Hex, Smite Condition, SoLS, Jaundiced Gaze, with those last four skills being optional.

Rodnak

Ascalonian Squire

Join Date: Jun 2009

Holland

Knights In Slaying Service

W/

Quote:
Originally Posted by Chthon View Post
1. Vekk. I'm constantly amazed how people can know about ER eles, yet still manage to do them completely wrong. Sigh. Give it INFUSE HEALTH @3 healing and remove JGaze and probably RoF too. Infuse is the biggest redbarup in the game, with the fastest cast, instant recharge, and ER removes both its energy and health costs. You do not need any other redbarup. What's more, the hero AI has a bad habit of waiting for an inferior redbarup to recharge rather than casting Infuse.
Other than that, Convert Hexes is a better hex removal than Cure when you can afford the high cost, which Vekk can. Also, removing the redundant inferior redbarups can make room to put Aegis over here.

2. Olias. Needs more SR and less Prot. Then you can drop SoLS. Masochism serves no point since it doesn't boost Death Nova that much, and Bone Minions are hopelessly weak with or without it. (That's fine since their job is to grab aggro, die promptly, and explode.) Mend Ailment? Blah! Foul Feast+Infuse Condition. Already talked about moving Aegis. There's nothing wrong with SoA, but it probably doesn't contribute enough at a mid spec to justify speccing prot at all. Consider dropping it. Dwayna's Sorrow performs well at mid spec. As do numerous curse skills like Enfeebling Blood, and Barbs/MoP (to a lesser degree).

3. Xandra. I don't see anything wrong with this build. Depending on how many copies of SoH it's going to be maintaining, CastiSig might be overkill on the e-management.

However, there may be a better option. If your team has lots of physical damage and lots of adrenal skills (or even just a few important ones like SY!), or if you've got a friend along with GDW, then you might consider Orders+SoH in place of this build.
Something like: OoV, Mark of Fury, Blood Bond, SoH, Smite Hex, Smite Condition, SoLS, Jaundiced Gaze, with those last four skills being optional.
Thanks alot already! I've updated both Vekk and Olias. This is how they look now.

Olias (I'm running myself to Port Sledge today to get Infuse Condition for the empty slot):
http://img242.imageshack.us/i/olias2.jpg/

Vekk:
http://img692.imageshack.us/i/vekk2.jpg/

Are they alright like this or do you have more suggestions?

EDIT: I know Olias isn't lv 20 yet. So when he gets to lv 20 the remaing points go into Soul Reaping (he now has 10+1 SR and 12+1+3 Death Magic).

Grim Aragorn

Grim Aragorn

Wilds Pathfinder

Join Date: Oct 2005

A/

you could just pack SY then you would have no need for an ER and free up a hero

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Yeah it did seem kind of waste to have both Vekk and the MM investing in protect.

I don't really like MoP on heroes because they almost always choose the wrong target to cast MoP on (e.g. solo target all by himself) but I suppose you can micro it. Barbs is ok, but it is a 2s cast and that implies usage of a non-elemental weapon.

The only healing that the ER does not provide well even with infuse, is party wide healing. I came up with a build, similar to yours but I use PwK, and Life for party wide healing to make up for the lack of it from the ER. I also have MB&S, nice healing for 5e, and with SoS+Life, that is 4 conditions removed per cast on top of that. But I suppose FF+Infuse Condition would handle that too.

Overall, I think it is a pretty good build.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Rodnak View Post
Since I'm also taking some Henchmen with me (or friends), I think I'll always have at least 1 more Monk with me, so the healing should be just fine I guess.
Yes, in most areas you should be fine.

If you want to test your build in an area with heavy degen you can try Dalada Uplands just outside Doomlore and fight with the insects/the monk insect boss in HM.

Quote:
Do you have any other suggestions to replace Barbs and MoP with, or do you think I'm fine like this? I maybe biased here because I am using a Blood MM at the moment. I have 5 points to curse just for enfeebling blood then put 9+1 into Blood magic for Blood Bond. Blood Bond helps to keep your minions alive a little longer right after killing a target, so they can move on to the next target without dying on their way there. It also helps your warrior and any other melee in your team, plus some healing for spirits also.

I noticed that your MM also wears a superior death rune like mine. I try to keep the life of my MM low to attract monsters to him, so I gave him Dark Bond. Otherwise, you can always replace MoP with a res.

