Deldrimor Weapons and the Hall of Monument's Monument of Valor

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I just started making an effort to finish filling up my HoM, and will have my armor monument full soon.

However, I really dont understand why deldrimor weapons cant count for HoM. I hate the tormented and destroyer skins and would prefer to get deldrimor ones, but they cant be placed in HoM which is a lot of wasted money and I would like to start working on filling my weapon monument.

Please sign if you would like deldrimor weapons to be usable on your weapons monument too.

For the armor monument there is plenty of choice over which armors you can buy to count for it, but weapons are limited to just two crappy skins only. At least deldrimor weapons would offer a third choice.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Well ,I assume you're talking about the gold versions,they're not as expensive as torm and probably wouldn't be if the onyx/diamond price got destroyed by vff.

More weapons should be addable to HoM,however doubt many people would want deldrimor stuff.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Suggesting to add only one other weapon family because you "hate the tormented and destroyer skins and would prefer to get deldrimor ones" is rather ignorant. Instead you should have suggested to add multiple weapon families that are somewhat equal to the Tormented and Destroyer weapons (even though those two have a huge price gap...)

tejive

tejive

Academy Page

Join Date: Feb 2009

:>

notplayingGWatm[:o]

Mo/

Yeah I would also like that you could add ded minis, nonelite armor and random gold drops to HoM!

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

I think we should be able to add deldrimor weapons to HoM. Why? Becasue are gold weapons, are inscribable, dont drop as loot, you need to finish a campain to get to the crafter(more than that you need to finish the last mission again); just like destroyer and torment weapons.

After checking the price at the traders, a deldrimor weapon is only 1-2k cheaper than a destroyer weapon. Only diffrence is that materials for deldrimor weapon can be cradted by artisans.

The only thing that can make them not so elite is fact that there are green version equivalents.

nologic

nologic

Frost Gate Guardian

Join Date: Jul 2006

Sweden

E/

Well would be nice to choose from other perspective as well.

Instead of 2 kinds of weapon goes to HoM i have to pay up shit loads for it just doesnt feel right.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

/signed for adding all craftable endgame gold weapons to HoM

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Would be awsome, having dwarf weapons in GW2 = Rare coz they are all dead^^ I like that.
And they are almost as expensive as destroyer weapons. And most deldrimor weapons have great skins. especially compared to the ugly destroyer weapons.
I got some Destroyer weps atm coz tormented weps are expensive and iI want my HoM full >< hate that!

/signed

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

Quote:
Originally Posted by drkn View Post
/signed for adding all craftable endgame gold weapons to HoM
Actually deldrimor weapons are the only ones left. Nightfall has torment weapons, EOTN has destroyer weapons, Prophecies has deldrimor weapons and Factions has none(the crafter in divine path doesn't craft gold, inscribable or uniquie skin weapons).

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

/signed

They meet the req, they look better (imo) and they're around the same price.

Though, if they did deldrimor then norn/asuran/vanguard weapons would also have to be added as they are on the same tier as deldrimor. (being tied to a title track in eotn and being gold insc.)

Dorny

Frost Gate Guardian

Join Date: Apr 2008

Switzerland

Dragons of Shadows [DOS]

N/E

Why not allow all end-of-campaign rewards? Sort of like showing the Guardian or Explorer titles, but those quickly get replaced by other trophies.

Zead

Frost Gate Guardian

Join Date: Dec 2008

R/

/signed

yeah i'd really like to see more sets like Wintergreen and this one

J I L T

Academy Page

Join Date: Feb 2009

Mo/

If they let you dedicate any more weapons they should be weapons like dhuum's soul reaper, obsidian edges and weapons that only drop from dungeon chests. But they're not going to add more weapons to hom because that's just more rewards they have to come up with for GW2. The price of the weapons is a weak argument for this idea because each individual decides the value of an item. Torment weapons are like 200k and require you to do an elite area many times. I don't even know how much destroyer weapons are because I never see anyone buying or selling one which is probably because they're so easy to get. With such a large discrepancy between destroyer and torment weapons it's pretty clearly the in game value of the items doesn't mean anything when it comes to hom.

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Well you all have to remember that when destroyer weapons first came out, that diamonds and onyx were 10k each. Only after the duncan glitch and HoS budger runs did those prices drop and now with 600s and Perma sins running amok, driving the prices to bottom out, to make them as worthless as Deldrimore weapons are now. It was never intended, or dreamed of, that these dungeons would, or could, have been raped so easily when the destroyer weapons were introduced.

