Hey folks. I thought i'd check in with you ppl about the current build i'm using and another i might try out.
My current build is a Seeping Wound varient, some of the skills involved i got off a build on gw.gamependium.com but when i tried it, it just didn't sit right with me until i played around with it. Now as a bit of a disclaimer, i have only used this build on Snow Wurms in EOTN and yes it kills them extremely quickly but as we all know, Snow Wurms about as threatening as a bucket of new born bunnies...hence why i'm presenting it to you folks to see what you think.
Attribute Spread: (Note that this spread is caused by the EOTN Buff so this is all without any runes)
Dagger Mastery- 12
Deadly Arts- 9
Critical Strikes- 9
Current Build:
1) Seeping Wound [Elite Hex w/DoT]
2) Black Spider Strike [+17 dmg & Poison 17 secs]
3) Black Mantis Thrust [+18 dmg & Cripple 13 secs]
4) Lotus Strike [+22 dmg & +17 nrg]
5) Twisting Fangs [+16 dmg & Bleeding+Deep Wound 14 secs]
6) Signet of Deadly Corruption [with all 4 conditions still active = 92 dmg]
7) Signet of Toxic Shock [64 dmg]
8) [Open]
So here's how I use this. Seeping Wound as a hex sets up Black Spider Strike and Black Mantis Thrust (in that order) for their full affects, plus you get 5 secs of extra DoT which is always nice. Follow up Black Mantis Thrust with Lotus Strike for more dmg and a nice energy gain which sets up twisting fangs nicely. Then i end the combo with the signet spike. All in all, guaranteed death for the Snow Wurm pansy (which is all i've tested this on unfortunately) The 8th slot is for whatever, you can probably move the signets down and use Impale as well if you want i guess or use the space for a shadow step or critical eye/defense.
So pretty simple, left to right = death. Again my question for you ppl is whether or not you think this will work well during the rest of the game or does it need to be tweaked
Another Seeping Wound Variant
inglorious_raizo
Grim Aragorn
seeping wound with 9 crit no thanks
Zodiac Meteor
Done it before, kills to slowly. I can spike the master of damage in 5 seconds with the other version plus it has knockdown.
This I can hit 8 or sometimes 9 seconds.
Trying using assacast with Seeping Wound.
Seeping Wound
Any lead attack with condition
Exhausting Assault
Impale
That necro skill, none elite version of vigilance or something
signet of toxic
signet of corrupt
signet of... healing with conditions
open
The must build for vs. melee hate
This I can hit 8 or sometimes 9 seconds.
Trying using assacast with Seeping Wound.
Seeping Wound
Any lead attack with condition
Exhausting Assault
Impale
That necro skill, none elite version of vigilance or something
signet of toxic
signet of corrupt
signet of... healing with conditions
open
The must build for vs. melee hate
Bobby2
Seeping Wound in PvE is meh. So are those attributes.
Luminarus
If its pve no, if its pvp too slow.
inglorious_raizo
'preciate the input guys. And as far as the attributes go, I messed up in that. When I wrote this out my sin was only 17. I completely forgot that once you hit 20, the eotn buff goes away. I increased crit to 13 and dagger mastery to 14. I played around with the attributes to see if I could possibly benefit from deadly arts, but you're all right, it's just too slow of a kill combo. So I'll keep working on it, thanks again
Bobby2
For max efficiency you could always run this and add SW as the optional Elite. Having a snare can be very nice.
Terrible Surgeon
Quote:
Originally Posted by Luminarus
If its pve no, if its pvp too slow.
totally agreeing with this ^ ^
Hugh Manatee
I like using Glyph of Immolation, a conjure and fire daggers on a seeping sin. GoI>Seeping>Black Spider>Twisting with a conjure up is just vicious but you need +5 daggers and a couple radiants to pull it off.