Hypothetical Question
Rocky Raccoon
We all know this will never happen, so that is why this can only be a hypothetical question, here goes. If Guild Wars players were allowed to use seven heroes, what would be the affect be on the game. Would it be positive or negative?
mage767
Positive....because even right now, those who want to play hero+hench don't have to pair up at all. At least those who want to do DoA/UW/Urgoz/etc heroway can DO IT!
DBMan
Positive: Customizable henchman
Negative: none. PuGs are bad as they are.
I'm always H/H'ing unless a guildie wants to tag along on my VQ.
Negative: none. PuGs are bad as they are.
I'm always H/H'ing unless a guildie wants to tag along on my VQ.
Neo Atomisk
for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.
I'm still hoping for the real money option to buy hero slots...
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.
I'm still hoping for the real money option to buy hero slots...
dr love
it would be interesting. i'd definitely try DoA, UW, FoW with heroes just for fun
Mini Vizu
Phineas
Quote:
for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests. I'm still hoping for the real money option to buy hero slots... |
Unless this is the last thing ANet introduced before making the game playable offline it would be detrimental to the online game experience. Even Guild teams would be less efficient in most areas were it not for PvE skills. 7 heroes would just accelerate the speed with which people put the game down, and that's without them really having 'played' it at all. Sad really, because the game is so very rich in content (ok, not new content, but still).
IronSheik
Who cares about what happens to the game, I'd love it, If I had the urge to bring along a human I still have the ability, but when I don't want to pull my hair out I have 3 necros and 3 dervs with me
Uriel_Wolfblood
The whole "human interaction" part is really up to the players involved. If people want to play with groups of players the do, whether it be in a guild or just PUGs. And those that don't want to play with others just H/H it. Would adding this feature make people less interested in playing with others? For PUGs probably, for general play with a guild? Of course not. My only question is what would happen to henchies?
/signed
/signed
kazjun
I either play with guildies and friends or I H/H. So I guess 7 heroes won't change much except I can H/H better. And do UW/FoW H/H way I guess.
Pony Slaystation
jiggles
I don't have enough items to equip 4 more heroes with
maxxfury
you can already 1+6 with 2 accounts...so it wouldnt be much different..
AngelWJedi
Quote:
you can already 1+6 with 2 accounts...so it wouldnt be much different..
|
/signed
i would soo love this! like someone said if peeps want to play with others they do and if they dont they h/h. this woulnt change much.
Barrage
Let us take 7 heroes, there are still massive advantages to bringing humans (ex. PvE skills), pugging is dead, game is dieing, does it matter?
R_Frost
Anet has in the past said 7 heros wouldnt happen, but then again they said name changes, sex changes, more storage, more inventory space and makeovers would never happen either.
ive wanted 7 heros not long after nightfall was released. i was using just the henchies before that when guild or alliance groups werent availible. then Anet gives us more heros with EoTN but still caps us at 3 heros. pretty poor decision there. the main arguement in pevious threads before this one was it probably wont change much if we got the option of 7 heros, those that didnt play in pug's still wont anyways. the only way Anet had any chance of getting people to play together was removing hero's totally. giving us more heros then sorta improving the henchie builds was the wrong move to get people to play together. giving us 7 heros now or making it a buyable option might be the key to get some people back in the game to finish off thier titles before GW2
ive wanted 7 heros not long after nightfall was released. i was using just the henchies before that when guild or alliance groups werent availible. then Anet gives us more heros with EoTN but still caps us at 3 heros. pretty poor decision there. the main arguement in pevious threads before this one was it probably wont change much if we got the option of 7 heros, those that didnt play in pug's still wont anyways. the only way Anet had any chance of getting people to play together was removing hero's totally. giving us more heros then sorta improving the henchie builds was the wrong move to get people to play together. giving us 7 heros now or making it a buyable option might be the key to get some people back in the game to finish off thier titles before GW2
FengShuiDove
Neither hurt nor help. It would have hurt if we jumped from 1 player + 7 locked build henchmen to 1 player + 7 heroes immediately, but going from 3 to 7 now wouldn't affect hardly anything. There are enough 3 hero builds that are viable enough in almost every situation that you can grab a supplemental henchman or two and be fine. 7 would allow for the things that 3 doesn't allow but that still aren't able to be pugged, like FoW, UW, and DoA.
