Quote:
Originally Posted by Asrai
I have seen reference to hero's but don't get the concept yet...
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The heroes are henchies that can be customized. You get to assign their attributes, build their skill bars, apply runes and insignia to their armor, and provide them with weapons and offhands.
So you have the opportunity to make heroes stronger than the henchmen available in a particular outpost and you can give them builds that have good team synergy with your build and with each other. You can give them the right weapons with the right mods and the right runes and insignia to go with their builds. And they are level 20 (EotN heroes) or can be leveled to 20 (Nightfall heroes), giving you an advantage over using henchies of lower level in earlier parts of the campaign.
Also, the heroes give you a complete choice of professions and combinations, while the henchies in a given outpost are usually limited. For example, if you think having a domination mesmer on your team would help in a particular mission or quest, you can simply bring Gwen or Norgu with the appropriate setup, since most outposts do not have a domination henchie. You want a water ele to provide snares, but there are only fire eles among the henchies? No problem. Set up Vekk, Zhed, or Sousuke as a water ele and you're good to go. Want a smiting monk on your team? Good luck finding a smiting henchie!
Finally, you have more control over the heroes than over the henchies. You can flag them individually to spread them out, or flag one ahead to gather aggro, or flag them to take advantage of terrain. You can control their level of aggression (fight, guard, or avoid combat). You can lock them onto a particular target, regardless of any target you have called for the henchies or are attacking yourself.