Can we get a fix on Gatekeeper AI in Aspenwood?
Shriketalon
Yep, it's another Aspenwood AI issue.
Rather than being turtle related, this time it's on the kurzick side. Basically, the problem goes like this. The Gatekeepers have a bad habit of rushing forward to heal anyone they detect as wounded. Problem is, if the Green gate is open due to, say, an amber runner, Radik or Poletski will run right outside into the courtyard to cast their little healing spells. If the green gate closes behind them, they will be caught outside it, unable to return inside, and they are easily slaughtered.
So. Can we make the Gatekeepers stop rushing forward like idiots?
Rather than being turtle related, this time it's on the kurzick side. Basically, the problem goes like this. The Gatekeepers have a bad habit of rushing forward to heal anyone they detect as wounded. Problem is, if the Green gate is open due to, say, an amber runner, Radik or Poletski will run right outside into the courtyard to cast their little healing spells. If the green gate closes behind them, they will be caught outside it, unable to return inside, and they are easily slaughtered.
So. Can we make the Gatekeepers stop rushing forward like idiots?
avantix
The Probably Could ya Know
Masmar
Sure why not, nothing better to do atm.
ohwait, we dont work for anet
ohwait, we dont work for anet
Wyndy
Yeah, it's annoying. I play doorman when they do that and give them a little nudge to go back in. The hardest part is when green is down and they run into the mess outside.
Gift3d
Anet can't even find the time to fix the pvp that matters. So why would they take the time to fix the pvp-pve that doesn't matter?
Zodiac Meteor
Give them healing breeze to stop the degen on players/minions.
Or give them a Spell that stops their movement completely.
Gunthers Protectors
Spell: Heal target Player fully, plus remove all conditions and hexes. The NPC is teleported to Gunther and knockdown for 3 seconds.
Recharge - 12
Energy - 5
Casting time - 1
Or give them a Spell that stops their movement completely.
Gunthers Protectors
Spell: Heal target Player fully, plus remove all conditions and hexes. The NPC is teleported to Gunther and knockdown for 3 seconds.
Recharge - 12
Energy - 5
Casting time - 1
Terrible Surgeon
TBH FA is as much pve as GvG is. The difference being it is random teams in FA. Oh, and you dont have people syncing champion range guilds against each other for titles in off hours off the observe radar.
Ariovist Lynxkind
I would suggest putting this one here:
http://wiki.guildwars.com/wiki/Feedb...ellaneous_bugs
It may help
http://wiki.guildwars.com/wiki/Feedb...ellaneous_bugs
It may help
Hyperventilate
I agree this needs to be fixed. When I was working on my Kurzick title it was a never ending source of grief and agony as I had to haul ass outside to chase Gunther up to the amber portals.
Even now that I'm working on Luxon, it's nice to see them run out as an easy kill (Talk to them when Green is open to get them to run back in, fyi), but I agree it needs to be fixed. An unfair advantage is an unfair disadvantage to the other team. Some people might argue that this "Balances out" for the Luxons, but it's a pretty cheap way to win with an AI glitch.
They should just make an impassable barrier where Green is. NPCs can't run out.
Even now that I'm working on Luxon, it's nice to see them run out as an easy kill (Talk to them when Green is open to get them to run back in, fyi), but I agree it needs to be fixed. An unfair advantage is an unfair disadvantage to the other team. Some people might argue that this "Balances out" for the Luxons, but it's a pretty cheap way to win with an AI glitch.
They should just make an impassable barrier where Green is. NPCs can't run out.
Shayne Hawke
This is probably a documented issue, and if it isn't, there are places for it to be noted properly that aren't Sardelac.
Closed.
Closed.