Quote:
Originally Posted by Morvydd
I think by 'special maneuver' they mean to say that you stay off radar and flag your hero's to where the pet en heket mob is. They then kill the mob before the pet is charmed (the charming is only triggered as you get near them), so you can charm it afterwards.
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If you want to know technical details:
This works because game only turns-on ai for mobs if human controled character gets withing ~ twice the compass range. That is done in order to save on expensive computations of pathing.
Untill that, mobs are spawned but inactive (this includes most patroling mobs too and is reason why you can get "new" patrols on one route after you tried to simple kill them all by waiting for them at one spot.).
Once AI is activated, mobs buff themselves and start using skills as applicable (lay traps, charm animals, etc...) and become vanquish target (todo-vanquish mob number goes up.), In some areas, it is possible to avoid vanquishing some physically existing mobs if you do not approach them and still get vanquished area credit.
Some areas also used to have some groups bugged and not activationg (iirc, some trolls in snake dance).
This is also reason why HFFF worked btw: heroes only needed to be ran certain distance after which they were safe as mobs were inactive.