3 Monk Hero Smitters?

imnotyourmother

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First if this is in the wrong place please move it, thanks

So I completed NF last night as a Smitting Monk with 2 hero monks and a hero MM.

I got to thinking, anyone ever tried using all 3 monk hero's as smitters with ROJ?

Is this just a silly idea or has anyone actually tired this?

??iljo

??iljo

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yes,but since the fix it aint so gr8 no more

MagmaRed

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Was extremely common to see people using 2 or 3 heroes with RoJ for a long time. Using skills like Smiter's Boon and Reversal of Damage, Smite Condition, and Smite Hex you could even remove most of the needs for healing while dealing damage. Toss in some Divine Favor heals and you can remove a healer/protector completely for most places. But as noted, RoJ is not as good as it once was, since monsters will now flee the AoE, especially in Hard Mode. Not to mention the fact that they tend to target things that are alrerady moving, and the fixed location for the RoJ will be in the wrong spot when the spell finished casting.

Can work, just needs some good micro management.

Tharg

Tharg

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Join Date: Jun 2006

Massachusetts

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I play with 2 accounts at the same time. One AP caller with 3 necro Discordway heroes. The other account is as a support character and has 3 ROJ monks (smite way). It cuts through everything. I am sure you can find the build on PVX Wiki

Dzjudz

Dzjudz

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Yes it was called Smiteway. These days I just use one RoJ hero with Strength of Honor if I'm playing a melee char. Otherwise, they're not that great any more because of what's noted above.

imnotyourmother

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Join Date: Mar 2008

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Well it seems like I was onto something but as usual with GW, I am a year late.

Thanks guys.

MODS Please Close this thread as my question was answered.

Quaker

Quaker

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Join Date: Aug 2005

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Quote:
Originally Posted by imnotyourmother View Post

So I completed NF last night as a Smitting Monk with 2 hero monks and a hero MM.

I got to thinking, anyone ever tried using all 3 monk hero's as smitters with ROJ?
It's smiter - rhymes with all-nighter - not smitter - rhymes with quitter.

Anywho, it may work - practically anything does - but I think, given the scatter, that there are much better ways to go.

Voodoo Rage

Voodoo Rage

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I found that the heroes would waste their RoJ on a charging enemy, so I saw a lot of beams burning away with no enemies.

Quaker

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Quote:
Originally Posted by MagmaRed View Post
Using skills like Smiter's Boon and Reversal of Damage, Smite Condition, and Smite Hex you could even remove most of the needs for healing while dealing damage. Toss in some Divine Favor heals and you can remove a healer/protector completely for most places.
Since you don't need any attribute points in Divine Favor for a smiting monk (it serves no purpose), it would be better to use some Healing Prayers or Restoration skills as heals.

Dzjudz

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Divine Favor + Smiter's Boon + target ally smiting skills (reversal of damage, smite hex, smite condition) are pretty good examples.

Stealth Bomberman

Stealth Bomberman

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Join Date: Oct 2008

Quote:
Originally Posted by Šiljo View Post
yes,but since the fix it aint so gr8 no more

What fix?? i dont see a fix. ever since roj smiteway was introduced ive never used any other heroes except my monks. roj is a pve steamroller.

P.S. if you target the enemy u want roj to be placed the heroes are actually smart enuf to put it there. u guys waste ur roj on charging enemies maybe bc ur not targeting the right spot first.

shanaya

shanaya

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Join Date: Nov 2005

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I agree with Bomberman. Triple RoJ smiting heroes still work very well and make a particularly useful team in areas with a lot of undead. I used them when vanquishing areas that didn't have enough exploitable corpses for my triple necro heroes.

Dzjudz

Dzjudz

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Quote:
Originally Posted by Stealth Bomberman View Post
What fix?? i dont see a fix. ever since roj smiteway was introduced ive never used any other heroes except my monks. roj is a pve steamroller.

