My 2 hero build for physical players. (Suggestions for third hero needed!)
Buns United
Sorry for my poor english in advance, it's not my native language.
With blood magic buffed a month ago, I started theorycrafting for a basic HM hero setup. The basic idea was to make a sabway-variation for the new update. But with the Blood Magic buffs not being too overwhelming I came to think about something more physhical oriented.
The Minion Master:
[build prof=N/Mo dea=12+1+3 hea=10 sou=8+1][Death Nova][Aura of the Lich][Foul Feast][Masochism][Infuse Condition][Animate Bone Horror][Signet of Lost Souls][Dwayna's Sorrow][/build]
(template code: OANDUshtSoByBJgbhLCTBVVGNA )
Equipment: Minion Master's or Survivor's Insignias, 20/20 Wand, 20/+1 20% Offhand (Death Magic.)
A basic AotL Minion Master, with Foul Feast and Infuse Condition to take care of (some) conditions. Dwayna's Sorrow is the obvious choise to offset a bit of the sacrifice costs for both Heroes. Animate Bone Horror can be changed for Animate Bone Minions, depending on how corpse-heavy the area you're clearing is.
The Blood Necromancer:
[build prof=N/Mo blo=12+1+3 sou=3+1 smi=12][Cultist's Fervor][Order of Pain][Dark Fury][Blood Bond][Mark of Fury][Angorodon's Gaze][Judge's Intervention][Strength of Honor][/build]
(template code: OANDQsNOTmMGCTCDNQVNiuVzDA )
Equipment: Undertaker's Insignias, 20% Enchanting Blood Staff.
Focussed on increasing physhical damage and adrenalin gain, with Blood Bond to keep minions from dying when not under fire. Strength of Honor can actually be maintained on several melee party members. With priority being the player ofcourse. Angorodon's Gaze is hardly needed for energy, but it's nice to have a small lifesteal spell (for both the damage and the heal) that can act as backup energy management.
About the third hero; I've tried a generic Sabway SS curser, but found that heals were still lacking a bit due to the high sac-costs on the Order Necro. And only 1 hard res (Death Pact Signet) really wasn't a good idea to start with. Now to be honest, I'm stuck here.
Anyway, thank you for reading and any suggestions/constructive criticism is welcome.
With blood magic buffed a month ago, I started theorycrafting for a basic HM hero setup. The basic idea was to make a sabway-variation for the new update. But with the Blood Magic buffs not being too overwhelming I came to think about something more physhical oriented.
The Minion Master:
[build prof=N/Mo dea=12+1+3 hea=10 sou=8+1][Death Nova][Aura of the Lich][Foul Feast][Masochism][Infuse Condition][Animate Bone Horror][Signet of Lost Souls][Dwayna's Sorrow][/build]
(template code: OANDUshtSoByBJgbhLCTBVVGNA )
Equipment: Minion Master's or Survivor's Insignias, 20/20 Wand, 20/+1 20% Offhand (Death Magic.)
A basic AotL Minion Master, with Foul Feast and Infuse Condition to take care of (some) conditions. Dwayna's Sorrow is the obvious choise to offset a bit of the sacrifice costs for both Heroes. Animate Bone Horror can be changed for Animate Bone Minions, depending on how corpse-heavy the area you're clearing is.
The Blood Necromancer:
[build prof=N/Mo blo=12+1+3 sou=3+1 smi=12][Cultist's Fervor][Order of Pain][Dark Fury][Blood Bond][Mark of Fury][Angorodon's Gaze][Judge's Intervention][Strength of Honor][/build]
(template code: OANDQsNOTmMGCTCDNQVNiuVzDA )
Equipment: Undertaker's Insignias, 20% Enchanting Blood Staff.
Focussed on increasing physhical damage and adrenalin gain, with Blood Bond to keep minions from dying when not under fire. Strength of Honor can actually be maintained on several melee party members. With priority being the player ofcourse. Angorodon's Gaze is hardly needed for energy, but it's nice to have a small lifesteal spell (for both the damage and the heal) that can act as backup energy management.
About the third hero; I've tried a generic Sabway SS curser, but found that heals were still lacking a bit due to the high sac-costs on the Order Necro. And only 1 hard res (Death Pact Signet) really wasn't a good idea to start with. Now to be honest, I'm stuck here.
Anyway, thank you for reading and any suggestions/constructive criticism is welcome.
Lanier
Use an E/Mo ER protter. I dont think I ever leave a town in HM without one anymore.
Giro
Barbs/Spirits/SoH never hurt.
Grim Aragorn
Daesu
Quote:
Originally Posted by Grim Aragorn
If your a physical you "should" find a way to pack SY in which case an Er protter is completely useless.
Except SY doesn't make an Er protter completely useless. If anything else, the ability to pre-prot is still useful for HM.