Another alternative to Blood would be to take Chthon's suggestion and use Dwayna's Sorrow. You dont need many points into healing for that and it would compensate for your lack of a party heal.

Lodar Aric

Academy Page

Join Date: Oct 2006

Blackburn, UK

The League of Friends [LoF]

E/

Have you considered Aura of the Lich instead of Jagged Bones on Olias? I tend to run that with Masochism on my bomber and it seems to work well enough for me. (Its not 100% perfect though as sometimes they don't use it at the right time).

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

I've always favoured taking hench to heal, rather than wasting one of my heroes. On my war I have a similar set up (minion bomber + SoS smiter) but my Ele is E/N orders. E/N works better than D/N is what I've found from a lot of playing around, especially with some newly buffed blood skills.

Rodnak

Ascalonian Squire

Join Date: Jun 2009

Holland

Knights In Slaying Service

W/

Quote:
Originally Posted by Lodar Aric View Post
Have you considered Aura of the Lich instead of Jagged Bones on Olias? I tend to run that with Masochism on my bomber and it seems to work well enough for me. (Its not 100% perfect though as sometimes they don't use it at the right time).

I found the hero's not taking full potential out of it. Jagged worked a bit better in my opinion.


Quote:
Originally Posted by Sethellington View Post
I've always favoured taking hench to heal, rather than wasting one of my heroes. On my war I have a similar set up (minion bomber + SoS smiter) but my Ele is E/N orders. E/N works better than D/N is what I've found from a lot of playing around, especially with some newly buffed blood skills. I've had that E/N orders Ele too, but I found I got killed a lot. So I switched it to an ER prot instead.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Sethellington
View Post
Strange... What build are you running? On my war my set up is always:

Me - SY! Dslash war. Huge DPS, huge defence and a lot of fun imo.
Hero Nec - Minion Bomber
Hero Rit - SoS Smite
Hero Ele - E/N Orders
Hench War
Hench Monk
Hench Monk

This leaves me with 1 optional. For day to day playing where I feel confident I usually just take 1 more War Hench. They benefit from the E/N orders and I make the rit bond them up with SoH for a huge boost in DPS. Bonding 3 wars does mean only 1 energy regen, but their most important skill is a signet and costs nothing, and they use Spirit Siphon (9 energy every time it's used on a different spirit up to once every 3 seconds) and Castigation Signet for E-management.

If I'm facing something tough, or am going boss hunting or whatever I fill the optional accordingly. The other 2 most popular choices are Earth Hench (Melee protection, huge AoE damage) or Interupt Hench (can makes caster bosses a breeze, especially if carrying BHA). The problem with relying almost totally on hench healers/protectors is that your crucial "keep-team-alive" skills are being held by runeless, and often stupid, henchies that you can't even micro if you want to. In many areas, that may not be a problem especially in NM. But in tougher HM areas, runeless henchies are more likely to die than my fully runed heroes.

Henchies skill bars and performance also varies according to the area so the more popular 3-heroes build usually have at least 1 hero healer. Otherwise the team's performance would be more reliant on the areas themselves.

dagrdagaz

dagrdagaz

Krytan Explorer

Join Date: Mar 2010

NL

E/N

Being new to the forum, all these abbrevations used for (popular) skills arent helping me.
Very difficult, when i dont get what skill is meant.

Is there a referance list to look at what popular skill the abbrevation is?!

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Lodar Aric View Post
Have you considered Aura of the Lich instead of Jagged Bones on Olias? I tend to run that with Masochism on my bomber and it seems to work well enough for me. (Its not 100% perfect though as sometimes they don't use it at the right time).
Assuming your summon skill(s) recharge fast enough to use every corpse if you wanted to, JB gives more minions per time than AotL. On top of that, the hero AI does not use AotL right at all. JB > AotL for hero builds. (Though neither is so good as to preclude dipping into secondary elites like Signet of Removal, Empathic Removal, IJAFW, etc. if you really need them.)

Quote: Originally Posted by Daesu View Post
The problem with relying almost totally on hench healers/protectors is that your crucial "keep-team-alive" skills are being held by runeless, and often stupid, henchies that you can't even micro if you want to. In many areas, that may not be a problem especially in NM. But in tougher HM areas, runeless henchies are more likely to die than my fully runed heroes.

