Update - Thursday, April 1st, 2010
Micro215
Changed base armor to be 100, but -60 against lightning damage
apparently my warrior is now wearing copper armor
Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store
I would laugh so hard with this, because no one would use their precious bds, froggys for fear of them going bye bye
apparently my warrior is now wearing copper armor
Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store
I would laugh so hard with this, because no one would use their precious bds, froggys for fear of them going bye bye
Winston
Nice, some good laughs here
The Scorpion Knight
If only...If only haha.
Astralelf
OH LAWL...
I love reading their April Fools updates xD
I love reading their April Fools updates xD
Zodiac Meteor
What? They increased smiters boon casting time to 5 seconds?
gg anet, fail nerf.
gg anet, fail nerf.
Barrage
Quote:
* Many monsters now copy their builds from a wiki. |
http://wiki.guildwars.com/wiki/Henchman_Contest
JupiterStarWarrior
My personal favorites:
(under "Ranger")
• When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!"
Pokemon reference, anyone? LOL!
and...
(Under "Necromancer")
• All vampiric skills, when equipped, now cause your character to sparkle in sunlight.
We all know where THIS comes from, LOL
(under "Ranger")
• When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!"
Pokemon reference, anyone? LOL!
and...
(Under "Necromancer")
• All vampiric skills, when equipped, now cause your character to sparkle in sunlight.
We all know where THIS comes from, LOL
Elder III
good stuff Anet - make us smile and come back for more
Missmelady
I remember one of last years updates on april fools
Sand Storm: Now only works if oppenent is standing on sand.
Sand Storm: Now only works if oppenent is standing on sand.
October Jade
Quote:
Smiter's Boon (PvP): increased casting time to 5 seconds. Monsters now have a chance to resign if they do not have a monk. Tightened up the graphics on level 3. |
byteme!
Quote:
* Otyugh's Cry: added the following functionality: "All nearby neutral pets attack the target foe." |
Quote:
o "Lolwut!?": used after an ally dies. o "Noob!": used after killing any foe. o "That's imba!": used after dying at the hands of any foe. |
RedNova88
warriors have -60 armor vs lightning
Was the first one I read because I instinctively thought this was a legit update (derp) and for a brief second I had an image of all the warriors in AB getting struck by lightning and exploding on the spot
Was the first one I read because I instinctively thought this was a legit update (derp) and for a brief second I had an image of all the warriors in AB getting struck by lightning and exploding on the spot
Abedeus
That was pretty damn clever. I liked the sparkling reference and the cultural trivia overload ;d
Pleikki
Awesome stuff
Anakita Snakecharm
Quote:
Apply Poison: this skill no longer works on bow attacks. |
Very amused by this whole "update."
kazjun
Bloody awesome. If only they put this much effort and humour into normal updates nowadays.
QueenofDeath
I knew it was a joke when I saw ranger nerfs in it. hahahahaha Anet never nerfs the ranger class.
JDRyder
Quote:
It's funny because some of these changes would actually make the game better.
