Unoffical Rules Thread!

Fitly

Ascalonian Squire

Join Date: May 2005

Post any "rules" or guidelines you have for new (or experienced) players here, hopefully some people will pay attention to them..

This is not in any order at all.

-Guild wars is a game. Treat it as such
-Don't act like you know what you are doing when you don't
-Listen to the person who actually knows what they are doing
-Take advantage of any positive area-effect buff/heal skills
-Voice communication is your friend
-The map is not a toy
-The "Trade" channel is for trading, the "All" channel is for chatting. Don't mix.
-Don't spam. If nobody wanted to buy your garbage the first ten times you posted, nobody will the next ten
-d0n'7 t4l|< li3k 7h15!
-Never quit from parties without notice.
-Dont run ahead and aggro multiple enemy groups
-Give time for your teammates energy and Health to rechange before moving to the next group of enemies
-Dont try to tank if you are a caster
-Just because you can heal yourself, does not always mean you should tank
-Be nice to your monk
-The mission is never too hard, you just aren't doing it right
-Don't CTRL-target every mob you attack unless you are the designated attack leader.
-If you can't find a PC healer, bring the healer henchman, not another W/Mo




Post more, keep the list growing. I'll edit this and put in some from other people whenever I can.

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

-Never quit from parties without notice.

_Zexion

Sam Katha

Sam Katha

Academy Page

Join Date: Mar 2005

Canada

Furniture Liberation Army

N/Me

-Attack the called target.
-Dont run ahead and aggro multiple enemy groups.
-Give time for your teammates energy and Health to recharge before moving to the next group of enemies.
-Dont try to tank if you are a caster.
-Be nice to your monk.

Soul Monarch

Soul Monarch

Krytan Explorer

Join Date: Apr 2005

In the between.

Heros Etc.

Me/N

Just a few small pet peeves here...

- The mission is not too hard, you just aren't doing it right.
- Don't CTRL-target every mob you attack unless you are the designated attack leader.
- If you can't heal yourself in some form or fashion, don't tank.
- Just because you can heal yourself, does not always mean you should tank.
- If you can't find a PC healer, bring the healer henchman, not another W/Mo.

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Listen to the healer. If the healer tells you to run ahead and aggro all those Minotaurs, you do it, sunshine. Don't kick up a fuss, don't whinge about how you'll get killed. What's that? You can't heal? Let me worry about that. You just go in there and get your arse kicked, Captain 100 Armour Against Physical Damage.

Wimpy Warriors are right up there on my list of annoying things. Hooray, I'm turning this into a whinge thread.

Cordub

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Mumblyfish
Listen to the healer. If the healer tells you to run ahead and aggro all those Minotaurs, you do it, sunshine. Don't kick up a fuss, don't whinge about how you'll get killed. What's that? You can't heal? Let me worry about that. You just go in there and get your arse kicked, Captain 100 Armour Against Physical Damage.

Wimpy Warriors are right up there on my list of annoying things. Hooray, I'm turning this into a whinge thread.
No im not going to always listen to the healer, cause somtimes he doesnt know anything. Im not a w/m but I can heal myself, in my group the healer better be the one listening, and watching every one not the one bossing orders. Sorry healers arnt good a telling people what to do and watching there groups health. Want to lead be a warrior thats ment to lead the attack. Warriors are the tanks and the tank needs to pick the target and get the battle started you want the mobs on him. If the warrior sucks quit group start over. I group with the same people and they ALL KNOW THERE ROLL.

Sam Katha

Sam Katha

Academy Page

Join Date: Mar 2005

Canada

Furniture Liberation Army

N/Me

I have to agree with both Mumblyfish and Cordub.
A Wimpy warrior is a detriment to the team, but a good healer isn't going to have time to do the target calling.
I'm not convinced a warrior is the best choice either, should be a necro or mesmer that can debuff the target as he calls it.

Cordub

Academy Page

Join Date: Apr 2005

I can argee with that Sam, I may try when my group gets on tonight. Thanks for the adv, Im a necro and I prefer not to call targets my self. But the mes in group hes likes to be a bit bossy so he may like this responsablity.

StarSaint

Pre-Searing Cadet

Join Date: May 2005

Also, if your necro is raising bone minions after a battle, don't run off without him until he's done. Those bone minions could very well save your arse! (can't tell you how many times my party just leaves me behind while I raise)

Ossus

Ascalonian Squire

Join Date: Feb 2005

--Don't act like you know what you are doing when you don't
e.g.

