My 2 hero build for physical players. (Suggestions for third hero needed!)

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

Sorry for my poor english in advance, it's not my native language.

With blood magic buffed a month ago, I started theorycrafting for a basic HM hero setup. The basic idea was to make a sabway-variation for the new update. But with the Blood Magic buffs not being too overwhelming I came to think about something more physhical oriented.

The Minion Master:

[build prof=N/Mo dea=12+1+3 hea=10 sou=8+1][Death Nova][Aura of the Lich][Foul Feast][Masochism][Infuse Condition][Animate Bone Horror][Signet of Lost Souls][Dwayna's Sorrow][/build]

(template code: OANDUshtSoByBJgbhLCTBVVGNA )

Equipment: Minion Master's or Survivor's Insignias, 20/20 Wand, 20/+1 20% Offhand (Death Magic.)

A basic AotL Minion Master, with Foul Feast and Infuse Condition to take care of (some) conditions. Dwayna's Sorrow is the obvious choise to offset a bit of the sacrifice costs for both Heroes. Animate Bone Horror can be changed for Animate Bone Minions, depending on how corpse-heavy the area you're clearing is.

The Blood Necromancer:

[build prof=N/Mo blo=12+1+3 sou=3+1 smi=12][Cultist's Fervor][Order of Pain][Dark Fury][Blood Bond][Mark of Fury][Angorodon's Gaze][Judge's Intervention][Strength of Honor][/build]

(template code: OANDQsNOTmMGCTCDNQVNiuVzDA )

Equipment: Undertaker's Insignias, 20% Enchanting Blood Staff.

Focussed on increasing physhical damage and adrenalin gain, with Blood Bond to keep minions from dying when not under fire. Strength of Honor can actually be maintained on several melee party members. With priority being the player ofcourse. Angorodon's Gaze is hardly needed for energy, but it's nice to have a small lifesteal spell (for both the damage and the heal) that can act as backup energy management.

About the third hero; I've tried a generic Sabway SS curser, but found that heals were still lacking a bit due to the high sac-costs on the Order Necro. And only 1 hard res (Death Pact Signet) really wasn't a good idea to start with. Now to be honest, I'm stuck here.

Anyway, thank you for reading and any suggestions/constructive criticism is welcome.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Use an E/Mo ER protter. I dont think I ever leave a town in HM without one anymore.

Giro

Giro

Lion's Arch Merchant

Join Date: Aug 2006

Sorrow's Furnace

Twilight Knight Brigade [HACK]

W/

Barbs/Spirits/SoH never hurt.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

If I go war primary or secondary, I always get SY. That said, a hero with prot sirit is usually sufficient to keep you alive assuming you have 1-2 healing monks. SY keeps the rest of the party intact.

ER is only needed in the tougher areas, like some dungeons in HM. For basic vqing and stuff, ER is actually an overkill. SY alone is more than sufficient. To ensure no drop times in SY, pack blind(condition) removal (feast of souls on necros) or other condition removal on monk.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

My suggestions would be as follows:

Your blood necro looks ok, but Angoradon's gaze is a bit of a wasted slot. Slip Smite Hex in there instead - support is always good. Alternatively, put Strip Enchantment.

On your MM, Dwayna's sorrow is a bit of a meh skill. Sure, it works best with MMs but you wont get as much out of it as you would Protective Spirit. Take the points from healing and put it in prot.

For your third hero, your best bet might be a Signet of Spirits rit or necro. Go for a chan/resto split and take ancestors rage and splinter weapon. Something like this:
SoS
Bloodsong
Splinter Weapon
Ancestors' Rage
Mend Body and Soul
Spirit Light
Protective Was Kaolai
Death Pact Signet

Watch as PvE falls at your feet.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

http://pvx.wikia.com/wiki/Build:Team...ysical_Support
the backline needs to be adjusted, Corrupt Enchantment, wtf?
but this build's GLARING weakness is its lack of hex removal - but its a start.
swapping out the n/rt corrupt bar for an ER heal/protter could be pretty nice. (just make sure to give it convert hexes)

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Arcane zeal dervish?
http://pvx.wikia.com/wiki/Build:D/N_...Orders_Dervish

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

oh wow i read that wrong. on my war i used discord and on my para i use imbagon + er blood/curses, mm/prot, pnh healer

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

I like to take my Minion Bomber /P.
I use GTFE to give minions a bit of crit aswell as Fallback to keep their health up between battles and allow them to get to enemies quicker, as they usually fall behind a bit.

