Hero for Healing

Cc White Warrior

Cc White Warrior

Ascalonian Squire

Join Date: Apr 2009

Ohio

Legion of Spectre

R/

I can't deny I'm very lousy at finding or making builds that actually are effective. I tried using the monk classic WoH build and found I was running out of energy to fast. So I tried to a mesmer as my second profession on my hero and used this template. OwUUMw2+QYKBkGtR3dLZRQhMBA But thats still only working half yea. Is monk the best way to go healing wise for a hero or are they're better choices? Im looking for a hero that can do a good job keeping the whole team alive (I do bring both a prot and monk hench with me) and yet we die pretty fast. My characters I use are a monk on one that does minor healing mostly Prot (im a crappy healer tbh) and a warrior on my other which im really new too. Im just latly getting into guild wars more hard core doing hard mode and normal mode so for healing and for a strong damage dealing hero whats the best way to go? Looking for mostly normal mode but also hard mode. Thanks for the tips and suggestions.

DBMan

DBMan

Frost Gate Guardian

Join Date: Nov 2009

The Phoenix Dynasty [Tear]

R/

Discordway: http://pvx.wikia.com/wiki/Discordway

Get a healer hench and it'll be a breeze in HM.


EDIT: General N/Rt with Spirit Light, Mend body, PwK, [spirit] is probably the best healing from heroes.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Dedicated healer heroes are E/Mo, N/Rt, or N/Mo. Not Mo/x.
http://www.guildwarsguru.com/forum/e...t10420160.html

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

E/Mo Prot/infuse works wonders too.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

The build you listed is a mess....sorry

You have alot of options

energytap is slow and is not as good as powerdrain or waste not want not.

Protective spirit is better than Aegis especially if you can blind opponents

PVE only Unyielding Aura I like this one on a monk hero add some lower cost 5 energy heal spells and it is amazing. Insta rez too which opens another slot

Divine spirit is a nice help to

Purge conditions eek 20 sec recharge try a much faster recharge like dismiss condition

I would specialize a hero monk for heal/divine only or prot divine

The pve prot monks are adequate for most situtations.

FireWhale

Academy Page

Join Date: Feb 2009

W/E

Believing that Mo/x heroes are "bad" healers is only going to limit you. Same with believing that N's soul reaping or ER is the "only" way for heroes to manage energy effectively.

Of course, I'm not accusing anyone of that. Those N and E builds work, for sure. I'm just warning the OP to not reject the notion that rt and mo heroes can heal just fine.

Rt: 12+1+1 restoration, 11+3 channeling, 6+1 spawning power

Signet of Spirits
Splinter Weapon
Ancestor's rage
Spirit Siphon
Protective was Kaolai
Life
Mend body and soul
spirit light

14 resto hits life breakpoint. 14 channeling hits splinter breakpoint. It is missing weapon of warding, so feel free to change it if you feel that's necessary.

You could also go full on restoration/spawning and use the recently buffed spirit channeling elite as energy management as well. This will also let the hero use more energy intensive spells/rituals.

As for monk, HB and UA both work. UA is actually pretty forgiving with that instant rez. For energy management, use glyph of energy if you have prot's like aegis and protective spirit. If you have a majority of 5 energy spells, spec into inspiration for waste not, want not and maybe power drain.

Personally, I like using a rt in conjunction with the hench. The hench are kind of crappy on the party healing, so the rt fits well.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by FireWhale View Post
Believing that Mo/x heroes are "bad" healers is only going to limit you. This is Guild Wars, the best is the only intelligent choice.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Dedicating a hero to healing and/or protting is certainly not the best, nor the most intelligent choice for most area's. Heroes are perfectly cabaple of running a mixed bar and giving a couple of heroes some additional healing/protting/resto skills to support the monk henchmen is a good choice

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Well, no. The problem with a statement like that is that it is arbitrarily defining the conditions of "best". The best solution is to define what is desired. For example, if someone's key desire is "fun" and "complete X mission but they find discord boring, then running discord might not be the "best" choice, since although it fulfills one desire, fun is definitely not achieved. If the person were made aware that there is a second choice that satisfies both desires, it would be much more intelligent to go with that choice.

