Possible For Sins to 600? if it lasts long as hell for sins with +1+1 shadow arts, and due to them having high armor even with noob armor(if they didnt have starter armor on em) is it possible to do 600 sin partially naked or with 25 armor? or make it where the sins auto attack at range with a longbow of enchanting with to the pain to make it where they have -10 armor thus making it 15 armor total?
sure they wont get longer lasting prot spells but they can definatly keep SF up longer. why not? spiritbond has been buffed and its still spammable? and it overheadls anyway for the damage we take.. its very possible? thoughts? opinions?
Possible For Sins to 600?
Lithril Ashwalker
Genius Was Revrac
simply put yes
Shayne Hawke
Not a suggestion. Moved to Q&A.
Ginger Hunter
Just tried it. Worked pretty well.
Ran this:
Shadow arts: 12+1+3
Protection prayers: 12
Spirit Bond
Protective Spirit
Deadly paradox
Shadow Form
Ebon Sin
Pain inverter
Finish him
Essence Bond
Smiter:
Smiting 12+3+1
Prot 12+3
Divine favour 6 + 3
Blessed Signet
SoJ
Holy wrath
Retribution
Life attunement
Balthazars spirit
Vital blessing
Rebirth
Seemed to kill stuff. Didnt do much testing though only killed a few jade brotherhood outside the market place on HM.
Ran this:
Shadow arts: 12+1+3
Protection prayers: 12
Spirit Bond
Protective Spirit
Deadly paradox
Shadow Form
Ebon Sin
Pain inverter
Finish him
Essence Bond
Smiter:
Smiting 12+3+1
Prot 12+3
Divine favour 6 + 3
Blessed Signet
SoJ
Holy wrath
Retribution
Life attunement
Balthazars spirit
Vital blessing
Rebirth
Seemed to kill stuff. Didnt do much testing though only killed a few jade brotherhood outside the market place on HM.
Trinity Fire Angel
better energy and efficiency with monks with higher divine and prot. thanks to the new Shadowform, it is 100% maintainable at 12 Shadow arts.
Commander Kanen
The only issue is, If your a monk using 600 you normaly sub mesmer, you loose the abitlity to counter interupts. other than that its good.
Lithril Ashwalker
my main reason im asking, is so that people who play assassins dont feel left out of everything, and to open it up as another option to get the m to try other professions, for instance if somone dislikes monks that plays a sin primalrily they can sort of TRIAL 600 and test it/if they dont feel like getting the eotn skills on a monk(me LAWL) they can do it on their main. so heres another Q... who can put it up as a variant on pvxwiki?(casue i havent figured out how)
for DTSC i mean xD as a sin Variant.
for DTSC i mean xD as a sin Variant.
Spiritz
It can work but if you think about why no1 has really bothered before - possibly due to being restricted in what skills you can use.
Standard 600 doesnt have to worry about dmg so they can purely tank - with either mantra or frenzy , now as a sin you can be really limited as you dont really have much to use for dmg as well as the holywrath nerf it makes it a bit weirder.
Pain invertor i think is a bad idea on bar - ive not tested myself but under sf your dmg is limited and i know ebon sniper is dead on sf user as the headshot ( +800 dmg chance ) gets taken to 26 in a pure 16 sa sin ( been reported on here as well ) .
Its probably been stated many times before that almost all profs can 600 but some have drawbacks - war with inherant extra armor for eg.
Monks have the 600 advantage major as they have divine to help heal etc , and vwk 600 rits are gd as well.
As for pvx - going by what i seen they can be very brutal with varient builds and if its not optimal or close to they will wipe that build.
So it may work but not as gd as casters plus unless your in a guild team a pug team may refuse as its not as effective.
Sorry if i seem to put the whole idea down but im being realistic and pointing out possible problems that can arise - better to see the whole picture rather than a snippet .
Standard 600 doesnt have to worry about dmg so they can purely tank - with either mantra or frenzy , now as a sin you can be really limited as you dont really have much to use for dmg as well as the holywrath nerf it makes it a bit weirder.
Pain invertor i think is a bad idea on bar - ive not tested myself but under sf your dmg is limited and i know ebon sniper is dead on sf user as the headshot ( +800 dmg chance ) gets taken to 26 in a pure 16 sa sin ( been reported on here as well ) .
Its probably been stated many times before that almost all profs can 600 but some have drawbacks - war with inherant extra armor for eg.
Monks have the 600 advantage major as they have divine to help heal etc , and vwk 600 rits are gd as well.
As for pvx - going by what i seen they can be very brutal with varient builds and if its not optimal or close to they will wipe that build.
So it may work but not as gd as casters plus unless your in a guild team a pug team may refuse as its not as effective.
Sorry if i seem to put the whole idea down but im being realistic and pointing out possible problems that can arise - better to see the whole picture rather than a snippet .
Pleikki
One friend of mine Been using 600 assa for months, so yes
joshuarodger
http://www.guildwarsguru.com/forum/t...tml?t=10250191
old thread about it. some of the skills have changed, but any profession should be able to 600
old thread about it. some of the skills have changed, but any profession should be able to 600