Quote:
Originally Posted by upier
So if you are looking for a generic AI team - I would definitely look into including different ways of dealing damage.
For an intellectual exercise I once thought about how I would construct an 8-man team build in Guild Wars that could counter (or at least reasonably and effectively deal with) everything presented to it in PvE (excluding some of the really retarded monster skills). Even with 8 humans that's actually pretty difficult.
I concluded it was impossible to make an all AI (no monster skills) 8 man team achieve the same thing (not necessarily because of limitations in skills available but because of how they use (or don't use) them).
Discord is pretty universal, not much can fully counter it (this is true for caster damage in general). It's big two weaknesses are when you have very few corpses and when faced with a fair amount of hex removal. Both situations can be dealt with but it slows you down and it's often a little bit more messy.
My point is that any build you make will need to be tweaked from time to time for individual areas - Build Wars. Sometimes you'll need to bite the bullet and face that what you normally when is wholly inadequate for the area you're facing.
Spirits are in a similar situation to Discord, but with crucial difference. The counters to spirits directly are really rare (Spiritual Pain is probably the most scary and most common and even that can be dealt with) and after that all you need to watch out for is AoE chewing through your spirits. In this regard spirits are more universal than Discord. Even blocking is a small consideration - Rigor Mortis is easy enough to bring along with a small spec (very few threatening characters block with enough regularity to stay alive vs strong spirits) and some enchantment removal wouldn't go amiss.
(The fact spirits are so universal, coupled with the fact that they're damn strong anyway, is what makes them overpowered.)
With that in mind, here's what I would consider.
Human - Rit - SoS Rit or Offensive Comm Rit.
Hero 1 - Rit - Offensive Comm Rit or SoS Rit (whichever wasn't filled)
Hero 2 - Rit - Defensive Comm Rit
Hero 3 - Mes / Nec or Monk - Little bit more defense. If enchantments are an issue then Air of Disenchantment is nice. Interrupts are always nice from the AI. Against enemies like Raptors, Mirror of Disenchantment on micro means they won't live for long.
If you don't need that disruption then simply bring a healer or something.