Henchies skill bars and performance also varies according to the area so the more popular 3-heroes build usually have at least 1 hero healer. Otherwise the team's performance would be more reliant on the areas themselves. This. Mhenlo+Lina do NOT cut it against difficult content in HM. Even for NM, the huge increase in saving power of decent prot/healer heroes over the hench makes everything so much smoother.

I'll give Jagged another try then (or those other elites you mentioned), i used to use it but switched to AOTL a while back.


Quote:
If you are bringing PwK and Spirit Light, you already have some investment in restoration. Then bringing Lina along becomes added prots into your team for a more defensive setup, so that doesn't contradict what we said.

I usually bring Mhenlo along even though I have a similar setup with an ER, SoS, and MM. Would it still work if I replace Cynn with Lina? Probably (even though in my case I already have prots on my ER and would be a waste but I think I have made my point).

Quote:
Originally Posted by Chthon View Post
This. Mhenlo+Lina do NOT cut it against difficult content in HM. Even for NM, the huge increase in saving power of decent prot/healer heroes over the hench makes everything so much smoother. By prot/healer heroes do you mean something like an ER Prot and necro or rit healer? I've tried to use monk heroes for prot and healing and have had problems with energy, especially in HM. Just seems to me that monk heroes are better suited to using Smiting. When i was doing vanquishing i tended to use a ER Prot hero and a healer henchie and that was it, if i needed more i would put some heals on the SOS rit.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Quote:
This. Mhenlo+Lina do NOT cut it against difficult content in HM. Even for NM, the huge increase in saving power of decent prot/healer heroes over the hench makes everything so much smoother. I have to disagree with this also. I've completed every possible zone with Mhenlo & Lina on HM on my warrior without any trouble. In some areas I frenzylock with a hammer.

Heroes have been out for over three years now, I think it's about time people learn some micro-management and slap prot on their heroes, it takes 1-2 skills and 25-40% of their attribute allocation (which is not too much considering what you get for it).

(I didn't read all of the responses to this thread so don't sue me if somebody mentioned this already) To OP: The most ideal setup you can run on your warrior is two monk heroes and one necro hero. The monks can supply all the prot, warrior buffs and AE you want, while the necro provides whatever utility you want from Pure Was Li Ming to Dark Fury to Splinter (although the monks are perfectly capable of providing Splinter...).

I can throw you with some templates if you're interested.

Jeydra

Forge Runner

Join Date: May 2008

Well my hero had just Kaolai and Spirit Light - which is certainly less healing than Lina - and I still made it through Bogroot Growths with no pain. I've also done Lina + Mhenlo with no heals on my heroes (although they of course have non-damage skills, like Frozen Soil). It works. It's just that since Mhenlo + Lina don't have party heals, and since heroes have such godly reflexes with Kaolai, a copy of Kaolai somewhere is a good investment, unless you're applying aggro techniques for every mob when it's not necessary.

Nonetheless I'll agree that in the tougher areas you can't go without a player-controlled copy of Prot Spirit. If you don't want to execute aggro techniques too often, then Aegis is a good spell to have player-controlled as well.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Jeydra View Post
Well my hero had just Kaolai and Spirit Light - which is certainly less healing than Lina - and I still made it through Bogroot Growths with no pain. I've also done Lina + Mhenlo with no heals on my heroes (although they of course have non-damage skills, like Frozen Soil). It works. It's just that since Mhenlo + Lina don't have party heals, and since heroes have such godly reflexes with Kaolai, a copy of Kaolai somewhere is a good investment, unless you're applying aggro techniques for every mob when it's not necessary.
I brought up Lina because I usually bring Mhenlo anyway and when it comes to Lina, you are mainly talking about prots more than heals. I also assume that if you are already bringing Lina, then your heroes are not carrying any form of protection spells, including the communing defensive spirits otherwise you are just adding more prots into the mix and is a totally different build issue.

I think most of us would agree that a runed hero is generally better than a runeless hero. Even if you simply take Lina's skill bar, fit it into Dunkoro, fully rune him and you can safely predict better results from prots casting.

The issue is whether it is worth commiting a hero slot to prots considering the opportunity cost of commiting the same hero slot to orders. I would say it depends on the area. In many tougher HM areas, the ability to customize a hero's build for much higher energy capacity than Lina, PLUS player controllable prots, PLUS runes and equipment makes a prot hero slot more worth it than committing the same slot to orders. In the easier areas, it can be the other way round.

