Moddok Crevice
M4rumi
I'm trying to get protector's title but i don't know how to get masters for moddok crevice. Can someone help me?? :S
chaosincarnate87
http://wiki.guildwars.com/wiki/Moddock_Crevice gives a very thorough walkthru
ac1inferno
Eragon Selene
the best way is to take at least one REAL player with you. You can 2 man 6 Hero this mission in HM masters easy.
The hardest part is the runners.............have each real player take the EOTN skill "you move like a dwarf" norn title track skill. This will KD and cripple the runners. Each person targets 1 runner. I also advise brining a snare ele as well incase you dont kill them fast enough.
rest of the mission is easy....
The hardest part is the runners.............have each real player take the EOTN skill "you move like a dwarf" norn title track skill. This will KD and cripple the runners. Each person targets 1 runner. I also advise brining a snare ele as well incase you dont kill them fast enough.
rest of the mission is easy....
Gennadios
What I usually do for the runners when soloing is bring a water ele with Deep Freeze, since it will slow down both corsairs for a crucial few seconds, and then a char with Charge! as a partywide speedboost.
Even then, it takes heavy DPS to take them down fast enough, but it's doable.
Even then, it takes heavy DPS to take them down fast enough, but it's doable.
Marty Silverblade
I did it with just me (Warrior) + 3 heroes + 4 henchies.
I used a Water ele hero with Mind Freeze to snare one runner and sent most of my H/H to kill that runner. I snared the other runner with YMLAD and chained KD's (FGJ/DSlash/Brawling Headbutt) until he was dead.
This stategy is good because it don't require you to change much from your normal setup, so the rest of the mission runs as expected.
I used a Water ele hero with Mind Freeze to snare one runner and sent most of my H/H to kill that runner. I snared the other runner with YMLAD and chained KD's (FGJ/DSlash/Brawling Headbutt) until he was dead.
This stategy is good because it don't require you to change much from your normal setup, so the rest of the mission runs as expected.
ac1inferno
Crippled isn't too reliable since the runners can remove it with [[Antidote Signet]. Definitely [[Deep Freeze] and [[Mind Freeze] and maybe even [[Imagined Burden] in HM.
Aikiko Kuwahari
Me/E with Deep freeze, Icy Prison, Crippling Anguish, [-8 health regen illusion skill] and Imagined Burden. Propably some nrg management and some other utility skills.
drkn
if soloing it with h/h, it's actually a test of your micro-managing abilities. not hard after you bring some snaring skills on heroes and manually launch them.
pinkeyflower
The 2 ranger runners are by far the most difficult aspect to complete. I suggest taking a water ele with mind freeze and other snares. Lock him onto one of them. Then the rest of your party can just kill the other runner.
Eragon Zarroc
water snares are excellent. also constantly inflicting conditions will cause them to stop and try to remove it. must kill them quickly so be prepared to spike em down quickly.