Last skill update was in February...

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

So, if Anet keeps to it's schedule we should be getting an update this month. Now, judging from the lack of advance notes and the fact that the 5th year anniversary is coming up (which they may use as an excuse to not do an update at all), as well as previous history, we most likely won't be seeing one.

But hypothetically, if there were to be an update this or next month, what would you expect to see changed?

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

sf revert, coz now its better than b4

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

SW nerf, BSurge nerf, codex deleted and HB brought back, new maps for HA, auction house, bring back VoD.

One can only hope eh

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by t00115577 View Post
SW nerf, BSurge nerf, codex deleted and HB brought back, new maps for HA, auction house, bring back VoD.

One can only hope eh
I said "expect", not "hope".

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Well what do I expect? SoS nerf and some misc stuff

What would I want to see? a huge update/nerf to over used and under used skills to make the game fresh again.

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

EDIT (After reading Regina's post): I can't eat my words so I will just delete them. I am now very surprised and grateful and apologetic.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

If we are lucky we'll see a skill update in august

Mini Vizu

Banned

Join Date: Mar 2010

Guild Wars is balanced after the last update.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Šiljo View Post
sf revert, coz now its better than b4
And yet there are no QQ threads about it now, so I say keep the improved version .

Atro

Atro

Miss the good ol' days

Join Date: Sep 2009

Where don't I live?

A/

removal of eotn, factions, and nf, all the nerfed proph skills are reverted.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by ElementalShadows View Post
removal of eotn, factions, and nf, all the buffed proph skills are reverted.
fixed that for you there

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

Quote:
Originally Posted by JDRyder View Post
Well what do I expect? SoS nerf and some misc stuff

What would I want to see? a huge update/nerf to over used and under used skills to make the game fresh again.
They can change every skill in the game and it won't change the fact that we're still doing the same missions over and over. There isn't anything fresh about that.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Mini Vizu View Post
Guild Wars is balanced after the last update.
Lulz.

12chars

Darth The Xx

Wilds Pathfinder

Join Date: Jul 2008

Sen'jin Village

The Infamous Cake Bandits [cake]

Mo/W

Quote:
Originally Posted by Deviant Angel View Post
They can change every skill in the game and it won't change the fact that we're still doing the same missions over and over. There isn't anything fresh about that.
Its called PvP.

Also lol @ If this were to come out on time ... like seriously people? :P I would keep my fingers crossed to see at least 1 more update this year

Fluffy Kittens

Guest

Join Date: Dec 2009

No need for any skill updates.. everything is just fine

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

Quote:
Originally Posted by JDRyder View Post
Well what do I expect? SoS nerf and some misc stuff

What would I want to see? a huge update/nerf to over used and under used skills to make the game fresh again.
unless there is a sorrow's furnace type of content to go along with that, a huge skill update wont make a difference. the best thing that could be done is a complete re-work of the enemy AI. balance the mobs, build them similar to how most of us build a team with a healer, tank and casters/ranger. add a little randomness to them in their makeup, we see the same mobs spawning in the same place which is why some areas are easier to farm then others and has also brought skill nerfs. with the mob makeup being more random, solo farming would be more of a challenge. re-do their skill bars adding in some randomness. in the group maybe one spawn you see a fire ele and the next time you encounter an air ele, or a curses necro and the next you see a blood necro. granted i know this will never happen in GW1 due to the bulk of Anet resources being used in GW2 but if this had happened 2 or more years ago we might have a different game at this point and time and alot of PvE related skill nerfs may have never had to be done.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Why would we speak about something that is highly unlikely to happen? Even if every two months was what they were supposed to be doing?

Kinda pointless to speak in "if's".

Shriketalon

Lion's Arch Merchant

Join Date: May 2007

For PvE...

A nerf to elementalist infusers to make them stop outhealing monks. In return, a way for eles to get armor penetration to let them actually deal decent damage in hard mode. A minor reduction to smiter monks, and better energy management from the divine favor skill in return, thus making monks better at their original job and eles better at their original job.

A buff to non-barrage ranger bow skills, and adjustments to nature spirits to make them interesting and dynamic options for team synergy rather than a complete waste of space. Changing a few expertise skills to not be stances or preps, thus making them more useful.

Improvements to the mesmer class in the form of recharge time reduction, a change to energy loss skills to make them actually useful, and improving synergy to make interrupts rewarding rather than inferior to just killing the monster in question.