|
Quote:
"Sympathetic Visage" tells me they're aware of PUGing issues, yet they still haven't enabled 7-hero usage yet despite GW1 being near-dead PUGing-wise. |
Anyway here are some of my fav jokes from this
Quote:
Assassin No changes for Assassins. Elementalist Added friendly fire to all Elementalist area-of-effect attacks. Mesmer Distortion: added the following functionality: "You have +10 to your Politics and Reporting attributes." Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join." Monk Banish: changed functionality to: "Target foe may not return to this map for 1...8...10 years." Pacifism: changed functionality to: "For 8...18...20 seconds, target foe cannot play Guild Wars. It has 'war' in the name." Smiter's Boon (PvP): increased casting time to 5 seconds. Words of Comfort: now heals for 15...51...60, and removes Anguish. Paragon Chants and Shouts can now be activated by voice command. Ranger When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!" Apply Poison: this skill no longer works on bow attacks. Fertile Season: changed functionality to: "If two or more animals of the same type, level 5 or higher, are adjacent to each other, a level 1 animal of that type is created." Point Blank Shot: reduced to touch range. Sloth Hunter's Shot: added the following functionality: "+10...25 damage vs. sloths." Ritualist Mighty Was Vorizun: changed functionality to: "While you hold the Ashes of Vorizun, you have 50% more 3G coverage, but you cannot use the item you really want to." Warrior Griffon's Sweep: changed functionality to: "Summons a Griffon ally to your location. This ally fights for you for 30 seconds. You may have more than one Griffon ally at one time." Leviathan's Sweep: changed functionality to: "Summons a Leviathan ally to your location. This ally fights for you for 30 seconds. You may have more than one Leviathan ally at one time." Classic Skills By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following: "I Will Avenge You!" Aegis Mantra of Recovery Order of the Vampire Shadow Form Signet of Ghostly Might Smiter's Boon Ursan Blessing And many more! Hard Mode Adjustments Now called Hard-Core Mode. All player deaths in Hard-Core Mode are permanent. Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants. Creature AI Updates A number of refinements have been made to more closely simulate PvP play: Monsters now intelligently pre-kite opponents. Monsters now retreat when hurt. Monsters with shields will now swap shields based on player damage type. Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts. Many monsters now copy their builds from a wiki. Monsters now have a chance to resign if they do not have a monk. Several new monster-only shouts have been added. "Lolwut!?": used after an ally dies. "Noob!": used after killing any foe. "That's imba!": used after dying at the hands of any foe. |
Axel Zinfandel
Esprit
Quote:
* All vampiric skills, when equipped, now cause your character to sparkle in sunlight. * Added friendly fire to all Elementalist area-of-effect attacks * Fertile Season: changed functionality to: "If two or more animals of the same type, level 5 or higher, are adjacent to each other, a level 1 animal of that type is created." Classic Skills... |
Great job Anet.
draxynnic
Which ones? The only ones that strike me as being good are the ones that have the rider "if they can make it technically feasible" attached (AI updates, for instance).
FoxBat
OK now that april 1st is over... there isn't more than one or two changes that are remotely needed or a good idea, unless you either never PvP or don't know the history of some changes (e.g. otygh's revision). You might think stacking conjure is good compared to broken PvE SoH for example. And while voice command shouts and "pikachu! Use enraged lunge!" would be fun additions, they aren't exactly important.
Monsters pre-kiting or running in HM is a debatable addition, it has it's merits, you have to keep in mind though that a kiting HM monster can outrun you in primal even so it's not the same, but making snares useful isn't necessarily bad. Shield swapping is retarded because you can just give a monster more or less armor arbitrarily, cancel casting is absurd because no-one interrupts in PvE anyway, the rest should be more obvious.
Monsters pre-kiting or running in HM is a debatable addition, it has it's merits, you have to keep in mind though that a kiting HM monster can outrun you in primal even so it's not the same, but making snares useful isn't necessarily bad. Shield swapping is retarded because you can just give a monster more or less armor arbitrarily, cancel casting is absurd because no-one interrupts in PvE anyway, the rest should be more obvious.
IronSheik
Quote:
OK now that april 1st is over... there isn't more than one or two changes that are remotely needed or a good idea, unless you either never PvP or don't know the history of some changes (e.g. otygh's revision). You might think stacking conjure is good compared to broken PvE SoH for example. And while voice command shouts and "pikachu! Use enraged lunge!" would be fun additions, they aren't exactly important.
Monsters pre-kiting or running in HM is a debatable addition, it has it's merits, you have to keep in mind though that a kiting HM monster can outrun you in primal even so it's not the same, but making snares useful isn't necessarily bad. Shield swapping is retarded because you can just give a monster more or less armor arbitrarily, cancel casting is absurd because no-one interrupts in PvE anyway, the rest should be more obvious. |