P.S. if you target the enemy u want roj to be placed the heroes are actually smart enuf to put it there. u guys waste ur roj on charging enemies maybe bc ur not targeting the right spot first.
June 18 2009 Update affected scatter from RoJ:
Quote:
Originally Posted by June 18th 2009
Ray of Judgment scatters heroes in both normal and hard mode. In hard mode, all NPCs will scatter from it.
In any case, smiteway still works, it's just not the best (read: fastest and easiest) way to go.

BrettM

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Quote:
Originally Posted by Quaker View Post
Since you don't need any attribute points in Divine Favor for a smiting monk (it serves no purpose)
I disagree. Smiting Prayers skills cast on allies give the normal Divine Favor healing bonus (or the double bonus if Smiter's Boon is in effect). This can be helpful if you're spamming Reversal of Damage along with Smite Condition and Smite Hex.

I think it's arguable whether or not you're better off to put points in Divine Favor and use DF heals along with smites, or to put the points in heal or prot and get no DF bonus for anything, or to put the points in Restoration to get heals that don't depend on DF but give up the bonus on smites. Or to forget about healing entirely and put the points into something else on a full-out attack bar.

All of these options can be viable, and DF does have its uses in smite builds.

imnotyourmother

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Join Date: Mar 2008

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Well, for the scattering of the foes there IS knockdowns. Appply RoJ and then use BANE sig = death is what I was thinking.

For me, I can use "You Move Like A DWARF" that will do 60 some odd damage and cause cripped condition AND is UNblockable. That with cas sig will finish off most foes and for bossed Pain Inverer is a no brainer.

I was running 16 in Smitting 12 in fire

Firestorm
Mark of Rodgort - cast this on the group when its all bunched together = everyone hexed
"You Move Like A Dwarf" - knock down
Sig of Cast - energy management when they are attacking
Bane - knockdown
Pain Inverter
RoJ

So I slap MoR on them, hit them with Roj and wait a sec...then pound them with YMLaD and finish them with bane and sig of cast. Then I just firestorm whatever cause everyone is still hexed with MoR and burn the rest as the skills recharge with my Firey Voltaic spear.

Last night after beatting NF someone in the alliance was doing the encripted mission in GW:EN so I said that I had 4 of them plans in my chest. So I went along.

I was running my build up above and I gave the same build to Dun except for the PvE skills I changed them to well... I can not remember. Anywho, we did the mission where you have to stand there outside of the outpost and the foes come in waves.

We OWNED it and I was like LOLING as my hero would target a foe with RoJ and then slap Bane on it. All I could see was -50, -50, -50's all across my screen as EVERYTHING was just getting pawned with roj.

(I used Cons to get the roj to do damage of 50 and I ate a candy apple and a golden egg for health of 770)

So I was thining, I just waisted bringing 2 other healing monks. There was nothing really to heal cause everything was dead in like 6 seconds.

Additionally You Move Like A Dwarf also causes rupt.

Its a great skill. Causes rupt, knockdown, (if your a war that is a 3 second knockdown too) , damage and crippeling

Tharg

Tharg

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I don't think that YMLAD is an interrupt as well. But yeah, it's awesome

MagmaRed

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Quote:
Originally Posted by imnotyourmother View Post
I was running 16 in Smitting 12 in fire

Firestorm
Mark of Rodgort - cast this on the group when its all bunched together = everyone hexed
"You Move Like A Dwarf" - knock down
Sig of Cast - energy management when they are attacking
Bane - knockdown
Pain Inverter
RoJ

