3-heroes build for a caster
Daesu
I believe that 3-heroes builds that are customized to what your character is doing are better than the more generic 3-heroes build for either caster or physical.
These are what I use for my characters:
1. Rit: http://www.guildwarsguru.com/forum/s...2&postcount=31
2. Paragon: http://www.guildwarsguru.com/forum/s...32&postcount=7
3. Melee physical: http://www.guildwarsguru.com/forum/s...64&postcount=1
4. Ele:
N/Mo
8 Protection Prayers
7 Healing Prayers
12+1+3 Death
8+1 SR
Aotl or JB
Bone Minions
Death Nova
Dark Bond (effective even at 0 Blood) or Putrid Bile or Blood of the Master (if you have problems keeping minions alive between mobs)
Dwayna's Sorrow (micro to also use as AoE cover enchant, if necessary)
Protective Spirit
Aegis
Masochism or Res
SoS Rit
12+1+1 Channeling
10-12+1 Restoration
the rest Spawning
SoS
Spirit Siphon
BloodSong or Splinter Weapon
Painful Bond
Flesh of my Flesh or Death Pact Signet (if res shrine enabled)
Mend Body & Soul
Spirit Light
Protective was Kaolai
SoGM Rit
12+1+1 Communing
12+1 Spawning
Boon of Creation (in areas with enchant removal either cover with DS or use SoC)
Disenchantment
Signet of Ghostly Might or Soul Twisting
Armor of Unfeeling
Dissonance
ShadowSong
Anguish
Pain
Usage:
Flag your heroes close by, pull with long/flat bow, move back and let melee minions move forward to enage the approaching enemies, unflag heroes. Micro PS when and if necessary.
These are what I use for my characters:
1. Rit: http://www.guildwarsguru.com/forum/s...2&postcount=31
2. Paragon: http://www.guildwarsguru.com/forum/s...32&postcount=7
3. Melee physical: http://www.guildwarsguru.com/forum/s...64&postcount=1
4. Ele:
N/Mo
8 Protection Prayers
7 Healing Prayers
12+1+3 Death
8+1 SR
Aotl or JB
Bone Minions
Death Nova
Dark Bond (effective even at 0 Blood) or Putrid Bile or Blood of the Master (if you have problems keeping minions alive between mobs)
Dwayna's Sorrow (micro to also use as AoE cover enchant, if necessary)
Protective Spirit
Aegis
Masochism or Res
SoS Rit
12+1+1 Channeling
10-12+1 Restoration
the rest Spawning
SoS
Spirit Siphon
BloodSong or Splinter Weapon
Painful Bond
Flesh of my Flesh or Death Pact Signet (if res shrine enabled)
Mend Body & Soul
Spirit Light
Protective was Kaolai
SoGM Rit
12+1+1 Communing
12+1 Spawning
Boon of Creation (in areas with enchant removal either cover with DS or use SoC)
Disenchantment
Signet of Ghostly Might or Soul Twisting
Armor of Unfeeling
Dissonance
ShadowSong
Anguish
Pain
Usage:
Flag your heroes close by, pull with long/flat bow, move back and let melee minions move forward to enage the approaching enemies, unflag heroes. Micro PS when and if necessary.
Terrible Surgeon
I use two AoTL necros both rit secondary. But each with protective was Kaoli and party heals (life on one and recup on the other) plus FoMF res. I take one monk hero with WoH and aegis. I play melee and in a party of 4 proceed to shred anything in HM minus elite areas [UW]. Not too hard to do with 19 minions though.
Myotheraccount
Nothing special. All your builds are very inflexible. When making a build you should allow for plenty of variants and see what skills can be changed.
For example your spiritway. Both SL and MBaS can be replaced. Spirit Siphon is also optional since SoS consumes very little energy. Flesh of my flesh can be dropped. AoU not always needed.
Then there are mistakes. For example no SoA and that skill is a must have. Aegis mainbar'd when you have half the henchies using it. Bone Minions that you run with AotL when AotL is used to avoid taking any animates and thus compressing your bar. Boneys will just kill off your lvl21 minions from AotL. DS is always optional. No BotM so GL getting your minions from one mob to another. Last but not least, no Splinter or AR...
Same principle applies to just for each and every one of your builds.
Don't get me wrong. They are nice(ish). But, lots of problems that can be avoided.
My spiritway setup.
OAcQQLQ2k7ixkAAAAAAAAA - Should be self explanatory.
OACQMVzrZ5EAgxAADTAA - FomF, SL, AR, Destruction, Agony, Fall Back! (drop resto attribute), Spirit Siphon, AoU, res and many more can go to optionals.
OACQMOTn93Man5ObbOAA - AoU, SB! res.
OANQQyBbhKgoB4B1D3VAAA - AotL ftw! Time it right and it will spawn you a 11 lvl21 miions army in a flash. Aegis optional. Henchies have it. DS redundant.
For example your spiritway. Both SL and MBaS can be replaced. Spirit Siphon is also optional since SoS consumes very little energy. Flesh of my flesh can be dropped. AoU not always needed.
Then there are mistakes. For example no SoA and that skill is a must have. Aegis mainbar'd when you have half the henchies using it. Bone Minions that you run with AotL when AotL is used to avoid taking any animates and thus compressing your bar. Boneys will just kill off your lvl21 minions from AotL. DS is always optional. No BotM so GL getting your minions from one mob to another. Last but not least, no Splinter or AR...