/Not Signed

If we add more weapons to the HoM where will it stop? Everyone wants some skin or some such added to the Hall. There would be no end to it. The chosen weapon skins were added because they were considered to be "powerful" weapons for GW2, not because the skins were nice. Plus, no one really knows whether the skins for either of the current HoM will even be used in GW2 or if just having the shrine full will give access to a different style of weapon all together. Just buy the cheap destroyer weapons, fill your HoM and worry about what happens with them in 2 years instead of stressing about it now when too much is unknown. Either way, its not like they will be the ONLY skin to use in GW2. Im sure there will be other, nicer skins to use. After all, what about the people who play GW2 who never played GW1. They cant just be screwed over, unable to use anything, just because they didnt play the first game.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

/notsigned

There's already one cheap low-end set of weapons to be unlocked in HoM - the Destroyer weapons. I know most of them are butt-ugly and would prefer if they looked differently, but it's not a good enough reason to add yet another low-end crafter set there.

Also note that the reason there are only 2 sets unlockable in HoM may be that those weapon models (or close) will be put in GW2 itself, so for example if you have unlocked all Destroyer weapons your every GW2 character will be able to pick up one destroyer weapon of his choice.

I personally would also like to have more options for weapons in HoM but I don't think it should be yet another craftable set... if I were an Anet dev and wanted to add more weapons there I would have to think about it objectively and answer the question of what would that change accomplish to the game?

If Deldrimor weapons were to be added it wouldn't accomplish anything except making that one gold sink stronger and increase prices of some common materials. Many players would just go and craft them all since they're cheap, and would quickly forget about the whole thing. Farmers who farm materials would have some extra profits from selling their basic materials for higher prices, and probably additional players would be encouraged to farm some more basic white trash to salvage for iron/dust/wood...
/meh
/bleh
nothing cool.

So if I were to add another weapon set it would be something new and more meaningful. The weapons wouldn't just be craftable in one place but they would be all spread around the world with different means of obtaining each of them, which could, instead of a simple boring gold and material sink, be a great tool for reviving some underplayed content like for example Tombs of Primeval Kings or Sorrow's Furnace. There's a whole world of possibilities of how players would obtain those weapons, and what would they be like....

But after all the thing that's most important when talking about HoM stuff is the knowledge of what really matters there... because we know nothing. If Anet suddenly made it possible to add some more weapons to HoM, even Deldrimor ones, but without telling anything more, players would blindly go and get them all, even if they already had all others unlocked and the new ones will give them no benefit.

So, first: explain how HoM works, then maybe add new unlock options there IF it would help improve the game as a whole (as opposed to making it easier for some)

MastrSplintr18

Ascalonian Squire

Join Date: Nov 2007

Sentinels of Orr [aYe]

E/Me

Yes to Deldrimor golds
yes to EOTN race weapons if they're gold (no if not)
yes to Dhuum's scythe (the only green allowed)
yes to BMP weapons

They don't care about rarity/price for Minipets or Armors (the EOTN armors are pretty easy to get), why care about weapons? Heck you can even get a free MOX statue just for being level 10.

When it comes to filling up the HoM I say "let them eat cake." We've all put the time/money and helped garner the fame for them to even think about making GW2 rather than keep making GW1 games, so you might as well provide more than two options (one of which is the rarest weapons in the game, the other the ugliest).

Besides, all the devs have said conscerning the HoM bonuses is that your character will come out looking "pretty B-A" so I would imagine the bonuses are going to be mostly asthetic, so why make it so hard to get them. Not to mention, it would make business sense for ANET to not make it impossible to fill up a HoM in case anyone who starts out playing GW2 says to themselves "hey, why not go back and get those bonuses from GW1" since the GW1 games will probably be dirt cheap by then anyway.

^^/signed for person above me suggesting that underplayed places should get weapon sets to encourage play. I would love a reason to play Sorrow's Furnace again.

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

Quote:
Originally Posted by Obrien Xp View Post
Though, if they did deldrimor then norn/asuran/vanguard weapons would also have to be added as they are on the same tier as deldrimor. (being tied to a title track in eotn and being gold insc.)
Not the same thing. Norn/asura/vanguard weapons are blue, cheap and not end game.


Also BMP weapons require real life money and are too easy to get.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by tejive View Post
Yeah I would also like that you could add ded minis, nonelite armor and random gold drops to HoM!
But seriously, why can't I add more than one of a particular Mini to the HoM?

So you can't just add a bunch of the same white mini to fill it!

So instead we just trade around and get different types of white mini to achieve the same result. Really please let me dedicate multiple green and gold minis.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by DragonRogue View Post

If we add more weapons to the HoM where will it stop?
The Deldrimor weapons are pretty much the same thing as Tormented and Destroyer ones as far as I'm aware, so it would stop there. I'm not suggesting that green weapons or craftable blues should ever be allowed, but the Deldrimor set is just as high end as the Tormented and Destroyer weps are, I dont really see much reason for why they werent allowed in the first place.