So I slap MoR on them, hit them with Roj and wait a sec...then pound them with YMLaD and finish them with bane and sig of cast. Then I just firestorm whatever cause everyone is still hexed with MoR and burn the rest as the skills recharge with my Firey Voltaic spear.
Mark of Rodgort makes targets burn when they are hit with Fire Damage. Your only source of Fire damage is from Firestorm, or possibly a wand/staff. Ray of Judgement does Holy damage, and causes burning even without Mark fo Rodgort. Maybe you could alter that build to be more effective. And Bane Signet is not a gauranteed knockdown, it functions the same way as Castigation Signet for energy. It only knocks down foes that are attacking, which means that any caster in the process of casting a spell or kiting will not be knocked down. Luckily, the casters (even Monks) in PvE often do attack when not casting, but that doesn't mean you will be able to keep them in the AoE of Ray of Judgement with one skill.

bsoltan

bsoltan

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Join Date: Dec 2005

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Quote:
Originally Posted by Tharg View Post
I don't think that YMLAD is an interrupt as well. But yeah, it's awesome
Any foe in the process of using a skill will be knocked down and therefore their skill is interrupted.

imnotyourmother

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Join Date: Mar 2008

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Yeah it rupts them. So BURN Baby Burn. I have my Fiery Voltaic Spear req9 that not only looks HOT but but sets them on FIRE for 3 seconds or is reapplied for 3 additional seconds every time they are hit with a fire weapon so that is ALL the time.

OK so in PvE, lets say that there are 20 foes made up of 2 patrol groups that are standing together. If I want to kill one group at a time I need to pull them.

So I flag my hero's out of the way, run in with my trusty spear and then run like the dickens - red rock candies - back to my flagged hero's.

DOING this will make MOST of the foes follow me in a STRAIGHT LINE. I turn, and hit them with Mark of Rod, then ROJ then YMLaD and then Firestorm and sigs

They die.. oh they die FAST. All of them in a small tight group.

Anyone want to see this?

My original question was, with 4 of us running ROJ at 50 damage a second...will this be more effective than running 2 monk hero's as healing hero's?

200 damage a second AND burning AND the sigs from all 4 - that's 4 banes and 4 cast sigs and RoJ is a SICK amount of damage. If its a DRAGON that uses Fire damage putting on Pain Inverter I can not see myself attack through all of the damage on my screen.

so if they stand in the roj for 3 seconds I will have done 250 damage myself and for 2 seconds with my 3 heros thats 100 damage each for an aditional 300 damage. that's 550 damage in 3 seconds. and 400 damage to EVERYONE in the area. Cap it off with 100 more damage in 2 seconds and that is total anihalation is it not?

Knowing that I ALWAYS target Monks first. its too much pressure for the foes to cope with.
Not only that but they will all continue to BURN for 3 seconds more. or burn forever with me throwing spears at them..

Just wondered if anyone had tried this. I think that I might give it a go tonight just for some fun

EDIT: RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen

Vengeful Spirit

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Quote:
Originally Posted by imnotyourmother View Post
RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen
burning is a condition not fire damage.

MagmaRed

MagmaRed

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Quote:
Originally Posted by imnotyourmother View Post
EDIT: RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen
No, it does not. Try reading the skill description if you doubt me.
http://wiki.guildwars.com/wiki/Ray_of_Judgement

"Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 5...37...45 holy damage each second and begin Burning for 1...3...3 second[s].

Concise description
Elite Spell. Deals 5...37...45 holy damage and inflicts Burning (1...3...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location."

The burning does occur, but not because of the damage from RoJ triggering the MoR, but from the RoJ skill itself. And the buring is not damage, so it does not trigger MoR either. The only thing that would cause MoR to cause burning is a skill that does Fire Damage (Firestorm) or a weapon (your spear).

So outside of your spear, nothing causes burning but Firestorm and RoJ itself. The damage from RoJ does not cause burning from MoR, only the burning that RoJ does on its own.

TerrorZelle

TerrorZelle

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Join Date: Apr 2009

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Earth Shaker > Kiting
Knock the group after 3 seconds and RoJ does the full dmg
Or knock the monks while they will get killed by RoJ.