Again, it's all suggestion. The main goal we should have is to share knowledge. How the OP wants to use the knowledge should be up to him.

Quote:
Originally Posted by upier View Post
My experience has been that if a player (or a hero) does not wand (or otherwise attack) a target, spirits are more prone to just standing around looking pretty. Hence why I am not the biggest fan of PwK on a bar with spirits.
I'd also argue against the investment into spawning beyond 3 (or 4 if you use a minor rune). The difference just doesn't justify using a sup rune. Sure. Using a major and dropping spawning to 3 is a perfectly reasonable idea. And I'll start checking out how often the spirits attack. I do know that spirits start to attack if the player or hero who controls the spirits is attacked, but I don't know if that's the only AI determinant.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

The original poster wanted a good solid healing build to rely on and mentioned nothing of fun. Two heroes of the same purpose doesn't change much. I can't see someone saying "omg Ogden's energy hit zeeerro, this is so much fun!"

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Monk heroes can have energy management too you know.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Well, if it has be be Mo/X you can try this:

Template-Code: OwYTAzG/SqBUj4uqeAZIgY6riA
Healing 12 +1 +1, Prot 9 +1, Divine 9 +1 (Prot 10 +1, DF 8 +1 if you're using Guardian)
Patient Spirit
Word of Healing
Shield of Absorption
Protective Spirit / Guardian
Glyph of Lesser Energy
Aegis
Cure Hex
Mend Ailment / Signet of Rejuvenation

But if you don't mind using a X/Mo I recommend a E/Mo:

Template-Code: OgNDwbrvOeEw4dteM9DI0iaB
Energy 11 +1 +1, Healing 10, Prot 10
Heal Other / Infuse Health
Jamei's Gaze
Shield of Absorption
Protective Spirit
Cure Hex / Mend Condition
Aegis
Aura of Restoration
Ether Renewal

The healing power of the E/Mo is slightly inferior to the healing power of the Mo/E, but it has a far better energy managment and is also more durable because it heals himself whenever he casts a spell.
If you want you can switch either Heal Other or Jamei's Gaze with Infuse Health on ONE of your E/Mo in your party, but I haven't tested how good that really is.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

N/Mo or N/Rt are good solid healing builds without having to sacrifice any/excessive skill slots for energy management (Signet of Lost Souls is really all you need)

Introverted Dimensions

Introverted Dimensions

Wilds Pathfinder

Join Date: Jan 2006

R/

Has anyone ever tried using 'Spirit Light Weapon' on a hero? Hows it work?

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Cc White Warrior
View Post
I can't deny I'm very lousy at finding or making builds that actually are effective. I tried using the monk classic WoH build and found I was running out of energy to fast. So I tried to a mesmer as my second profession on my hero and used this template. OwUUMw2+QYKBkGtR3dLZRQhMBA But thats still only working half yea. Is monk the best way to go healing wise for a hero or are they're better choices? Im looking for a hero that can do a good job keeping the whole team alive (I do bring both a prot and monk hench with me) and yet we die pretty fast. My characters I use are a monk on one that does minor healing mostly Prot (im a crappy healer tbh) and a warrior on my other which im really new too. Im just latly getting into guild wars more hard core doing hard mode and normal mode so for healing and for a strong damage dealing hero whats the best way to go? Looking for mostly normal mode but also hard mode. Thanks for the tips and suggestions. Imo the best thing you can run is discord way. Might not be the most fun but meh.


If you want to make your own builds (what I rec) the two healer henchs actually do quite well imo if you add some things to pick up the slack. I've been running a 3 ele build for quite some time with 2 ward against melees and a ward against ele which makes a quite stable high DPS team

If you want to make your own monks what I rec is something along the lines of power drain/leech sig/inspire hex ect.