I like Paragon Resurections also
Expessially the shout one... Idk what its called but its so fun
Favorite Resurrection Skill?
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Quote:
Originally Posted by IronSheik
Monks never carry a res, ever.
Thats why i bring a bag of scrolls with
I NEVER combat res, cos im busy...
and if i need to bail for a wipe..scrolls res in a big aoe and tele. win + win = win
and they are cheap....
*wait, i dont wanna start the monk res vs no res argument! carry on about your day kids!
I NEVER combat res, cos im busy...and if i need to bail for a wipe..scrolls res in a big aoe and tele. win + win = win

and they are cheap....
*wait, i dont wanna start the monk res vs no res argument! carry on about your day kids!

We Shall Return is perfect for a necromancer if they can go N/P.
Renew Life would be my favorite for its quick recharge and casting time, but it depends on the energy management of a build.
I don't understand the "monks shouldn't have a res skill thing" since most monks are all heal and little or no protection/damage reduction. Silly to have 6-8 skills that all do the same basic thing.
I generally save up for res scrolls.
Renew Life would be my favorite for its quick recharge and casting time, but it depends on the energy management of a build.
I don't understand the "monks shouldn't have a res skill thing" since most monks are all heal and little or no protection/damage reduction. Silly to have 6-8 skills that all do the same basic thing.
I generally save up for res scrolls.
J
Quote:
Originally Posted by IronSheik
Monks never carry a res, ever.
Unyielding Aura is a res best carried by Monks - and it's the best res in-game, too.
Second best hard res is Death Pact Signet. Casts fast, high health, high energy, is very unlikely to lead to a wipe and recharges pretty quickly as well.
Second best hard res is Death Pact Signet. Casts fast, high health, high energy, is very unlikely to lead to a wipe and recharges pretty quickly as well.
Quote:
Originally Posted by Jeydra
Unyielding Aura is a res best carried by Monks - and it's the best res in-game, too.
UA needs to die....
d
J
Quote:
Originally Posted by JDRyder
UA needs to die....
Explain why.
R
I love how nobody's even mentioned Resurrect and yet it's the res of choice for at least half of the ZM pugs out there. I really wish more of the general GW populace would read forums every now and then! It's quite painful trying to have this sort of discussion in a team where everyone wants to gogogo.
My preferences: UA for prot monk, reschant for HB monk or mes, signet of return for paras, flesh for midliners whose secondary isn't already fixed, res sig or sunspear sig for frontline or midliners with fixed secondary. I tend to forget that the other resses exist - I probably should reconsider some of what I do, eg taking we shall return on paras instead.
My preferences: UA for prot monk, reschant for HB monk or mes, signet of return for paras, flesh for midliners whose secondary isn't already fixed, res sig or sunspear sig for frontline or midliners with fixed secondary. I tend to forget that the other resses exist - I probably should reconsider some of what I do, eg taking we shall return on paras instead.
Quote:
Originally Posted by JDRyder
UA needs to die....
I enjoy my 300-heal from Patient Spirit/Dkiss/Cure Hex, 150 from Heal Party, and spammable full health/energy rez.
Quote:
Originally Posted by Jeydra
Explain why.
Quote:
Originally Posted by BLOODGOAT
I enjoy my 300-heal from Patient Spirit/Dkiss/Cure Hex, 150 from Heal Party, and spammable full health/energy rez.
Thats why. Its a total OP skill that destroys what being a monk should be about, keeping people alive, not spamming heal party and easily rezing people when they die and then using DP removal
Quote: Originally Posted by JDRyder
Explain why.
Quote:
Originally Posted by BLOODGOAT
I enjoy my 300-heal from Patient Spirit/Dkiss/Cure Hex, 150 from Heal Party, and spammable full health/energy rez.
Thats why. Its a total OP skill that destroys what being a monk should be about, keeping people alive, not spamming heal party and easily rezing people when they die and then using DP removalQuote: Originally Posted by JDRyder
UA is total OP and the only reason its popular is its fast rezing ability that supports monks staying bad and using DP removal instead of actually healing people and playing monk as it should be played (not a rez bot). UA is OP to monks in the same since as if Ebon vanguard sniper support had 100% chance of success for DPS classes, its a iWin button for lesser players that just want to rush everything without actually playing. It shouldn't of even existed. HB is the same only not quite as bad, though it supports all around bad monking as well. imo they should look more like
Unyielding Aura, Enchantment, for 30 secs, your Prot and divine enchantments last for 25% longer, and Prot and divine skills heal for 25% more
Healer's boon, enchantment, for 30 secs, spell, your healing spells heal for 30% more, and cast 30% faster, you lose 1 energy for every 5 energy you spend per spell.
Unyielding Aura, Enchantment, for 30 secs, your Prot and divine enchantments last for 25% longer, and Prot and divine skills heal for 25% more
Healer's boon, enchantment, for 30 secs, spell, your healing spells heal for 30% more, and cast 30% faster, you lose 1 energy for every 5 energy you spend per spell.
J
J

. No one else died in that run. So if one or two people especially the monks carry the rez it should be one that is for that area. Either Rebirth on one monk for those far away rezzes and a different rez on the other monk. Flesh of my flesh on another character. I like renew life also.