I also agree with bringing an ER Hero. Although they don't use Infuse very well, it still outheals any WoH/UA Hero around. A common misconception is that an ER hero can't redbar fill, there is no reason why you cant stick those 10e/150hp heals on them; works fine.

Aside from Angordon's Gaze, I like your Blood magic build. I'd prefer to bring Reversal of Damage or Smite Hex/Condition over AG though.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

well if the ER blood/curses is throwing down barbs/MoP, that will provide good additional damage that can trigger off of any ally, while still buffing your physicals (I usually bring a prot and 3 physicals with my imbagon).

And yes, minions walls are not only offensive (barbs/MoP), but also a defensive tactic. enemy AI will target your minion wall while the squishies can do their work.
And yes, I'm a huge fan of physical teams :P

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Neo Atomisk
View Post
well if the ER blood/curses is throwing down barbs/MoP, that will provide good additional damage that can trigger off of any ally, while still buffing your physicals (I usually bring a prot and 3 physicals with my imbagon).

And yes, minions walls are not only offensive (barbs/MoP), but also a defensive tactic. enemy AI will target your minion wall while the squishies can do their work.
And yes, I'm a huge fan of physical teams :P If you really want to bring MoP on a hero, you should consider disabling and micro it, since the hero AI is too stupid to choose a good MoP target.

Also if you want such a MoP/Barbs build then you should consider bringing a fiends MM instead of a bomber. Fiends have a higher attack speed and work better with MoP/Barbs from range. In other words, you dont need a minion wall when you already have a wall of melee attackers for the enemy AI to target.

In a 6-heroes team, you can have everything you need, but in a 3-heroes team, simply cramping every offensive buff into those 3-heroes is just going to make your team weaker in the tougher HM areas.

And yes, good generic 3-heroes build tend to be overly safe for most areas because they are generic (e.g. sabway). They are meant for people who are lazy and allows for some mistakes. If you want the optimal build everytime then you have to custom design one for each area/character build and play optimally everytime.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

imo 2 hex removal skills isnt enough for any team. although i will admit its a weak comparison, hexway in pvp shows how deadly hexes can be.

but maybe thats just me - im always worried about shutdown preventing my imbagon from doing his job, thus dropping sy and thus leaving the team open for attack.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Slightly off topic: I use this variation for magic users; but it can be used with every prime chr. as a tank as well:

Minion master; Same as mentioned (OANDUsldSoByBJgbhLCTBVVGNA)

Monk/necro: Discord; Barbed Signet; Dark Pact; Oppressive gaze; Blood ritual; Judges Intervention; Holy wrath; Castigation signet
9 blood 12 death 9 smiting (OghjwshqoOXzyJGzbKNncDTaBA)

Ele/Rit: Signet of spirits; Bloodsong; Splinter weapon; Ancestor’s rage; Mend body and soul; Spirit light; Protective was Kaolai; Aura of restoration
11 energy 10 restor. 10 chan. (OghjwshqoOXzyJGzbKNncDTaBA)

Works great with my main chr: Ele/necro. Necrosis; Parasitic Bond; Mark of Rodgort; Lava Arrows; Glowing Gaze; Aura of Restoration + 2 optional slots.
Note that in this case Parasitic bond serves as the trigger for both Necrosis and Discord, while giving a nice health bonus; 2 slots optional. If its for powerplay I use them for Ursan Blessing and Vanguard Sniper support. Thats why any tank should be able to have benefit from this hero team as well

syphonus

syphonus

Lion's Arch Merchant

Join Date: Dec 2007

The Dirtiest Parts Of My Mind

Phlying Skwirls[PS]

N/

The problem we have coming up with supporting bars for physical players is that now there's just too much stuff we want to cram in there.

Between Orders (Pain/DF, OotV/MoF, Pain/DF/MoF)
Prot/Redbarring
Splinter/SoS/Ancestor's Rage
SoH/Smite Condition/Hex
MM
MoP
???

We have to decide what we can lose. It seems like Orders and MM's are mutually exclusive. Orders would have pretty obvious benefits, but I wouldn't rule out MMs because they're considerably more versatile. Also, I'm having trouble supporting teams with no prots/redbars.