Player1: Everyone listen to me, only attack what I call, I know exactly what to do, I have beaten this before.

Player2: ok

Player1: I'm gunna run over here, DONT attack until I target, DONT ATTACK ANYTHING I DON'T TARGET.

Player2: ok

*Player1 runs into a mob and dies, after aggroing the group on the rest of the party*

Player1: ok, I know what to do now......

Lather, rinse, repeat.

blythe

blythe

Ascalonian Squire

Join Date: May 2005

If you're going to run through a canyon whose walls are filled with ranged-adept Charr...tell your monk first.

Sierra

Academy Page

Join Date: Mar 2005

TX, US

Raging Tempest

Quote:
Originally Posted by Fitly
Post any "rules" or guidelines you have for new (or experienced) players here, hopefully some people will pay attention to them..

-The map is not a toy.
-The "Trade" channel is for trading, the "All" channel is for chatting. Don't mix.
-Don't spam. If nobody wanted to buy your garbage the first ten times you posted, nobody will the next ten.
-d0n'7 t4l|< li3k 7h15!
-Never quit from parties without notice.
-Attack the called target.
-Dont run ahead and aggro multiple enemy groups.
-Give time for your teammates energy and Health to rechange before moving to the next group of enemies.
-Dont try to tank if you are a caster.
-Just because you can heal yourself, does not always mean you should tank.
-Be nice to your monk.
-The mission is never too hard, you just aren't doing it right.
-Don't CTRL-target every mob you attack unless you are the designated attack leader.
-If you can't find a PC healer, bring the healer henchman, not another W/Mo.
3 of the 6 member PUG I had last night should seriously read the parts that I bolded. By far the most ignorant (generally speaking) group that I have had so far. When half of your team does not excercise common sense and strategy can make a mission very difficult. We got annihilated at one point because of those 3, but luckily our monk is a survivor and managed to bring us back one at a time. I feel sorry for people who play monks. They get blamed for everything. OMGZER I stumped my toe! Damn monks!

Banta

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Fitly
<snip>
-Attack the called target.
<snip>
I have to disagree with this point. This isn't always the best strategy. As a mesmer I best serve a group by taking out healers (in PvE that is and sometimes PvP). If the target is not a healer but there is a healer in the group I'm going after the healer. Or any spell caster before a warrior. I'm just more efficient that way.

And I don't think the entire group always needs to go after the monk. Have the mesmer do that and have everyone else protects your monk that's getting gangbanged.

And while we are on this topic, I would put the rule “protect you monk” before “attack the called target”.

Sam Katha

Sam Katha

Academy Page

Join Date: Mar 2005

Canada

Furniture Liberation Army

N/Me

Quote:
Originally Posted by Banta
I have to disagree with this point. This isn't always the best strategy. As a mesmer I best serve a group by taking out healers (in PvE that is and sometimes PvP). If the target is not a healer but there is a healer in the group I'm going after the healer. Or any spell caster before a warrior. I'm just more efficient that way.
Your playing the game at a level beyond what the people this list is intended for are currently capable of

pastey

Ascalonian Squire

Join Date: May 2005

Rule #1
-This is a video game. Accept that people play it differently than you and don't start making threads and topics of your bitching.

Sam Katha

Sam Katha

Academy Page

Join Date: Mar 2005

Canada

Furniture Liberation Army

N/Me

Quote:
Originally Posted by pastey
Rule #1
-This is a video game. Accept that people play it differently than you and don't start making threads and topics of your bitching.
Playing differently is fine, the purpose of this list is so they can play better.

....Ok i'll admit there is some bitching going on here.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

-Even if you have a Monk secondary, doesn't mean your monk can play healer for the entire group, bring along a monk primary for healing and protection, or the NPC Healer and you should be ok.

-If you have warrior as your secondary, don't think you can tank anything that comes along, Caster primaries have lower armor classes for a reason, they aren't meant to tank!

-Tanks, don't just rush in without knowing what your casters are going to do, or where the enemies are, sometimes they'll bypass you to attack the healer/caster of the group, if you don't know where everyone is, it could be fatal. [This has happened many times to me as an E/Mo, especially in specific missions where the enemies aggro you even when you're outside their aggro range.]

-Tanks, trying to get everyone bunched up, [The eneimes], around you works well to have your casters firestorm, or pick off the enemies one by one, spread out enemies can be chaotic.

-More than three or four at a time can be dangerous without a proper healer in the group, keep this in mind.

-Get a good variety and balance, using a PUG is all well and good, but make sure it's even and balanced or you might be in trouble.

