Req 13 Jade Sword(Noninsc)
+5 Energy
20/19 Sundering
Armor +7 vs. physical
Req 10 Jade Sword(Noninsc)
+5 Energy
Icy Damage
+20% Enchantments
Req 10 Ornate Scimitar(Insc)
Lengthens Deep Wound 33%
Swordsmanship +1(19%)
+15% damage -5 Energy
Req 11 Elemental Sword(Insc)
Fiery Damage
No Inscription
Req 10 Elemental Sword(Insc)
20/19 Sundering
Enchantments last 19% longer
+15% damage -10 armor
Req 10 Mammoth Blade(Insc)
Lengthens Bleeding 33%
Health +29
HSR 9%
Req 11 Gilded Edge(Insc)
Lengthens Poison 33%
Health +29
Damage +14%(Stance)
Shiro's Sword(Green)
Axes
Req 9 Celestial Axe(Noninsc)
Damage +15% Energy -5
Zealous
Health +30
Req 9 Fiery Blade Axe(Insc)
Fiery Damage
Energy +5
Enchantments last 20% longer
Req 11 Chaos Axe(Noninsc)
Damage +15%(Enchanted)
Zealous
Axe Master +1(19%)
Req 9 Tribal Axe(Insc)
Fiery Damage
No Inscription
Sold for 20k
Req 12 Icy Blade Axe(Insc)
Armor +5
Icy Damage
Damage +19%v50
Req 11 Zodiac Axe(Insc)
Icy Damage
Energy +5
Enchantments last 20% longer
Req 12 Icy Blade Axe
Icy Damage
No Inscription
Req 10 Serpent Axe(Insc)
Health +29
Icy Damage
No Inscription
C/O 3k
Req 13 Sephis Axe(Nonincs)
Energy +5
Staves
Req 10 Blood Spinal Staff(Insc)
HCT 20%
Armor +7 vs elemental damage
Damage +19%v50
Kerrsh's Staff(Green)
The Stonereaper(Green)
Req 9 Illusion Outcast Staff(Noninsc)

HCT 10%(Inherent)
Energy +4
Health +29
SOLD
Req 9 Communing Primitive Staff(Noninsc)
HCT 19%
Communing +1(20%)
Improved sale value
Req 10 Water Staff(Insc)(Metal skin)
Damage +15% vs Hexed foes
Req 10 Inspiration Platinum Staff(Insc)
Energy +7 v 50%
Blood Magic +1(20%)
Req 9 Air Staff(Insc)(Normal skin)
Health +59 while Hexed
Damage+19%v50
Foci
The Bison Cup
Req 9 Protection Holy Vial(Insc)
Health +58 while Hexed
Reduces Bleeding 20%
Req 9 Earth Magic(Insc)
HCT 19%
Reduces Crippled 20%
Req 11 Divine Symbol(Noninsc)(Pimp cup)
HCT healing Prayers(20%)
Reduces Disease 20%
Hammers
Req 9 Clouded Maul(Noninsc)
Damage +15% while Enchanted
Enchantments last 19% longer
Earth Damage
Req 10 Hawkeye Hammer(Insc)
Fiery Damage
Damage +19% while Hexed
Req 9 Jade Hammer(Noninsc)
+15%^50
Enchantments last 19% longer
Icy damage
Req 10 Twin hammer(Noninsc)
Damage +15% armor -10
Health +29
20/20 Sundering
Req 9 Ram's Hammer(Insc)
Double adrenaline (9%)
Armor +7 vs elemental damage
HCT 9%
Wands
Req 11 Guardian Branch(Insc)
HSR 10%
Damage +19%v50
Eshwe's Wand(Green)
Zarna's Wrath(Green)
Req 10 Channling Rod(Insc)
Energy+5 while Enchanted
SOLD
Req 9 Earth Golden Pillar(Insc)
Energy +7v50
HSR 20%
Req 10 Spawning Serpentine Scepter(Insc)
HSR 19%
No Inscription
Daggers
Req 10 Gilded Daggers(Insc)
Armor +7 vs elemental damage
Damage +14% while Enchanted
Req 10 Hooked Daggers(Noninsc)
Damage +15% armor -10
Armor +7 vs physical damage
20/20 Sundering
Req 10 Split Chakrams(Insc)
Dagger Mastery +1(19%)
Highly Salvageable
Zealous
Bows
Candy Cane Bow
Req 10 Ivory Bow(Insc)
20/20 Sundering
+30 Health
Damage +15%^50
Req 9 Bramble Recurve Bow(Insc)
Armor +7 vs physical damage
Damage +15% -5 Energy
Zealous
Scythes
Peppermint Scythe
Req 12 Saurian Scythe(Insc)
No Insc
Req 9 Elegant Scythe(Insc)
15^50
Zealous
Health +30
Spears
The Darksong(Green)
Shields
Req 9 Plated Shield(Insc)
Health +30
Reduced damage -2(Stance)
C/O 8k
Mods
Bow 20/20
Sword +20% Enchantments
IGN: De Hungerize
And that's all, I think. There's too many of them to go around and place b/o's for them so just bid. S/b's are all 1k.