Some elite armors are cheaper than others. Obsidian and Vabbi armor need lots more expensive materials than the rest, but you can still use cheaper elite armors like the EOTN ones instead, so I dont really think that price is an issue when it comes to what qualifies for HoM content and what doesnt.

nologic

nologic

Frost Gate Guardian

Join Date: Jul 2006

Sweden

E/

Don't see anything wrong with end game golds to be added and deldrimor weapon do have nice skin imo.

Supply and demand is what driving this game and destroyer isnt like the hottest weapon to put on HoM.

Could add that I also want a statue on HoM for finishing EotN. >_>

Frozen Ele

Frozen Ele

Jungle Guide

Join Date: Jul 2009

Mirror of Reason [SNOW]

E/N

To max the Hall of Monuments, one must fill the appropriate shrine with:

16.7% of all Hero/Animal Companions (Fellowship)
22.7% of all Minatures (excluding Gaile's Frogs) (Devotion)
9.6% of all maxed Titles/Accomplishments (Honor)
25% of all Elite Armor sets (Resilience)
50% of all Destroyer/Tormented Weapons (Valor)

Of the five monuments, the Monument of Valor is the most restrictive of what can be added. One has the least amount of choice in what he/she can add to the Monument of Valor compared to all other monuments; he/she can only add Destroyer and Tornmented weapons.

Thus, I suggest that crafted Deldrimor weapons (the crafted gold weapons, rather than the collector green ones) can be added to the Monument of Valor. This will do a few things:

1. Add greater variablility (also flexibility) in what one can add to the Monument of Valor. Intead of just being able to add Tormented or Destroyer weapons, 11 new weapons can be added making it so that to fill up the monument, 33% of these "higher end" weapons need to be added, rather than 50%.

2. It allows for people who only have certain campaigns to fill his/her monument easier. If one only has Prophecies and EotN, then as of yet, he/she can only add Destroyer weapons, lest that person purchase Tormented weapon(s) from a different player. In adding Deldrimor weapons, such people can now craft Destroyer and Deldrimor weapons to add, giving them more flexibility.

3. It increases the number of skins that can be added. Some people don't favor the look of Destroyer weapons (or Tormented weapons) too much, meaning that if they want to fill this monument they are either forced to craft weapons that they don't like the skin of, or be forced to fill with Tormented weapons. Adding Deldrimor weapons, increases the pool of skins added, allowing people to craft/purchase weapons for the HoM that he/she likes more.

Allowing Deldrimor weapons to be added makes sense both in the practical and lore senses:

1. To craft Deldrimor weapons, one must have completed Prophecies, similar to Destroyer and Tormented weapons, to which to craft one must have completed EotN and Nightfall respectively.

2. Deldrimor weapons aren't super cheap. At current trader prices, to craft a Deldrimor weapon, it would cost one ~20-22k, whereas to craft a Destroyer weapon it would cost one only a few platinum more (~2-3). The price of Deldrimor weapons would probably increase a few platinum if they could be added to the HoM since the prices in Steel and Deldrimor Steel would prbably increase (which could reduce the price in Diamonds, Onyx, and Granite as the economic stress on these materials would be shifted as some people would instead craft Deldrimor weapons - Iron might remain the same as some people might use it to craft Deldrimor Steel or Steel). Overall, the prices of crafting materials wouldn't shift too much, keeping Deldrimor weapons at the same price as Destroyer weapons.

3. From a lore standpoint, allowing Deldrimor weapons to be added makes sense. Tormented and Destroyer weapons are viewed as "powerful weapons," as such statements are made from the distributors of these weapons, like the Deacon of Whispers. Similarly, Deldrimor weapons are crafted from "the finest Deldrimor weaponsmiths" (King Jalis Ironhammer), to which Deldrimor weapons are recieved as some of the finest crafted weapons, which goes along with the Monument of Valor's "only the greatest weapons may be displayed here."

In short, it isn't much more cost effective nor easier to craft Deldrimor weapons compared to the current Destroyer weapons, and as adding Deldrimor weapons to the Monument of Valor increases variablility to what can be added (especially skin-wise) and how Deldrimor weapons meet the lore component, one should be allowed to add Deldrimor weapons to the HoM.

I would love to hear any feedback you might have, but as always, explain if you agree or disagree with this idea; provide warrants as to why Deldrimor weapons should or should not be added. If "signing" to the idea, you could agree with the warrants I provide, or you could provide your own, but if disagreing, please explain exactly why allowing these weapons to be added would be a bad idea

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Won't happen, but I like the skin of the deldrimor weapons better than destroyer and even some of the tormented weapons. I also agree the HoM is super restrictive on the weapons allowed to be displayed. I thought it would have been better to allow any weapon to be displayed as long as you killed like 20,000 things with it. This could be made possible by having a kill count applied to a weapon of your choice. This idea sounded better than buying a torm or destroyer weapon to display that you dont really even like. But yeah, being able to display deldrimor weapons would be cool.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Kill count sounds very nice but seems to me a bit difficult to code this in the game. What is a kill do you have to be the last one to damage a foe and kill it or will it be enough that you are in the party that killed it. And how about a just healing/prot monk, when was the last time he killed anything.