Quote:
Nonetheless I'll agree that in the tougher areas you can't go without a player-controlled copy of Prot Spirit. If you don't want to execute aggro techniques too often, then Aegis is a good spell to have player-controlled as well. And having a player controllable PS already makes a big difference, which is why I dont usually bring Lina.

Jeydra

Forge Runner

Join Date: May 2008

I had Mhenlo + PwK + Spirit Light (no Lina). If you agree PwK + Spirit Light doesn't heal as well as Lina, then yes it does contradict what you said - Mhenlo + Lina should be capable enough in HM.

Player controlled Prot Spirit makes a big difference, but you don't have to use an ER hero to be able to use that Prot Spirit - Necro, Ele, even Para heroes should be perfectly capable of using it.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

Minions Walls + SY! + henchmen healers work for me.
On my warrior, I would run discord + brave daggers and only 1 healer henchmen and we'd steamroll areas. (please don't say that discord sucks on warrior, jagged strike + asuran scan is pro)
Now, I'm running a similar team build (orders ER, Curses Bomber and SoS melee support) to yours with an imbagon and I find the largest issue is removal of hexes and conditions, so I'm considering something like a PnH hero over Xandra, Imbagon+PnH channeling+Minion wall+1 hero monk will hopefully do the trick.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Jeydra View Post
I had Mhenlo + PwK + Spirit Light (no Lina). If you agree PwK + Spirit Light doesn't heal as well as Lina, then yes it does contradict what you said - Mhenlo + Lina should be capable enough in HM.
Player controlled Prot Spirit makes a big difference, but you don't have to use an ER hero to be able to use that Prot Spirit - Necro, Ele, even Para heroes should be perfectly capable of using it. The ER hero is just an example of an efficient build to dish out prots. I dont think anybody said it is not possible for any other classes to do this. They have to be judged on a build by build basis though.

Chthon

Grotto Attendant

Join Date: Apr 2007

We're kinda heading off-topic with Mhenlo and Lina here, but I suppose I should clarify a little.

Damage mitigation is not limited to monk enchantments, or even to ally-targeting buffs. You can run a great deal of non-traditional mitigation and some diffuse healing on your frontline and midline builds and get away with no backline at all. It works, and in fact you did it. In a sense, this comes back to Avarre's "duality" concept. The backline heal and mitigation roles are chopped up and distributed among the entire party.

I left this out because I didn't think OP and several other contributors were yet at the level of experience where that sort of concept even makes sense. Like Daesu said, I was trying to talk people out of running Mhenlo+Lina+6 purely offensive builds. Interposing the fact that you can (and even should) play the game in a way where there is no such thing as a "purely offensive build" in the first place would have caused confusion.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

I actually was messing around on my paragon last night, and I decided to swap out the rt/mo for a PnH healer - works like a charm.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by trcvrs
View Post
While that's true, bogroots isn't exactly a tough area. And I'm assuming spiritway? Spiritway does have a ton of innate damage mitigation. That's the whole point - if you can already bring a ton of innate damage mitigation while still dealing big damage, why bother with another Monk? I didn't use any defensive Communing spirits either, yet I went through Bogroots (and, later, Rragar's + Raven's Point) easily. The teambuild is more fragile in general, but not so fragile that it explodes suddenly, and generally when it wipes it's because I didn't apply aggro techniques or when overaggro'ed. Yet even overaggro may not wipe the team, for example in today's ZM (Golem) I aggro'ed 3 groups of Destroyers at the same time and though some H/H died, I didn't wipe. I'm close to concluding that this teambuild is much superior to my previous teams. All that's left is to try it against Slaver's HM sometime.

@Daesu - point is that the only prots you'll ever need are Prot Spirit and Aegis, and to a lesser extent Spirit Bond + SoA. Both can be brought as a secondary attribute. That's how my teams work by the way, I have a micro'able Prot Spirit and Aegis but no ER hero.

@Chthon - it should also be said though that there exist purely offensive builds that "just happen" to provide strong defence as well (e.g. AP + spamming the Vanguard Assassin). That said, when in doubt, running more defence is never wrong. At worst, you'll just take more time to clear the area; at best, you guarantee yourself success.