I always thought chest running was a really cool and unique little aspect of guild wars. Something that could provide a unique sort of a challenge and a chance to make some money, and the fun and excitement of not know what you're going to get.
Old fow chest runs were always a lot of fun, and then in factions it was common for people to do chest runs in imperial sanctum. Somehow though, the Zaishen Chest seems kind of a bastard chest, in the sense that it really made chest running, other than for the title perhaps, rather pointless. I was kind of surprised that they would just stick a chest that dropped excellent loot in a location anyone could just walk up to... somehow it feels like half the fun of chest running was the chance of dying halfway through and the fun of running around like mad through mobs of... well mobs. Then of course there was the HA chest for the pvper's, but either way, part of the excitement was the fact that you couldn't just walk up to the chest and start "farming" it basically.
I think it is just another example of how the philosophy of the game design changed quite a bit after EoTN. Anyone else have feelings on this topic?
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