I've been practicing with RezDogg's 330 build and I've run into a few problems...
First, I wonder if there is an energy bug of some sort. When prepping my maintained enchantments, occasionally I will get the "Not Enough Energy" message even when I have plenty. Each spell costs 10 energy and, in one case, I had 36 and it would not let me cast. I had to switch off the Resto weapon set to get it to cast. Another situation I've experienced is when I need to recast PS in the middle of battle and, even though I have enough energy it says "Not Enough Energy" and then I die. Thirdly... I'm not sure if this one is a bug or if it's the effect of the damage negating skills... frequently when I reach 0 energy and am still being hit multiple times, I don't regain any energy from Essence Bond or Balthazar's Spirit. Like my energy is stuck at zero. This will continue even if I switch to another weapon that allows the 1 pip of energy regeneration.
My question more specifically on the build is this: How does VwK effect the needed benefits of the weapon? For example, the staff provides the HSR/HCT but also the 20% enchant mod... but if VwK is up, you not only lose the extra energy but all the benefits of the staff.
Should I be manually dropping VwK or am I supposed to let it run out on it's own like I have been?
And lastly, how critical is DP/Morale to the effectiveness of this build? Is the math in the mechanics offset too much to make it not work properly?
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