Last skill update was in February...
reaper with no name
So, if Anet keeps to it's schedule we should be getting an update this month. Now, judging from the lack of advance notes and the fact that the 5th year anniversary is coming up (which they may use as an excuse to not do an update at all), as well as previous history, we most likely won't be seeing one.
But hypothetically, if there were to be an update this or next month, what would you expect to see changed?
But hypothetically, if there were to be an update this or next month, what would you expect to see changed?
??iljo
sf revert, coz now its better than b4
t00115577
SW nerf, BSurge nerf, codex deleted and HB brought back, new maps for HA, auction house, bring back VoD.
One can only hope eh
One can only hope eh
reaper with no name
JDRyder
Well what do I expect? SoS nerf and some misc stuff
What would I want to see? a huge update/nerf to over used and under used skills to make the game fresh again.
What would I want to see? a huge update/nerf to over used and under used skills to make the game fresh again.
instanceskiller
EDIT (After reading Regina's post): I can't eat my words so I will just delete them. I am now very surprised and grateful and apologetic.
Redvex
If we are lucky we'll see a skill update in august
Mini Vizu
Guild Wars is balanced after the last update.
Dzjudz
Atro
removal of eotn, factions, and nf, all the nerfed proph skills are reverted.
Reverend Dr
Deviant Angel
They can change every skill in the game and it won't change the fact that we're still doing the same missions over and over. There isn't anything fresh about that.
Karate Jesus
Darth The Xx
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They can change every skill in the game and it won't change the fact that we're still doing the same missions over and over. There isn't anything fresh about that.
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Also lol @ If this were to come out on time ... like seriously people? :P I would keep my fingers crossed to see at least 1 more update this year
Fluffy Kittens
No need for any skill updates.. everything is just fine
R_Frost
unless there is a sorrow's furnace type of content to go along with that, a huge skill update wont make a difference. the best thing that could be done is a complete re-work of the enemy AI. balance the mobs, build them similar to how most of us build a team with a healer, tank and casters/ranger. add a little randomness to them in their makeup, we see the same mobs spawning in the same place which is why some areas are easier to farm then others and has also brought skill nerfs. with the mob makeup being more random, solo farming would be more of a challenge. re-do their skill bars adding in some randomness. in the group maybe one spawn you see a fire ele and the next time you encounter an air ele, or a curses necro and the next you see a blood necro. granted i know this will never happen in GW1 due to the bulk of Anet resources being used in GW2 but if this had happened 2 or more years ago we might have a different game at this point and time and alot of PvE related skill nerfs may have never had to be done.
shoyon456
Why would we speak about something that is highly unlikely to happen? Even if every two months was what they were supposed to be doing?
Kinda pointless to speak in "if's".
Kinda pointless to speak in "if's".
Shriketalon
For PvE...
A nerf to elementalist infusers to make them stop outhealing monks. In return, a way for eles to get armor penetration to let them actually deal decent damage in hard mode. A minor reduction to smiter monks, and better energy management from the divine favor skill in return, thus making monks better at their original job and eles better at their original job.
A buff to non-barrage ranger bow skills, and adjustments to nature spirits to make them interesting and dynamic options for team synergy rather than a complete waste of space. Changing a few expertise skills to not be stances or preps, thus making them more useful.
Improvements to the mesmer class in the form of recharge time reduction, a change to energy loss skills to make them actually useful, and improving synergy to make interrupts rewarding rather than inferior to just killing the monster in question.
Major buffs to the mysticism line, as well as a change in primary attribute for dervishes to make them better at using their main weapon than anyone else.
Changing the motivation line to make its niche skills worthwhile, rather than only three skills in the entire attribute line being build-worthy.
Dare to dream.
A nerf to elementalist infusers to make them stop outhealing monks. In return, a way for eles to get armor penetration to let them actually deal decent damage in hard mode. A minor reduction to smiter monks, and better energy management from the divine favor skill in return, thus making monks better at their original job and eles better at their original job.