Major buffs to the mysticism line, as well as a change in primary attribute for dervishes to make them better at using their main weapon than anyone else.

Changing the motivation line to make its niche skills worthwhile, rather than only three skills in the entire attribute line being build-worthy.


Dare to dream.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

If you remember last anniversary, they delayed skill updates so they could keep schedule with all that new stuff. You know, the things that actually bring them money.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

True the last skill update was in febuary, however the one before that i believe was september.

So i wouldn't be holding out for this "2 month" business at all.

However i'd like to see that A/P overhex build toned down a bit.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by Deviant Angel View Post
They can change every skill in the game and it won't change the fact that we're still doing the same missions over and over. There isn't anything fresh about that.
Forcing players to play the game differently won't make the game fresher? wut?

I've been playing since the game came out, right now its horrible, for monks at least


Quote:
Originally Posted by R_Frost View Post
unless there is a sorrow's furnace type of content to go along with that, a huge skill update wont make a difference. the best thing that could be done is a complete re-work of the enemy AI
. I'd agree that HM needs a lot of work, but the reason the game has been going down hill is mainly due to heros and PVE skills on top of the never changing shitty meta for pve. If they changed the AI ect and left skills the way they are now, I'm still bored because im using the same thing I've been using for the past 2-3 years.


Quote:
balance the mobs, build them similar to how most of us build a team with a healer, tank and casters/ranger.
Most of us? Who uses a tank in GW?
Quote:
add a little randomness to them in their makeup, we see the same mobs spawning in the same place which is why some areas are easier to farm then others and has also brought skill nerfs. with the mob makeup being more random, solo farming would be more of a challenge. re-do their skill bars adding in some randomness. in the group maybe one spawn you see a fire ele and the next time you encounter an air ele, or a curses necro and the next you see a blood necro. granted
Agreed, imo their should be not only different mods, different builds that keep players guessing and would make them more unfarmable. I was saying this in vent a few days ago actually


Quote:
Originally Posted by Shriketalon View Post
For PvE...

A nerf to elementalist infusers to make them stop outhealing monks. In return, a way for eles to get armor penetration to let them actually deal decent damage in hard mode. A minor reduction to smiter monks, and better energy management from the divine favor skill in return, thus making monks better at their original job and eles better at their original job.

A buff to non-barrage ranger bow skills, and adjustments to nature spirits to make them interesting and dynamic options for team synergy rather than a complete waste of space. Changing a few expertise skills to not be stances or preps, thus making them more useful.

Improvements to the mesmer class in the form of recharge time reduction, a change to energy loss skills to make them actually useful, and improving synergy to make interrupts rewarding rather than inferior to just killing the monster in question.

Major buffs to the mysticism line, as well as a change in primary attribute for dervishes to make them better at using their main weapon than anyone else.

Changing the motivation line to make its niche skills worthwhile, rather than only three skills in the entire attribute line being build-worthy.


Dare to dream.
Best post in all of gurus history right here

niek2004

niek2004

Krytan Explorer

Join Date: Sep 2007

Afk in Gh.

Old N Dirty[ym] Good Tactics[Good]

P/Rt

Quote:
Originally Posted by mini vizu View Post
guild wars is balanced after the last update.

hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahahahahahahaha ha

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Yeah,anet have discovered the wonderful tactic of hiding behind 'preparations' for various stuffs. When what they're actually doing is getting high and havign epic GW2 parties.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

No! Don't nerf SF any more, its already too powerful, we don't want it even more powerful!

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Still waiting for mob balance. (No infinite energy, super armor, constant fast casting, etc.)
Still waiting for reward balance.
Still waiting for profession balance.
Still waiting for the day when I could deal more than 30 damage in HM after I spent 25 energy and 5 seconds casting a spell.
Still waiting for grouping incentives.

They might as well give every profession their own version of shadow form (pre-nerf) if they don't bother fixing the above.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by Mini Vizu View Post
Guild Wars is balanced after the last update.
LMAOROFL

I think we'll see an update in October....and they will just delete the battle isles.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

I expect nothing.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

Quote:
Originally Posted by JDRyder View Post
I'd agree that HM needs a lot of work, but the reason the game has been going down hill is mainly due to heros and PVE skills on top of the never changing shitty meta for pve. If they changed the AI ect and left skills the way they are now, I'm still bored because im using the same thing I've been using for the past 2-3 years.


