Hypothetical Question
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for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.
I'm still hoping for the real money option to buy hero slots...
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.
I'm still hoping for the real money option to buy hero slots...
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for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests. I'm still hoping for the real money option to buy hero slots... |
Unless this is the last thing ANet introduced before making the game playable offline it would be detrimental to the online game experience. Even Guild teams would be less efficient in most areas were it not for PvE skills. 7 heroes would just accelerate the speed with which people put the game down, and that's without them really having 'played' it at all. Sad really, because the game is so very rich in content (ok, not new content, but still).
The whole "human interaction" part is really up to the players involved. If people want to play with groups of players the do, whether it be in a guild or just PUGs. And those that don't want to play with others just H/H it. Would adding this feature make people less interested in playing with others? For PUGs probably, for general play with a guild? Of course not. My only question is what would happen to henchies? 
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k
Pony Slaystation
Krytan Explorer
Guilds are irrelevant. This... is...... BUILD WARS!!!
Rt/
Joined Nov 2008
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you can already 1+6 with 2 accounts...so it wouldnt be much different..
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i would soo love this! like someone said if peeps want to play with others they do and if they dont they h/h. this woulnt change much.
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Anet has in the past said 7 heros wouldnt happen, but then again they said name changes, sex changes, more storage, more inventory space and makeovers would never happen either.
ive wanted 7 heros not long after nightfall was released. i was using just the henchies before that when guild or alliance groups werent availible. then Anet gives us more heros with EoTN but still caps us at 3 heros. pretty poor decision there. the main arguement in pevious threads before this one was it probably wont change much if we got the option of 7 heros, those that didnt play in pug's still wont anyways. the only way Anet had any chance of getting people to play together was removing hero's totally. giving us more heros then sorta improving the henchie builds was the wrong move to get people to play together. giving us 7 heros now or making it a buyable option might be the key to get some people back in the game to finish off thier titles before GW2
ive wanted 7 heros not long after nightfall was released. i was using just the henchies before that when guild or alliance groups werent availible. then Anet gives us more heros with EoTN but still caps us at 3 heros. pretty poor decision there. the main arguement in pevious threads before this one was it probably wont change much if we got the option of 7 heros, those that didnt play in pug's still wont anyways. the only way Anet had any chance of getting people to play together was removing hero's totally. giving us more heros then sorta improving the henchie builds was the wrong move to get people to play together. giving us 7 heros now or making it a buyable option might be the key to get some people back in the game to finish off thier titles before GW2
Neither hurt nor help. It would have hurt if we jumped from 1 player + 7 locked build henchmen to 1 player + 7 heroes immediately, but going from 3 to 7 now wouldn't affect hardly anything. There are enough 3 hero builds that are viable enough in almost every situation that you can grab a supplemental henchman or two and be fine. 7 would allow for the things that 3 doesn't allow but that still aren't able to be pugged, like FoW, UW, and DoA.
It wouldn't help in that it would make avoiding player interaction even easier, but it's the same thing as what we have now, just more convenient to individual players.
It wouldn't help in that it would make avoiding player interaction even easier, but it's the same thing as what we have now, just more convenient to individual players.
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My only question is what would happen to henchies?
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I'd love for there to be 7 hero slots.
It would be the same. Not negative, not positive. It would be the same damn game.
Why? Because, people can already heroway most elite areas (with just 2 players, and in some cases, just 1) and the people who want to PUG will always PUG.
It'd be the exact same, except we wouldn't have to put up with shitty henchmen messing up vanquishes.
Why? Because, people can already heroway most elite areas (with just 2 players, and in some cases, just 1) and the people who want to PUG will always PUG.
It'd be the exact same, except we wouldn't have to put up with shitty henchmen messing up vanquishes.
I already play lots of territory with three heroes and four henchmen. If I could use seven heroes, I would continue to do things in those areas in that way, as well as tackle areas that don't allow you the use of henchmen.
I feel like it would promote play in general, but it might put another level of dampening on group play (that is, with other humans).
I feel like it would promote play in general, but it might put another level of dampening on group play (that is, with other humans).