It wouldn't help in that it would make avoiding player interaction even easier, but it's the same thing as what we have now, just more convenient to individual players.
It wouldn't help in that it would make avoiding player interaction even easier, but it's the same thing as what we have now, just more convenient to individual players.
Bob Slydell
Quote:
My only question is what would happen to henchies?
/signed |
I'd love for there to be 7 hero slots.
Karate Jesus
It would be the same. Not negative, not positive. It would be the same damn game.
Why? Because, people can already heroway most elite areas (with just 2 players, and in some cases, just 1) and the people who want to PUG will always PUG.
It'd be the exact same, except we wouldn't have to put up with shitty henchmen messing up vanquishes.
Why? Because, people can already heroway most elite areas (with just 2 players, and in some cases, just 1) and the people who want to PUG will always PUG.
It'd be the exact same, except we wouldn't have to put up with shitty henchmen messing up vanquishes.
Shayne Hawke
I already play lots of territory with three heroes and four henchmen. If I could use seven heroes, I would continue to do things in those areas in that way, as well as tackle areas that don't allow you the use of henchmen.
I feel like it would promote play in general, but it might put another level of dampening on group play (that is, with other humans).
I feel like it would promote play in general, but it might put another level of dampening on group play (that is, with other humans).
Life Bringing
I think the idea of 7 heroes is not applicable to most parts of the game. You can clear out every area but fow/uw/doa/urgoz/deep with just h/h. I would say that those 5 areas are the only places in which 7 heroes makes any sense at all
Regulus X
If there weren't so many idiotic players that make PUGing look bad, PUGing would actually be a viable option.
In a perfect world... in a perfect world... ... ...
*wakes up* So, where's the 7 heroes option, Anet?
In a perfect world... in a perfect world... ... ...
*wakes up* So, where's the 7 heroes option, Anet?
gremlin
The positive effect for experienced players would be the fun of custom designing complete teams and the ability to do any area of the game with the party of their choice.
A party customised to the nth degree with weapons skills and tactics they wish with absolutely no chance of a human screw up wasting their time and effort.
New players would never get to play anything else or learn the finer points of play so the negatives would mainly affect them.
A lot is said about pugs and how bad they are an some of it is true, that is why its called Guild Wars you are supposed to get into a guild and play with them.
A year ago I would have said no to seven heroes now I don't think it matters too much.
I feel there are very few experienced players still working their way through the game missions.
So who is their to learn from, if the guilds and players who have had the game for ages are just in pvp or are farming resources and titles there is no one to teach the finer points of play.
So it wouldn't worry me if they did allow 7 heroes and in fact made more of them for variety.
A party customised to the nth degree with weapons skills and tactics they wish with absolutely no chance of a human screw up wasting their time and effort.
New players would never get to play anything else or learn the finer points of play so the negatives would mainly affect them.
A lot is said about pugs and how bad they are an some of it is true, that is why its called Guild Wars you are supposed to get into a guild and play with them.
A year ago I would have said no to seven heroes now I don't think it matters too much.
I feel there are very few experienced players still working their way through the game missions.
So who is their to learn from, if the guilds and players who have had the game for ages are just in pvp or are farming resources and titles there is no one to teach the finer points of play.
So it wouldn't worry me if they did allow 7 heroes and in fact made more of them for variety.
RhanoctJocosa
would be fun as hell
graVitii
I would love this idea, as I prefer to solo my way through the game anyways. Good idea!
zwei2stein
upier
End
Quote:
If you are looking for the most efficient way to get though PvE, you still won't turn to the AI.
|
I think overall it would have pretty much no impact...people don't pug anyway...whats the difference between heros and henchmen besides being fast with more heros...O noes more time to watch house after getting done my goals for teh day...
btw hi upier...I luvs you...
upier
cosyfiep
it would be both positive and negative....more people might play, but they wont be playing with other people.