Most of us? Who uses a tank in GW?
yeah exactly. PvE skills wouldnt of been needed if HM was better designed and AI was more or less balanced when it comes to mob makeup.

as for the tank reference, maybe a different choice of words was needed. in the days before the triple necro hero build, in some of the higher level missions and areas it was common to have a tank or a front liner that controlled agro while the rest of the party killed stuff. thats kind of what i ment.

chaosincarnate87

Wilds Pathfinder

Join Date: Oct 2006

Behind You ;)

DPR

personally idc... but tbh... anything that makes the general populus QQ hard... i enjoy it.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Since they are probably busy with events, I don't think we'll see another update until after 5th anniversery... maybe 2-3 months after it.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

On the topic of HM,it's a joke. Only gimmicks (ie 6 heroes, thanks to a 2nd account,spamming discord) survive, with 'hard' simply buffing the stats of enemies up. This isn't wow for god sake.

X Ghoul

Frost Gate Guardian

Join Date: Dec 2009

IGN: X Ghoul

Mega M O R P H I N Power Ranger [pR]

Rt/W

SW nerf, random skills buffed and nerfed, most retarded pve fixes ever (what I hope will happen is that the new "ha" map will be released, which i doubt since anet is waiting for the population to turn to 0 before they go "Ohh heres your new map") -____-

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by R_Frost View Post
yeah exactly. PvE skills wouldnt of been needed if HM was better designed and AI was more or less balanced when it comes to mob makeup.

as for the tank reference, maybe a different choice of words was needed. in the days before the triple necro hero build, in some of the higher level missions and areas it was common to have a tank or a front liner that controlled agro while the rest of the party killed stuff. thats kind of what i ment.
Triple necro still uses "tanks"...its just that instead of one guy taking all the damage its a bunch of little minions instead.

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

E/

Quote:
Originally Posted by UnChosen View Post
Still waiting for mob balance. (No infinite energy, super armor, constant fast casting, etc.)
Still waiting for reward balance.
Still waiting for profession balance.
Still waiting for the day when I could deal more than 30 damage in HM after I spent 25 energy and 5 seconds casting a spell.
Still waiting for grouping incentives.
Totally agree with this

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

Sigh with all the cries to nerf everything, haven't you ruined enough? I literally log into gw, find there is nothing to do and log off again. Bring UW back :/

Grj

Frost Gate Guardian

Join Date: Apr 2007

Hmmm I wonder if we actually get a responce here from Anet rather then spamming up the new CM thread :P

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

i'd rather have it they put some actual tought behind a skill update and postpone it till they get it properly instead of the usual cruddy update...

don't think they have the braincapacity to do so... but they're welcome to prove me wrong

Jarge

Academy Page

Join Date: Dec 2006

England

Queen and Country [QC]

P/W

I expect a tonne of midline nerfs and very few buffs.
I expect the Empathic smiter will be nerfed (gogo another skill that disables smiting prayers for 20 seconds).
I expect Bsurge to be nerfed, probably increase the recharge and/or energy cost.
I expect Paragons to be nerfed (again).
I expect Ritualists to be nerfed (again), meaning monks will be the only viable flag runners.
In short: I expect the game to be ruined again.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Xsiriss View Post
On the topic of HM,it's a joke. Only gimmicks (ie 6 heroes, thanks to a 2nd account,spamming discord) survive, with 'hard' simply buffing the stats of enemies up. This isn't wow for god sake.
lolwut? Hm is a joke because it's not hard at all. You seriously have problems in pve if you're not using 6 discord necros?

Quote:
Most of us? Who uses a tank in GW?
You really think tanks aren't used in Guild Wars? kay

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

Quote:
Originally Posted by impulsion View Post
Sigh with all the cries to nerf everything, haven't you ruined enough? I literally log into gw, find there is nothing to do and log off again. Bring UW back :/
i agree w/ that.. i dont think the newer people( i was jsut about to learn how to farm the uW when it was nerfed) should have to pay for the stupid over farming of he "veteran players".

but, if anythign in pve is nerfed.. im gonan say its going to be discord. I was having a convo with my friend the other day about how OP it was. We were both laughing off NM and almost sleeping in HM. Its very OP but i <3 it so much ( and b/c i <3 it so much it'll probably be nerfed -.-)