My Paragon JQ Build, Works Great

Ari Chandelier

Ari Chandelier

Ascalonian Squire

Join Date: Mar 2010

UK

P/R

Hey Guys

I'm sorry if this is the wrong place to post this.


I've been playing JQ with my Paragon lately and I came up with this build. I have to say, it works really good. I even got few comments from people saying its a nice build, so I thought I post it here, so others could use it, comment on it or even improve.



Template Code : OQKkYtlpJii0QmoIvFuRtkxBtxmB


Weapons I use it

Req 9 Command Shield
Req 9 Spear, 15^5 / Lengthens Daze duration on foes by 33% / 30HP (Customized 20% Damage)

Armor
I use full Radiant
Spear 1+1 headpiece

I use Strike as One first followed by Spear Swipe then the other damage skills. casters are normally dead before the daze runs out.

This build is NOT perfect, but its a fun, decent build that kills, so do give it a try and comment on it. and yes I know there is no "self heal"

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

I see its a nice combo for JQ , lots of conditions. My only suggestion would be for the only skill that i see kinda "redundant" , poisonous bite. Maybe some shout there would help you with energy , armor boost , movement boost or condt removal. Even Predatory Bond ( wich is a shout ) for some self healing could help to stand in some foes spawn or near teleports if you dont expect any monk near.
Ofc GFTE! would make a nice damage add and almost 2 granted critical hits and +5 energy. Another change if you add GFTE! would be Vicious Spear instead of Merciless. Ill give it a try next week.

Dorny

Frost Gate Guardian

Join Date: Apr 2008

Switzerland

Dragons of Shadows [DOS]

N/E

You don't kneed Charm Animal, as you have Comfort Animal.

Other than that, and what Tenebrae said, quite nice

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Dorny View Post
You don't kneed Charm Animal, as you have Comfort Animal. He's playing jade Quarry

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Ari Chandelier View Post
I use Strike as One first followed by Spear Swipe then the other damage skills. casters are normally dead before the daze runs out. You're doing it wrong. I don't know what kind of casters you're fighting, but the only ones worth preparing against are healers that watch over quarries and carriers. Using Spear Swipe means you're having to get in melee range of this healer, which likely puts you in casting range of the quarry, which makes you dead. The same goes for your pet.

This build looks somewhat decent for taking out turtles, but seeing how the pet is a melee range attacker, it's not a build I would ever consider running. Anything that's trying to get within a sword's swing of distance to kill a target in JQ is not okay. At least you can teleport your pet to your target.

Get an IMS. Drop Spear Swipe, put the points into Beast Mastery, and slot Run as One, or something. You can even make use of those useless Command points and run "Make Haste!" or "Fall Back!" so that you can power your own team's carriers places. Disrupting Throw might also be an option so that you can 'rupt RoJ on Monks when they come by a quarry, from a distance.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by Shayne Hawke
View Post
You're doing it wrong. I don't know what kind of casters you're fighting, but the only ones worth preparing against are healers that watch over quarries and carriers. Using Spear Swipe means you're having to get in melee range of this healer, which likely puts you in casting range of the quarry, which makes you dead. The same goes for your pet.

This build looks somewhat decent for taking out turtles, but seeing how the pet is a melee range attacker, it's not a build I would ever consider running. Anything that's trying to get within a sword's swing of distance to kill a target in JQ is not okay. At least you can teleport your pet to your target.

Get an IMS. Drop Spear Swipe, put the points into Beast Mastery, and slot Run as One, or something. You can even make use of those useless Command points and run "Make Haste!" or "Fall Back!" so that you can power your own team's carriers places. Disrupting Throw might also be an option so that you can 'rupt RoJ on Monks when they come by a quarry, from a distance. No. Shayne: You are thinking it wrong. You are assuming that the monks already have captured a quarry. When the monks from other side don't have a quarry, this paragon build works extremely well in slowing down the monk, necs, and everything for that matter. Leave capping to your team mates and focus on slowing and killing their cappers mercilessly.

I used to do Jade Quarry on my paragon. I camped near the portal where the Lux/Kurz spawned (near yellow quarry), waiting in anticipation of monks and necs. As soon as they appeared, I spear swiped them, and killed them within 10 seconds. They can't heal, they can't do shit. So THIS works. Since I didn't use a pet, I lashed out maximum spear damage, which is deadly with IAS. Anyway, the build OP mentioned is also quite good and will serve the same effect. A paragon stopping 2-3 enemy quarry cappers is better than a single ROJ monk attempting to cap quarries one at a time.

Finally, don't forget to get a running skill to catch up with any runners, or hastening your turtle.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

I don't see why he has any points in command on this build.

As for the build, I run a para in JQ and I find 5 skills essential for it. Barbed Spear, crippling spear, Spear Swipe, Fall Back, and Make Haste.

As for the rest I bring Never Surrender for area healing, blazing spear for damage, and the elite is Angelic Bond.

This build is not for capping but for keeping a quarry. Swipe and cripple are for suicide necros, Make Haste for carriers, and NS and AB are for saving a quarry or guardpost if it does get nuked.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by IronSheik View Post
If that's what all of your teammates think?

Anything that can't kill/support carriers effectively, or cap shrines within one wave seems useless to me.

And about camping the other teams portal...if there is y'know..more than one person?
Since most enemy capper don't bring condition removal, crippling one and killing another with spear swipe is easily possible. Do you have any idea how much damage a properly tuned spear paragon (without any hex or condition check) can pump out? JQ is a perfect playing ground for para wanting to hunt casters and melee alike.

Quote:
Originally Posted by IronSheik View Post
I would throw rend in there for bombers..more reliable than running up to them to spear swipe/cripple A crippled necro will take roughly 30 sec to go from portal to quarry (yellow one). Since he will die in under 10 sec from your spear hits alone (without spear swipe), rend is not necessary.

Just.nl

Just.nl

Krytan Explorer

Join Date: Nov 2007

The Netherlands, Noord-Brabant

Mu-Tants [MU]

Me/

Quote:
Originally Posted by Dorny View Post
You don't kneed Charm Animal, as you have Comfort Animal.

Other than that, and what Tenebrae said, quite nice Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.

gg.

Build looks nice Imo, im going to try it out.