In my words...some of those heroes that I never use would get some play time
In my words...some of those heroes that I never use would get some play time
Wolf2581
For me it would be only a positive change. There are few things I do that require humans, and in those cases I have alliance members with me. Most of my accomplishments were done with heroes and henchmen.
As for the entire game, I imagine the people who are bad at PvE to begin with will only get worse. The availability of seven heroes would give the decent players even more of an incentive to avoid human groups.
As for the entire game, I imagine the people who are bad at PvE to begin with will only get worse. The availability of seven heroes would give the decent players even more of an incentive to avoid human groups.
Redvex
/signed
I wanna 7 heroes and.........11 heroes in urgoz
I wanna 7 heroes and.........11 heroes in urgoz
Highlander Of Alba
As I said some time ago in the debate for 7 heroes , yes I would like to be able to pick and choose what I wish to play.
Yes I could go myself and 6 heroes by using 2 accounts
But why give us 26 heroes altogether and the ability to only use 3
Mabe thats why they gave us the summoning stones , so theres extras.
Heres hoping it will come, yes we can all dream of what we would like
Yes I could go myself and 6 heroes by using 2 accounts
But why give us 26 heroes altogether and the ability to only use 3
Mabe thats why they gave us the summoning stones , so theres extras.
Heres hoping it will come, yes we can all dream of what we would like
dagrdagaz
I do like to be able to use more then 3 Heroes.
Using 7 Heroes sounds great, but 4 or 5 is nice to.
I can finally use Tahlkora as the Protection Monk!
With only 3 Hero slots, i am not gonna waste one on Tahlkora, but i do always have a Prot Henchie.
And Crystal Desert i would like better then, if i can use 5 Heroes there.
Playing in Crystal Desert with 2 crappy not-lvl20 henchies, awfull.
Yeah, i totally want to be able to use more then 3 Heroes, in PvE.
Using 7 Heroes sounds great, but 4 or 5 is nice to.
I can finally use Tahlkora as the Protection Monk!
With only 3 Hero slots, i am not gonna waste one on Tahlkora, but i do always have a Prot Henchie.
And Crystal Desert i would like better then, if i can use 5 Heroes there.
Playing in Crystal Desert with 2 crappy not-lvl20 henchies, awfull.
Yeah, i totally want to be able to use more then 3 Heroes, in PvE.
Tullzinski
positive - being able to steamroll the game.
negative - being able to steamroll the game.
Not like it matters much at this point. I would love to have minions and spirits galore, 3 nec heroes with 2 rits, a summoning stone, an asura summon spell, a few pets on top of it and 2 monks. Have Horde will travel.
negative - being able to steamroll the game.
Not like it matters much at this point. I would love to have minions and spirits galore, 3 nec heroes with 2 rits, a summoning stone, an asura summon spell, a few pets on top of it and 2 monks. Have Horde will travel.
mage767
ANET folks, you reading this thread? There is money to made here. Implement hero-packs in in-store today and see your company profits soar ... people are ready to throw in money for the extra level of fun ... it's the best gift (a free hero slot + buy up to 3 more slots) a GW PvEr can ask for this GW anniversay... so JUST DO IT!
Yawgmoth
Nothing positive to be gained here and that should be obvious. Nothing. But a lot of terribad things instead:
1. It's a move in a totally wrong direction - instead of introducing even more incentives for multiplayer and providing means for players to group more easily it would be providing one LESS reason to play with someone else. Even in a "dying" game it's a terrible move.
2. It's only making the game easier for a solo player when the game isn't hard at all.
3. Selling actual game advantages in store is a completely horrible idea and would be the final nail in the coffin of the good old business model. What's next then? Maybe selling extra skill slots on your skillbar for PvE so you can wtfpwn everything even easier?