A buff to non-barrage ranger bow skills, and adjustments to nature spirits to make them interesting and dynamic options for team synergy rather than a complete waste of space. Changing a few expertise skills to not be stances or preps, thus making them more useful.
Improvements to the mesmer class in the form of recharge time reduction, a change to energy loss skills to make them actually useful, and improving synergy to make interrupts rewarding rather than inferior to just killing the monster in question.
Major buffs to the mysticism line, as well as a change in primary attribute for dervishes to make them better at using their main weapon than anyone else.
Changing the motivation line to make its niche skills worthwhile, rather than only three skills in the entire attribute line being build-worthy.
Dare to dream.
FoxBat
If you remember last anniversary, they delayed skill updates so they could keep schedule with all that new stuff. You know, the things that actually bring them money.
fowlero
True the last skill update was in febuary, however the one before that i believe was september.
So i wouldn't be holding out for this "2 month" business at all.
However i'd like to see that A/P overhex build toned down a bit.
So i wouldn't be holding out for this "2 month" business at all.
However i'd like to see that A/P overhex build toned down a bit.
JDRyder
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They can change every skill in the game and it won't change the fact that we're still doing the same missions over and over. There isn't anything fresh about that.
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I've been playing since the game came out, right now its horrible, for monks at least
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unless there is a sorrow's furnace type of content to go along with that, a huge skill update wont make a difference. the best thing that could be done is a complete re-work of the enemy AI
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balance the mobs, build them similar to how most of us build a team with a healer, tank and casters/ranger. |
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add a little randomness to them in their makeup, we see the same mobs spawning in the same place which is why some areas are easier to farm then others and has also brought skill nerfs. with the mob makeup being more random, solo farming would be more of a challenge. re-do their skill bars adding in some randomness. in the group maybe one spawn you see a fire ele and the next time you encounter an air ele, or a curses necro and the next you see a blood necro. granted |
Quote:
For PvE...
A nerf to elementalist infusers to make them stop outhealing monks. In return, a way for eles to get armor penetration to let them actually deal decent damage in hard mode. A minor reduction to smiter monks, and better energy management from the divine favor skill in return, thus making monks better at their original job and eles better at their original job. A buff to non-barrage ranger bow skills, and adjustments to nature spirits to make them interesting and dynamic options for team synergy rather than a complete waste of space. Changing a few expertise skills to not be stances or preps, thus making them more useful. Improvements to the mesmer class in the form of recharge time reduction, a change to energy loss skills to make them actually useful, and improving synergy to make interrupts rewarding rather than inferior to just killing the monster in question. Major buffs to the mysticism line, as well as a change in primary attribute for dervishes to make them better at using their main weapon than anyone else. Changing the motivation line to make its niche skills worthwhile, rather than only three skills in the entire attribute line being build-worthy. Dare to dream. |
niek2004
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Xsiriss
Yeah,anet have discovered the wonderful tactic of hiding behind 'preparations' for various stuffs. When what they're actually doing is getting high and havign epic GW2 parties.
Fay Vert
No! Don't nerf SF any more, its already too powerful, we don't want it even more powerful!
UnChosen
Still waiting for mob balance. (No infinite energy, super armor, constant fast casting, etc.)
Still waiting for reward balance.
Still waiting for profession balance.
Still waiting for the day when I could deal more than 30 damage in HM after I spent 25 energy and 5 seconds casting a spell.
Still waiting for grouping incentives.
They might as well give every profession their own version of shadow form (pre-nerf) if they don't bother fixing the above.
Still waiting for reward balance.
Still waiting for profession balance.
Still waiting for the day when I could deal more than 30 damage in HM after I spent 25 energy and 5 seconds casting a spell.
Still waiting for grouping incentives.
They might as well give every profession their own version of shadow form (pre-nerf) if they don't bother fixing the above.
Terrible Surgeon
Master Ketsu
I expect nothing.
