Mass material buy
Dobermann
Make it so you can buy materials en-masse like lockpicks. Not everyone wants to get rsi clicking request offer accept 100 times just to buy some armour.
Coverticus
This has been suggested may times before iirc - besides, since the price can change rapidly, mass/bulk buying would not be viable (unless they incorporated it into the bulk buy option, which you would have to confirm before purchase).
Dre
Quote:
This has been suggested may times before iirc - besides, since the price can change rapidly, mass/bulk buying would not be viable (unless they incorporated it into the bulk buy option, which you would have to confirm before purchase).
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1) buy a large amount of rare materials cheaply
2) price raises due to sudden 'demand'
3) Sell everything back to the merchant for higher price
4) ???
5) Profit (literally)
newbie_of_doom
Quote:
Make it so you can buy materials en-masse like lockpicks. Not everyone wants to get rsi clicking request offer accept 100 times just to buy some armour.
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No, obviously, traders have their profits. So buying things and selling them back does not in any way allow profit. Not to mention you'll be paying for the rise in price as well. This can easily be calculated in on forehand. Perhaps with a fluctuation.
Bristlebane
Here's how it could work:
You can buy common materials in stocks of 10, 20, 30, ..., 100. If you buy 20-100, the game treats it as a series of 10-buys hidden from the player, until the price change. So if you buy 100 and the price change at 30, you have to the confirm price for the additional 70. If price won't change for the whole 100-stock, you won't see any additional confirmations except the initial one. In fact this could be done completely on the client side, as the server would only see you do a series of 10-buys.
This would work with both buy and sell, as well as rares (in stocks of 1-10).
This would eliminate any form of abuse unless it already exists in the current system.
You can buy common materials in stocks of 10, 20, 30, ..., 100. If you buy 20-100, the game treats it as a series of 10-buys hidden from the player, until the price change. So if you buy 100 and the price change at 30, you have to the confirm price for the additional 70. If price won't change for the whole 100-stock, you won't see any additional confirmations except the initial one. In fact this could be done completely on the client side, as the server would only see you do a series of 10-buys.
This would work with both buy and sell, as well as rares (in stocks of 1-10).
This would eliminate any form of abuse unless it already exists in the current system.
Shayne Hawke
I'm sure that this has been suggested previously. If you want to continue discussion, find a good thread made about this in the past that has a couple pages or so of dialogue.
Closed.
Closed.