This absolutely terribad suggestion doesn't improve the game AT ALL, it's not an improvement of anything but just making it unnecessarily easier for a solo player. Easier is not better, especially when it wasn't any hard at all.
So it's clearly WRONG WAY.
Talking about actually improving the game, I'd much rather see them REDUCE the number of heroes in party per player to 2, that's a good number well balanced for 8 man teams and that's the number which should have been used from the start. With a limit of 2 per player heroes wouldn't hurt the game anywhere as much as they did, the game wouldn't turn singleplayer and tricks with using 2 or 3 accounts wouldn't be worthwhile. Heroes would still work perfectly for filling missing slots in human parties, which is important in a game with so much content and decreasing number of players, so their role would be retained.
Then add a global lfg system and it's pure win.
1. It's a move in a totally wrong direction - instead of introducing even more incentives for multiplayer and providing means for players to group more easily it would be providing one LESS reason to play with someone else. Even in a "dying" game it's a terrible move.
2. It's only making the game easier for a solo player when the game isn't hard at all.
3. Selling actual game advantages in store is a completely horrible idea and would be the final nail in the coffin of the good old business model. What's next then? Maybe selling extra skill slots on your skillbar for PvE so you can wtfpwn everything even easier?
This absolutely terribad suggestion doesn't improve the game AT ALL, it's not an improvement of anything but just making it unnecessarily easier for a solo player. Easier is not better, especially when it wasn't any hard at all.
So it's clearly WRONG WAY.
Talking about actually improving the game, I'd much rather see them REDUCE the number of heroes in party per player to 2, that's a good number well balanced for 8 man teams and that's the number which should have been used from the start. With a limit of 2 per player heroes wouldn't hurt the game anywhere as much as they did, the game wouldn't turn singleplayer and tricks with using 2 or 3 accounts wouldn't be worthwhile. Heroes would still work perfectly for filling missing slots in human parties, which is important in a game with so much content and decreasing number of players, so their role would be retained.
Then add a global lfg system and it's pure win.
Redvex
Quote:
Nothing positive to be gained here and that should be obvious. Nothing. But a lot of terribad things instead:
1. It's a move in a totally wrong direction - instead of introducing even more incentives for multiplayer and providing means for players to group more easily it would be providing one LESS reason to play with someone else. Even in a "dying" game it's a terrible move. 2. It's only making the game easier for a solo player when the game isn't hard at all. 3. Selling actual game advantages in store is a completely horrible idea and would be the final nail in the coffin of the good old business model. What's next then? Maybe selling extra skill slots on your skillbar for PvE so you can wtfpwn everything even easier? This absolutely terribad suggestion doesn't improve the game AT ALL, it's not an improvement of anything but just making it unnecessarily easier for a solo player. Easier is not better, especially when it wasn't any hard at all. So it's clearly WRONG WAY. Talking about actually improving the game, I'd much rather see them REDUCE the number of heroes in party per player to 2, that's a good number well balanced for 8 man teams and that's the number which should have been used from the start. With a limit of 2 per player heroes wouldn't hurt the game anywhere as much as they did, the game wouldn't turn singleplayer and tricks with using 2 or 3 accounts wouldn't be worthwhile. Heroes would still work perfectly for filling missing slots in human parties, which is important in a game with so much content and decreasing number of players, so their role would be retained. Then add a global lfg system and it's pure win. |
You say that is a dying game. People never pug as before.
Reduce hero and you kill seriously the game.
Xenomortis
Running through the game with only the AI for company would become much easier.
Fail players would still largely fail and Vanquishes and HM missions become easier for those who can construct builds.
Fail players would still largely fail and Vanquishes and HM missions become easier for those who can construct builds.
damkel
Agreed. A global LFG tool would be nice, but the guild and alliance system already (sorta) solves that. And it's far more personal and team orientated compared to WoW's LFG which is impersonal and robot-like, just like the player base.