Tharg

Tharg

Krytan Explorer

Join Date: Jun 2006

Massachusetts

Omega Glory

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YMLAD - knock down - interrupt.

From Wiki: Anomaly: "When used on a foe during casting, they often keep casting for 1-2 seconds more, or until the cast finishes; then it spontaneously fails. This doesn't affect gameplay."

This is what confused me. During playing I still see them finish their cast so I thought there was no interrupt. Nice to know it does interrupt!

BrettM

BrettM

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Consider going earth instead of fire and use Earthen Shackles. The burning from RoJ causes 66% slowdown, which keeps them in RoJ longer. Or go Mo/Rt and put Earthbind on your bar to make all knockdowns last three seconds, as well as making it possible to KD foes that can't normally be KD'd. There are lots of ways to build a fun smiting bar.

byteme!

byteme!

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Quote:
Originally Posted by imnotyourmother View Post
EDIT: RoJ Does cause FIRE damage! Burn for 3 seconds. I think that once the RoJ effects stops mark of rodgort kicks in for another 3 seconds, correct me if I am wrong but that's 6 seconds of a tone of degen
Do you bother to pay attention when you're playing or do you just make shit up as you go?

Quaker

Quaker

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Join Date: Aug 2005

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Quote:
Originally Posted by BrettM View Post
I disagree. Smiting Prayers skills cast on allies give the normal Divine Favor healing bonus (or the double bonus if Smiter's Boon is in effect). This can be helpful if you're spamming Reversal of Damage along with Smite Condition and Smite Hex.
While that's true, I think it's sort of a bad way to do things. I do use a monk hero as a sort of smiter/healer in some special cases, usually when it's a 4 or 6-player team. But overall, just like a Wammo, if you want make an effective damage dealer you should leave the healing to the professionals and concentrate on the offensive skills.
For example, in this case, you need to take points away from some attribute that could increase damage dealing, such as Illusion Magic, Curses, whatever, and use 3 skills - Smiter's Boon, Smite Hex, and Smite condition - to do a relatively small amount of healing, and, only if a target is actually hexed or conditioned. Seems very inefficient to me.

MagmaRed

MagmaRed

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Join Date: Mar 2007

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Quote:
Originally Posted by Quaker View Post
While that's true, I think it's sort of a bad way to do things. I do use a monk hero as a sort of smiter/healer in some special cases, usually when it's a 4 or 6-player team. But overall, just like a Wammo, if you want make an effective damage dealer you should leave the healing to the professionals and concentrate on the offensive skills.
For example, in this case, you need to take points away from some attribute that could increase damage dealing, such as Illusion Magic, Curses, whatever, and use 3 skills - Smiter's Boon, Smite Hex, and Smite condition - to do a relatively small amount of healing, and, only if a target is actually hexed or conditioned. Seems very inefficient to me.
Depends on the team build. Running 3 heroes with RoJ and Smiters Boon can allow you to replace at least 1 healing character, possibly both depending on NM/HM and quest/mission. But it is also nice to use things like Smite Hex/Condition on a melee class that is being hit with skills that blind, cripple, bleed, poison, and disease, and we all know how common things like Conjure Phantasm, Epathy, Deep Freeze, etc. are in PvE. Most Monk builds lack the power to remove all the conditions hexes a team will face in PvE, and taking extra (3 smite Monks) will provide more offense in a defensive nature.

I'm not saynig all smite Monk heroes should run something like this. In fact, I do so less than half the time I use a smite hero. But it does have uses, and for some team setups, those uses aer extremely effective.

Dzjudz

Dzjudz

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Also, I always run a smiter hero when I'm on my sin or warrior, SoH in PvE is great.

imnotyourmother

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Join Date: Mar 2008

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Thanks for the input guys.

All I know about RoJ, MoR and Firey mod is once the screen clears a bit I can see the foe on fire. and with MoR on a Mob that "contracts" to one small location, with Firestorm everything is just on fire.