im having a whinge

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Age
Age
Hall Hero
#61
Quote:
Originally Posted by odins daughter View Post
I feel Anet have damaged the game badly since the last few nerfs. Hm in the dungeons is now impossible, no more runners, very few ppl to make A pug, guildies leaving in their droves.

I know this a doomsday thread (all doom and gloom) but I wish they hadnt nerf the sins or monks, even though they may have dominated things at least i could get things done, now its a struggle to find ppl to do NM.

The once bustling town of Doomlore and umbral are mere ghost towns now, my chances of completing missions and areas for my titles are now badly dented if not shot down in flames.

If this thread is closed or flamed for my pessimism I understand, but I feel writing my sorrows may find a soft spot in Anets heart and maybe they will back step on some of their decisions and re-instate some of the changes they made....but alas i fear it will be in vain.

There....Ive revealed my feelings and withdraw into the solitary corners of doomlore to shed my tears!
They Anet hasn't damaged the game but I hear what you are saying.I would prefer that Sins stay the way they are as speed clears don't teach you anything about grouping.Speed clears don't teach you about the areas you are playing in like type of mobs sizes and pathing.

I will agree that most dungeons can be done with HH even in HM.The key is taking your time don't rush it.you may want to think about your heros unlike myself I don't micromanage mine like others do.I could see this being essential in hm.It would be nice though if you could take the Henchies down to the UW and FoW.

I would prefer not to see the changes reinstated maybe holywrath.I would look for an good guild that is active and does activities as you like to do.They could use your help on any activities they do normally.
Neo Atomisk
Neo Atomisk
Krytan Explorer
#62
DO WORK
GET PAID (in titles)
F
Fay Vert
Desert Nomad
#63
Quote:
Originally Posted by Amaurosis View Post
Excellent balance? Clearing UW in <30min is balanced? I think people were able to do DoA <1 Hour, that's balanced too? The idea was that these areas were supposed to require planning and coordination and not be pug'ed/cleared with such ease. However you could pug 7 assassins and clear UW in 20 minutes, reaping the high-end reward chest. Comparing time/effort vs. reward in regards to those builds and setups such as speedclears is a joke. When it all comes down to it there was no balance. What effort and time did people put in for the rewards? If you haven't realized it, there was none. Someone who just started playing GW for a week, could have been in UW running 20 speedclears daily obtaining high-end rewards. The balance between time/effort vs rewards was tossed out the window long ago. And now that those common builds are being fixed people are complaining since now they are actually going to have to put a little effort into playing the game which apparently has resulted in those same individuals quitting the game.
The rewards for a normal person playing high end areas for the time and effort are now as stupidly imbalanced as it was for the speed clears, just the scales tipped the other way. Most of these areas are simply not worth the effort.

Worse still, they are dreadfully boring. GWEN dungeons are the pits and DoA is fugly.
T
Torpoon
Frost Gate Guardian
#64
What I always liked about Guild Wars was the strategic aspect, I always loved finding new ways to do things. My main was also a ranger, a profession that has been left out of the builds that soon consumed the entire game. So, it is no surprise that I left Guild Wars behind as the permas and 600's were in full swing. No, I was not going to join them, it wouldn't be any fun because everything in the game is known, there is no more skill experimenting there are god mode builds for virtually every area.

So now, after so many months I have finally returned to Guild Wars and I now have a renewed motivation to play the game and am very pleased with the update. I feel like the game is slowly coming back. For the past few weeks I've even had the opportunity of playing through DoA, and I didn't buy a gloom run, or famine my way through foundry+city... It was an actual team. I can't say I have noticed an issue with eotn, I have never been as big in eotn as in the other campaigns. But when I do decide to do a dungeon I wait for zbounty and there is usually 3-5 districts, plenty to start a group
P
Prince Zorkian
Pre-Searing Cadet
#65
Quote:
Originally Posted by odins daughter View Post
guildies leaving in their droves.!
Maybe you need to look into another guild. At this moment, I am in a guild with 99 members, one of them left yesterday (it's 2am where I am right now). And for us that is low. We usually have 100 members with a waiting list. If you really need that much help then either figure out some new builds the work OR find a guild that is not dependent on one event.
Shadowhaze
Shadowhaze
Nothing, tra la la?
#66
I understand what you're saying also. Once in a while I'd get a run through a dungeon on one of my multiple chars because I just didn't wanna go through it for the like 10th time.

