Kamatsu already gave answer to your question but ill answer them also :P
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Originally Posted by Kelsier
Hey everyone,
So I'm currently thinking about starting Guild Wars, but I was wondering if anyone could help me out with a few questions I have:
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First of all let me welcome you to the GW community.
For any questions you have in the future this website will be able to help you a good amount
http://guildwars.wikia.com/wiki/Main_Page it is kind of like Thottbot for WoW, but in my opinion its much more detailed.
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Originally Posted by Kelsier
Is it plausible to jump-in this late? (Note: Did a little research, and noticed that GW2 is a new MMO, and characters wouldn't be transferable - so, does anyone know if they are shutting down GW at GW2's release?)
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Yes, it is very much possible to start now.GW 2 is at least one year away and probably about 2 years away near the end of 2011 from what we could gather and hope for.That is more then enough time to get yourself very well set into the GW1 world.You can get to max level in as little as a day or two to about a couple of weeks.You could be set to do most things in as little as those couple of weeks and about a month of done slowly.
They have said that they will not shut down the GW1 servers after gw@ is released or any time after that.
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Originally Posted by Kelsier
Which game should I begin with (out of the 3), and how would this affect me at end-game?
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Well, in general the games are pretty similar
There is a few differences though, the first campaign includes the 6 core professions warrior,ranger,elemantalist,mesmer,necromancer and monk.The first three classes you probably recognize.
The mesmer is a class that WoW does not have a similar class. they punish the enemies for using a skill or doing a action by either stopping them, either by actually stopping the skill, by disabling them or causing a punishment for using the skill, by making them lose mana, or suffer from a condition, which makes the enemy think about if they really want to use the skill (wasting time) or if they use the skills causing a negative effect, losing energy, condition etc,in most cases the outcome is in your advantage.
The necromancer is like the warlock, except the WoW warlocks are much more overpowered then GW necromancer :P
The monk is the priest obviously.
The second campaign Factions has the core professions plus it brings in two new professions, the assassin, which is similar to WoW rogue ,but instead of having stealth skills, the assassins has shadow step skills, skills which teleport you to a different location, to the enemy, away from the enemy, random to ally etc.
And we have the ritualist which is similar to WoW shaman.
The third campaign gives us the 6 core professions again and this time gives us another 2 different new professions.
The dervish, which is most closely like WoW paladin, they are holy warrior,which can heal allies and themself and cause a good amount of AoE damage, from its weapons and a bunch of skills in its arsenal.
GW Prophecies has the slowest learning curve from the three, you get a lott of skills for free by doing quests to gain them.It is also the slowest one to level in, but the slower leveling lets you learn the game at a much unpressured rate.
GW Factions has the steepest learning curve and is the campaign which lets you reach max level the quickest.GWF has a pvp mode called Alliance Battles, which is kind of like WoW battlegrounds, in which you have certain points you have to capture, there is no final capture point however, you win by gainingthe needed points faster then the enemy side, you gain points for each capture point you have and for killing enemy players.There are few skills quests in this chapter, but to balance that you get more money when you do quests/missions.
GW Nightfall is the middle ground, the learning curve is not too steep or too low.GWN brings in npc characters which you can modify, by changing their armors and attributes, which weapons they use etc.This addition gives you as the player much more control over how you play the game.There are again not many skill quests, but you get money to buy them.
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Originally Posted by Kelsier
I spent the past two years playing WoW and got fairly progressed, almost reaching 11k achievement points and realms firsts, etc - but I simply don't have the time anymore to invest into raiding five nights a week to remain ahead of the curve on gear and accomplish all that other stuff.
I guess what I'm trying to say is, does Guild Wars require as much of a life-drain as WoW? I heard a long time ago that it cut out a lot of what makes some MMOs so time-consuming, but never checked up on it.
Appreciate all the insight and help.
- K
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No, GW is easy to put down and pick back up.Weapons and armor don't get better over time, whenever you get max armor it will be just as good later as it was when you got it,same with weapons.The only thing that changes ( and which will be what you will be "farming" ) for is skills , skills might get better or worse as skill updates are released.But when that does happen and you want a skill which you do not have, you simply go to the npc that sells it and buy it.
The Elite areas take at most 3 hours to complete, most are done in 1 or 2 though, but those areas, you will only be doing IF you want, as the reason you would be doing it is either to get money,because there are good stuff that drop in these areas, or you want that shinny weapon that drops in that elite area.Besides that there is no reason for you to have to do it.
Have fun!