Same principle applies to just for each and every one of your builds.
Don't get me wrong. They are nice(ish). But, lots of problems that can be avoided.
My spiritway setup.
OAcQQLQ2k7ixkAAAAAAAAA - Should be self explanatory.
OACQMVzrZ5EAgxAADTAA - FomF, SL, AR, Destruction, Agony, Fall Back! (drop resto attribute), Spirit Siphon, AoU, res and many more can go to optionals.
OACQMOTn93Man5ObbOAA - AoU, SB! res.
OANQQyBbhKgoB4B1D3VAAA - AotL ftw! Time it right and it will spawn you a 11 lvl21 miions army in a flash. Aegis optional. Henchies have it. DS redundant.
Yasmine
Quote:
Originally Posted by Myotheraccount
Quote:
Originally Posted by Myotheraccount
Aegis optional. Henchies have it. .
Well, that depends on what henchies you are taking. Considering that a healer henchie would probably be a necessity almost everywhere for this setup, bringing also a prot henchie (only prot henchies - and not even all of them - have aegis) seems to be an overkill.
IronSheik
Too many options depending on build.
With rit I can run anywhere from 3 melees while I run SoH/GDW, or I can run 3 rits with Destructive was glaive damage spam. General setup is one MM, one support (Para, Curse), and one damage. Mhenlo, prot, cynn, zho Myotheraccount
Quote:
Originally Posted by Yasmine
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I remove bone minions. It's not worth trading off two lvl21 horrors for two lvl14 bone minions. AotL can be easily timed to exploit the entire mob in one cast and even if it's still on CD just wait until it recharges. Still takes the same time as to wait for your MM to exploit ecerything with minions. Alternatively just move on. One way or another AotL has can get a minion army up faster than other animate spells in the long run.
Well, that depends on what henchies you are taking. Considering that a healer henchie would probably be a necessity almost everywhere for this setup, bringing also a prot henchie (only prot henchies - and not even all of them - have aegis) seems to be an overkill.
Hence why I got aegis optional. Some henchies dont have Aegis hats when you take it. Most however do so you dont take aegis. Chaining aegis in PvE is redundant faggotry imo. :3
Daesu
@Terrible Surgeon: Note that this is customized for a caster character though.
Originally Posted by Myotheraccount
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Quote: Spirit Siphon is also optional since SoS consumes very little energy. Flesh of my flesh can be dropped. AoU not always needed. SoS doesn't consumes very little energy, it consumes 0 energy. Again, what would you replace them with?
AoU is more important for communing spirits than channeling spirits because communing spirits are more expensive in general, with higher energy and longer recharge, Pain is an exception.
Quote: Then there are mistakes. For example no SoA and that skill is a must have. SoA is not a must have, especially when you are not supporting a tank which is one advantage of customizing your heroes to your character type. With PS and heals, your caster should be fine.
Quote: Aegis mainbar'd when you have half the henchies using it. Aegis has a 30s recharge and even if a hench brings it, the AI chains Aegis very well. Besides, with this setup, I don't need to bring the protection hench. I never bring protection hench in all my other setup anyway, in most areas. I only need 1 healer hench for all my setups.
Quote: Bone Minions that you run with AotL when AotL is used to avoid taking any animates and thus compressing your bar. Boneys will just kill off your lvl21 minions from AotL. Aotl has a 45s recharge, if you have to depend on it for minion generation, you won't have many bone horrors generally. Bone minions still make the best bombs because they are cheap and you get 2 of them per corpse.
Quote: DS is always optional. I put DS in because I find it useful on minion bombs for party heals and also as a cheap, fast recharging, AoE cover enchantment for my MM's Dark Bond, and my communing rit's BoC.
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Not saying it's bad. But it's not required either. So if you making a build for everyone I'd suggest keeping these skills optionals.
No BotM so GL getting your minions from one mob to another.
I wouldn't put BotM on a minion bomber because the MM AI would keep healing his minions and preventing them from acting as bombs while sacrificing his own hp in the process. Typically, your healers AI is enough to help get most of your minions from mob to mob. Quote:
Bad theorycrafting. You making it sound like every time you wipe a mob and have corpses available AotL is magically put on 45s recharge. Lmao.
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I almost never run DS anymore. I just dont need it so no point wasting a skill slot and attributes on it. I'd rather have a 6 sec SoA.
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Plus MB hides behind a huge meat wall of spirits and minions and never takes a hit. So saccing is not a problem. You shouldn’t take it into consideration.
I like BotM because a) allows me to get more minions from mob to mob. b) Allows me to engage with healthier minions. c) Improves minion's walling ability. Long running from mob to mob happens pretty often. Sometimes you encounter very small mobs on the way to a big one so there are not enough corpses to sustain a healthy, big minion wall with exploiting alone.
The reason why people stopped running BotM is because of multi-MM Discord and retarded elitism.
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That is an advantage of customizing your heroes to your character type.
Lmao. Splinter works well for all classes. It is triggered by any weapon type so any class can enjoy its awesome AoE effect. Less so for AR but then you got minions and ebon sin and some mobs run close to the ranged party members. Quote:
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