R_Frost
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I'd agree that HM needs a lot of work, but the reason the game has been going down hill is mainly due to heros and PVE skills on top of the never changing shitty meta for pve. If they changed the AI ect and left skills the way they are now, I'm still bored because im using the same thing I've been using for the past 2-3 years.
Most of us? Who uses a tank in GW? |
as for the tank reference, maybe a different choice of words was needed. in the days before the triple necro hero build, in some of the higher level missions and areas it was common to have a tank or a front liner that controlled agro while the rest of the party killed stuff. thats kind of what i ment.
chaosincarnate87
personally idc... but tbh... anything that makes the general populus QQ hard... i enjoy it.
Winterclaw
Since they are probably busy with events, I don't think we'll see another update until after 5th anniversery... maybe 2-3 months after it.
Xsiriss
On the topic of HM,it's a joke. Only gimmicks (ie 6 heroes, thanks to a 2nd account,spamming discord) survive, with 'hard' simply buffing the stats of enemies up. This isn't wow for god sake.
X Ghoul
SW nerf, random skills buffed and nerfed, most retarded pve fixes ever (what I hope will happen is that the new "ha" map will be released, which i doubt since anet is waiting for the population to turn to 0 before they go "Ohh heres your new map") -____-
UnChosen
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yeah exactly. PvE skills wouldnt of been needed if HM was better designed and AI was more or less balanced when it comes to mob makeup.
as for the tank reference, maybe a different choice of words was needed. in the days before the triple necro hero build, in some of the higher level missions and areas it was common to have a tank or a front liner that controlled agro while the rest of the party killed stuff. thats kind of what i ment. |
Jk)Phoenix
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Still waiting for mob balance. (No infinite energy, super armor, constant fast casting, etc.)
Still waiting for reward balance. Still waiting for profession balance. Still waiting for the day when I could deal more than 30 damage in HM after I spent 25 energy and 5 seconds casting a spell. Still waiting for grouping incentives. |
impulsion
Sigh with all the cries to nerf everything, haven't you ruined enough? I literally log into gw, find there is nothing to do and log off again. Bring UW back :/
Grj
Hmmm I wonder if we actually get a responce here from Anet rather then spamming up the new CM thread :P
Marth Reynolds
i'd rather have it they put some actual tought behind a skill update and postpone it till they get it properly instead of the usual cruddy update...
don't think they have the braincapacity to do so... but they're welcome to prove me wrong
don't think they have the braincapacity to do so... but they're welcome to prove me wrong
Jarge
I expect a tonne of midline nerfs and very few buffs.
I expect the Empathic smiter will be nerfed (gogo another skill that disables smiting prayers for 20 seconds).
I expect Bsurge to be nerfed, probably increase the recharge and/or energy cost.
I expect Paragons to be nerfed (again).
I expect Ritualists to be nerfed (again), meaning monks will be the only viable flag runners.
In short: I expect the game to be ruined again.
I expect the Empathic smiter will be nerfed (gogo another skill that disables smiting prayers for 20 seconds).
I expect Bsurge to be nerfed, probably increase the recharge and/or energy cost.
I expect Paragons to be nerfed (again).
I expect Ritualists to be nerfed (again), meaning monks will be the only viable flag runners.
In short: I expect the game to be ruined again.
Life Bringing
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On the topic of HM,it's a joke. Only gimmicks (ie 6 heroes, thanks to a 2nd account,spamming discord) survive, with 'hard' simply buffing the stats of enemies up. This isn't wow for god sake.
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Most of us? Who uses a tank in GW? |
Lord Dagon
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Sigh with all the cries to nerf everything, haven't you ruined enough? I literally log into gw, find there is nothing to do and log off again. Bring UW back :/
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but, if anythign in pve is nerfed.. im gonan say its going to be discord. I was having a convo with my friend the other day about how OP it was. We were both laughing off NM and almost sleeping in HM. Its very OP but i <3 it so much ( and b/c i <3 it so much it'll probably be nerfed -.-)