I never used perma. Just never liked it. 600 on the other hand I did enjoy doing occasionally (and no, I didn't run people). It was just a nice way for me to do a little farming when I needed some money or was bored.

My guild has people that do various hm things, including dungeons, a lot. And it has never involved gimmic builds. We tend to do things balanced/people run what they want and we get it done and have fun while doing it.
own age myname
own age myname
Desert Nomad
#67
Quote:
Originally Posted by Prince Zorkian View Post
Maybe you need to look into another guild. At this moment, I am in a guild with 99 members, one of them left yesterday (it's 2am where I am right now). And for us that is low. We usually have 100 members with a waiting list. If you really need that much help then either figure out some new builds the work OR find a guild that is not dependent on one event.
Except, guilds with that many members is hard to actually get a relationship with other members. In big guilds only officers and leaders actually know one another...


OT:

I do somewhat agree with the OP. But, Sf is still pretty powerful, so idk. I still find it fun to FoWSC daily
HigherMinion
HigherMinion
Forge Runner
#68
You don't need strategy if your builds are good enough with enough synergy. Overpowered skills for dungeons. Use them and you will whine less.
Aldo wants more
Aldo wants more
Academy Page
#69
We've all but abandoned GW now that we've done and seen everything in the game that we wanted to do. Our HoM's remain incomplete due mainly to our resources for mats -weapons/armours been nerfed - 600/smite. We're sorry that it happened but we've moved on to other games and to be honest whilst it was annoying a few months ago, we've simply been enjoying new MMO's too much to think of GW. I highly doubt we'll be buying GW2 due simply to the choice of MMO's out there and our experience with the nerfbat in GW1.
HigherMinion
HigherMinion
Forge Runner
#70
Quote:
Originally Posted by Aldo wants more View Post
We've all but abandoned GW now that we've done and seen everything in the game that we wanted to do. Our HoM's remain incomplete due mainly to our resources for mats -weapons/armours been nerfed - 600/smite. We're sorry that it happened but we've moved on to other games and to be honest whilst it was annoying a few months ago, we've simply been enjoying new MMO's too much to think of GW. I highly doubt we'll be buying GW2 due simply to the choice of MMO's out there and our experience with the nerfbat in GW1.
So you preferred the overpowered farming tools that destroyed the economy and made Elite Areas a walk in the park? I think you've had too much time in the sun.
Voodoo Rage
Voodoo Rage
Desert Nomad
#71
Quote:
Originally Posted by Yojimaru View Post
I'd like to see the answer to this too, Angorodons are a nuisance even in NM, and there aren't really all that many skills that protect against life stealing.
Seriously one of the most annoying monsters in the game. Since they do like to use Twisting Jaws and Vampiric Bite, I would think "Can't Touch This!" would at least mitigate THAT damage. Otherwise their ranged blood skills are still going to get you.
o
odins daughter
Ascalonian Squire
#72
Quote:
Originally Posted by HigherMinion View Post
So you preferred the overpowered farming tools that destroyed the economy and made Elite Areas a walk in the park? I think you've had too much time in the sun.
I'M sorry but your wrong here....SF sins were only powerful in certain areas, they were still vulnerable to touchers and interupts and even so its was never a certainty 600 and SF always made Elite areas "a walk in the park".

As a sin runner myself i made mistakes and paid the price and countless times ive seen 600 teams fail Foundry, only after time and practise could you master it to succeed, but they are never 100% fool proof.
This is a point also..a player spends lots of time and money equiping and learning a build then more time perfecting a run only now to have it removed by Anet in their so called " skill balance ", tell me this wouldn irritate people and I withdraw my whole point.