As for the OP, you can bring a SoS Rit with Splinter Weapon and some restoration heals. I have a similar thread here:
http://www.guildwarsguru.com/forum/b...t10429464.html
As for the OP, you can bring a SoS Rit with Splinter Weapon and some restoration heals. I have a similar thread here:
http://www.guildwarsguru.com/forum/b...t10429464.html
Grim Aragorn
mage767
If I go war primary or secondary, I always get SY. That said, a hero with prot sirit is usually sufficient to keep you alive assuming you have 1-2 healing monks. SY keeps the rest of the party intact.
ER is only needed in the tougher areas, like some dungeons in HM. For basic vqing and stuff, ER is actually an overkill. SY alone is more than sufficient. To ensure no drop times in SY, pack blind(condition) removal (feast of souls on necros) or other condition removal on monk.
ER is only needed in the tougher areas, like some dungeons in HM. For basic vqing and stuff, ER is actually an overkill. SY alone is more than sufficient. To ensure no drop times in SY, pack blind(condition) removal (feast of souls on necros) or other condition removal on monk.
distilledwill
My suggestions would be as follows:
Your blood necro looks ok, but Angoradon's gaze is a bit of a wasted slot. Slip Smite Hex in there instead - support is always good. Alternatively, put Strip Enchantment.
On your MM, Dwayna's sorrow is a bit of a meh skill. Sure, it works best with MMs but you wont get as much out of it as you would Protective Spirit. Take the points from healing and put it in prot.
For your third hero, your best bet might be a Signet of Spirits rit or necro. Go for a chan/resto split and take ancestors rage and splinter weapon. Something like this:
SoS
Bloodsong
Splinter Weapon
Ancestors' Rage
Mend Body and Soul
Spirit Light
Protective Was Kaolai
Death Pact Signet
Watch as PvE falls at your feet.
Your blood necro looks ok, but Angoradon's gaze is a bit of a wasted slot. Slip Smite Hex in there instead - support is always good. Alternatively, put Strip Enchantment.
On your MM, Dwayna's sorrow is a bit of a meh skill. Sure, it works best with MMs but you wont get as much out of it as you would Protective Spirit. Take the points from healing and put it in prot.
For your third hero, your best bet might be a Signet of Spirits rit or necro. Go for a chan/resto split and take ancestors rage and splinter weapon. Something like this:
SoS
Bloodsong
Splinter Weapon
Ancestors' Rage
Mend Body and Soul
Spirit Light
Protective Was Kaolai
Death Pact Signet
Watch as PvE falls at your feet.
Neo Atomisk
http://pvx.wikia.com/wiki/Build:Team...ysical_Support
the backline needs to be adjusted, Corrupt Enchantment, wtf?
but this build's GLARING weakness is its lack of hex removal - but its a start.
swapping out the n/rt corrupt bar for an ER heal/protter could be pretty nice. (just make sure to give it convert hexes)
the backline needs to be adjusted, Corrupt Enchantment, wtf?
but this build's GLARING weakness is its lack of hex removal - but its a start.
swapping out the n/rt corrupt bar for an ER heal/protter could be pretty nice. (just make sure to give it convert hexes)
Kenzo Skunk
Arcane zeal dervish?
http://pvx.wikia.com/wiki/Build:D/N_...Orders_Dervish
http://pvx.wikia.com/wiki/Build:D/N_...Orders_Dervish
Neo Atomisk
oh wow i read that wrong. on my war i used discord and on my para i use imbagon + er blood/curses, mm/prot, pnh healer
TalanRoarer
I like to take my Minion Bomber /P.
I use GTFE to give minions a bit of crit aswell as Fallback to keep their health up between battles and allow them to get to enemies quicker, as they usually fall behind a bit.
I also agree with bringing an ER Hero. Although they don't use Infuse very well, it still outheals any WoH/UA Hero around. A common misconception is that an ER hero can't redbar fill, there is no reason why you cant stick those 10e/150hp heals on them; works fine.
Aside from Angordon's Gaze, I like your Blood magic build. I'd prefer to bring Reversal of Damage or Smite Hex/Condition over AG though.
I use GTFE to give minions a bit of crit aswell as Fallback to keep their health up between battles and allow them to get to enemies quicker, as they usually fall behind a bit.
I also agree with bringing an ER Hero. Although they don't use Infuse very well, it still outheals any WoH/UA Hero around. A common misconception is that an ER hero can't redbar fill, there is no reason why you cant stick those 10e/150hp heals on them; works fine.
Aside from Angordon's Gaze, I like your Blood magic build. I'd prefer to bring Reversal of Damage or Smite Hex/Condition over AG though.
Neo Atomisk
well if the ER blood/curses is throwing down barbs/MoP, that will provide good additional damage that can trigger off of any ally, while still buffing your physicals (I usually bring a prot and 3 physicals with my imbagon).
And yes, minions walls are not only offensive (barbs/MoP), but also a defensive tactic. enemy AI will target your minion wall while the squishies can do their work.