Scorpionwitch

Scorpionwitch

Ascalonian Squire

Join Date: May 2009

House Scorpionwitch

N/W

Agreed but, yeah, won't happen. This never made sense to me. The HOM is supposed to be a collection of your heroic stuff so not allowing you to display your favorite often used weapons just doesn't fit with whole idea. Its like Arthur displaying some sword he picked up along the way but he can't display Excalibur. Anyway, just my two cents...

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Agreed.
I don't like Tormented weapons. And only a few Destroyer weapons.
I want MY favorite things displayed there. lol.
Sadly they probably won't change it.

Anakita Snakecharm

Anakita Snakecharm

Frost Gate Guardian

Join Date: Nov 2009

The Shining Blade Camp

Nouvel Ordre de Phoenix [MJM]

R/Mo

I would love this. Totally, totally agree. For all the reasons you said, and one additional one:

It's really limiting to have only one of a weapon type available to display-- for example, a Destroyer Bow is a Destroyer Bow, regardless of whether it's a Flatbow or Shortbow, how it's inscribed, etc. In spite of the fact that different types actually do somewhat different things.

My primary character is a Ranger, and I can get quite a bit of utility out of different bows. I could easily have 4-5 different bows and actually use them all. But because the Monument will only allow me to display 2 bows (1 Destroyer, 1 Tormented) I have to spend money and/or time on weapons that will actually not be particularly useful instead of ones that would.

If I could display a third bow, it would add to my ability to display weapons for my own class, and would increase the usefulness of Monument weapons in general for me.

Not sure if that would apply to other classes-- I assume somewhat at least?-- but as a Ranger, I would love to be able to display a third bow, not just the current two.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Merged.

Quote:
Originally Posted by Frozen Ele View Post
If one only has Prophecies and EotN, then as of yet, he/she can only add Destroyer weapons, lest that person purchase Tormented weapon(s) from a different player. In adding Deldrimor weapons, such people can now craft Destroyer and Deldrimor weapons to add, giving them more flexibility.
I never really thought of that. I would support this change just for that reason.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I would like another set of high end craftable weapons being able to be added to the HoM, mainly for reasons already posted. Whether that be Deldrimor or a new set I wouldn't mind. /signed.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

It's only making filling HoM easier. Unnecessarily easier. It doesn't solve anything at all. This monument still remains very lame, restrictive and not well thought at all. And Deldrimor weapons do not belong there. Simple craftable EotN weapons like Asuran or Norn are harder to get.

What this monument should allow instead is a large pool of high end rare weapon drops from the whole world of GW, on top of the 2 crafted sets which are there already. But forming a list of what would and what wouldn't go would also be not easy as somebody would always feel their favorite weapon belongs there aswell. The key is not to listen to those but concentrate on making a list based on difficulty to get those weapons. Too easy = not going in.

/not signed, wrong way.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I filled all 11 weapons with Destroyer weapons. Every single one is on a hero, and only 1 of those heroes sees regular use. We don't yet know what having ANYTHING, much less the weapons, will give us in GW2. Until we do, who cares what you have to do to fill it up, as long as it isn't beyond normal play time/ability. Unless you take people in to see your HoM (and I dont' know why anyone would bother) only you will see what is displayed.

And you seem to be leaving Factions out when mentioning those who only have Prophecies and Eye of the North getting another option. Those who only have Factions and Eye of the North only get one, so why don't you ask for Factions to get a weapon to add to the HoM as well?

/unsigned - until they make it hard to fill the HoM

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

/signed, deldrimor golds are sexy as hell.

Quote:
Originally Posted by Yawgmoth View Post
Simple craftable EotN weapons like Asuran or Norn are harder to get.
because those weapons have to be crafted at the end of a long, tedious boring mission at the end of a long tedious boring campaign with about 10k ish worth of mats, and 10k right?

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Until we do, who cares what you have to do to fill it up, as long as it isn't beyond normal play time/ability. Unless you take people in to see your HoM (and I dont' know why anyone would bother) only you will see what is displayed.
some people just like to collect stuff. like achievements. for their own fun, not necessarily future rewards or bragging about it to friends. titles and statues are pretty much similar.

Quote:
Those who only have Factions and Eye of the North only get one, so why don't you ask for Factions to get a weapon to add to the HoM as well?
it wouldn't require only to allow crafted faction weapons to get into HoM, but also make an npc in the divine path that would craft them. there are no gold weapons at the end of factions.