Hope these help, I'm not complaining but offering advice that i've found to work well.

Soul Monarch

Soul Monarch

Krytan Explorer

Join Date: Apr 2005

In the between.

Heros Etc.

Me/N

- If someone puts down an area-effect buff/heal, for the love of God, stand within the area of effect.



I can't tell you how often I drop my Well of Blood, and someone dies standing one and half feet from something that could have been their salvation.

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

lol Adaria thats something that actually bugs me; people assume a secondary monk won't concentrate on healing. Sure most wont but some do, and they dont get given the chance!

how about chat with your team before going into battle? You can usually tell if someone will be a bad team player just through normal conversation; if your alarm bells are raised, leave the group.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

Well, what I mean to say is, don't automatically assume someone with a Monk secondary CAN do the job of a full time healer. I personally try to do healing when I can but I can't do both, attack and heal at once, sometimes I get too wrapped up in one or the other and its a catastrophe -_-;

blythe

blythe

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Adaria
Well, what I mean to say is, don't automatically assume someone with a Monk secondary CAN do the job of a full time healer. I personally try to do healing when I can but I can't do both, attack and heal at once, sometimes I get too wrapped up in one or the other and its a catastrophe -_-;
Amen man. I'm N/Mo and everyone blames me on quests and co-op missions for not healing them. I end up trying to explain the importance of undead minions to a bunch of rangers and warriors...*sigh*

Adacia Calla

Academy Page

Join Date: May 2005

The Halls.

[FREE]

W/R

Voice communication is your friend.

DarkZeus

DarkZeus

Ascalonian Squire

Join Date: Feb 2005

Venezuela

Yes, it is Adacia. This way you can actually scream at the person when they're not attacking the called target.

JediNeophyte

JediNeophyte

Ascalonian Squire

Join Date: May 2005

Fortress-Monastery

Quote:
Originally Posted by Mumblyfish
Listen to the healer. If the healer tells you to run ahead and aggro all those Minotaurs, you do it, sunshine. Don't kick up a fuss, don't whinge about how you'll get killed. What's that? You can't heal? Let me worry about that. You just go in there and get your arse kicked, Captain 100 Armour Against Physical Damage.

Wimpy Warriors are right up there on my list of annoying things. Hooray, I'm turning this into a whinge thread.
You're my new Favorite Player™

Quote:
-Dont try to tank if you are a caster.
I disagree with this. NO RETREAT, NO SURRENDER!

blythe

blythe

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Adacia Calla
Voice communication is your friend.
God it's SOOOOOO much easier to play GW with TS or Vent...infinitely better.

I can't type and heal/attack at the same time!

Dalia

Academy Page

Join Date: Mar 2005

Don't rush. What is the dang hurry? (Usually) Is there some other game folks want to rush through this one to get to?
I still mostly take henchman. The last group I was in had an elementalist that kept racing ahead after every fight and starting another one. When two folks died, she said, "Sorry! I ran out of energy."

Many warriors, especially, need to remember that folks need to recharge. And, beyond that, what's wrong with actually stopping a moment to speak to one another? Maybe notice the scenery even.

The best group I was in had two other besides myself. We were outgunned but stopped and talked about strategy and managed to get the job done.

Slow down.

Dalia

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

Quote:
Originally Posted by pastey
Rule #1
-This is a video game. Accept that people play it differently than you and don't start making threads and topics of your bitching.
I wanna do missions ... not worry about the antics of other player characters. Whats the sense in bring along players if they are gonna play worse than the lower level npcs?

read: Multiplayer

If they want to join a group it's for 2 reasons. To play with some real tactics in mind with some experienced players. or...
To be a pain in the ass.

I'd like to think it's the first one.

I think the rules list is pretty much a standard rule of thumb for people wanting to be in an effective team. The calling of targets to me is kinda alien ... because I play by teamspeak and my partner already knows what targets I hit. The only problems are resurrecting npcs since we ALWAYS pic the same one when 2+ npcs are down (damn fodder).

Aiwahead

Aiwahead

Frost Gate Guardian

Join Date: Apr 2005

Louisiana

Deciders of Fate

- If you are a healer, or any sort of primary caster, DO NOT RUSH.

- If you are going to die because of a mob, running is not cowardly: It will either remove an enemy from engagement or save your own skin.

- See that little circle around your green dot in the minimap? That is your agro range. Avoid getting the little red dots in the circle if at all possible.

- If there is an NPC to protect, and you are a healer, FOR GOD SAKES HEAL IT.