And yes, I'm a huge fan of physical teams :P
And yes, minions walls are not only offensive (barbs/MoP), but also a defensive tactic. enemy AI will target your minion wall while the squishies can do their work.
And yes, I'm a huge fan of physical teams :P
Daesu
Quote:
Originally Posted by Life Bringing
Since when are hexes dangerous in PvE? Hexes in pve are a joke, and proper partyhealing fixes any heavy degen shit.
Only if you have enough red barring....if you have to depend on Alesia as your only source of heals then good luck to you in HM hex heavy areas.
Life Bringing
Quote:
Originally Posted by Daesu
Only if you have enough red barring....if you have to depend on Alesia as your only source of heals then good luck to you in HM hex heavy areas.
The 6 hero build was the one I quoted =\ Two PwKs, Life, Recovery, and a blood bond isn't enough to make hexes insignificant?
mage767
Daesu
Quote:
Originally Posted by Life Bringing
The 6 hero build was the one I quoted =\ Two PwKs, Life, Recovery, and a blood bond isn't enough to make hexes insignificant?
I was quoting what you said in the context of the OP's 3-heroes build, and not the other pvx 6 heroes build. For that 6 heroes build, why wouldn't it have hex removal since it already has cure hex and smite hex?
Neo Atomisk
imo 2 hex removal skills isnt enough for any team. although i will admit its a weak comparison, hexway in pvp shows how deadly hexes can be.
but maybe thats just me - im always worried about shutdown preventing my imbagon from doing his job, thus dropping sy and thus leaving the team open for attack.
but maybe thats just me - im always worried about shutdown preventing my imbagon from doing his job, thus dropping sy and thus leaving the team open for attack.
Pandora's box
Slightly off topic: I use this variation for magic users; but it can be used with every prime chr. as a tank as well:
Minion master; Same as mentioned (OANDUsldSoByBJgbhLCTBVVGNA)
Monk/necro: Discord; Barbed Signet; Dark Pact; Oppressive gaze; Blood ritual; Judges Intervention; Holy wrath; Castigation signet
9 blood 12 death 9 smiting (OghjwshqoOXzyJGzbKNncDTaBA)
Ele/Rit: Signet of spirits; Bloodsong; Splinter weapon; Ancestor’s rage; Mend body and soul; Spirit light; Protective was Kaolai; Aura of restoration
11 energy 10 restor. 10 chan. (OghjwshqoOXzyJGzbKNncDTaBA)
Works great with my main chr: Ele/necro. Necrosis; Parasitic Bond; Mark of Rodgort; Lava Arrows; Glowing Gaze; Aura of Restoration + 2 optional slots.
Note that in this case Parasitic bond serves as the trigger for both Necrosis and Discord, while giving a nice health bonus; 2 slots optional. If its for powerplay I use them for Ursan Blessing and Vanguard Sniper support. Thats why any tank should be able to have benefit from this hero team as well
Minion master; Same as mentioned (OANDUsldSoByBJgbhLCTBVVGNA)
Monk/necro: Discord; Barbed Signet; Dark Pact; Oppressive gaze; Blood ritual; Judges Intervention; Holy wrath; Castigation signet
9 blood 12 death 9 smiting (OghjwshqoOXzyJGzbKNncDTaBA)
Ele/Rit: Signet of spirits; Bloodsong; Splinter weapon; Ancestor’s rage; Mend body and soul; Spirit light; Protective was Kaolai; Aura of restoration
11 energy 10 restor. 10 chan. (OghjwshqoOXzyJGzbKNncDTaBA)
Works great with my main chr: Ele/necro. Necrosis; Parasitic Bond; Mark of Rodgort; Lava Arrows; Glowing Gaze; Aura of Restoration + 2 optional slots.
Note that in this case Parasitic bond serves as the trigger for both Necrosis and Discord, while giving a nice health bonus; 2 slots optional. If its for powerplay I use them for Ursan Blessing and Vanguard Sniper support. Thats why any tank should be able to have benefit from this hero team as well
syphonus
The problem we have coming up with supporting bars for physical players is that now there's just too much stuff we want to cram in there.
Between Orders (Pain/DF, OotV/MoF, Pain/DF/MoF)
Prot/Redbarring
Splinter/SoS/Ancestor's Rage
SoH/Smite Condition/Hex
MM
MoP
???
We have to decide what we can lose. It seems like Orders and MM's are mutually exclusive. Orders would have pretty obvious benefits, but I wouldn't rule out MMs because they're considerably more versatile. Also, I'm having trouble supporting teams with no prots/redbars.
Between Orders (Pain/DF, OotV/MoF, Pain/DF/MoF)
Prot/Redbarring
Splinter/SoS/Ancestor's Rage
SoH/Smite Condition/Hex
MM
MoP
???
We have to decide what we can lose. It seems like Orders and MM's are mutually exclusive. Orders would have pretty obvious benefits, but I wouldn't rule out MMs because they're considerably more versatile. Also, I'm having trouble supporting teams with no prots/redbars.