As for ruining the economy hmm...personally it helped the economy and it helped ppl, with the gem farming that was going on in DOA, prices of gems were dropping therefor Torment weapon prices dropped, making it more affordable for people.
Also, now the sin runners have disapeared from TOA look how the price of Ectos has doubled in value...try telling the people who are chasing FOW armour that the nerf was a good idea!
Now I reckon prices will go up due to the lack off farmers.
Essence Snow
Essence Snow
Unbridled Enthusiasm!
#73
Quote:
Originally Posted by odins daughter View Post
I'M sorry but your wrong here....SF sins were only powerful in certain areas, they were still vulnerable to touchers and interupts and even so its was never a certainty 600 and SF always made Elite areas "a walk in the park".

As a sin runner myself i made mistakes and paid the price and countless times ive seen 600 teams fail Foundry, only after time and practise could you master it to succeed, but they are never 100% fool proof.
This is a point also..a player spends lots of time and money equiping and learning a build then more time perfecting a run only now to have it removed by Anet in their so called " skill balance ", tell me this wouldn irritate people and I withdraw my whole point.

As for ruining the economy hmm...personally it helped the economy and it helped ppl, with the gem farming that was going on in DOA, prices of gems were dropping therefor Torment weapon prices dropped, making it more affordable for people.
Now I reckon prices will go up due to the lack off farmers.
I can't say I miss 600 too much...and SF didn't go anywhere...it is almost more powerful now than it was. I hear ya on spending a lot of time on these builds as I used sf and 600 on all my casters (any char with 4 pips energy), but I'm going to have to agree that it messed up the economy.

As for DoA and gems...have u been there lately? It is more populated than I can remember. Gemsets have gone back down to 15k and torms range from 28-30e. Full DoA clears are not only possible with PuGs..they r easy. One simply needs to learn the new meta.
o
odins daughter
Ascalonian Squire
#74
Quote:
Originally Posted by Essence Snow View Post
I can't say I miss 600 too much...and SF didn't go anywhere...it is almost more powerful now than it was. I hear ya on spending a lot of time on these builds as I used sf and 600 on all my casters (any char with 4 pips energy), but I'm going to have to agree that it messed up the economy.

As for DoA and gems...have u been there lately? It is more populated than I can remember. Gemsets have gone back down to 15k and torms range from 28-30e. Full DoA clears are not only possible with PuGs..they r easy. One simply needs to learn the new meta.
Actually I have said in one of my replies that activity in DOA has increased so your point has been noted, however..noone tackles HM anymore, after the so called drop buff even in HM the drops were crap, so in NM the drops are worse/less frequent and the end chest drops 1 gem.
Prices of gemsets always hover between 14-16k depending what time of the day you go there to buy and the 24-30e price for torment weapons had always been this, ive sold countless around these prices over the last year or so.

I'D like to state again from an earlier post that the removal of sins from UWSC has caused more damage to the price of Ectos than the change in DOA gem prices.
Essence Snow
Essence Snow
Unbridled Enthusiasm!
#75
I'm sry to reply again..but I don't see your point. UWSC is faster now than it was with dayway. Full HM DOA record is at 37mins. The only thing that has changed much is the ablitly to PuG these SCs....one needs a set group for them. The major change to UW was not the change to SF...it was the addition of skeles and dhuum. Since the drop rate of ectos does not change from nm to hm there is no need for hm if going for ectos alone. There r still numerous viable ways to farm ectos via UW and ToPK without sins. If one wants more gems from doa...do full runs....yes one will only get 1 gem from chest in nm if they only do 1 area, but if u do all 4 you'll be granted 2 at 2nd area 3 at srd and 4 at final area.
o
odins daughter
Ascalonian Squire
#76
Quote:
Originally Posted by Essence Snow View Post
I'm sry to reply again..but I don't see your point. UWSC is faster now than it was with dayway. Full HM DOA record is at 37mins. The only thing that has changed much is the ablitly to PuG these SCs....one needs a set group for them. The major change to UW was not the change to SF...it was the addition of skeles and dhuum. Since the drop rate of ectos does not change from nm to hm there is no need for hm if going for ectos alone. There r still numerous viable ways to farm ectos via UW and ToPK without sins. If one wants more gems from doa...do full runs....yes one will only get 1 gem from chest in nm if they only do 1 area, but if u do all 4 you'll be granted 2 at 2nd area 3 at srd and 4 at final area.
Sorry but playing the game in NM hasnt my slightest interest anymore, since playing it in HM from the day they introduced it, for me is the only way to play now, I know even NM in Elite areas are still a little challenging but quite frankly, trying to find a good PUG that know what theyre doing and dont rage quit, I find more challenging.

Like others ive played this game far too long and weary off the constant repetitive goals we have to achieve to get what we want and with GW2 looming on the horizon i still have a long way to go...the runners helped to speed things up a little.
Before anyone says maybe i need a break from GW..please dont...ive just come back from a 6 month break...only to find the nerfs put into place and now im finding it difficult to find any motivation to revert back to hauling my ass through this game the slow and drawn out way again.

I notice the people who hated the runners were the people who reckon they didnt use them...if that was the case why did they hate the runners?
They didnt interfere with their gameplay and probably as many people were for the runners as against.
upier
upier
Grotto Attendant
#77
Neith
Neith
Krytan Explorer
#78
Quote:
Originally Posted by odins daughter View Post
For someone like me who has many titles to complete and who feels that GW2 is looming closer and closer and faster than i can now get these titles done, sometimes the runners are a godsend.
I know they wasnt everyones idea of playing the game,and many still chose to play it as it was meant to be played even when the runners were in abundance, but for me it was a respite from always doing it the harder way.

Now that choice has been taken from the game and i do miss it.
My ranger is my title seeker. I have YET to get dungeon runs or vanquish runs I do it all on my own meaning no runners. Look on the PUGs listing. I love doing dungeons both in NM and HM. so does my co-leader. If you lack the runners which is a SAD way to get your titles if they mean that much to you work on them, don't be lazy. If you need vanquishing help look me up if you want. send me a pm on here. I'm in central standard time apparently GMT -6 i guess. If you want dungeons HM look me up as well I love doing them. I have an ele working on a HM dungeon book right now because i want to get her ranks higher for eotn armor. Anyway quit being lazy get it done if it means that much to you.
Arduin
Arduin
Grotto Attendant
#79
Quote:
Originally Posted by upier View Post
Well, since Angy's are a bit different than pretty much every other foes in this game you might as well kite them on a caster:

On a physical though - you should be scoring the first kills even before they gang up on you:
Minions are key: they provide excellent meatshields, and with Death Nova, the rappies basically commit suicide by attacking them.
c
chuckles79
Wilds Pathfinder
#80
Quote:
Originally Posted by Yojimaru View Post
I'd like to see the answer to this too, Angorodons are a nuisance even in NM, and there aren't really all that many skills that protect against life stealing.
Paragon with CTT (Can't Touch This). Will protect from twisting jaws and touch vamp skills.

There is a counter to everything in GW and even HM GW. The trick is to keep trying different combinations until you have it down solid.

So far the only part of the game that I haven't seen any possible way to H/H is Kanaxai.

Which is probably why he was the first Z-bounty ever.


As for the original post, ANET gave A LOT of ample warning about the upcoming nerfs. The only reason they waited as long as they did because so many people were starting new chars as sins and monks to take advantage of the OP skills. Daughter, you simply waited too long and drew the short straw.

As for guildies leaving because of the nerf, that's kinda a crappy guild if they can only play SF sins and 600 monks.

You already have a monk that's able to access elite missions, and if you can heal at all; PUGs would love to have you or other guilds would appreciate a good PvE monk.